Package VASSAL.build.module
Class PredefinedSetup
java.lang.Object
VASSAL.build.AbstractBuildable
VASSAL.build.AbstractConfigurable
VASSAL.build.module.PredefinedSetup
- All Implemented Interfaces:
AutoConfigurable
,Buildable
,Configurable
,GameComponent
,PropertyNameSource
,ValidityChecker
,Translatable
public class PredefinedSetup extends AbstractConfigurable implements GameComponent
Defines a saved game that is accessible from the File menu.
The game will be loaded in place of a normal New Game
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Nested Class Summary
Nested classes/interfaces inherited from interface VASSAL.build.AutoConfigurable
AutoConfigurable.Util
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Field Summary
Fields Modifier and Type Field Description static String
FILE
protected String
fileName
static String
IS_MENU
protected boolean
isMenu
protected AbstractAction
launchAction
protected MenuProxy
menu
protected MenuItemProxy
menuItem
static String
NAME
protected VisibilityCondition
showFile
protected VisibilityCondition
showUseFile
static String
USE_FILE
protected boolean
useFile
Fields inherited from class VASSAL.build.AbstractConfigurable
changeSupport, config, localizedName, myI18nData, name
Fields inherited from class VASSAL.build.AbstractBuildable
buildComponents, validator
Fields inherited from interface VASSAL.build.Configurable
NAME_PROPERTY
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Constructor Summary
Constructors Constructor Description PredefinedSetup()
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Method Summary
Modifier and Type Method Description void
addTo(Buildable parent)
Adds this component to its parent.Class<?>[]
getAllowableConfigureComponents()
Return a list of valid sub-component Classes.String[]
getAttributeDescriptions()
Return an array of Strings describing the attributes of this object.String[]
getAttributeNames()
Lists all the buildFile (XML) attribute names for this component.Class<?>[]
getAttributeTypes()
Return the Class for the buildFile (XML) attributes of this component.String
getAttributeValueString(String key)
Called by theBuildable.getBuildElement(org.w3c.dom.Document)
method to write the attributes into an XML elementVisibilityCondition
getAttributeVisibility(String name)
By default, all attributes are visiblestatic String
getConfigureTypeName()
String
getFileName()
HelpFile
getHelpFile()
Command
getRestoreCommand()
When saving a game, each GameComponent should return aCommand
that, when executed, restores the GameComponent to its state when the game was saved If this component has no persistent state, return nullInputStream
getSavedGameContents()
boolean
isMenu()
boolean
isUseFile()
void
launch()
void
removeFrom(Buildable parent)
Remove this component from its parentvoid
setAttribute(String key, Object value)
Sets a buildFile (XML) attribute value for this component.void
setup(boolean gameStarting)
Notify the GameComponent that a game has started/endedString
toString()
Methods inherited from class VASSAL.build.AbstractConfigurable
add, addPropertyChangeListener, getConfigureComponents, getConfigureName, getConfigurer, getI18nData, getI18nPrefix, getLocalizedConfigureName, remove, removePropertyChangeListener, setAllAttributesUntranslatable, setAttributeTranslatable, setConfigureName
Methods inherited from class VASSAL.build.AbstractBuildable
build, getAllDescendantComponents, getAllDescendantComponentsOf, getBuildables, getBuildComponents, getBuildElement, getComponents, getComponentsOf, getPropertyNames, validate
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface VASSAL.build.Buildable
build, getBuildElement
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Field Details
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NAME
- See Also:
- Constant Field Values
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FILE
- See Also:
- Constant Field Values
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USE_FILE
- See Also:
- Constant Field Values
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IS_MENU
- See Also:
- Constant Field Values
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isMenu
protected boolean isMenu -
useFile
protected boolean useFile -
fileName
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showFile
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showUseFile
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launchAction
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Constructor Details
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PredefinedSetup
public PredefinedSetup()
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Method Details
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getAttributeDescriptions
Description copied from interface:AutoConfigurable
Return an array of Strings describing the attributes of this object. These strings are used as prompts in the Properties window for this object.- Specified by:
getAttributeDescriptions
in interfaceAutoConfigurable
- Specified by:
getAttributeDescriptions
in classAbstractConfigurable
- Returns:
- an array of Strings describing the buildFile (XML) attributes of this component. These strings are used as prompts in the
Properties window for this object, when the component is configured in the Editor. The order of descriptions should
be the same as the order of names in
AbstractBuildable.getAttributeNames()
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getAttributeTypes
Description copied from class:AbstractConfigurable
Return the Class for the buildFile (XML) attributes of this component. Valid classes include: String, Integer, Double, Boolean, Image, Color, and KeyStroke, along with any class for which a Configurer exists in VASSAL.configure. The class determines, among other things, which type ofAutoConfigurer
will be used to configure the attribute when the object is configured in the Editor. The order of classes should be the same as the order of names inAbstractBuildable.getAttributeNames()
- Specified by:
getAttributeTypes
in interfaceAutoConfigurable
- Specified by:
getAttributeTypes
in classAbstractConfigurable
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getAttributeNames
Description copied from class:AbstractBuildable
Lists all the buildFile (XML) attribute names for this component. If this component is ALSO anAbstractConfigurable
, then this list of attributes determines the appropriate attribute order forAbstractConfigurable.getAttributeDescriptions()
andAbstractConfigurable.getAttributeTypes()
.- Specified by:
getAttributeNames
in interfaceAutoConfigurable
- Specified by:
getAttributeNames
in classAbstractBuildable
- Returns:
- a list of all buildFile (XML) attribute names for this component
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getAttributeValueString
Description copied from interface:AutoConfigurable
Called by theBuildable.getBuildElement(org.w3c.dom.Document)
method to write the attributes into an XML element- Specified by:
getAttributeValueString
in interfaceAutoConfigurable
- Specified by:
getAttributeValueString
in interfaceTranslatable
- Specified by:
getAttributeValueString
in classAbstractBuildable
- Parameters:
key
- the name of the attribute. Will be one of those listed inAbstractBuildable.getAttributeNames()
- Returns:
- a String representation of the attribute with the given name. When initializing a module, this String value will be passed to
AbstractBuildable.setAttribute(java.lang.String, java.lang.Object)
.
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setAttribute
Description copied from class:AbstractBuildable
Sets a buildFile (XML) attribute value for this component. Thekey
parameter will be one of those listed inAbstractBuildable.getAttributeNames()
. If thevalue
parameter is a String, it will be the value returned byAbstractBuildable.getAttributeValueString(java.lang.String)
for the samekey
. If the implementing class extendsAbstractConfigurable
, thenvalue
will be an instance of the corresponding Class listed inAbstractConfigurable.getAttributeTypes()
- Specified by:
setAttribute
in interfaceAutoConfigurable
- Specified by:
setAttribute
in interfaceTranslatable
- Specified by:
setAttribute
in classAbstractBuildable
- Parameters:
key
- the name of the attribute. Will be one of those listed inAbstractBuildable.getAttributeNames()
value
- If thevalue
parameter is a String, it will be the value returned byAbstractBuildable.getAttributeValueString(java.lang.String)
for the samekey
. If the implementing class extendsAbstractConfigurable
, thenvalue
can also be an instance of the corresponding Class listed inAbstractConfigurable.getAttributeTypes()
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getAttributeVisibility
Description copied from class:AbstractConfigurable
By default, all attributes are visible- Specified by:
getAttributeVisibility
in interfaceAutoConfigurable
- Overrides:
getAttributeVisibility
in classAbstractConfigurable
- Parameters:
name
- Name (key) of one of this component's attributes- Returns:
- a
VisibilityCondition
for this attribute, or null if attribute should always be visible.
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launch
public void launch() -
getSavedGameContents
- Throws:
IOException
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addTo
Description copied from interface:Buildable
Adds this component to its parent. In order to make Buildable objects extensible, the child is reponsible for adding itself to the parent. That way, Buildable subcomponents can be defined in an extension package without needing to modify the containing class. -
removeFrom
Description copied from interface:Configurable
Remove this component from its parent- Specified by:
removeFrom
in interfaceConfigurable
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getAllowableConfigureComponents
Description copied from interface:Configurable
Return a list of valid sub-component Classes. If a Class appears in this list, then instances of that class may be added to this component from the Configuration Window.- Specified by:
getAllowableConfigureComponents
in interfaceConfigurable
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getConfigureTypeName
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getHelpFile
- Specified by:
getHelpFile
in interfaceConfigurable
- Returns:
- a HelpFilte describing how to use and configure this component
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isMenu
public boolean isMenu() -
isUseFile
public boolean isUseFile() -
getFileName
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getRestoreCommand
Description copied from interface:GameComponent
When saving a game, each GameComponent should return aCommand
that, when executed, restores the GameComponent to its state when the game was saved If this component has no persistent state, return null- Specified by:
getRestoreCommand
in interfaceGameComponent
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setup
public void setup(boolean gameStarting)Description copied from interface:GameComponent
Notify the GameComponent that a game has started/ended- Specified by:
setup
in interfaceGameComponent
- Parameters:
gameStarting
- if true, a game is starting. If false, then a game is ending
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toString
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