Class SetupStack

All Implemented Interfaces:
AutoConfigurable, Buildable, Configurable, GameComponent, PropertyNameSource, ValidityChecker, Translatable, ImageSearchTarget, SearchTarget, UniqueIdManager.Identifyable
Direct Known Subclasses:
DrawPile

public class SetupStack extends AbstractConfigurable implements GameComponent, UniqueIdManager.Identifyable
This is the "At-Start Stack" component, which initializes a Map or Board with a specified stack. Because it uses a regular stack, this component is better suited for limited-force-pool collections of counters than a DrawPile