Package VASSAL.counters
Class Immobilized
java.lang.Object
VASSAL.search.AbstractImageFinder
VASSAL.counters.Decorator
VASSAL.counters.Immobilized
- All Implemented Interfaces:
PropertyNameSource,PropertySource,EditablePiece,GamePiece,PropertyExporter,StateMergeable,PersistentPropertyContainer,ImageSearchTarget,SearchTarget
Decorator that filters events to prevent a GamePiece from
being selected and/or moved.
Note: The Alt selection filter was originally implemented
as a ctl-shift filter, but this conflicts with the standard counter
selection interface and has not worked since v3.0.
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionprotected classclassclassclass -
Field Summary
FieldsModifier and TypeFieldDescriptionprotected static charprotected static charprotected static charprotected booleanprotected booleanprotected booleanprotected EventFilterstatic Stringprotected static charprotected booleanprotected static charprotected static charprotected EventFilterprotected booleanprotected static EventFilterprotected static charprotected static charprotected static charprotected booleanprotected booleanprotected booleanprotected EventFilterprotected static charprotected booleanFields inherited from interface VASSAL.counters.PropertyExporter
LOCALIZED_NAME -
Constructor Summary
ConstructorsConstructorDescriptionImmobilized(String type, GamePiece p)Immobilized(GamePiece p, String type)Deprecated. -
Method Summary
Modifier and TypeMethodDescriptionvoidDraw this GamePieceA plain-English description of this type of piecegetLocalizedProperty(Object key)Returns a localized translation of the specified property value, if available.getName()The plain English name for this piecegetProperty(Object key)Properties can be associated with a piece -- many may be game-specific, but others are standard, such as the LocationName property exposed by BasicPiece -- and can be read through this interface.Return Property names exposed by this traitgetShape()The "state information" is "game state" information that can change during the course of a game.The "type information" of a piece or trait is information that does not change during the course of a game.myKeyEvent(KeyStroke e)The response of this trait alone to the given KeyStroke or the virtual keystroke of aNamedKeyStroke.voidmySetState(String s)Sets the state of this-trait-only (inverse ofDecorator.myGetState()).voidSets the information for this piece.booleantestEquals(Object o)Test if this Decorator's Class, Type and State are equal to another trait.Methods inherited from class VASSAL.counters.Decorator
addImageNamesRecursively, buildDescription, buildDescription, buildDescription, getCommandDescription, getDecorator, getExpressionList, getFormattedStringList, getI18nData, getI18nData, getI18nData, getId, getInner, getInnermost, getKeyCommands, getLocalizedName, getMap, getMenuTextList, getNamedKeyStrokeList, getOuter, getOutermost, getParent, getPersistentProperty, getPosition, getProperties, getPropertyList, getState, getTranslation, getType, isSelected, keyEvent, mergeState, putOldProperties, repack, repack, reportDataError, reportDataError, reportDataError, setId, setInner, setMap, setOldProperties, setOldProperties, setParent, setPersistentProperty, setPosition, setProperty, setSelected, setState, toStringMethods inherited from class VASSAL.search.AbstractImageFinder
addLocalImageNames, getAllImageNames, getLocalImageNamesMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface VASSAL.counters.GamePiece
getId, getLocalizedName, getMap, getParent, getPosition, getState, getType, keyEvent, setId, setMap, setParent, setPosition, setProperty, setStateMethods inherited from interface VASSAL.search.ImageSearchTarget
addLocalImageNames, getAllImageNames, getLocalImageNamesMethods inherited from interface VASSAL.counters.PropertyExporter
getProperties
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Field Details
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ID
- See Also:
- Constant Field Values
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shiftToSelect
protected boolean shiftToSelect -
altToSelect
protected boolean altToSelect -
ignoreGrid
protected boolean ignoreGrid -
neverSelect
protected boolean neverSelect -
neverMove
protected boolean neverMove -
moveIfSelected
protected boolean moveIfSelected -
neverBandSelect
protected boolean neverBandSelect -
altToBandSelect
protected boolean altToBandSelect -
altShiftToBandSelect
protected boolean altShiftToBandSelect -
selectFilter
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moveFilter
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bandselectFilter
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MOVE_SELECTED
protected static final char MOVE_SELECTED- See Also:
- Constant Field Values
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MOVE_NORMAL
protected static final char MOVE_NORMAL- See Also:
- Constant Field Values
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NEVER_MOVE
protected static final char NEVER_MOVE- See Also:
- Constant Field Values
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IGNORE_GRID
protected static final char IGNORE_GRID- See Also:
- Constant Field Values
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SHIFT_SELECT
protected static final char SHIFT_SELECT- See Also:
- Constant Field Values
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ALT_SELECT
protected static final char ALT_SELECT- See Also:
- Constant Field Values
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NEVER_SELECT
protected static final char NEVER_SELECT- See Also:
- Constant Field Values
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NEVER_BAND_SELECT
protected static final char NEVER_BAND_SELECT- See Also:
- Constant Field Values
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ALT_BAND_SELECT
protected static final char ALT_BAND_SELECT- See Also:
- Constant Field Values
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ALT_SHIFT_BAND_SELECT
protected static final char ALT_SHIFT_BAND_SELECT- See Also:
- Constant Field Values
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NEVER
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Constructor Details
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Immobilized
public Immobilized() -
Immobilized
Deprecated.UseImmobilized(String, GamePiece)instead. -
Immobilized
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Method Details
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mySetType
Description copied from interface:EditablePieceSets the information for this piece. SeeDecorator.myGetType()- Specified by:
mySetTypein interfaceEditablePiece- Parameters:
type- a serialized configuration string to set the "type information" of this piece, which is information that doesn't change during the course of a single game (e.g. Image Files, Context Menu strings, etc). Typically ready to be processed e.g. by SequenceEncoder.decode()
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getName
Description copied from interface:GamePieceThe plain English name for this piece -
myGetKeyCommands
- Specified by:
myGetKeyCommandsin classDecorator- Returns:
- the key commands for this trait alone
- See Also:
which returns the key commands for this trait AND all inner piece members
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myKeyEvent
Description copied from class:DecoratorThe response of this trait alone to the given KeyStroke or the virtual keystroke of aNamedKeyStroke. NamedKeyStrokes are allocated a unique internal KeyStroke when they are first used in a module, and that KeyStroke is passed up and down the decorator stack to represent them (seeNamedKeyStroke.getKeyStroke()).- Specified by:
myKeyEventin classDecorator- Parameters:
e- KeyStroke to apply (to apply a Named Keystroke sendNamedKeyStroke.getKeyStroke()- Returns:
- Generated Command to reproduce any changes just made to to the game state, or null if no effect
- See Also:
Decorator.keyEvent(javax.swing.KeyStroke)
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getLocalizedProperty
Description copied from class:DecoratorReturns a localized translation of the specified property value, if available. Otherwise returns the non-localized version. SeeDecorator.getProperty(java.lang.Object).- Specified by:
getLocalizedPropertyin interfacePropertySource- Overrides:
getLocalizedPropertyin classDecorator- Parameters:
key- String key of property to be returned- Returns:
- Object containing localized text of the specified property, if available, otherwise non-localized value
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getProperty
Description copied from class:DecoratorProperties can be associated with a piece -- many may be game-specific, but others are standard, such as the LocationName property exposed by BasicPiece -- and can be read through this interface. The properties may or may not need to be encoded in the piece'sDecorator.getState()method. Properties include the value of e.g.MarkerTraits,DynamicPropertyTraits, and so forth. Furthermore they include the values of any visible "Global Property" in a Vassal module, whether at the module level, map level, or zone level -- but these "higher level" properties, coming from "outside the piece", CANNOT be written to by theDecorator.setProperty(java.lang.Object, java.lang.Object)method even though they can be read by this method -- in this sense the two methods are NOT perfect mirrors.
Within a Trait/Decorator, default behavior is to process some requests directly (e.g. requests for our "inner" or "outer" link), process our *part* of certain other requests (e.g. request for our game state information we supply state information for this trait and then append any information obtained from passing the same request inward), and then for any other requests that we cannot process we simply pass the request to the next trait/member inward.
When using this interface a piece's own properties are preferred to those of "Global Properties", and those in turn are searched Zone-first then Map, then Module.
This method implements thePropertySourceinterface, which allows Global Properties to be read by other types of object than GamePieces.- Specified by:
getPropertyin interfaceGamePiece- Specified by:
getPropertyin interfacePropertySource- Overrides:
getPropertyin classDecorator- Parameters:
key- String key of property to be returned- Returns:
- Object containing new value of the specified property
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draw
Description copied from interface:GamePieceDraw this GamePiece -
boundingBox
- Specified by:
boundingBoxin interfaceGamePiece- Returns:
- The area which this GamePiece occupies when drawn at the point (0,0)
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getShape
- Specified by:
getShapein interfaceGamePiece- Returns:
- The shape of the piece from the user's viewpoint. This defines the area
in which the user must click to select or move the piece, for example.
Like
GamePiece.boundingBox(), it assumes the position is (0,0) -- which to be clear is normally aligned with the CENTER of the piece image -- and must be translated to the actual location where the piece is being drawn. For most ordinary pieces, the shape returned here will simply be equivalent to the bounding box, but seeNonRectangular.
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myGetType
Description copied from class:DecoratorThe "type information" of a piece or trait is information that does not change during the course of a game. Image file names, context menu strings, etc., all should be reflected in the type. The type information is returned serialized string form, ready to be decoded by a SequenceEncoder#decode.- Specified by:
myGetTypein classDecorator- Returns:
- the type information of this trait alone
- See Also:
BasicCommandEncoder,which returns type information for all inward piece members as well
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myGetState
Description copied from class:DecoratorThe "state information" is "game state" information that can change during the course of a game. State information is saved when the game is saved and is transferred between players on the server. For example, the relative order of pieces in a stack is state information, but whether the stack is expanded is not.- Specified by:
myGetStatein classDecorator- Returns:
- the game state information of this trait alone
- See Also:
which returns state information for all inward piece members as well
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mySetState
Description copied from class:DecoratorSets the state of this-trait-only (inverse ofDecorator.myGetState()). The "state information" is information that can change during the course of a game. State information is saved when the game is saved and is transferred between players on the server. For example, the relative order of pieces in a stack is state information, but whether the stack is expanded is not.- Specified by:
mySetStatein classDecorator- Parameters:
s- New state information serialized in string form, ready to be passed to a SequenceEncoder#decode.
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getDescription
Description copied from interface:EditablePieceA plain-English description of this type of piece- Specified by:
getDescriptionin interfaceEditablePiece
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getHelpFile
- Specified by:
getHelpFilein interfaceEditablePiece- Returns:
- the help file for this trait
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getEditor
- Specified by:
getEditorin interfaceEditablePiece- Overrides:
getEditorin classDecorator- Returns:
- the configurer for this trait - the dialog which allows the editing the piece's type information. Default
configurer is a
SimplePieceEditor, but many traits will want to provide custom versions.
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getPropertyNames
Return Property names exposed by this trait- Specified by:
getPropertyNamesin interfacePropertyNameSource- Overrides:
getPropertyNamesin classDecorator- Returns:
- List of property names "exposed" by this piece -- that are available to other Traits and components to read.
Default behavior for a Trait is not to expose any properties, but Traits which should expose some (e.g.
DynamicPropertyorMarker) would provide an array of the property names here.
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testEquals
Description copied from class:DecoratorTest if this Decorator's Class, Type and State are equal to another trait. Implementations of this method should compare the individual values of the fields that make up the Decorators Type and State. Implementations should NOT compare the values returned by myGetType() or myGetState(). This method is intended to be used by Unit Tests to verify that a trait is unchanged after going through a process such as serialization/deserialization.- Overrides:
testEqualsin classDecorator- Parameters:
o- Object to compare this Decorator to- Returns:
- true if the Class, type and state all match
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Immobilized(String, GamePiece)instead.