Class StartupGlobalKeyCommand
- All Implemented Interfaces:
PropertyChangeListener
,EventListener
,AutoConfigurable
,Buildable
,Configurable
,GameComponent
,PropertyNameSource
,CommandEncoder
,ValidityChecker
,Translatable
,Auditable
,ImageSearchTarget
,SearchTarget
,RecursionLimiter.Loopable
,UniqueIdManager.Identifyable
As of 3.6, multiple Startup Global Key Commands can be depended on to process in the correct order. As of 3.7, a global hotkey can be sent instead of a GKC
- Author:
- Pieter Geerkens, Brian Reynolds
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Nested Class Summary
Modifier and TypeClassDescriptionstatic class
static class
Nested classes/interfaces inherited from class VASSAL.build.module.map.MassKeyCommand
MassKeyCommand.DeckPolicyConfig, MassKeyCommand.IconConfig, MassKeyCommand.ParameterListConfig, MassKeyCommand.ReportFormatConfig
Nested classes/interfaces inherited from class VASSAL.build.AbstractToolbarItem
AbstractToolbarItem.FormattedStringConfig
Nested classes/interfaces inherited from interface VASSAL.build.AutoConfigurable
AutoConfigurable.Util
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Field Summary
Modifier and TypeFieldDescriptionstatic final String
static final String
static final String
static final String
static final String
static final String
protected NamedKeyStroke
static final String
protected String
protected String
protected static final UniqueIdManager
static final String
static final String
static final String[]
static final String[]
static final String
Fields inherited from class VASSAL.build.module.map.MassKeyCommand
AFFECTED_PIECE_NAMES, BUTTON_TEXT, CHECK_PROPERTY, CHECK_VALUE, checkProperty, checkValue, condition, CONDITION, DECK_COUNT, DEPRECATED_NAME, filter, globalCommand, HOTKEY, ICON, KEY_COMMAND, launch, map, NAME, names, parameters, PARAMETERS, PROPERTIES_FILTER, propertiesFilter, propertySource, REPORT_FORMAT, REPORT_SINGLE, reportFormat, SINGLE_MAP, singleMap, stroke, SUPPRESS_SOUNDS, target, TARGET, TOOLTIP
Fields inherited from class VASSAL.build.AbstractToolbarItem
CAN_DISABLE, canDisable, DISABLED_ICON, disabledIconConfig, HIDE_WHEN_DISABLED, hideWhenDisabled, property, PROPERTY_GATE, propertyGate, showDisabledOptions
Fields inherited from class VASSAL.build.AbstractConfigurable
changeSupport, config, localizedName, myI18nData, name
Fields inherited from class VASSAL.build.AbstractBuildable
buildComponents, validator
Fields inherited from interface VASSAL.build.Configurable
NAME_PROPERTY
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
Default behavior adds the button to the parent componentvoid
apply()
This version of Global Key Commands searches every map in the moduleboolean
Apply the command, but only if it hasn't been marked as already-applied (by whatever its when-to-apply parameters are)boolean
Apply the command, but only if it is eligible to be applied on Player Join / ChangeDeserializes our command from a string version, if the command belongs to us.Serializes our command into a string, if it belongs to usvoid
When initializing a new game from a Predefined Setup that loads a saved game, mark that this is actually a fresh game rather than a load of an old oneString[]
This getAttributeDescriptions() will return the items specific to the Toolbar Button - classes extending this should add their own items as well.String[]
This getAttributeNames() will return the items specific to the Toolbar Button - classes extending this should add their own items as well.Class<?>[]
This getAttributeTypes() will return the items specific to the Toolbar Button - classes extending this should add their own items as well.Classes extending AbstractToolbarItem can call this as a super() method after checking for their own keys, to avoid needing to deal with the nitty gritty of the toolbar button.By default, all attributes are visiblestatic String
getId()
When saving a game, each GameComponent should return aCommand
that, when executed, restores the GameComponent to its state when the game was saved If this component has no persistent state, return nullvoid
removeFrom
(Buildable parent) Remove from our parentvoid
setAttribute
(String key, Object value) Classes extending AbstractToolbarItem can call this as a super() method after checking for their own keys, to avoid needing to deal with the nitty gritty of the toolbar button.void
Sets our unique ID (among Startup Global Key Commands), so that multiple SGKCs can sort their save/restore commands from each othervoid
setup
(boolean gameStarting) Notify the GameComponent that a game has started/endedMethods inherited from class VASSAL.build.module.GlobalKeyCommand
getGKCtype
Methods inherited from class VASSAL.build.module.map.MassKeyCommand
getAllowableConfigureComponents, getComponentName, getComponentTypeName, getExpressionList, getFilter, getFilter, getFormattedStringList, getPropertyList, getTarget, setPropertySource
Methods inherited from class VASSAL.build.AbstractToolbarItem
addLocalImageNames, addPropertyGateListener, addPropertyGateListener, checkDisabled, disableIfTrue, getComponent, getLaunchButton, getMenuTextList, getNameKey, isShowDisabledOptions, makeLaunchButton, propertyChange, removePropertyGateListener, setButtonTextKey, setHotKeyKey, setIconKey, setLaunchButton, setNameKey, setNamePrompt, setShowDisabledOptions, setTooltipKey
Methods inherited from class VASSAL.build.AbstractConfigurable
add, addPropertyChangeListener, getConfigureComponents, getConfigureName, getConfigurer, getI18nData, getI18nPrefix, getLocalizedConfigureName, getTypeName, remove, removePropertyChangeListener, setAllAttributesUntranslatable, setAttributeTranslatable, setConfigureName
Methods inherited from class VASSAL.build.AbstractBuildable
addImageNamesRecursively, build, buildString, getAllDescendantComponentsOf, getAncestor, getBuildables, getBuildComponents, getBuildElement, getComponents, getComponentsOf, getNonFolderAncestor, getPropertyNames, setAncestor, validate
Methods inherited from class VASSAL.search.AbstractImageFinder
getAllImageNames, getLocalImageNames
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface VASSAL.build.Buildable
build, getBuildElement, isMandatory, isMovable, isUnique
Methods inherited from interface VASSAL.tools.UniqueIdManager.Identifyable
getConfigureName
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Field Details
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WHEN_TO_APPLY
- See Also:
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APPLY_FIRST_LAUNCH_OF_SESSION
- See Also:
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APPLY_EVERY_LAUNCH_OF_SESSION
- See Also:
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APPLY_START_OF_GAME_ONLY
- See Also:
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APPLY_START_GAME_OR_SIDE_CHANGE
- See Also:
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GLOBAL_HOTKEY
- See Also:
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HOTKEY_OR_KEY_COMMAND
- See Also:
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SEND_KEY_COMMAND
- See Also:
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SEND_HOTKEY
- See Also:
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SEND_OPTIONS
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SEND_KEYS
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COMMAND_PREFIX
- See Also:
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idMgr
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id
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hotkeyOrKeyCommand
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globalHotkey
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whenToApply
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Constructor Details
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StartupGlobalKeyCommand
public StartupGlobalKeyCommand() -
StartupGlobalKeyCommand
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Method Details
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addTo
Description copied from class:AbstractToolbarItem
Default behavior adds the button to the parent component- Specified by:
addTo
in interfaceBuildable
- Overrides:
addTo
in classMassKeyCommand
- Parameters:
parent
- parent Buildable to add this component to as a subcomponent.
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removeFrom
Description copied from class:AbstractToolbarItem
Remove from our parent- Specified by:
removeFrom
in interfaceConfigurable
- Overrides:
removeFrom
in classMassKeyCommand
- Parameters:
parent
- parent
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getConfigureTypeName
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getHelpFile
- Specified by:
getHelpFile
in interfaceConfigurable
- Overrides:
getHelpFile
in classMassKeyCommand
- Returns:
- a HelpFile describing how to use and configure * this component
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getAttributeVisibility
Description copied from class:AbstractConfigurable
By default, all attributes are visible- Specified by:
getAttributeVisibility
in interfaceAutoConfigurable
- Overrides:
getAttributeVisibility
in classGlobalKeyCommand
- Parameters:
key
- Name (key) of one of this component's attributes- Returns:
- a
VisibilityCondition
for this attribute, or null if attribute should always be visible.
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getAttributeDescriptions
Description copied from class:AbstractToolbarItem
This getAttributeDescriptions() will return the items specific to the Toolbar Button - classes extending this should add their own items as well. If the "nameKey" is blank, then no "name" configure entry will be generated. Extending classes can use ArrayUtils.addAll(super.getAttributeDescriptions(), key1, ..., keyN), or supply their own order from scratch.- Specified by:
getAttributeDescriptions
in interfaceAutoConfigurable
- Overrides:
getAttributeDescriptions
in classMassKeyCommand
- Returns:
- an array of Strings describing the buildFile (XML) attributes of this component. These strings are used as prompts in the
Properties window for this object, when the component is configured in the Editor. The order of descriptions should
be the same as the order of names in
AbstractBuildable.getAttributeNames()
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getAttributeNames
Description copied from class:AbstractToolbarItem
This getAttributeNames() will return the items specific to the Toolbar Button - classes extending this should add their own items as well. If the "nameKey" is blank, then no "name" configure entry will be generated. Extending classes can use ArrayUtils.addAll(super.getAttributeNames(), key1, ..., keyN), or supply their own order from scratch.Lists all the buildFile (XML) attribute names for this component. If this component is ALSO an
AbstractConfigurable
, then this list of attributes determines the appropriate attribute order forAbstractConfigurable.getAttributeDescriptions()
andAbstractConfigurable.getAttributeTypes()
.- Specified by:
getAttributeNames
in interfaceAutoConfigurable
- Overrides:
getAttributeNames
in classMassKeyCommand
- Returns:
- an array of all buildFile (XML) attribute names for this component
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getAttributeTypes
Description copied from class:AbstractToolbarItem
This getAttributeTypes() will return the items specific to the Toolbar Button - classes extending this should add their own items as well. If the "nameKey" is blank, then no "name" configure entry will be generated. Extending classes can use ArrayUtils.addAll(super.getAttributeTypes(), key1, ..., keyN), or supply their own order from scratch.- Specified by:
getAttributeTypes
in interfaceAutoConfigurable
- Overrides:
getAttributeTypes
in classMassKeyCommand
- Returns:
- the Class for the buildFile (XML) attributes of this component. Valid classes include: String, Integer, Double, Boolean, Image,
Color, and KeyStroke, along with any class for which a Configurer exists in VASSAL.configure. The class determines, among other things,
which type of
AutoConfigurer
will be used to configure the attribute when the object is configured in the Editor.The order of classes should be the same as the order of names in
AbstractBuildable.getAttributeNames()
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setAttribute
Description copied from class:AbstractToolbarItem
Classes extending AbstractToolbarItem can call this as a super() method after checking for their own keys, to avoid needing to deal with the nitty gritty of the toolbar button.Sets a buildFile (XML) attribute value for this component. The
key
parameter will be one of those listed inAbstractToolbarItem.getAttributeNames()
. If thevalue
parameter is a String, it will be the value returned byAbstractToolbarItem.getAttributeValueString(java.lang.String)
for the samekey
. If the implementing class extendsAbstractConfigurable
, thenvalue
will be an instance of the corresponding Class listed inAbstractConfigurable.getAttributeTypes()
- Specified by:
setAttribute
in interfaceAutoConfigurable
- Specified by:
setAttribute
in interfaceTranslatable
- Overrides:
setAttribute
in classMassKeyCommand
- Parameters:
key
- the name of the attribute. Will be one of those listed inAbstractToolbarItem.getAttributeNames()
value
- If thevalue
parameter is a String, it will be the value returned byAbstractToolbarItem.getAttributeValueString(java.lang.String)
for the samekey
. If the implementing class extendsAbstractConfigurable
, thenvalue
can also be an instance of the corresponding Class listed inAbstractConfigurable.getAttributeTypes()
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getAttributeValueString
Description copied from class:AbstractToolbarItem
Classes extending AbstractToolbarItem can call this as a super() method after checking for their own keys, to avoid needing to deal with the nitty gritty of the toolbar button.- Specified by:
getAttributeValueString
in interfaceAutoConfigurable
- Specified by:
getAttributeValueString
in interfaceTranslatable
- Overrides:
getAttributeValueString
in classMassKeyCommand
- Parameters:
key
- the name of the attribute. Will be one of those listed inAbstractToolbarItem.getAttributeNames()
- Returns:
- a String representation of the XML buildFile attribute with the given name. When initializing a module,
this String value will loaded from the XML and passed to
AbstractToolbarItem.setAttribute(java.lang.String, java.lang.Object)
. It is also frequently used for checking the current value of an attribute.
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applyIfNotApplied
public boolean applyIfNotApplied()Apply the command, but only if it hasn't been marked as already-applied (by whatever its when-to-apply parameters are)- Returns:
- true if command was applied
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applyPlayerChange
public boolean applyPlayerChange()Apply the command, but only if it is eligible to be applied on Player Join / Change- Returns:
- true if command was applied
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apply
public void apply()Description copied from class:GlobalKeyCommand
This version of Global Key Commands searches every map in the module- Overrides:
apply
in classGlobalKeyCommand
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getNamedKeyStrokeList
- Specified by:
getNamedKeyStrokeList
in interfaceSearchTarget
- Overrides:
getNamedKeyStrokeList
in classMassKeyCommand
- Returns:
- a list of any Named KeyStrokes referenced in the Configurable, if any (for search)
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setup
public void setup(boolean gameStarting) Description copied from interface:GameComponent
Notify the GameComponent that a game has started/ended- Specified by:
setup
in interfaceGameComponent
- Overrides:
setup
in classAbstractToolbarItem
- Parameters:
gameStarting
- if true, a game is starting. If false, then a game is ending
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freshGame
public void freshGame()When initializing a new game from a Predefined Setup that loads a saved game, mark that this is actually a fresh game rather than a load of an old one -
getRestoreCommand
Description copied from interface:GameComponent
When saving a game, each GameComponent should return aCommand
that, when executed, restores the GameComponent to its state when the game was saved If this component has no persistent state, return null- Specified by:
getRestoreCommand
in interfaceGameComponent
- Overrides:
getRestoreCommand
in classAbstractToolbarItem
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setId
Sets our unique ID (among Startup Global Key Commands), so that multiple SGKCs can sort their save/restore commands from each other- Specified by:
setId
in interfaceUniqueIdManager.Identifyable
- Parameters:
id
- Sets our unique ID
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getId
- Specified by:
getId
in interfaceUniqueIdManager.Identifyable
- Returns:
- unique ID of this SGKC
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decode
Deserializes our command from a string version, if the command belongs to us.- Specified by:
decode
in interfaceCommandEncoder
- Parameters:
command
- Serialized string command- Returns:
- An
StartupGlobalKeyCommand.UpdateStartupGlobalKeyCommand
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encode
Serializes our command into a string, if it belongs to us- Specified by:
encode
in interfaceCommandEncoder
- Parameters:
c
- Command to serialize. Only serialized if it's an UpdateClockControlCommand.- Returns:
- Serialized command, or null if command passed wasn't an UpdateClockControlCommand.
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