Uses of Package
VASSAL.command
Package
Description
Provides classes for building Java instances automatically from XML
files.
Contains classes that may be added to a
GameModule
.Contains classes that may be added to a
Documentation
.Contains classes that may be added to a
Map
.Contains classes that may be added to a
MapGrid
.Contains classes that may be added to a
NotesWindow
.Contains classes for specifying a VASSAL server implementation that follows a chat-room paradigm.
Provides classes that implement the "Command" design pattern.
Provides classes that define game pieces.
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ClassDescriptionA Command represents an action that needs to be transmitted from one client to another - any action that could change the game state of a multiplayer game should be encapsulated in a Command object.Translates a
Command
to and from a string. -
ClassDescriptionA Command represents an action that needs to be transmitted from one client to another - any action that could change the game state of a multiplayer game should be encapsulated in a Command object.Translates a
Command
to and from a string. -
ClassDescriptionA Command represents an action that needs to be transmitted from one client to another - any action that could change the game state of a multiplayer game should be encapsulated in a Command object.Translates a
Command
to and from a string. -
ClassDescriptionA Command represents an action that needs to be transmitted from one client to another - any action that could change the game state of a multiplayer game should be encapsulated in a Command object.
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ClassDescriptionThis Command adds a
GamePiece
to a game.A Command represents an action that needs to be transmitted from one client to another - any action that could change the game state of a multiplayer game should be encapsulated in a Command object.Translates aCommand
to and from a string.Command that moves a piece to a new location and position within a stack. -
ClassDescriptionA Command represents an action that needs to be transmitted from one client to another - any action that could change the game state of a multiplayer game should be encapsulated in a Command object.
-
ClassDescriptionA Command represents an action that needs to be transmitted from one client to another - any action that could change the game state of a multiplayer game should be encapsulated in a Command object.Translates a
Command
to and from a string. -
ClassDescriptionA Command represents an action that needs to be transmitted from one client to another - any action that could change the game state of a multiplayer game should be encapsulated in a Command object.Translates a
Command
to and from a string. -
ClassDescriptionA Command represents an action that needs to be transmitted from one client to another - any action that could change the game state of a multiplayer game should be encapsulated in a Command object.Translates a
Command
to and from a string. -
ClassDescriptionA Command represents an action that needs to be transmitted from one client to another - any action that could change the game state of a multiplayer game should be encapsulated in a Command object.Translates a
Command
to and from a string.Remove sub-commands from a composite command -
ClassDescriptionA Command represents an action that needs to be transmitted from one client to another - any action that could change the game state of a multiplayer game should be encapsulated in a Command object.Translates a
Command
to and from a string. -
ClassDescriptionA Command represents an action that needs to be transmitted from one client to another - any action that could change the game state of a multiplayer game should be encapsulated in a Command object.Translates a
Command
to and from a string. -
ClassDescriptionA Command represents an action that needs to be transmitted from one client to another - any action that could change the game state of a multiplayer game should be encapsulated in a Command object.The class representing a condition that must be satisfied if the Command is to be executed
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ClassDescriptionA Command represents an action that needs to be transmitted from one client to another - any action that could change the game state of a multiplayer game should be encapsulated in a Command object.Translates a
Command
to and from a string. -
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ClassDescriptionA Command represents an action that needs to be transmitted from one client to another - any action that could change the game state of a multiplayer game should be encapsulated in a Command object.
-