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A Trait (aka
Decorator
that acts like a button on a GamePiece, such that clicking on a
particular area of the piece invokes a key command
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Trait allowing creation of an "attachment" to one or more other pieces, which can then be sent GKCs very swiftly and whose
properties can be easily read (and if a Dynamic Property can also be set with a Set Global Property trait)
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This trait overrides the $BasicName$ property provided by the "Basic Piece", allowing a module designer
decking to define pieces entirely by prototype to safely ignore and leave empty the Basic Piece.
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Basic class for representing a physical component of the game.
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Trait to draw a colored border around a piece
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Conditional Marker
A marker with a variable value depending on conditions.
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This trait adds a command that creates a duplicate of the selected Gamepiece
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A trait that exists in a Piece Definition, but is not included when
the piece is created in a real game.
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Trait that sends a Key Command to other pieces, selected with various filters.
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The abstract class describing a generic 'Trait' of a full GamePiece.
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This trait adds a command that creates a duplicate of the selected Gamepiece
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Implements a trait to allow a piece to be deselected from the KeyBuffer in response to a Key Command.
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Trait that contains a property accessible via getProperty() and updatable
dynamically via key commands
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d/b/a "Layer"
The "Layer" trait.
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Embellishment has been extensively re-written for Vassal 3.2 changing
both the behavior and the visual look of the configurer.
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Displays a movement trail indicating where a piece has been moved
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d/b/a "Can Rotate"
A Decorator that rotates a GamePiece to an arbitrary angle
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Adds a menu entry that fires a specified key event to the module window.
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d/b/a "Does Not Stack"
Decorator that filters events to prevent a GamePiece from
being selected and/or moved.
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d/b/a "Text Label"
Displays a text label, with content specified by the user at runtime.
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A generic Decorator that retains in its state the value of a property.
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Designates the piece as a "Mat" on which other pieces ("Cargo") can be placed.
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Designates the piece as "Cargo", which can be placed on a "Mat" to move along with it
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This trait puts a menu separator bar in the context menu for the piece
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d/b/a "Mark When Moved"
A GamePiece with this trait will automatically be marked whenever it is moved.
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Allows a single trait to generate multiple context menu commands, using a set of filtered map locations.
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A trait for assigning an arbitrary shape to a
GamePiece
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d/b/a "Mask"
Trait that lets some traits of a piece be hidden "from some players, some of the time".
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d/b/a "Can Pivot"
Provides commands to pivot a Game Piece around a given point
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This Decorator defines a key command to places another counter on top of this one.
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A trait that plays a sound clip
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A Decorator class that endows a GamePiece with a dialog.
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GamePiece trait that replaces a GamePiece with another one
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d/b/a "Report Action"
A GamePiece with this trait will echo the piece's current name when any of a given key commands are pressed
(and after they take effect)
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RestrictCommands
Restrict the availability of Key Commands, depending on a
Property Match String
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d/b/a "Restricted Access"
A GamePiece with the Restricted trait can only be manipulated by the player playing a specific side
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GamePiece trait that returns a piece to a
DrawPile
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This trait adds a command that sends a piece to another location.
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class
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A trait that groups menu items of other traits into a sub-menu
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d/b/a "Spreadsheet"
A Decorator class that endows a GamePiece with an editable
spreadsheet (i.e.
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A trait to expose a translated string as a readable/displayable property.
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d/b/a "Move Fixed Distance"
Give a piece a command that moves it a fixed amount in a particular
direction, optionally tracking the current rotation of the piece.
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Macro Execute a series of Keystrokes against this same piece - Triggered by
own KeyCommand or list of keystrokes - Match against an optional Property
Filter
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d/b/a "Prototype"
This trait is a placeholder for a pre-defined series of traits specified in a
PrototypeDefinition
object.