Package VASSAL.command
Interface CommandEncoder
- All Known Implementing Classes:
AbstractScenarioProperty
,BasicCommandEncoder
,BasicLogger
,BasicModule
,BoardPicker
,BooleanScenarioProperty
,BshCommandEncoder
,ChangePropertyCommandEncoder
,Chatter
,ChessClock
,ChessClockControl
,EventLog
,ExtensionsLoader
,Flare
,GameModule
,GameRefresher
,GameState
,GlobalProperty
,InternetDiceButton
,InviteEncoder
,ListScenarioProperty
,LOS_Thread
,NewGameIndicator
,NotesWindow
,NumberScenarioProperty
,ObscurableOptions
,PlayerRoster
,PluginsLoader
,PrivateChatEncoder
,PrivateChatter
,PrivateNotesController
,ScenarioPropertiesOptionTab
,SecretNotesController
,SoundEncoder
,SpecialDiceButton
,StartupGlobalKeyCommand
,StringScenarioProperty
,SynchEncoder
,TextClient.Encoder
,TurnTracker
,ZoneProperty
public interface CommandEncoder
Translates a
Command
to and from a string.
A Command
represents an action that needs to be transmitted from one client to another -- any action that
could change the game state in a multiplayer game needs to be encapsulated into a Command so that other players'
clients will reflect it. The CommandEncoders serialise (encode(VASSAL.command.Command)
) and deserialise (decode(java.lang.String)
) those
Java classes to and from an ascii based representation. Commands are encoded by the generated client prior to being
sent across network or saved in a log or save file. Commands are decoded by the receiving client on receipt from the
network or on reading from a log or save file. Save game creation is a special case where every GameComponent
is
asked to generate a Command that when executed will cause itself to be recreated.
The Command.execute()
method implements the execution of the command and is called by the receiving client
after building the Command using decode
. The execute() method is sometimes called on the generating client but does
not need to be if the Command is being created to encapsulate something that has already happened on the generating client.
Although Commands can be linked into compound commands, each CommandEncoder need only handle single (not compound) commands.-
Method Summary
-
Method Details
-
decode
-
encode
-