Package VASSAL.counters
Class UsePrototype
java.lang.Object
VASSAL.search.AbstractImageFinder
VASSAL.counters.Decorator
VASSAL.counters.UsePrototype
- All Implemented Interfaces:
PropertyNameSource,PropertySource,EditablePiece,GamePiece,PropertyExporter,StateMergeable,PersistentPropertyContainer,Auditable,ImageSearchTarget,SearchTarget,RecursionLimiter.Loopable
d/b/a "Prototype"
This trait is a placeholder for a pre-defined series of traits specified in a
PrototypeDefinition object. When a piece that uses a prototype is defined in a module, it
is simply assigned the name of a particular prototype definition. When that piece is during a game, the UsePrototype
trait is substituted for the list of traits in the prototype definition. From that point on, the piece has no record
that those traits were defined in a prototype instead of assigned to piece directly. This is necessary so that
subsequent changes to a prototype definition don't invalidate games that were saved using previous versions of the
module.-
Nested Class Summary
Nested Classes -
Field Summary
FieldsFields inherited from interface VASSAL.counters.PropertyExporter
LOCALIZED_NAME -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected voidvoidDraw this GamePieceSupport for a basic-name-only description introduced later, so this default retrofits it from the full description if an explicit one is not defined.A plain-English description of this type of trait/piece - includes data from fields where appropriateBuild a new GamePiece instance based on the traits in the referencedPrototypeDefinition.protected KeyCommand[]getName()The plain English name for this piecegetShape()The primary way for the piece or trait to receive events.protected KeyCommand[]The "state information" is "game state" information that can change during the course of a game.The "type information" of a piece or trait is information that does not change during the course of a game.myKeyEvent(KeyStroke stroke) The response of this trait alone to the given KeyStroke or the virtual keystroke of aNamedKeyStroke.voidmySetState(String newState) Sets the state of this-trait-only (inverse ofDecorator.myGetState()).voidSets the information for this piece.voidbooleantestEquals(Object o) Test if this Decorator's Class, Type and State are equal to another trait.Methods inherited from class VASSAL.counters.Decorator
addImageNamesRecursively, addMenuCommand, buildDescription, buildDescription, buildDescription, getCommandDesc, getCommandDescription, getComponentName, getComponentTypeName, getDecorator, getDecorators, getDescriptionField, getExpressionList, getFormattedStringList, getI18nData, getI18nData, getI18nData, getId, getInner, getInnermost, getLocalizedName, getLocalizedProperty, getMap, getMenuTextList, getNamedKeyStrokeList, getOuter, getOutermost, getParent, getPersistentProperty, getPosition, getProperties, getProperty, getPropertyNames, getState, getTranslation, getType, isMenuCommand, isSelected, mergeState, putOldProperties, repack, repack, reportDataError, reportDataError, reportDataError, setDynamicProperties, setDynamicProperties, setDynamicProperty, setId, setMap, setParent, setPersistentProperty, setPosition, setProperty, setSelected, setState, toStringMethods inherited from class VASSAL.search.AbstractImageFinder
addLocalImageNames, getAllImageNames, getLocalImageNamesMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface VASSAL.script.expression.Auditable
getComponentName, getComponentTypeNameMethods inherited from interface VASSAL.counters.EditablePiece
checkTrueMoved, finishMove, finishMove, prepareMoveMethods inherited from interface VASSAL.counters.GamePiece
getId, getLocalizedName, getMap, getParent, getPosition, getProperty, getState, getType, setId, setMap, setParent, setPosition, setProperty, setStateMethods inherited from interface VASSAL.search.ImageSearchTarget
addLocalImageNames, getAllImageNames, getLocalImageNamesMethods inherited from interface VASSAL.counters.PropertyExporter
getPropertiesMethods inherited from interface VASSAL.build.module.properties.PropertySource
getLocalizedProperty
-
Field Details
-
ID
- See Also:
-
-
Constructor Details
-
UsePrototype
public UsePrototype() -
UsePrototype
-
-
Method Details
-
getDescription
Description copied from interface:EditablePieceA plain-English description of this type of trait/piece - includes data from fields where appropriate- Specified by:
getDescriptionin interfaceEditablePiece
-
getBaseDescription
Description copied from interface:EditablePieceSupport for a basic-name-only description introduced later, so this default retrofits it from the full description if an explicit one is not defined.- Specified by:
getBaseDescriptionin interfaceEditablePiece- Returns:
- name of trait/piece type, w/o additional data
-
getHelpFile
- Specified by:
getHelpFilein interfaceEditablePiece- Returns:
- the help file for this trait
-
mySetType
Description copied from interface:EditablePieceSets the information for this piece. SeeDecorator.myGetType()- Specified by:
mySetTypein interfaceEditablePiece- Parameters:
type- a serialized configuration string to set the "type information" of this piece, which is information that doesn't change during the course of a single game (e.g. Image Files, Context Menu strings, etc). Typically ready to be processed e.g. by SequenceEncoder.decode()
-
myGetKeyCommands
- Specified by:
myGetKeyCommandsin classDecorator- Returns:
- the key commands for this trait alone
- See Also:
-
getKeyCommands
- Overrides:
getKeyCommandsin classDecorator- Returns:
- The set of key commands that will populate the piece's right-click menu.
The key commands are accessible through the
Properties.KEY_COMMANDSproperty. The commands for a Trait/Decoratorare a composite ofDecorator.myGetKeyCommands()and the commands of its inner piece member(s), so requesting this information of the "outermost" Trait/Decorator of a piece will produce the complete set of Key Commands for the entire logical game piece. See also:Decorator.myGetKeyCommands(), which returns the commands for this Trait/Decorator only.
-
setInner
-
buildPrototype
protected void buildPrototype() -
getExpandedInner
Build a new GamePiece instance based on the traits in the referencedPrototypeDefinition. Substitute the new instance forDecorator.getInner()and return it. If the referenced definition does not exist, return the default inner piece.- Returns:
- the new instance
-
myGetState
Description copied from class:DecoratorThe "state information" is "game state" information that can change during the course of a game. State information is saved when the game is saved and is transferred between players on the server. For example, the relative order of pieces in a stack is state information, but whether the stack is expanded is not.- Specified by:
myGetStatein classDecorator- Returns:
- the game state information of this trait alone
- See Also:
-
myGetType
Description copied from class:DecoratorThe "type information" of a piece or trait is information that does not change during the course of a game. Image file names, context menu strings, etc., all should be reflected in the type. The type information is returned serialized string form, ready to be decoded by a SequenceEncoder#decode. -
keyEvent
Description copied from class:DecoratorThe primary way for the piece or trait to receive events. Appends the command returned byDecorator.myKeyEvent(javax.swing.KeyStroke)with the command returned by the inner piece member'sGamePiece.keyEvent(javax.swing.KeyStroke)method.KeyStrokeevents are forwarded to this method if they are received while the piece is selected (or as the result of e.g. a Global Key Command being sent to the piece). The class implementing GamePiece can respond in any way it likes. Actual key presses by the player, selected items from the right-click Context Menu, keystrokes "applied on move" by a Map that the piece has just moved on, and Global Key Commands all send KeyStrokes (and NamedKeyStrokes) which are passed to pieces and traits through this interface.- Specified by:
keyEventin interfaceGamePiece- Overrides:
keyEventin classDecorator- Parameters:
stroke- KeyStroke to apply (note that although they are passed asKeyStrokeobjects, they may beNamedKeyStrokeobjects)- Returns:
- a
Commandthat, when executed, will make all changes to the game state (maps, pieces, other pieces, etc) to duplicate what the Trait/Decorator plus any inner piece members did in response to this event, on another machine. Often aChangePiececommand, but for example if this keystroke caused the piece/trait to decide to fire off a Global Key Command, then the Command returned would include the entire results of that, appended as subcommands. Returns null if the keystroke did not produce an effect. - See Also:
-
myKeyEvent
Description copied from class:DecoratorThe response of this trait alone to the given KeyStroke or the virtual keystroke of aNamedKeyStroke. NamedKeyStrokes are allocated a unique internal KeyStroke when they are first used in a module, and that KeyStroke is passed up and down the decorator stack to represent them (seeNamedKeyStroke.getKeyStroke()).- Specified by:
myKeyEventin classDecorator- Parameters:
stroke- KeyStroke to apply (to apply a Named Keystroke sendNamedKeyStroke.getKeyStroke()- Returns:
- Generated Command to reproduce any changes just made to to the game state, or null if no effect
- See Also:
-
mySetState
Description copied from class:DecoratorSets the state of this-trait-only (inverse ofDecorator.myGetState()). The "state information" is information that can change during the course of a game. State information is saved when the game is saved and is transferred between players on the server. For example, the relative order of pieces in a stack is state information, but whether the stack is expanded is not.- Specified by:
mySetStatein classDecorator- Parameters:
newState- New state information serialized in string form, ready to be passed to a SequenceEncoder#decode.
-
boundingBox
- Specified by:
boundingBoxin interfaceGamePiece- Returns:
- The area which this GamePiece occupies when drawn at the point (0,0)
-
draw
Description copied from interface:GamePieceDraw this GamePiece -
getName
-
getShape
- Specified by:
getShapein interfaceGamePiece- Returns:
- The shape of the piece from the user's viewpoint. This defines the area
in which the user must click to select or move the piece, for example.
Like
GamePiece.boundingBox(), it assumes the position is (0,0) -- which to be clear is normally aligned with the CENTER of the piece image -- and must be translated to the actual location where the piece is being drawn. For most ordinary pieces, the shape returned here will simply be equivalent to the bounding box, but seeNonRectangular.
-
getPrototypeName
-
testEquals
Description copied from class:DecoratorTest if this Decorator's Class, Type and State are equal to another trait. Implementations of this method should compare the individual values of the fields that make up the Decorators Type and State. Implementations should NOT compare the values returned by myGetType() or myGetState(). This method is intended to be used by Unit Tests to verify that a trait is unchanged after going through a process such as serialization/deserialization.- Overrides:
testEqualsin classDecorator- Parameters:
o- Object to compare this Decorator to- Returns:
- true if the Class, type and state all match
-
getEditor
- Specified by:
getEditorin interfaceEditablePiece- Overrides:
getEditorin classDecorator- Returns:
- the configurer for this trait - the dialog which allows the editing the piece's type information. Default
configurer is a
SimplePieceEditor, but many traits will want to provide custom versions.
-
getPropertyList
Description copied from class:Decorator- Specified by:
getPropertyListin interfaceSearchTarget- Overrides:
getPropertyListin classDecorator- Returns:
- a list of any Property Names referenced in the Decorator, if any (for search)
-