Class StartupGlobalKeyCommand
- All Implemented Interfaces:
PropertyChangeListener,EventListener,AutoConfigurable,Buildable,Configurable,GameComponent,PropertyNameSource,CommandEncoder,ValidityChecker,Translatable,Auditable,ImageSearchTarget,SearchTarget,RecursionLimiter.Loopable,UniqueIdManager.Identifyable
As of 3.6, multiple Startup Global Key Commands can be depended on to process in the correct order. As of 3.7, a global hotkey can be sent instead of a GKC
- Author:
- Pieter Geerkens, Brian Reynolds
-
Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic classstatic classNested classes/interfaces inherited from class VASSAL.build.module.map.MassKeyCommand
MassKeyCommand.DeckPolicyConfig, MassKeyCommand.IconConfig, MassKeyCommand.ParameterListConfig, MassKeyCommand.ReportFormatConfigNested classes/interfaces inherited from class VASSAL.build.AbstractToolbarItem
AbstractToolbarItem.FormattedStringConfigNested classes/interfaces inherited from interface VASSAL.build.AutoConfigurable
AutoConfigurable.Util -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringprotected NamedKeyStrokestatic final Stringprotected Stringprotected Stringprotected static final UniqueIdManagerstatic final Stringstatic final Stringstatic final String[]static final String[]static final StringFields inherited from class VASSAL.build.module.map.MassKeyCommand
AFFECTED_PIECE_NAMES, BUTTON_TEXT, CHECK_PROPERTY, CHECK_VALUE, checkProperty, checkValue, condition, CONDITION, DECK_COUNT, DEPRECATED_NAME, filter, globalCommand, HOTKEY, ICON, KEY_COMMAND, launch, map, NAME, names, parameters, PARAMETERS, PROPERTIES_FILTER, propertiesFilter, propertySource, REPORT_FORMAT, REPORT_SINGLE, reportFormat, SINGLE_MAP, singleMap, stroke, SUPPRESS_SOUNDS, target, TARGET, TOOLTIPFields inherited from class VASSAL.build.AbstractToolbarItem
CAN_DISABLE, canDisable, DISABLED_ICON, disabledIconConfig, HIDE_WHEN_DISABLED, hideWhenDisabled, property, PROPERTY_GATE, propertyGate, showDisabledOptionsFields inherited from class VASSAL.build.AbstractConfigurable
changeSupport, config, localizedName, myI18nData, nameFields inherited from class VASSAL.build.AbstractBuildable
buildComponents, validatorFields inherited from interface VASSAL.build.Configurable
NAME_PROPERTY -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidDefault behavior adds the button to the parent componentvoidapply()This version of Global Key Commands searches every map in the modulebooleanApply the command, but only if it hasn't been marked as already-applied (by whatever its when-to-apply parameters are)booleanApply the command, but only if it is eligible to be applied on Player Join / ChangeDeserializes our command from a string version, if the command belongs to us.Serializes our command into a string, if it belongs to usvoidWhen initializing a new game from a Predefined Setup that loads a saved game, mark that this is actually a fresh game rather than a load of an old oneString[]This getAttributeDescriptions() will return the items specific to the Toolbar Button - classes extending this should add their own items as well.String[]This getAttributeNames() will return the items specific to the Toolbar Button - classes extending this should add their own items as well.Class<?>[]This getAttributeTypes() will return the items specific to the Toolbar Button - classes extending this should add their own items as well.Classes extending AbstractToolbarItem can call this as a super() method after checking for their own keys, to avoid needing to deal with the nitty gritty of the toolbar button.By default, all attributes are visiblestatic StringgetId()When saving a game, each GameComponent should return aCommandthat, when executed, restores the GameComponent to its state when the game was saved If this component has no persistent state, return nullvoidremoveFrom(Buildable parent) Remove from our parentvoidsetAttribute(String key, Object value) Classes extending AbstractToolbarItem can call this as a super() method after checking for their own keys, to avoid needing to deal with the nitty gritty of the toolbar button.voidSets our unique ID (among Startup Global Key Commands), so that multiple SGKCs can sort their save/restore commands from each othervoidsetup(boolean gameStarting) Notify the GameComponent that a game has started/endedMethods inherited from class VASSAL.build.module.GlobalKeyCommand
getGKCtypeMethods inherited from class VASSAL.build.module.map.MassKeyCommand
getAllowableConfigureComponents, getComponentName, getComponentTypeName, getExpressionList, getFilter, getFilter, getFormattedStringList, getPropertyList, getTarget, setPropertySourceMethods inherited from class VASSAL.build.AbstractToolbarItem
addLocalImageNames, addPropertyGateListener, addPropertyGateListener, checkDisabled, disableIfTrue, getComponent, getLaunchButton, getMenuTextList, getNameKey, isShowDisabledOptions, makeLaunchButton, propertyChange, removePropertyGateListener, setButtonTextKey, setHotKeyKey, setIconKey, setLaunchButton, setNameKey, setNamePrompt, setShowDisabledOptions, setTooltipKeyMethods inherited from class VASSAL.build.AbstractConfigurable
add, addPropertyChangeListener, getConfigureComponents, getConfigureName, getConfigurer, getI18nData, getI18nPrefix, getLocalizedConfigureName, getTypeName, remove, removePropertyChangeListener, setAllAttributesUntranslatable, setAttributeTranslatable, setConfigureNameMethods inherited from class VASSAL.build.AbstractBuildable
addImageNamesRecursively, build, buildString, getAllDescendantComponentsOf, getAncestor, getBuildables, getBuildComponents, getBuildElement, getComponents, getComponentsOf, getNonFolderAncestor, getPropertyNames, setAncestor, validateMethods inherited from class VASSAL.search.AbstractImageFinder
getAllImageNames, getLocalImageNamesMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface VASSAL.build.Buildable
build, getBuildElement, isMandatory, isMovable, isUniqueMethods inherited from interface VASSAL.tools.UniqueIdManager.Identifyable
getConfigureName
-
Field Details
-
WHEN_TO_APPLY
- See Also:
-
APPLY_FIRST_LAUNCH_OF_SESSION
- See Also:
-
APPLY_EVERY_LAUNCH_OF_SESSION
- See Also:
-
APPLY_START_OF_GAME_ONLY
- See Also:
-
APPLY_START_GAME_OR_SIDE_CHANGE
- See Also:
-
GLOBAL_HOTKEY
- See Also:
-
HOTKEY_OR_KEY_COMMAND
- See Also:
-
SEND_KEY_COMMAND
- See Also:
-
SEND_HOTKEY
- See Also:
-
SEND_OPTIONS
-
SEND_KEYS
-
COMMAND_PREFIX
- See Also:
-
idMgr
-
id
-
hotkeyOrKeyCommand
-
globalHotkey
-
whenToApply
-
-
Constructor Details
-
StartupGlobalKeyCommand
public StartupGlobalKeyCommand() -
StartupGlobalKeyCommand
-
-
Method Details
-
addTo
Description copied from class:AbstractToolbarItemDefault behavior adds the button to the parent component- Specified by:
addToin interfaceBuildable- Overrides:
addToin classMassKeyCommand- Parameters:
parent- parent Buildable to add this component to as a subcomponent.
-
removeFrom
Description copied from class:AbstractToolbarItemRemove from our parent- Specified by:
removeFromin interfaceConfigurable- Overrides:
removeFromin classMassKeyCommand- Parameters:
parent- parent
-
getConfigureTypeName
-
getHelpFile
- Specified by:
getHelpFilein interfaceConfigurable- Overrides:
getHelpFilein classMassKeyCommand- Returns:
- a HelpFile describing how to use and configure * this component
-
getAttributeVisibility
Description copied from class:AbstractConfigurableBy default, all attributes are visible- Specified by:
getAttributeVisibilityin interfaceAutoConfigurable- Overrides:
getAttributeVisibilityin classGlobalKeyCommand- Parameters:
key- Name (key) of one of this component's attributes- Returns:
- a
VisibilityConditionfor this attribute, or null if attribute should always be visible.
-
getAttributeDescriptions
Description copied from class:AbstractToolbarItemThis getAttributeDescriptions() will return the items specific to the Toolbar Button - classes extending this should add their own items as well. If the "nameKey" is blank, then no "name" configure entry will be generated. Extending classes can use ArrayUtils.addAll(super.getAttributeDescriptions(), key1, ..., keyN), or supply their own order from scratch.- Specified by:
getAttributeDescriptionsin interfaceAutoConfigurable- Overrides:
getAttributeDescriptionsin classMassKeyCommand- Returns:
- an array of Strings describing the buildFile (XML) attributes of this component. These strings are used as prompts in the
Properties window for this object, when the component is configured in the Editor. The order of descriptions should
be the same as the order of names in
AbstractBuildable.getAttributeNames()
-
getAttributeNames
Description copied from class:AbstractToolbarItemThis getAttributeNames() will return the items specific to the Toolbar Button - classes extending this should add their own items as well. If the "nameKey" is blank, then no "name" configure entry will be generated. Extending classes can use ArrayUtils.addAll(super.getAttributeNames(), key1, ..., keyN), or supply their own order from scratch.Lists all the buildFile (XML) attribute names for this component. If this component is ALSO an
AbstractConfigurable, then this list of attributes determines the appropriate attribute order forAbstractConfigurable.getAttributeDescriptions()andAbstractConfigurable.getAttributeTypes().- Specified by:
getAttributeNamesin interfaceAutoConfigurable- Overrides:
getAttributeNamesin classMassKeyCommand- Returns:
- an array of all buildFile (XML) attribute names for this component
-
getAttributeTypes
Description copied from class:AbstractToolbarItemThis getAttributeTypes() will return the items specific to the Toolbar Button - classes extending this should add their own items as well. If the "nameKey" is blank, then no "name" configure entry will be generated. Extending classes can use ArrayUtils.addAll(super.getAttributeTypes(), key1, ..., keyN), or supply their own order from scratch.- Specified by:
getAttributeTypesin interfaceAutoConfigurable- Overrides:
getAttributeTypesin classMassKeyCommand- Returns:
- the Class for the buildFile (XML) attributes of this component. Valid classes include: String, Integer, Double, Boolean, Image,
Color, and KeyStroke, along with any class for which a Configurer exists in VASSAL.configure. The class determines, among other things,
which type of
AutoConfigurerwill be used to configure the attribute when the object is configured in the Editor.The order of classes should be the same as the order of names in
AbstractBuildable.getAttributeNames()
-
setAttribute
Description copied from class:AbstractToolbarItemClasses extending AbstractToolbarItem can call this as a super() method after checking for their own keys, to avoid needing to deal with the nitty gritty of the toolbar button.Sets a buildFile (XML) attribute value for this component. The
keyparameter will be one of those listed inAbstractToolbarItem.getAttributeNames(). If thevalueparameter is a String, it will be the value returned byAbstractToolbarItem.getAttributeValueString(java.lang.String)for the samekey. If the implementing class extendsAbstractConfigurable, thenvaluewill be an instance of the corresponding Class listed inAbstractConfigurable.getAttributeTypes()- Specified by:
setAttributein interfaceAutoConfigurable- Specified by:
setAttributein interfaceTranslatable- Overrides:
setAttributein classMassKeyCommand- Parameters:
key- the name of the attribute. Will be one of those listed inAbstractToolbarItem.getAttributeNames()value- If thevalueparameter is a String, it will be the value returned byAbstractToolbarItem.getAttributeValueString(java.lang.String)for the samekey. If the implementing class extendsAbstractConfigurable, thenvaluecan also be an instance of the corresponding Class listed inAbstractConfigurable.getAttributeTypes()
-
getAttributeValueString
Description copied from class:AbstractToolbarItemClasses extending AbstractToolbarItem can call this as a super() method after checking for their own keys, to avoid needing to deal with the nitty gritty of the toolbar button.- Specified by:
getAttributeValueStringin interfaceAutoConfigurable- Specified by:
getAttributeValueStringin interfaceTranslatable- Overrides:
getAttributeValueStringin classMassKeyCommand- Parameters:
key- the name of the attribute. Will be one of those listed inAbstractToolbarItem.getAttributeNames()- Returns:
- a String representation of the XML buildFile attribute with the given name. When initializing a module,
this String value will loaded from the XML and passed to
AbstractToolbarItem.setAttribute(java.lang.String, java.lang.Object). It is also frequently used for checking the current value of an attribute.
-
applyIfNotApplied
public boolean applyIfNotApplied()Apply the command, but only if it hasn't been marked as already-applied (by whatever its when-to-apply parameters are)- Returns:
- true if command was applied
-
applyPlayerChange
public boolean applyPlayerChange()Apply the command, but only if it is eligible to be applied on Player Join / Change- Returns:
- true if command was applied
-
apply
public void apply()Description copied from class:GlobalKeyCommandThis version of Global Key Commands searches every map in the module- Overrides:
applyin classGlobalKeyCommand
-
getNamedKeyStrokeList
- Specified by:
getNamedKeyStrokeListin interfaceSearchTarget- Overrides:
getNamedKeyStrokeListin classMassKeyCommand- Returns:
- a list of any Named KeyStrokes referenced in the Configurable, if any (for search)
-
setup
public void setup(boolean gameStarting) Description copied from interface:GameComponentNotify the GameComponent that a game has started/ended- Specified by:
setupin interfaceGameComponent- Overrides:
setupin classAbstractToolbarItem- Parameters:
gameStarting- if true, a game is starting. If false, then a game is ending
-
freshGame
public void freshGame()When initializing a new game from a Predefined Setup that loads a saved game, mark that this is actually a fresh game rather than a load of an old one -
getRestoreCommand
Description copied from interface:GameComponentWhen saving a game, each GameComponent should return aCommandthat, when executed, restores the GameComponent to its state when the game was saved If this component has no persistent state, return null- Specified by:
getRestoreCommandin interfaceGameComponent- Overrides:
getRestoreCommandin classAbstractToolbarItem
-
setId
Sets our unique ID (among Startup Global Key Commands), so that multiple SGKCs can sort their save/restore commands from each other- Specified by:
setIdin interfaceUniqueIdManager.Identifyable- Parameters:
id- Sets our unique ID
-
getId
- Specified by:
getIdin interfaceUniqueIdManager.Identifyable- Returns:
- unique ID of this SGKC
-
decode
Deserializes our command from a string version, if the command belongs to us.- Specified by:
decodein interfaceCommandEncoder- Parameters:
command- Serialized string command- Returns:
- An
StartupGlobalKeyCommand.UpdateStartupGlobalKeyCommand
-
encode
Serializes our command into a string, if it belongs to us- Specified by:
encodein interfaceCommandEncoder- Parameters:
c- Command to serialize. Only serialized if it's an UpdateClockControlCommand.- Returns:
- Serialized command, or null if command passed wasn't an UpdateClockControlCommand.
-