Uses of Interface
VASSAL.i18n.TranslatablePiece
Packages that use TranslatablePiece
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Uses of TranslatablePiece in VASSAL.counters
Classes in VASSAL.counters that implement TranslatablePieceModifier and TypeClassDescriptionclassclassTrait allowing creation of an "attachment" to one or more other pieces, which can then be sent GKCs very swiftly and whose properties can be easily read (and if a Dynamic Property can also be set with a Set Global Property trait)classThis trait overrides the $BasicName$ property provided by the "Basic Piece", allowing a module designer decking to define pieces entirely by prototype to safely ignore and leave empty the Basic Piece.classBasic class for representing a physical component of the game.classTrait to draw a colored border around a piececlassThis trait adds a command that creates a duplicate of the selected GamepiececlassTrait that sends a Key Command to other pieces, selected with various filters.classThis trait adds a command that creates a duplicate of the selected GamepiececlassImplements a trait to allow a piece to be deselected from the KeyBuffer in response to a Key Command.classTrait that contains a property accessible via getProperty() and updatable dynamically via key commandsclassd/b/a "Layer" The "Layer" trait.classEmbellishment has been extensively re-written for Vassal 3.2 changing both the behavior and the visual look of the configurer.classDisplays a movement trail indicating where a piece has been movedclassd/b/a "Can Rotate" A Decorator that rotates a GamePiece to an arbitrary angleclassAdds a menu entry that fires a specified key event to the module window.classclassd/b/a "Text Label" Displays a text label, with content specified by the user at runtime.classDesignates the piece as a "Mat" on which other pieces ("Cargo") can be placed.classDesignates the piece as "Cargo", which can be placed on a "Mat" to move along with itclassThis trait puts a menu separator bar in the context menu for the piececlassd/b/a "Mark When Moved" A GamePiece with this trait will automatically be marked whenever it is moved.classAllows a single trait to generate multiple context menu commands, using a set of filtered map locations.classd/b/a "Mask" Trait that lets some traits of a piece be hidden "from some players, some of the time".classd/b/a "Can Pivot" Provides commands to pivot a Game Piece around a given pointclassThis Decorator defines a key command to places another counter on top of this one.classA trait that plays a sound clipclassA Decorator class that endows a GamePiece with a dialog.classGamePiece trait that replaces a GamePiece with another oneclassd/b/a "Report Action" A GamePiece with this trait will echo the piece's current name when any of a given key commands are pressed (and after they take effect)classGamePiece trait that returns a piece to aDrawPileclassThis trait adds a command that sends a piece to another location.classclassclassA trait that groups menu items of other traits into a sub-menuclassd/b/a "Spreadsheet" A Decorator class that endows a GamePiece with an editable spreadsheet (i.e.classA trait to expose a translated string as a readable/displayable property.classd/b/a "Move Fixed Distance" Give a piece a command that moves it a fixed amount in a particular direction, optionally tracking the current rotation of the piece.classMacro Execute a series of Keystrokes against this same piece - Triggered by own KeyCommand or list of keystrokes - Match against an optional Property FilterFields in VASSAL.counters declared as TranslatablePieceConstructors in VASSAL.counters with parameters of type TranslatablePieceModifierConstructorDescriptionDynamicKeyCommand(String name, NamedKeyStroke key, GamePiece target, TranslatablePiece i18nPiece, PropertyChanger propChanger) KeyCommand(String name, KeyStroke key, GamePiece target, TranslatablePiece i18nPiece) KeyCommand(String name, KeyStroke key, GamePiece target, TranslatablePiece i18nPiece, boolean enabled) KeyCommand(String name, NamedKeyStroke key, GamePiece target, TranslatablePiece i18nPiece) KeyCommand(String name, NamedKeyStroke key, GamePiece target, TranslatablePiece i18nPiece, boolean enabled) KeyCommandSubMenu(String name, GamePiece target, TranslatablePiece i18nPiece) MultiLocationKeyCommand(String name, NamedKeyStroke key, GamePiece target, TranslatablePiece i18nPiece, String locationName, String zoneName, String boardName, String mapName)