Package VASSAL.counters
Class SetPieceProperty
java.lang.Object
VASSAL.search.AbstractImageFinder
VASSAL.counters.Decorator
VASSAL.counters.DynamicProperty
VASSAL.counters.SetPieceProperty
- All Implemented Interfaces:
IncrementProperty.Constraints,PropertyChangerConfigurer.Constraints,PropertyNameSource,PropertyPrompt.Constraints,PropertyPrompt.DialogParent,PropertySource,EditablePiece,GamePiece,PropertyExporter,StateMergeable,TranslatablePiece,PersistentPropertyContainer,Auditable,ImageSearchTarget,SearchTarget,RecursionLimiter.Loopable
- Author:
- Brian Reynolds, Brent Easton A trait that allows counters to manipulate the value of the Dynamic Properties of OTHER pieces. Combines the Property manipulation functionality of DynamicProperty with the searching function of Global Key Commands
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class VASSAL.counters.DynamicProperty
DynamicProperty.DynamicKeyCommand, DynamicProperty.DynamicKeyCommandConfigurer -
Field Summary
FieldsModifier and TypeFieldDescriptionprotected Decoratorprotected Stringprotected booleanprotected GlobalSetterstatic final Stringprotected booleanprotected PropertyExpressionprotected PropertyChangeSupportprotected intprotected Stringprotected booleanprotected GlobalCommandTargetFields inherited from class VASSAL.counters.DynamicProperty
format, key, keyCommandListConfig, keyCommands, maxValue, menuCommands, minValue, numeric, value, wrapFields inherited from interface VASSAL.counters.PropertyExporter
LOCALIZED_NAMEFields inherited from interface VASSAL.i18n.TranslatablePiece
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionCreate a Remote version of a PropertyChanger that will operate sensibly on a DP in a remote pieceSupport for a basic-name-only description introduced later, so this default retrofits it from the full description if an explicit one is not defined.A plain-English description of this type of trait/piece - includes data from fields where appropriateIf Decorator contains a description *field*, returns the current contents of it.Returns a localized translation of the specified property value, if available.intintgetProperty(Object key) Properties can be associated with a piece -- many may be game-specific, but others are standard, such as the LocationName property exposed by BasicPiece -- and can be read through this interface.Return Property names exposed by this traitbooleanbooleanisWrap()Our filter has found a matching piece.The "state information" is "game state" information that can change during the course of a game.The "type information" of a piece or trait is information that does not change during the course of a game.myKeyEvent(KeyStroke stroke) The response of this trait alone to the given KeyStroke or the virtual keystroke of aNamedKeyStroke.voidmySetState(String state) Sets the state of this-trait-only (inverse ofDecorator.myGetState()).voidSets the information for this piece.voidsetProperty(Object key, Object val) Within a Trait/Decorator, the default behavior when setting a property is to handle changing our own inner/outer links directly, to cache the selection state (while also passing it inward), and to simply pass every other property change request inward.booleantestEquals(Object o) Test if this Decorator's Class, Type and State are equal to another trait.Methods inherited from class VASSAL.counters.DynamicProperty
boundingBox, decodeConstraints, draw, encodeConstraints, getCommandsList, getComponent, getExpressionList, getI18nData, getKey, getMenuTextList, getName, getNamedKeyStrokeList, getPropertyList, getPropertySource, getShape, getValue, myGetKeyCommands, setValueMethods inherited from class VASSAL.counters.Decorator
addImageNamesRecursively, addMenuCommand, buildDescription, buildDescription, buildDescription, getCommandDesc, getCommandDescription, getComponentName, getComponentTypeName, getDecorator, getDecorators, getFormattedStringList, getI18nData, getI18nData, getId, getInner, getInnermost, getKeyCommands, getLocalizedName, getMap, getOuter, getOutermost, getParent, getPersistentProperty, getPosition, getProperties, getState, getTranslation, getType, isMenuCommand, isSelected, keyEvent, mergeState, putOldProperties, repack, repack, reportDataError, reportDataError, reportDataError, setDynamicProperties, setDynamicProperties, setDynamicProperty, setId, setInner, setMap, setParent, setPersistentProperty, setPosition, setSelected, setState, toStringMethods inherited from class VASSAL.search.AbstractImageFinder
addLocalImageNames, getAllImageNames, getLocalImageNamesMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface VASSAL.script.expression.Auditable
getComponentName, getComponentTypeNameMethods inherited from interface VASSAL.counters.EditablePiece
checkTrueMoved, finishMove, finishMove, prepareMoveMethods inherited from interface VASSAL.counters.GamePiece
getId, getLocalizedName, getMap, getParent, getPosition, getState, getType, keyEvent, setId, setMap, setParent, setPosition, setStateMethods inherited from interface VASSAL.search.ImageSearchTarget
addLocalImageNames, getAllImageNames, getLocalImageNamesMethods inherited from interface VASSAL.counters.PropertyExporter
getProperties
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Field Details
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propertyChangeSupport
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ID
- See Also:
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description
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target
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globalSetter
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propertiesFilter
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restrictRange
protected boolean restrictRange -
fixedRange
protected boolean fixedRange -
range
protected int range -
rangeProperty
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overrideConstraints
protected boolean overrideConstraints -
dec
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Constructor Details
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SetPieceProperty
public SetPieceProperty() -
SetPieceProperty
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Method Details
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getDescription
Description copied from interface:EditablePieceA plain-English description of this type of trait/piece - includes data from fields where appropriate- Specified by:
getDescriptionin interfaceEditablePiece- Overrides:
getDescriptionin classDynamicProperty
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getBaseDescription
Description copied from interface:EditablePieceSupport for a basic-name-only description introduced later, so this default retrofits it from the full description if an explicit one is not defined.- Specified by:
getBaseDescriptionin interfaceEditablePiece- Overrides:
getBaseDescriptionin classDynamicProperty- Returns:
- name of trait/piece type, w/o additional data
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getDescriptionField
Description copied from class:DecoratorIf Decorator contains a description *field*, returns the current contents of it.- Overrides:
getDescriptionFieldin classDynamicProperty- Returns:
- contents of "description" field, if it exists.
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mySetType
Description copied from interface:EditablePieceSets the information for this piece. SeeDecorator.myGetType()- Specified by:
mySetTypein interfaceEditablePiece- Overrides:
mySetTypein classDynamicProperty- Parameters:
s- a serialized configuration string to set the "type information" of this piece, which is information that doesn't change during the course of a single game (e.g. Image Files, Context Menu strings, etc). Typically ready to be processed e.g. by SequenceEncoder.decode()
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myGetType
Description copied from class:DecoratorThe "type information" of a piece or trait is information that does not change during the course of a game. Image file names, context menu strings, etc., all should be reflected in the type. The type information is returned serialized string form, ready to be decoded by a SequenceEncoder#decode.- Overrides:
myGetTypein classDynamicProperty- Returns:
- the type information of this trait alone
- See Also:
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myGetState
Description copied from class:DecoratorThe "state information" is "game state" information that can change during the course of a game. State information is saved when the game is saved and is transferred between players on the server. For example, the relative order of pieces in a stack is state information, but whether the stack is expanded is not.- Overrides:
myGetStatein classDynamicProperty- Returns:
- the game state information of this trait alone
- See Also:
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mySetState
Description copied from class:DecoratorSets the state of this-trait-only (inverse ofDecorator.myGetState()). The "state information" is information that can change during the course of a game. State information is saved when the game is saved and is transferred between players on the server. For example, the relative order of pieces in a stack is state information, but whether the stack is expanded is not.- Overrides:
mySetStatein classDynamicProperty- Parameters:
state- New state information serialized in string form, ready to be passed to a SequenceEncoder#decode.
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getProperty
Description copied from class:DecoratorProperties can be associated with a piece -- many may be game-specific, but others are standard, such as the LocationName property exposed by BasicPiece -- and can be read through this interface. The properties may or may not need to be encoded in the piece'sDecorator.getState()method. Properties include the value of e.g.MarkerTraits,DynamicPropertyTraits, and so forth. Furthermore they include the values of any visible "Global Property" in a Vassal module, whether at the module level, map level, or zone level -- but these "higher level" properties, coming from "outside the piece", CANNOT be written to by theDecorator.setProperty(java.lang.Object, java.lang.Object)method even though they can be read by this method -- in this sense the two methods are NOT perfect mirrors.
Within a Trait/Decorator, default behavior is to process some requests directly (e.g. requests for our "inner" or "outer" link), process our *part* of certain other requests (e.g. request for our game state information we supply state information for this trait and then append any information obtained from passing the same request inward), and then for any other requests that we cannot process we simply pass the request to the next trait/member inward.
When using this interface a piece's own properties are preferred to those of "Global Properties", and those in turn are searched Zone-first then Map, then Module.
This method implements thePropertySourceinterface, which allows Global Properties to be read by other types of object than GamePieces.- Specified by:
getPropertyin interfaceGamePiece- Specified by:
getPropertyin interfacePropertySource- Overrides:
getPropertyin classDynamicProperty- Parameters:
key- String key of property to be returned- Returns:
- Object containing new value of the specified property
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getLocalizedProperty
Description copied from class:DecoratorReturns a localized translation of the specified property value, if available. Otherwise returns the non-localized version. SeeDecorator.getProperty(java.lang.Object).- Specified by:
getLocalizedPropertyin interfacePropertySource- Overrides:
getLocalizedPropertyin classDynamicProperty- Parameters:
key- String key of property to be returned- Returns:
- Object containing localized text of the specified property, if available, otherwise non-localized value
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setProperty
Description copied from class:DecoratorWithin a Trait/Decorator, the default behavior when setting a property is to handle changing our own inner/outer links directly, to cache the selection state (while also passing it inward), and to simply pass every other property change request inward. A Trait with its own properties to maintain would intercept and process those requests, while sending the rest inward to the next member of the piece.
Properties can be associated with a piece -- many may be game-specific, but others are standard, such as the LocationName property exposed by BasicPiece -- and can be set through this interface. The properties may or may not need to be encoded in the piece'sDecorator.getState()method. Properties include the value of e.g.MarkerTraits,DynamicPropertyTraits, and so forth.
NOTE: Not all properties maintained by traits can be "set" by setProperty, even though they can be read by getProperty -- they may be "read only" for instance. You will need to check the code for individual traits to see what they support in this regard.
NOTE: Properties outside the piece CANNOT be set by this method (e.g. Global Properties), even though they can be read byDecorator.getProperty(java.lang.Object)-- in this the two methods are not perfect mirrors.- Specified by:
setPropertyin interfaceGamePiece- Overrides:
setPropertyin classDynamicProperty- Parameters:
key- String key of property to be changedval- Object containing new value of the property
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getPropertyNames
Description copied from class:DynamicPropertyReturn Property names exposed by this trait- Specified by:
getPropertyNamesin interfacePropertyNameSource- Overrides:
getPropertyNamesin classDynamicProperty- Returns:
- List of property names "exposed" by this piece -- that are available to other Traits and components to read.
Default behavior for a Trait is not to expose any properties, but Traits which should expose some (e.g.
DynamicPropertyorMarker) would provide an array of the property names here.
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getHelpFile
- Specified by:
getHelpFilein interfaceEditablePiece- Overrides:
getHelpFilein classDynamicProperty- Returns:
- the help file for this trait
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makeSetTargetCommand
Our filter has found a matching piece. Check it for a matching Dynamic Property and if found apply our setter.- Parameters:
p- Piece to check for matching Dynamic Properties- Returns:
- command to reproduce any work we do here
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myKeyEvent
Description copied from class:DecoratorThe response of this trait alone to the given KeyStroke or the virtual keystroke of aNamedKeyStroke. NamedKeyStrokes are allocated a unique internal KeyStroke when they are first used in a module, and that KeyStroke is passed up and down the decorator stack to represent them (seeNamedKeyStroke.getKeyStroke()).- Overrides:
myKeyEventin classDynamicProperty- Parameters:
stroke- KeyStroke to apply (to apply a Named Keystroke sendNamedKeyStroke.getKeyStroke()- Returns:
- Generated Command to reproduce any changes just made to to the game state, or null if no effect
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createRemotePropertyChanger
Create a Remote version of a PropertyChanger that will operate sensibly on a DP in a remote piece- Parameters:
changer- Local propertyChanger- Returns:
- Remote PropertyChanger
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getMaximumValue
public int getMaximumValue()- Specified by:
getMaximumValuein interfaceIncrementProperty.Constraints- Specified by:
getMaximumValuein interfacePropertyPrompt.Constraints- Overrides:
getMaximumValuein classDynamicProperty
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getMinimumValue
public int getMinimumValue()- Specified by:
getMinimumValuein interfaceIncrementProperty.Constraints- Specified by:
getMinimumValuein interfacePropertyPrompt.Constraints- Overrides:
getMinimumValuein classDynamicProperty
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isNumeric
public boolean isNumeric()- Specified by:
isNumericin interfaceIncrementProperty.Constraints- Specified by:
isNumericin interfacePropertyPrompt.Constraints- Overrides:
isNumericin classDynamicProperty
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isWrap
public boolean isWrap()- Specified by:
isWrapin interfaceIncrementProperty.Constraints- Overrides:
isWrapin classDynamicProperty
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getEditor
- Specified by:
getEditorin interfaceEditablePiece- Overrides:
getEditorin classDynamicProperty- Returns:
- the configurer for this trait - the dialog which allows the editing the piece's type information. Default
configurer is a
SimplePieceEditor, but many traits will want to provide custom versions.
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testEquals
Description copied from class:DecoratorTest if this Decorator's Class, Type and State are equal to another trait. Implementations of this method should compare the individual values of the fields that make up the Decorators Type and State. Implementations should NOT compare the values returned by myGetType() or myGetState(). This method is intended to be used by Unit Tests to verify that a trait is unchanged after going through a process such as serialization/deserialization.- Overrides:
testEqualsin classDynamicProperty- Parameters:
o- Object to compare this Decorator to- Returns:
- true if the Class, type and state all match
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