Package VASSAL.build.module
Class PredefinedSetup
java.lang.Object
VASSAL.build.AbstractBuildable
VASSAL.build.AbstractConfigurable
VASSAL.build.module.PredefinedSetup
- All Implemented Interfaces:
AutoConfigurable,Buildable,Configurable,GameComponent,PropertyNameSource,ValidityChecker,Translatable
public class PredefinedSetup extends AbstractConfigurable implements GameComponent
Defines a saved game that is accessible from the File menu.
The game will be loaded in place of a normal New Game
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Nested Class Summary
Nested classes/interfaces inherited from interface VASSAL.build.AutoConfigurable
AutoConfigurable.Util -
Field Summary
Fields Modifier and Type Field Description static StringFILEprotected StringfileNamestatic StringIS_MENUprotected booleanisMenuprotected AbstractActionlaunchActionprotected MenuProxymenuprotected MenuItemProxymenuItemstatic StringNAMEprotected VisibilityConditionshowFileprotected VisibilityConditionshowUseFilestatic StringUSE_FILEprotected booleanuseFileFields inherited from class VASSAL.build.AbstractConfigurable
changeSupport, config, localizedName, myI18nData, name -
Constructor Summary
Constructors Constructor Description PredefinedSetup() -
Method Summary
Modifier and Type Method Description voidaddTo(Buildable parent)Adds this component to its parent.Class<?>[]getAllowableConfigureComponents()Return a list of valid sub-component Classes.String[]getAttributeDescriptions()Return an array of Strings describing the attributes of this object.String[]getAttributeNames()Class<?>[]getAttributeTypes()Return the Class for the attributes of this object.StringgetAttributeValueString(String key)Return a String representation of the attribute with the given name.VisibilityConditiongetAttributeVisibility(String name)By default, all attributes are visiblestatic StringgetConfigureTypeName()StringgetFileName()HelpFilegetHelpFile()CommandgetRestoreCommand()When saving a game, each GameComponent should return aCommandthat, when executed, restores the GameComponent to its state when the game was saved If this component has no persistent state, return nullInputStreamgetSavedGameContents()booleanisMenu()booleanisUseFile()voidlaunch()voidremoveFrom(Buildable parent)Remove this component from its parentvoidsetAttribute(String key, Object value)Sets an attribute value for this component.voidsetup(boolean gameStarting)Notify the GameComponent that a game has started/endedStringtoString()Methods inherited from class VASSAL.build.AbstractConfigurable
add, addPropertyChangeListener, getConfigureComponents, getConfigureName, getConfigurer, getI18nData, getI18nPrefix, getLocalizedConfigureName, remove, removePropertyChangeListener, setAllAttributesUntranslatable, setAttributeTranslatable, setConfigureNameMethods inherited from class VASSAL.build.AbstractBuildable
build, getAllDescendantComponentsOf, getBuildables, getBuildComponents, getBuildElement, getComponentsOf, getPropertyNames, validate
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Field Details
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NAME
- See Also:
- Constant Field Values
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FILE
- See Also:
- Constant Field Values
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USE_FILE
- See Also:
- Constant Field Values
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IS_MENU
- See Also:
- Constant Field Values
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isMenu
protected boolean isMenu -
useFile
protected boolean useFile -
fileName
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menuItem
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menu
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showFile
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showUseFile
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launchAction
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Constructor Details
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PredefinedSetup
public PredefinedSetup()
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Method Details
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getAttributeDescriptions
Description copied from class:AbstractConfigurableReturn an array of Strings describing the attributes of this object. These strings are used as prompts in the Properties window for this object. The order of descriptions should be the same as the order of names inAbstractBuildable.getAttributeNames()- Specified by:
getAttributeDescriptionsin interfaceAutoConfigurable- Specified by:
getAttributeDescriptionsin classAbstractConfigurable
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getAttributeTypes
Description copied from class:AbstractConfigurableReturn the Class for the attributes of this object. Valid classes are: String, Integer, Double, Boolean, Image, Color, and KeyStroke The order of classes should be the same as the order of names inAbstractBuildable.getAttributeNames()- Specified by:
getAttributeTypesin interfaceAutoConfigurable- Specified by:
getAttributeTypesin classAbstractConfigurable
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getAttributeNames
- Specified by:
getAttributeNamesin interfaceAutoConfigurable- Specified by:
getAttributeNamesin classAbstractBuildable- Returns:
- a list of all attribute names for this component
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getAttributeValueString
Description copied from class:AbstractBuildableReturn a String representation of the attribute with the given name. When initializing a module, this String value will be passed toAbstractBuildable.setAttribute(java.lang.String, java.lang.Object).- Specified by:
getAttributeValueStringin interfaceAutoConfigurable- Specified by:
getAttributeValueStringin interfaceTranslatable- Specified by:
getAttributeValueStringin classAbstractBuildable- Parameters:
key- the name of the attribute. Will be one of those listed inAbstractBuildable.getAttributeNames()
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setAttribute
Description copied from class:AbstractBuildableSets an attribute value for this component. Thekeyparameter will be one of those listed inAbstractBuildable.getAttributeNames(). If thevalueparameter is a String, it will be the value returned byAbstractBuildable.getAttributeValueString(java.lang.String)for the samekey. If the implementing class extendsAbstractConfigurable, thenvaluewill be an instance of the corresponding Class listed inAbstractConfigurable.getAttributeTypes()- Specified by:
setAttributein interfaceAutoConfigurable- Specified by:
setAttributein interfaceTranslatable- Specified by:
setAttributein classAbstractBuildable- Parameters:
key- the name of the attribute. Will be one of those listed inAbstractBuildable.getAttributeNames()
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getAttributeVisibility
Description copied from class:AbstractConfigurableBy default, all attributes are visible- Specified by:
getAttributeVisibilityin interfaceAutoConfigurable- Overrides:
getAttributeVisibilityin classAbstractConfigurable- Returns:
- null if the attribute controls should always be visible;
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launch
public void launch() -
getSavedGameContents
- Throws:
IOException
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addTo
Description copied from interface:BuildableAdds this component to its parent. In order to make Buildable objects extensible, the child is reponsible for adding itself to the parent. That way, Buildable subcomponents can be defined in an extension package without needing to modify the containing class. -
removeFrom
Description copied from interface:ConfigurableRemove this component from its parent- Specified by:
removeFromin interfaceConfigurable
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getAllowableConfigureComponents
Description copied from interface:ConfigurableReturn a list of valid sub-component Classes. If a Class appears in this list, then instances of that class may be added to this component from the Configuration Window.- Specified by:
getAllowableConfigureComponentsin interfaceConfigurable
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getConfigureTypeName
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getHelpFile
- Specified by:
getHelpFilein interfaceConfigurable- Returns:
- a HelpFilte describing how to use and configure this component
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isMenu
public boolean isMenu() -
isUseFile
public boolean isUseFile() -
getFileName
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getRestoreCommand
Description copied from interface:GameComponentWhen saving a game, each GameComponent should return aCommandthat, when executed, restores the GameComponent to its state when the game was saved If this component has no persistent state, return null- Specified by:
getRestoreCommandin interfaceGameComponent
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setup
public void setup(boolean gameStarting)Description copied from interface:GameComponentNotify the GameComponent that a game has started/ended- Specified by:
setupin interfaceGameComponent- Parameters:
gameStarting- if true, a game is starting. If false, then a game is ending
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toString
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