Package VASSAL.build.module
Class NotesWindow
java.lang.Object
VASSAL.build.AbstractBuildable
VASSAL.build.AbstractConfigurable
VASSAL.build.module.NotesWindow
- All Implemented Interfaces:
AutoConfigurable,Buildable,Configurable,GameComponent,PropertyNameSource,CommandEncoder,ValidityChecker,Translatable
public class NotesWindow extends AbstractConfigurable implements GameComponent, CommandEncoder
This is a
GameComponent that allows players to type and
save text notes during a game. There is one set of shared public
notes, and each player has a set of private notes visible only to
him-
Nested Class Summary
Nested Classes Modifier and Type Class Description static classNotesWindow.IconConfigprotected classNotesWindow.NotesDialogprotected classNotesWindow.SetPublicNoteprotected classNotesWindow.SetScenarioNoteNested classes/interfaces inherited from interface VASSAL.build.AutoConfigurable
AutoConfigurable.Util -
Field Summary
Fields Modifier and Type Field Description static StringBUTTON_TEXTprotected JDialogframestatic StringHOT_KEYstatic StringICONprotected StringlastSavedPublicNotesprotected StringlastSavedScenarioNotesprotected LaunchButtonlaunchprotected PrivateNotesControllerprivateNotesprotected static StringPUBLIC_NOTE_COMMAND_PREFIXprotected TextConfigurerpublicNotesprotected static StringSCENARIO_NOTE_COMMAND_PREFIXprotected TextConfigurerscenarioNotesprotected SecretNotesControllersecretNotesstatic StringTOOLTIPFields inherited from class VASSAL.build.AbstractConfigurable
changeSupport, config, localizedName, myI18nData, name -
Constructor Summary
Constructors Constructor Description NotesWindow() -
Method Summary
Modifier and Type Method Description voidaddTo(Buildable b)Expects to be added to aGameModule.voidcancel()protected voidcaptureState()Capture this object's state, to be restored if the user hits "Cancel"Commanddecode(String command)Translate a String into aCommandStringencode(Command c)Translate aCommandinto a StringClass<?>[]getAllowableConfigureComponents()Return a list of valid sub-component Classes.String[]getAttributeDescriptions()Return an array of Strings describing the attributes of this object.String[]getAttributeNames()Class<?>[]getAttributeTypes()Return the Class for the attributes of this object.StringgetAttributeValueString(String name)Return a String representation of the attribute with the given name.Configurable[]getConfigureComponents()static StringgetConfigureTypeName()HelpFilegetHelpFile()CommandgetRestoreCommand()When saving a game, each GameComponent should return aCommandthat, when executed, restores the GameComponent to its state when the game was saved If this component has no persistent state, return nullvoidremoveFrom(Buildable b)Remove this component from its parentprotected voidrestoreState()protected voidsave()voidsetAttribute(String name, Object value)Sets an attribute value for this component.voidsetup(boolean show)Notify the GameComponent that a game has started/endedMethods inherited from class VASSAL.build.AbstractConfigurable
add, addPropertyChangeListener, getAttributeVisibility, getConfigureName, getConfigurer, getI18nData, getI18nPrefix, getLocalizedConfigureName, remove, removePropertyChangeListener, setAllAttributesUntranslatable, setAttributeTranslatable, setConfigureNameMethods inherited from class VASSAL.build.AbstractBuildable
build, getAllDescendantComponents, getAllDescendantComponentsOf, getBuildables, getBuildComponents, getBuildElement, getComponents, getComponentsOf, getPropertyNames, validate
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Field Details
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frame
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launch
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scenarioNotes
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publicNotes
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privateNotes
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secretNotes
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SCENARIO_NOTE_COMMAND_PREFIX
- See Also:
- Constant Field Values
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PUBLIC_NOTE_COMMAND_PREFIX
- See Also:
- Constant Field Values
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HOT_KEY
- See Also:
- Constant Field Values
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ICON
- See Also:
- Constant Field Values
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BUTTON_TEXT
- See Also:
- Constant Field Values
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TOOLTIP
- See Also:
- Constant Field Values
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lastSavedScenarioNotes
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lastSavedPublicNotes
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Constructor Details
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NotesWindow
public NotesWindow()
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Method Details
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captureState
protected void captureState()Capture this object's state, to be restored if the user hits "Cancel" -
cancel
public void cancel() -
restoreState
protected void restoreState() -
save
protected void save() -
getHelpFile
- Specified by:
getHelpFilein interfaceConfigurable- Returns:
- a HelpFilte describing how to use and configure this component
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getAttributeNames
- Specified by:
getAttributeNamesin interfaceAutoConfigurable- Specified by:
getAttributeNamesin classAbstractBuildable- Returns:
- a list of all attribute names for this component
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setAttribute
Description copied from class:AbstractBuildableSets an attribute value for this component. Thekeyparameter will be one of those listed inAbstractBuildable.getAttributeNames(). If thevalueparameter is a String, it will be the value returned byAbstractBuildable.getAttributeValueString(java.lang.String)for the samekey. If the implementing class extendsAbstractConfigurable, thenvaluewill be an instance of the corresponding Class listed inAbstractConfigurable.getAttributeTypes()- Specified by:
setAttributein interfaceAutoConfigurable- Specified by:
setAttributein interfaceTranslatable- Specified by:
setAttributein classAbstractBuildable- Parameters:
name- the name of the attribute. Will be one of those listed inAbstractBuildable.getAttributeNames()
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getAttributeValueString
Description copied from class:AbstractBuildableReturn a String representation of the attribute with the given name. When initializing a module, this String value will be passed toAbstractBuildable.setAttribute(java.lang.String, java.lang.Object).- Specified by:
getAttributeValueStringin interfaceAutoConfigurable- Specified by:
getAttributeValueStringin interfaceTranslatable- Specified by:
getAttributeValueStringin classAbstractBuildable- Parameters:
name- the name of the attribute. Will be one of those listed inAbstractBuildable.getAttributeNames()
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encode
Description copied from interface:CommandEncoderTranslate aCommandinto a String- Specified by:
encodein interfaceCommandEncoder
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decode
Description copied from interface:CommandEncoderTranslate a String into aCommand- Specified by:
decodein interfaceCommandEncoder
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getAttributeDescriptions
Description copied from class:AbstractConfigurableReturn an array of Strings describing the attributes of this object. These strings are used as prompts in the Properties window for this object. The order of descriptions should be the same as the order of names inAbstractBuildable.getAttributeNames()- Specified by:
getAttributeDescriptionsin interfaceAutoConfigurable- Specified by:
getAttributeDescriptionsin classAbstractConfigurable
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getAttributeTypes
Description copied from class:AbstractConfigurableReturn the Class for the attributes of this object. Valid classes are: String, Integer, Double, Boolean, Image, Color, and KeyStroke The order of classes should be the same as the order of names inAbstractBuildable.getAttributeNames()- Specified by:
getAttributeTypesin interfaceAutoConfigurable- Specified by:
getAttributeTypesin classAbstractConfigurable
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getConfigureComponents
- Specified by:
getConfigureComponentsin interfaceConfigurable- Overrides:
getConfigureComponentsin classAbstractConfigurable- Returns:
- an array of Configurer objects representing the Configurable children of this Configurable object
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getAllowableConfigureComponents
Description copied from interface:ConfigurableReturn a list of valid sub-component Classes. If a Class appears in this list, then instances of that class may be added to this component from the Configuration Window.- Specified by:
getAllowableConfigureComponentsin interfaceConfigurable
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getConfigureTypeName
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addTo
Expects to be added to aGameModule. Adds a button to the controls window toolbar to show the window containing the notes -
removeFrom
Description copied from interface:ConfigurableRemove this component from its parent- Specified by:
removeFromin interfaceConfigurable
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setup
public void setup(boolean show)Description copied from interface:GameComponentNotify the GameComponent that a game has started/ended- Specified by:
setupin interfaceGameComponent- Parameters:
show- if true, a game is starting. If false, then a game is ending
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getRestoreCommand
Description copied from interface:GameComponentWhen saving a game, each GameComponent should return aCommandthat, when executed, restores the GameComponent to its state when the game was saved If this component has no persistent state, return null- Specified by:
getRestoreCommandin interfaceGameComponent
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