Package VASSAL.counters
Class MatCargo
java.lang.Object
VASSAL.search.AbstractImageFinder
VASSAL.counters.Decorator
VASSAL.counters.MatCargo
- All Implemented Interfaces:
PropertyNameSource,PropertySource,EditablePiece,GamePiece,PropertyExporter,StateMergeable,TranslatablePiece,PersistentPropertyContainer,Auditable,ImageSearchTarget,SearchTarget
Designates the piece as "Cargo", which can be placed on a "Mat" to move along with it
-
Nested Class Summary
Nested Classes -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic Stringstatic Stringstatic Stringstatic Stringstatic Stringstatic Stringstatic Stringstatic Stringstatic Stringstatic Stringstatic Stringstatic Stringstatic Stringstatic Stringstatic Stringstatic Stringstatic Stringstatic Stringstatic Stringstatic Stringstatic Stringstatic Stringprotected Stringprotected intprotected intprotected GamePieceOpstatic Stringstatic Stringprotected booleanprotected GamePiecestatic Stringprotected static doubleprotected Map<Double,RotateScaleOp>Fields inherited from interface VASSAL.counters.PropertyExporter
LOCALIZED_NAMEFields inherited from interface VASSAL.i18n.TranslatablePiece
PREFIX -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidclearMat()Clear our relationship with any Mat we're assigned to.voidIf we're maintaining facing to our Mat, rotate our graphics as appropriate to account for that when drawingFinds us a Mat to join at our current location.findNewMat(Map map, Point pt)Finds us a Mat to join at the specified point on a specified map.A plain-English description of this type of pieceprotected GamePieceOpgetGpOp()getLocalizedProperty(Object key)Returns a localized translation of the specified property value, if available.getMat()protected doublegetName()The plain English name for this piecegetProperty(Object key)Properties can be associated with a piece -- many may be game-specific, but others are standard, such as the LocationName property exposed by BasicPiece -- and can be read through this interface.Return Property names exposed by this traitgetShape()If we're maintaining facing to our Mat, rotate our piece's shape to account for that.Clear our relationship with any Mat we're assigned to, and return a command to do that.makeSetMatCommand(GamePiece newMat)Places us "on" the designated Mat and returns a Command to duplicate the changes on other clientsprotected KeyCommand[]The "state information" is "game state" information that can change during the course of a game.The "type information" of a piece or trait is information that does not change during the course of a game.myKeyEvent(KeyStroke stroke)The response of this trait alone to the given KeyStroke or the virtual keystroke of aNamedKeyStroke.voidmySetState(String newState)Sets the state of this-trait-only (inverse ofDecorator.myGetState()).voidSets the information for this piece.voidMark us as being on a specific Mat piecebooleantestEquals(Object o)Test if this Decorator's Class, Type and State are equal to another trait.Methods inherited from class VASSAL.counters.Decorator
addImageNamesRecursively, buildDescription, buildDescription, buildDescription, getCommandDescription, getComponentName, getComponentTypeName, getDecorator, getExpressionList, getFormattedStringList, getI18nData, getI18nData, getI18nData, getId, getInner, getInnermost, getKeyCommands, getLocalizedName, getMap, getMenuTextList, getNamedKeyStrokeList, getOuter, getOutermost, getParent, getPersistentProperty, getPosition, getProperties, getPropertyList, getState, getTranslation, getType, isSelected, keyEvent, mergeState, putOldProperties, repack, repack, reportDataError, reportDataError, reportDataError, setId, setInner, setMap, setOldProperties, setParent, setPersistentProperty, setPosition, setProperty, setSelected, setState, toStringMethods inherited from class VASSAL.search.AbstractImageFinder
addLocalImageNames, getAllImageNames, getLocalImageNamesMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface VASSAL.script.expression.Auditable
getComponentName, getComponentTypeNameMethods inherited from interface VASSAL.counters.GamePiece
getId, getLocalizedName, getMap, getParent, getPosition, getState, getType, keyEvent, setId, setMap, setParent, setPosition, setProperty, setStateMethods inherited from interface VASSAL.search.ImageSearchTarget
addLocalImageNames, getAllImageNames, getLocalImageNamesMethods inherited from interface VASSAL.counters.PropertyExporter
getPropertiesMethods inherited from interface VASSAL.i18n.TranslatablePiece
getI18nData
-
Field Details
-
ID
- See Also:
- Constant Field Values
-
NO_MAT
- See Also:
- Constant Field Values
-
CURRENT_MAT
- See Also:
- Constant Field Values
-
CURRENT_MAT_ID
- See Also:
- Constant Field Values
-
CURRENT_MAT_X
- See Also:
- Constant Field Values
-
CURRENT_MAT_Y
- See Also:
- Constant Field Values
-
CURRENT_MAT_OFFSET_X
- See Also:
- Constant Field Values
-
CURRENT_MAT_OFFSET_Y
- See Also:
- Constant Field Values
-
CURRENT_MAT_PIECE_NAME
- See Also:
- Constant Field Values
-
CURRENT_MAT_BASIC_NAME
- See Also:
- Constant Field Values
-
CURRENT_MAT_LOCATION_NAME
- See Also:
- Constant Field Values
-
CURRENT_MAT_ZONE
- See Also:
- Constant Field Values
-
CURRENT_MAT_BOARD
- See Also:
- Constant Field Values
-
CURRENT_MAT_MAP
- See Also:
- Constant Field Values
-
CURRENT_MAT_PROP0
- See Also:
- Constant Field Values
-
CURRENT_MAT_PROP1
- See Also:
- Constant Field Values
-
CURRENT_MAT_PROP2
- See Also:
- Constant Field Values
-
CURRENT_MAT_PROP3
- See Also:
- Constant Field Values
-
CURRENT_MAT_PROP4
- See Also:
- Constant Field Values
-
CURRENT_MAT_PROP5
- See Also:
- Constant Field Values
-
CURRENT_MAT_PROP6
- See Also:
- Constant Field Values
-
CURRENT_MAT_PROP7
- See Also:
- Constant Field Values
-
CURRENT_MAT_PROP8
- See Also:
- Constant Field Values
-
CURRENT_MAT_PROP9
- See Also:
- Constant Field Values
-
IS_CARGO
- See Also:
- Constant Field Values
-
desc
-
maintainRelativeFacing
protected boolean maintainRelativeFacing -
detectionDistanceX
protected int detectionDistanceX -
detectionDistanceY
protected int detectionDistanceY -
gpOp
-
bounds
-
rotOp
-
PI_180
protected static final double PI_180- See Also:
- Constant Field Values
-
mat
-
-
Constructor Details
-
MatCargo
public MatCargo() -
MatCargo
-
-
Method Details
-
mySetType
Description copied from interface:EditablePieceSets the information for this piece. SeeDecorator.myGetType()- Specified by:
mySetTypein interfaceEditablePiece- Parameters:
type- a serialized configuration string to set the "type information" of this piece, which is information that doesn't change during the course of a single game (e.g. Image Files, Context Menu strings, etc). Typically ready to be processed e.g. by SequenceEncoder.decode()
-
myGetType
Description copied from class:DecoratorThe "type information" of a piece or trait is information that does not change during the course of a game. Image file names, context menu strings, etc., all should be reflected in the type. The type information is returned serialized string form, ready to be decoded by a SequenceEncoder#decode.- Specified by:
myGetTypein classDecorator- Returns:
- the type information of this trait alone
- See Also:
BasicCommandEncoder,which returns type information for all inward piece members as well
-
clearMat
public void clearMat()Clear our relationship with any Mat we're assigned to. Does NOT clear the Mat's reference to us -- must be done separately. -
makeClearMatCommand
Clear our relationship with any Mat we're assigned to, and return a command to do that.- Returns:
- return a command to clear our Mat relationship
-
setMat
Mark us as being on a specific Mat piece- Parameters:
mat- the mat we are joining
-
makeSetMatCommand
Places us "on" the designated Mat and returns a Command to duplicate the changes on other clients- Parameters:
newMat- GamePiece with a Mat trait, that we are to be placed "on"- Returns:
- Command to duplicate the changes on other clients
-
findNewMat
Finds us a Mat to join at the specified point on a specified map. Or if no Mat, marks our removal from any we're on.- Parameters:
map- map to checkpt- point to check- Returns:
- A command that will duplicate any changes on another client.
-
findNewMat
Finds us a Mat to join at our current location. Or if no Mat, marks our removal from any we were on.- Returns:
- A Command that will duplicate any changes on another client.
-
getMat
- Returns:
- current Mat we are on top of (or null for none)
-
myGetKeyCommands
- Specified by:
myGetKeyCommandsin classDecorator- Returns:
- the key commands for this trait alone
- See Also:
which returns the key commands for this trait AND all inner piece members
-
myGetState
Description copied from class:DecoratorThe "state information" is "game state" information that can change during the course of a game. State information is saved when the game is saved and is transferred between players on the server. For example, the relative order of pieces in a stack is state information, but whether the stack is expanded is not.- Specified by:
myGetStatein classDecorator- Returns:
- the game state information of this trait alone
- See Also:
which returns state information for all inward piece members as well
-
myKeyEvent
Description copied from class:DecoratorThe response of this trait alone to the given KeyStroke or the virtual keystroke of aNamedKeyStroke. NamedKeyStrokes are allocated a unique internal KeyStroke when they are first used in a module, and that KeyStroke is passed up and down the decorator stack to represent them (seeNamedKeyStroke.getKeyStroke()).- Specified by:
myKeyEventin classDecorator- Parameters:
stroke- KeyStroke to apply (to apply a Named Keystroke sendNamedKeyStroke.getKeyStroke()- Returns:
- Generated Command to reproduce any changes just made to to the game state, or null if no effect
- See Also:
Decorator.keyEvent(javax.swing.KeyStroke)
-
mySetState
Description copied from class:DecoratorSets the state of this-trait-only (inverse ofDecorator.myGetState()). The "state information" is information that can change during the course of a game. State information is saved when the game is saved and is transferred between players on the server. For example, the relative order of pieces in a stack is state information, but whether the stack is expanded is not.- Specified by:
mySetStatein classDecorator- Parameters:
newState- New state information serialized in string form, ready to be passed to a SequenceEncoder#decode.
-
boundingBox
- Specified by:
boundingBoxin interfaceGamePiece- Returns:
- The area which this GamePiece occupies when drawn at the point (0,0)
-
getGpOp
-
getMatAngle
protected double getMatAngle() -
draw
If we're maintaining facing to our Mat, rotate our graphics as appropriate to account for that when drawing -
getName
Description copied from interface:GamePieceThe plain English name for this piece -
getShape
If we're maintaining facing to our Mat, rotate our piece's shape to account for that. -
getEditor
- Specified by:
getEditorin interfaceEditablePiece- Overrides:
getEditorin classDecorator- Returns:
- the configurer for this trait - the dialog which allows the editing the piece's type information. Default
configurer is a
SimplePieceEditor, but many traits will want to provide custom versions.
-
getProperty
Description copied from class:DecoratorProperties can be associated with a piece -- many may be game-specific, but others are standard, such as the LocationName property exposed by BasicPiece -- and can be read through this interface. The properties may or may not need to be encoded in the piece'sDecorator.getState()method. Properties include the value of e.g.MarkerTraits,DynamicPropertyTraits, and so forth. Furthermore they include the values of any visible "Global Property" in a Vassal module, whether at the module level, map level, or zone level -- but these "higher level" properties, coming from "outside the piece", CANNOT be written to by theDecorator.setProperty(java.lang.Object, java.lang.Object)method even though they can be read by this method -- in this sense the two methods are NOT perfect mirrors.
Within a Trait/Decorator, default behavior is to process some requests directly (e.g. requests for our "inner" or "outer" link), process our *part* of certain other requests (e.g. request for our game state information we supply state information for this trait and then append any information obtained from passing the same request inward), and then for any other requests that we cannot process we simply pass the request to the next trait/member inward.
When using this interface a piece's own properties are preferred to those of "Global Properties", and those in turn are searched Zone-first then Map, then Module.
This method implements thePropertySourceinterface, which allows Global Properties to be read by other types of object than GamePieces.- Specified by:
getPropertyin interfaceGamePiece- Specified by:
getPropertyin interfacePropertySource- Overrides:
getPropertyin classDecorator- Parameters:
key- String key of property to be returned- Returns:
- Object containing new value of the specified property
-
getLocalizedProperty
Description copied from class:DecoratorReturns a localized translation of the specified property value, if available. Otherwise returns the non-localized version. SeeDecorator.getProperty(java.lang.Object).- Specified by:
getLocalizedPropertyin interfacePropertySource- Overrides:
getLocalizedPropertyin classDecorator- Parameters:
key- String key of property to be returned- Returns:
- Object containing localized text of the specified property, if available, otherwise non-localized value
-
getDescription
Description copied from interface:EditablePieceA plain-English description of this type of piece- Specified by:
getDescriptionin interfaceEditablePiece
-
testEquals
Description copied from class:DecoratorTest if this Decorator's Class, Type and State are equal to another trait. Implementations of this method should compare the individual values of the fields that make up the Decorators Type and State. Implementations should NOT compare the values returned by myGetType() or myGetState(). This method is intended to be used by Unit Tests to verify that a trait is unchanged after going through a process such as serialization/deserialization.- Overrides:
testEqualsin classDecorator- Parameters:
o- Object to compare this Decorator to- Returns:
- true if the Class, type and state all match
-
getHelpFile
- Specified by:
getHelpFilein interfaceEditablePiece- Returns:
- the help file for this trait
-
getPropertyNames
Return Property names exposed by this trait- Specified by:
getPropertyNamesin interfacePropertyNameSource- Overrides:
getPropertyNamesin classDecorator- Returns:
- List of property names "exposed" by this piece -- that are available to other Traits and components to read.
Default behavior for a Trait is not to expose any properties, but Traits which should expose some (e.g.
DynamicPropertyorMarker) would provide an array of the property names here.
-