Class StartupGlobalKeyCommand

All Implemented Interfaces:
AutoConfigurable, Buildable, Configurable, GameComponent, PropertyNameSource, ValidityChecker, Translatable, Auditable, ImageSearchTarget, SearchTarget, RecursionLimiter.Loopable

public class StartupGlobalKeyCommand extends GlobalKeyCommand implements GameComponent
A Global Key Command that is automatically invoked on game start-up, once the various Key Listeners have been started.

If multiple start-up commands need to be run, they should be combined in a MultiAction Button and then launched from a single instance of StartupGlobalKeyCommand, as the sequence in which multiple instances of StartupGlobalKeyCommand are fired is undetermined.

Author:
Pieter Geerkens
  • Constructor Details

    • StartupGlobalKeyCommand

      public StartupGlobalKeyCommand()
  • Method Details