# Module Editor Properties # Contains all translatable strings for the Module Editor # Strings for the playable user interface are in VASSAL.properties # # NOTE: Comments to the translator to provide context can be provided # on a # comment line preceding the translation key # Translator comments should be provided where possible, # especially for short or single word strings. # # ============================= NOTE ============================= # THIS FILE CAN ONLY CONTAIN KEYS THAT COMMENCE WITH Editor. # Any other keys MUST be recorded in the VASSAL.properties bundle. # # Keys that are used in the Editor only should have an Editor. # prefix and be defined here. # # Keys that are shared between the Player and the Editor (and MM) # should be defined ONCE in VASSAL.properties with a key that # does NOT commence with Editor. # # Resources.getString selects the correct bundle to look up based # on the key. # ============================= NOTE ============================= # # # General Strings Editor.button_text_label=Button Test Editor.color_label=Farbe Editor.name_label=Name Editor.image_label=Bild Editor.description_label=Beschreibung Editor.size_label=Größe Editor.value=Wert Editor.add=Hinzufuegen Editor.paste=Einfügen Editor.copy=Kopieren Editor.delete=Löschen Editor.select=Waehle Editor.default=Vorgabe Editor.insert=Einfuegen Editor.properties=Eigenschaften Editor.undo=Rückgängig Editor.move=Verschieben Editor.save=Speichern Editor.search=Suchen... Editor.search_none_found=Suchbegriff nicht gefunden\: Editor.search_count= Gefundene Treffer für Suchbegriff\: Editor.width=Breite Editor.height=Höhe Editor.always=Immer Editor.never=Nie Editor.up=Hoch Editor.down=Runter Editor.font_size=Schriftgröße Editor.top=Oben Editor.bottom=Unten Editor.center=Mitte Editor.left=Links Editor.right=Rechts Editor.top_left=Oben links Editor.top_right=Oben rechts Editor.bottom_left=Unten links # Serif Font # Sans Serif Font # Dialog Font # Monospace Font # Dialog Input Font # # *** PLEASE KEEP ALL THE GROUPS SORTED BELOW HERE *** # # AboutScreen # Abstract Launch Action # Action Button # Additional Selection Highlighters # ArchiveWriter Editor.ArchiveWriter.file_exists=Datei vorhanden Editor.ArchiveWriter.overwrite=Ueberschreibe %1$s? # Area of Effect Editor.AreaOfEffect.select=Waehle # BasicPiece # Description of the BasicPiece trait seen by users # Legacy hard-coded menu command to Clone a Piece # Legacy hard-coded menu command to Delete a Piece # Basic Piece Name description seen by module translators # BasicPreference # BooleanPreference # Beanshell Editor.BeanShell.insert=Einfuegen Editor.BeanShell.constant=Konstante Editor.BeanShell.number=Nummer Editor.BeanShell.a_number=Eine Nummer Editor.BeanShell.string=Zeichenfolge Editor.BeanShell.a_string=Eine Zeichenfolge Editor.BeanShell.property=Eigenschaft Editor.BeanShell.piece_property=Objekt Eigenschaft Editor.BeanShell.global_property=Globale Eigenschaft Editor.BeanShell.vassal_property=VASSAL Eigenschaft Editor.BeanShell.operator=Operator Editor.BeanShell.add=Hinzufuegen Editor.BeanShell.subtract=Subtrahieren Editor.BeanShell.multiply=Multiplizieren Editor.BeanShell.divide=Teilen Editor.BeanShell.modulus=Modulo Editor.BeanShell.comparison=Vergleiche Editor.BeanShell.equals=Gleich Editor.BeanShell.not_equals=Ungleich Editor.BeanShell.greater_than=Größer als Editor.BeanShell.greater_than_or_equal_to=Größer oder gleich als Editor.BeanShell.less_than=kleiner als Editor.BeanShell.less_than_or_equal_to=Kleiner oder gleich als Editor.BeanShell.matches_regular_expression=Entspricht regulärem Ausdruck Editor.BeanShell.map_name=Map (Ausdruck oder "Name") Editor.BeanShell.zone_name=Zone (Ausdruck oder "Name") Editor.BeanShell.Slength=Rückgabe Zeichenkettenlänge Editor.BeanShell.search_string=Suchbegriff Editor.BeanShell.regex=Regulärer Ausdruck Editor.BeanShell.starting_position=Startposition Editor.BeanShell.ending_position=Endposition Editor.BeanShell.to_find=Zu findende Zeichenkette Editor.BeanShell.to_replace=Zu ersetzende Zeichenkette Editor.BeanShell.random=Zufällig Editor.BeanShell.randomhi=Höchster Wert Editor.BeanShell.randomlo=Niedrigster Wert Editor.BeanShell.randomp=Prozent Editor.BeanShell.sumcount=Summe & Zähler Editor.BeanShell.function=Funktion Editor.BeanShell.logical_expression=Logischer Ausdruck Editor.BeanShell.if_true=Ergebnis wenn wahr Editor.BeanShell.if_false=Ergebnis wenn falsch # Board # BoardPicker Editor.BoardPicker.dialog_title=Dialogtitel # BoxWidget # BrowserHelpFile # BrowserPDFFile # Calculated Property # CardSlot Editor.CardSlot.default_hide_command=Verdeckt # Chart # Change Property Button # Chart Window # ChessClock Editor.ChessClock.always=Immer Editor.ChessClock.never=Nie # Clone # Description of the Clone trait seen by users Editor.Clone.trait_description=Duplizieren # Clone Command Name description seen by module translators # Default Clone command # ColorManager Editor.ColorManager.white=Weiß Editor.ColorManager.gray=Grau Editor.ColorManager.black=Schwarz # No Color, clear, transparent Editor.ColorManager.clear=Durchsichtig Editor.ColorManager.red=Rot Editor.ColorManager.green=Grün Editor.ColorManager.blue=Blau Editor.ColorManager.orange=Orange Editor.ColorManager.pink=Pink Editor.ColorManager.cyan=Türkis Editor.ColorManager.magenta=Magenta Editor.ColorManager.yellow=Gelb Editor.ColorManager.light_gray=Hellgrau Editor.ColorManager.dark_gray=Dunkelgrau # ColorSwatch Editor.ColorSwatch.color_name=Farbenname # ColorSwatchConfigurer Editor.ColorSwatchConfigurer.select_color=Farbe auswählen # Configurable Lists # ConfigureTree # Adding a component (e.g. Add Map, Add Global Key Command, Add Zone, Add Single Piece) Editor.ConfigureTree.clone=Duplizieren Editor.ConfigureTree.paste=Einfügen Editor.ConfigureTree.delete=Löschen Editor.ConfigureTree.edit=Editiere # CounterDetailViewer # Counter TurnLevel # Deck Global Key Command # Delete # Description of the Delete trait seen by users Editor.Delete.trait_description=Löschen # Delete Command Name description seen by module translators # Default Delete command Editor.Delete.delete=Löschen # Deselect # Dice Button # Name for rolling two six-sided dice # Button text for rolling two six-sided dice Editor.DiceButton.dice_button_text=2W6 # Tooltip for rolling two six-sided dice Editor.DiceButton.dice_button_tooltip=2W6 # Die Manager # Do Action # Documentation Editor.Documentation.component_type=Hilfe-Menü # Double Preference # Draw Pile Editor.DrawPile.reshuffle=Neu mischen Editor.DrawPile.color=Farbe # Dynamic Property # Description - Change value of a property # Property : Menu Command 2 # Edit Contained Pieces Action # Embellishment Editor.Embellishment.activate=Aktiviere # Enum Preference # Expression Builder # Expression Interpreter # Extension Editor # File Chooser Editor.FileChooser.overwrite=Ueberschreibe %1$s? # File Filter # Flare # FontConfigurer Editor.FontConfigurer.bold_checkbox=Fett # This is simply some random text to give the module designer a sense of what the font looks like # FontManager # Footprint # FontStyle # Formatted Expression Configurer # Formatted String # Formatted String Configurer Editor.FormattedStringConfigurer.insert=Einfuegen # FreeRotator # Function Builder # Int Builder # GameModule Editor.GameModule.component_type=Modul # GamePieceImage # GamePieceImageDefinitions # Layered Piece Collection # GamePieceLayout # GamePieceLayoutsContainer # Global Key Commands (all varieties) # Default Menu Command for a Global Key Command # Global HotKey #Global Key Command Editor.GlobalKeyCommand.range=Reichweite Editor.GlobalKeyCommand.property_compare=Vergleiche # Global Map # Global Options Editor.GlobalOption.center_moves=Zentriere auf Bewegungen des Gegenspielers Editor.GlobalOption.autoreport_moves=Bewegungen automatisch melden # Global Properties # Global Property # Grids # Grid Editor # HelpFile # Hex Grid # Hex Grid Numbering # Hideable # Hide Piece Button # Highlight Last Moved # HTML Chart # Icon Family # Image Capture Tool # ImageItem # ImagePicker # Image Selector Editor.imageSelector.add_image=Hinzufuegen Editor.imageSelector.clear_image=Durchsichtig # Image Utils # Immobilized (Does Not Stack) # Import Action # InstanceConfigurer # Integer Preference # Internet Dice Button # Inventory Editor.Inventory.function_refresh=Aktualisieren # Irregular Grid # Item # Key Stroke Array Configurer Editor.KeyStrokeArrayConfigurer.add=Hinzufuegen # Language # Locale Configurer Editor.LocaleConfigurer.language=Sprache # Layer Control # LayeredPieceCollection # Translation of the word "layer" as in which pieces draw in front of which other pieces # LayoutConfigurer Editor.LayoutConfigurer.remove=Entfernen # List Configurer Editor.ListConfigurer.remove=Entfernen # List TurnLevel # "First each " "First month each year", "First Tuesday each January" # ListWidget # LOS Thread # Do not translate $..$ strings -- $playerId$, $FromLocation$ or $AllLocationsChecked$. # Loop Control # Map # For the following do NOT translate the words $pieceName$ nor $location$. Also, < will te turned into a > symbol automatically. # For the following do NOT translate the words $pieceName$, $previousLocation$, nor $location$. Also, < will te turned into a > symbol automatically. # For the following do NOT translate the words $pieceName$, $previousLocation$, nor $location$. Also, < will te turned into a > symbol automatically. # Map Shader Editor.MapShader.all_boards=Ja # MapWidget Editor.MapWidget.component_type=Karte # Marker # Mass Key Command # Mass Piece Loader Editor.MassPieceLoader.image=Bild # Menu Separator # Module Editor # Module Updater Dialog Editor.ModuleUpdaterDialog.close=Beende Editor.ModuleUpdaterDialog.help=Hilfe # Mouse Over Stack Viewer # MoveFixedDistance # Multiplied by # MovementMarkable # Multi Action Button # MultiImagePicker # Multi-Zone Grid # NameHotKeyConfigurer # NewColorConfigurer # Node Client # Non-Rectangular # Notes Window # Obscurable Editor.Obscurable.plain=Einfarbig # Panel Widget # PieceAccessConfigurer # Piece Definer Editor.PieceDefiner.add=Hinzufuegen Editor.PieceDefiner.remove=Entfernen # Piece Mover # Piece Recenterer # Piece Slot # Piece Window # Pivot # PlaceMarker # PlayerHand # Player Roster # Play Sound # PredefinedSetup # Private Map # Property Change Configurer # Property Sheet Editor.PropertySheet.close=Beende Editor.PropertySheet.default=Vorgabe Editor.PropertySheet.name=Name Editor.PropertySheet.background_color=Hintergrundfarbe Editor.PropertySheet.properties=Eigenschaften # Prototype # Prototypes Container # Random Text # Rectangle Grid # Region # Regular Grid Numbering # Replace # ReportState # Only translate 'Custom trait calling', leave the rest of the line unchanged # RestrictCommands # Restricted # ReturnToDeck # Saved Game Updater # 1 - a Game Piece # 1 - a Game Piece, 2 - "some reason" # 1 - a Game Piece # Saved Game Updater Dialog Editor.SavedGameUpdaterDialog.help=Hilfe Editor.SavedGameUpdaterDialog.close=Beende # 1-savedgamename, 2-versionno, 3-versionno # Save Metadata # Selection Highlighter # Send To Location # Description of the Send To Location trait seen by users # Send Command Name description seen by module translators # Back Command Name description seen by module translators # Multiply by, x * Y Editor.SendToLocation.map=Karte # SetGlobalProperty # Setup Stack # ShapeItem # Simple Piece Editor # Sound Configurer Editor.SoundConfigurer.select=Waehle # Special Die # Special Dice # Special Die Face # Stack Metrics # At Start Setup Stack # Startup Global Key Command # String Builder # String Preference # SubMenu # Symbol # SymbolItem # SymbolItemInstance # Table Configurer Editor.TableConfigurer.add=Hinzufuegen Editor.TableConfigurer.remove=Entfernen Editor.TableConfigurer.insert=Einfuegen # TableInfo (Spreadsheet) # Tab Widget # TextBoxItem # TextBoxItemInstance # Text Preference # TextItem # TextItemInstance # Text Saver # Text Label Trait Editor.TextLabel.bold=Fett? # ToolbarMenu # Translatable Marker # Translate VASSAL Window # Don't translate the .properties file extension # Translate Window # %1$s is the name of a component, e.g. "Translate Main Map" Editor.TranslateWindow.language=Sprache # Translation # Trigger Action # Turn Global Hotkey # Turn Level Editor.TurnLevel.select=Waehle # Turn Tracker Editor.TurnTracker.component_type=Zug Marker # Do not translate $PlayerId$, $oldTurn$, or $newTurn$. Also < and > will automatically change to < > # Tutorial # Tutorial configurer prompts to know what .VLOG logfile will be used to run the tutorial # Tutorial configurer prompts to know whether tutorial will automatically launch the first time the module is started # Tutorial configurer prompts for the message that it will use to confirm auto-launch (will ask the player if wants to auto-launch) # Tutorial prompts for welcome message for the tutorial when it starts # Unique ID Manager # %1 is a type of component e.g. "Prototype", "Map" # %1 is a type of component e.g. "Prototype", "Map". %2 is a name. # Unused Images (comma, Remove) Editor.UnusedImages.remove_unused_images=Unbenutzte Bilder entfernen Editor.UnusedImages.files_to_keep=Datein zum behalten Editor.UnusedImages.files_to_remove=Dateien zum entfernen Editor.UnusedImages.remove_files=Dateien entfernen # Use Prototype Editor.UsePrototype.prototype_name=Name Prototyp Editor.UsePrototype.trait_description=Prototyp # Username and Password Dialog Editor.UsernameAndPasswordDialog.turn_your_key_sir=Passwort bestätigen # Validation Report Dialog # Zone # Zoned Grid Highlighter # Zone Highlight Editor.ZoneHighlight.component_type=Zonen Markierung Editor.ZoneHighlight.coverage=Umfang Editor.ZoneHighlight.width=Breite Editor.ZoneHighlight.image=Bild Editor.ZoneHighlight.opacity=Durchsichtigkeit(%) Editor.ZoneHighlight.opaque=Undurchsichtig Editor.ZoneHighlight.style_plain=Einfarbig Editor.ZoneHighlight.style_stripes=Gestreift # Zone Property Editor.ZoneProperty.component_type=Globale Eigenschaft (Zone) # Zoomer Editor.Zoom.preset=Vorgabe Zoomlevel Editor.Zoom.in_tooltip=Hereinzoomen Tooltip Text Editor.Zoom.in_button=Hereinzoomen Button Text Editor.Zoom.in_key=Hereinzoomen Hotkey Editor.Zoom.select_tooltip=Zoom wählen Tooltip Text Editor.Zoom.select_button=Zoom wählen Button Text Editor.Zoom.select_key=Zoom wählen Hotkey Editor.Zoom.out_tooltip=Herauszoomen Tooltip Text Editor.Zoom.out_button=Herauszoomen button text Editor.Zoom.out_key=Herauszoomen hotkey Editor.Zoom.component_type=Zoom Eigenschaften Editor.zoom.initial_zoom="Ein '*' zeigt die Zoom Vorgabe an."