# Module Editor Properties # Contains all translatable strings for the Module Editor # Strings for the playable user interface are in VASSAL.properties # # NOTE: Comments to the translator to provide context can be provided # on a # comment line preceding the translation key # Translator comments should be provided where possible, # especially for short or single word strings. # # ============================= NOTE ============================= # THIS FILE CAN ONLY CONTAIN KEYS THAT COMMENCE WITH Editor. # Any other keys MUST be recorded in the VASSAL.properties bundle. # # Keys that are used in the Editor only should have an Editor. # prefix and be defined here. # # Keys that are shared between the Player and the Editor (and MM) # should be defined ONCE in VASSAL.properties with a key that # does NOT commence with Editor. # # Resources.getString selects the correct bundle to look up based # on the key. # ============================= NOTE ============================= # # # General Strings Editor.name_label=Nom Editor.image_label=Image Editor.description_label=Description Editor.font_size_label=Taille de la police Editor.add=Ajouter Editor.cut=Couper Editor.paste=Coller Editor.copy=Copier Editor.delete=Effacer Editor.select=Sélection Editor.clear=Effacer Editor.insert=Insérer Editor.properties=Propriétés Editor.undo=Annuler Editor.move=Déplacer Editor.save=Sauvegarder Editor.search=Rechercher... Editor.search_none_found=Chaîne de recherche non trouvée \: Editor.width=Largeur Editor.x_position=Position X Editor.y_position=Position Y Editor.x_offset=Décalage X Editor.y_offset=Décalage Y Editor.font_size=Taille de la police # Serif Font # Sans Serif Font # Dialog Font # Monospace Font # Dialog Input Font # # *** PLEASE KEEP ALL THE GROUPS SORTED BELOW HERE *** # # AboutScreen Editor.AboutScreen.image=Image # Abstract Launch Action # Action Button Editor.ActionButton.trait_description=Bouton d'action # Additional Selection Highlighters # ArchiveWriter Editor.ArchiveWriter.file_exists=Le fichier existe Editor.ArchiveWriter.overwrite=Ecraser %1$s? # Area of Effect Editor.AreaOfEffect.opacity=Opacité (%) Editor.AreaOfEffect.select=Sélection # BasicPiece # Description of the BasicPiece trait seen by users # Legacy hard-coded menu command to Clone a Piece # Legacy hard-coded menu command to Delete a Piece # Basic Piece Name description seen by module translators # BasicPreference # BooleanPreference # Beanshell Editor.BeanShell.insert=Insérer Editor.BeanShell.add=Ajouter # Board Editor.Board.image=Image du plateau Editor.Board.reverse=Réversible Editor.Board.width=Largeur du plateau Editor.Board.height=Hauteur du plateau Editor.Board.component_type=Plateau # BoardPicker Editor.BoardPicker.dialog_title=Titre de la boîte de dialogue Editor.BoardPicker.board_prompt=Invite "Selection de plateau" Editor.BoardPicker.component_type=Cartes Editor.BoardPicker.cell_scale_factor=Facteur d'échelle de la cellule Editor.BoardPicker.cell_width=Largeur de la cellule Editor.BoardPicker.cell_height=Hauteur de la cellule # BoxWidget # BrowserHelpFile # BrowserPDFFile # Calculated Property # CardSlot Editor.CardSlot.default_hide_command=Face cachée # Chart # Change Property Button # Chart Window Editor.ChartWindow.component_type=Menu de la fenêtre du tableau # ChessClock # Clone # Description of the Clone trait seen by users # Clone Command Name description seen by module translators # Default Clone command # ColorManager # No Color, clear, transparent Editor.ColorManager.clear=Effacer # ColorSwatch # ColorSwatchConfigurer # Configurable Lists # ConfigureTree # Adding a component (e.g. Add Map, Add Global Key Command, Add Zone, Add Single Piece) Editor.ConfigureTree.paste=Coller Editor.ConfigureTree.delete=Effacer Editor.ConfigureTree.edit=Editer # CounterDetailViewer # Counter TurnLevel # Deck Global Key Command Editor.DeckGlobalKeyCommand.command=Commande Globale # Delete # Description of the Delete trait seen by users Editor.Delete.trait_description=Effacer # Delete Command Name description seen by module translators # Default Delete command Editor.Delete.delete=Effacer # Deselect Editor.Deselect.deselect=Désélectionner # Dice Button Editor.DiceButton.component_type=Bouton de dés # Name for rolling two six-sided dice # Button text for rolling two six-sided dice # Tooltip for rolling two six-sided dice # Die Manager Editor.DieManager.component_type=Gestionnaire de Dés # Do Action Editor.DoAction.play_sound=Emettre un son? Editor.DoAction.component_type=Bouton d'action Editor.DoAction.repeat_actions=Répéter cet ensemble d'actions (boucle) ? # Documentation Editor.Documentation.component_type=Menu d'Aide # Double Preference # Draw Pile Editor.DrawPile.reverse=Réversible? # Dynamic Property # Description - Change value of a property # Property : Menu Command 2 # Edit Contained Pieces Action # Embellishment Editor.Embellishment.activate=Activer # Enum Preference # Expression Builder # Expression Interpreter # Extension Editor Editor.ExtensionEditor.component_type=Extension Editor.ExtensionEditor.version=Version # File Chooser Editor.FileChooser.overwrite=Ecraser %1$s? # File Filter # Flare # FontConfigurer # This is simply some random text to give the module designer a sense of what the font looks like # FontManager # Footprint # FontStyle # Formatted Expression Configurer # Formatted String # Formatted String Configurer Editor.FormattedStringConfigurer.insert=Insérer # FreeRotator # Function Builder # Int Builder # GameModule Editor.GameModule.component_type=Module # GamePieceImage # GamePieceImageDefinitions # Layered Piece Collection # GamePieceLayout # GamePieceLayoutsContainer # Global Key Commands (all varieties) # Default Menu Command for a Global Key Command Editor.GlobalkeyCommand.command=Commande Globale # Global HotKey #Global Key Command Editor.GlobalKeyCommand.range=Portée Editor.GlobalKeyCommand.x_position=Position X Editor.GlobalKeyCommand.y_position=Position Y # Global Map Editor.GlobalMap.scale_factor=Facteur d'échelle # Global Options Editor.GlobalOption.component_type=Options globales Editor.GlobalOption.chatter_html_support=Activer le support HTML dans le journal de chat # Global Properties # Global Property # Grids # Grid Editor Editor.GridEditor.numbering=Numérotation Editor.GridEditor.does_not_look=Ne ressemble pas à un %1$s\! # HelpFile # Hex Grid Editor.HexGrid.component_type=Grille hexagones # Hex Grid Numbering # Hideable # Hide Piece Button # Highlight Last Moved # HTML Chart # Icon Family Editor.IconFamily.component_type=Famille d'icônes Editor.IconFamily.icon_label=Icône %1$s (%2$sx%2$s) Editor.IconFamily.size_warning=AVERTISSEMENT - La hauteur de l'icône n'est pas de %1$s pixels (%2$s). Editor.IconFamily.bad_icon_name=Le nom de l'icône doit commencer par le nom de la famille\: %1$s Editor.IconFamily.bad_icon_file=Le fichier de l'icône doit être un fichier image standard reconnu par Vassal # Image Capture Tool Editor.ImageSaver.component_type=Outil de capture d'image # ImageItem Editor.ImageItem.component_type=Image # ImagePicker # Image Selector Editor.imageSelector.add_image=Ajouter Editor.imageSelector.clear_image=Effacer # Image Utils # Immobilized (Does Not Stack) # Import Action # InstanceConfigurer Editor.InstanceConfigurer.type=Type # Integer Preference # Internet Dice Button # Inventory Editor.Inventory.sort=Trier? Editor.Inventory.function_refresh=Rafraîchir # Irregular Grid Editor.IrregularGrid.draw=Dessiner les noms de région ? Editor.IrregularGrid.component_type=Grille irrégulière Editor.IrregularGrid.regions_for=Régions pour %1$s # Item Editor.Item.location=Emplacement # Key Stroke Array Configurer Editor.KeyStrokeArrayConfigurer.add=Ajouter # Language # Locale Configurer Editor.LocaleConfigurer.language=Langue # Layer Control # LayeredPieceCollection # Translation of the word "layer" as in which pieces draw in front of which other pieces # LayoutConfigurer Editor.LayoutConfigurer.image=Image Editor.LayoutConfigurer.remove=Supprimer de la liste Editor.LayoutConfigurer.name=Nom Editor.LayoutConfigurer.type=Type # List Configurer Editor.ListConfigurer.new=Nouveau Editor.ListConfigurer.remove=Supprimer de la liste # List TurnLevel # "First each " "First month each year", "First Tuesday each January" # ListWidget # LOS Thread Editor.LosThread.round_fractions=Arrondir les fractions Editor.LosThread.component_type=Fil de ligne de vue # Do not translate $..$ strings -- $playerId$, $FromLocation$ or $AllLocationsChecked$. # Loop Control # Map Editor.Map.component_type=Fenêtre de la carte Editor.Map.map=Carte # For the following do NOT translate the words $pieceName$ nor $location$. Also, < will te turned into a > symbol automatically. # For the following do NOT translate the words $pieceName$, $previousLocation$, nor $location$. Also, < will te turned into a > symbol automatically. # For the following do NOT translate the words $pieceName$, $previousLocation$, nor $location$. Also, < will te turned into a > symbol automatically. # Map Shader Editor.MapShader.shading_start=L'ombrage démarre actif? Editor.MapShader.shade_boards=Rendre obragés tous les plateaux de la carte? Editor.MapShader.type=Type Editor.MapShader.opacity=Opacité(%) Editor.MapShader.border=Bordure ? Editor.MapShader.border_opacity=Opacité de la bordure (%) Editor.MapShader.all_boards=Oui # MapWidget Editor.MapWidget.component_type=Carte # Marker # Mass Key Command # Mass Piece Loader Editor.MassPieceLoader.image=Image # Menu Separator # Module Editor Editor.ModuleEditor.component_type=Module Editor.ModuleEditor.reference_manual=Manuel de référence Editor.ModuleEditor.update_saved=Mettre à jour les parties sauvegardées Editor.ModuleEditor.translate=Traduire Editor.ModuleEditor.edit=Modifier %1$s Editor.ModuleEditor.component_help=Aide sur les composants Editor.ModuleEditor.table_of_contents=Table des matières Editor.ModuleEditor.using_the_editor=Utilisation de l'éditeur Editor.ModuleEditor.game_pieces_and_traits=Pièces et traits Editor.ModuleEditor.expressions=Expressions # Module Updater Dialog Editor.ModuleUpdaterDialog.close=Fermer Editor.ModuleUpdaterDialog.help=Aide # Mouse Over Stack Viewer Editor.MouseOverStackViewer.version=Version # MoveFixedDistance # Multiplied by # MovementMarkable # Multi Action Button # MultiImagePicker # Multi-Zone Grid Editor.MultiZoneGrid.component_type=Grille multi-zones # NameHotKeyConfigurer # NewColorConfigurer # Node Client # Non-Rectangular # Notes Window Editor.NotesWindow.component_type=Fenêtre de notes # Obscurable # Panel Widget # PieceAccessConfigurer # Piece Definer Editor.PieceDefiner.add=Ajouter Editor.PieceDefiner.remove=Supprimer de la liste # Piece Mover # Piece Recenterer # Piece Slot # Piece Window # Pivot # PlaceMarker # PlayerHand Editor.PlayerHand.component_type=Main du joueur # Player Roster Editor.PlayerRoster.component_type=Définition des camps Editor.PlayerRoster.sides_available=Camps disponibles aux joueurs # Play Sound Editor.PlaySound.sound_clip=Clip sonore # PredefinedSetup Editor.PredefinedSetup.predefined_file=Utiliser un fichier prédéfini? # Private Map Editor.PrivateMap.component_type=Fenêtre privée # Property Change Configurer Editor.PropertyChangeConfigurer.type=Type # Property Sheet Editor.PropertySheet.field_text=Texte Editor.PropertySheet.close=Fermer Editor.PropertySheet.name=Nom Editor.PropertySheet.type=Type Editor.PropertySheet.text=Texte Editor.PropertySheet.properties=Propriétés # Prototype # Prototypes Container # Random Text # Rectangle Grid Editor.RectangleGrid.width=Largeur de la cellule Editor.RectangleGrid.height=Hauteur de la cellule Editor.RectangleGrid.component_type=Grille rectangulaire # Region Editor.Region.component_type=Région # Regular Grid Numbering Editor.RegularGridNumbering.font_size=Taille de la police # Replace # ReportState # Only translate 'Custom trait calling', leave the rest of the line unchanged # RestrictCommands # Restricted # ReturnToDeck Editor.ReturnToDeck.none=aucun # Saved Game Updater # 1 - a Game Piece # 1 - a Game Piece, 2 - "some reason" # 1 - a Game Piece # Saved Game Updater Dialog Editor.SavedGameUpdaterDialog.help=Aide Editor.SavedGameUpdaterDialog.close=Fermer # 1-savedgamename, 2-versionno, 3-versionno # Save Metadata # Selection Highlighter Editor.SelectionHighlight.component_type=Surbrillance # Send To Location # Description of the Send To Location trait seen by users # Send Command Name description seen by module translators # Back Command Name description seen by module translators Editor.SendToLocation.region_name=Région # Multiply by, x * Y Editor.SendToLocation.map=Carte Editor.SendToLocation.board=Plateau # SetGlobalProperty # Setup Stack # ShapeItem # Simple Piece Editor Editor.SimplePieceEditor.type=Type # Sound Configurer Editor.SoundConfigurer.select=Sélection # Special Die # Special Dice Editor.SpecialDiceButton.symbols=Symboles # Special Die Face # Stack Metrics Editor.Stacking.disable=Désactiver l'empilement ? # At Start Setup Stack Editor.StartStack.location=Emplacement # Startup Global Key Command # String Builder # String Preference # SubMenu # Symbol Editor.Symbol.Size.region=Région # SymbolItem # SymbolItemInstance # Table Configurer Editor.TableConfigurer.add=Ajouter Editor.TableConfigurer.remove=Supprimer de la liste Editor.TableConfigurer.insert=Insérer # TableInfo (Spreadsheet) # Tab Widget # TextBoxItem # TextBoxItemInstance # Text Preference # TextItem Editor.TextItem.text=Texte # TextItemInstance # Text Saver Editor.TextSaver.component_type=Outil de capture de texte # Text Label Trait Editor.TextLabel.bold=Caractéres en gras ? # ToolbarMenu Editor.ToolbarMenu.component_type=Menu de la barre d'outils # Translatable Marker # Translate VASSAL Window # Don't translate the .properties file extension # Translate Window # %1$s is the name of a component, e.g. "Translate Main Map" Editor.TranslateWindow.language=Langue # Translation # Trigger Action Editor.TriggerAction.looping_ends=Boucler jusqu'à ce que la condition soit vraie Editor.TriggerAction.looping_continues=Boucler tant que la condition est vraie # Turn Global Hotkey # Turn Level Editor.TurnLevel.select=Sélection # Turn Tracker Editor.TurnTracker.component_type=Compteur de tour # Do not translate $PlayerId$, $oldTurn$, or $newTurn$. Also < and > will automatically change to < > # Tutorial # Tutorial configurer prompts to know what .VLOG logfile will be used to run the tutorial # Tutorial configurer prompts to know whether tutorial will automatically launch the first time the module is started # Tutorial configurer prompts for the message that it will use to confirm auto-launch (will ask the player if wants to auto-launch) # Tutorial prompts for welcome message for the tutorial when it starts # Unique ID Manager # %1 is a type of component e.g. "Prototype", "Map" # %1 is a type of component e.g. "Prototype", "Map". %2 is a name. # Unused Images (comma, Remove) # Use Prototype # Username and Password Dialog # Validation Report Dialog # Zone # Zoned Grid Highlighter # Zone Highlight Editor.ZoneHighlight.width=Largeur Editor.ZoneHighlight.image=Image Editor.ZoneHighlight.opacity=Opacité(%) # Zone Property # Zoomer Editor.Zoom.out_key=Touche de raccourci de Zoom arrière Editor.Zoom.component_type=Capacité de zoom Editor.zoom.initial_zoom="Un '*' indique le niveau de zoom initial."