# Module Editor Properties # Contains all translatable strings for the Module Editor # Strings for the playable user interface are in VASSAL.properties # # NOTE: Comments to the translator to provide context can be provided # on a # comment line preceding the translation key # Translator comments should be provided where possible, # especially for short or single word strings. # # ============================= NOTE ============================= # THIS FILE CAN ONLY CONTAIN KEYS THAT COMMENCE WITH Editor. # Any other keys MUST be recorded in the VASSAL.properties bundle. # # Keys that are used in the Editor only should have an Editor. # prefix and be defined here. # # Keys that are shared between the Player and the Editor (and MM) # should be defined ONCE in VASSAL.properties with a key that # does NOT commence with Editor. # # Resources.getString selects the correct bundle to look up based # on the key. # ============================= NOTE ============================= # # # General Strings Editor.name_label=Nome Editor.add=Aggiungi Editor.select=Seleziona Editor.clear=Annulla tutto Editor.insert=Inserisci # Serif Font # Sans Serif Font # Dialog Font # Monospace Font # Dialog Input Font # # *** PLEASE KEEP ALL THE GROUPS SORTED BELOW HERE *** # # AboutScreen # Abstract Launch Action # Action Button # Additional Selection Highlighters # ArchiveWriter Editor.ArchiveWriter.file_exists=Il File gia' esiste Editor.ArchiveWriter.overwrite=Sovrascrivere %1$s? # Area of Effect Editor.AreaOfEffect.select=Seleziona # BasicPiece # Description of the BasicPiece trait seen by users # Legacy hard-coded menu command to Clone a Piece # Legacy hard-coded menu command to Delete a Piece # Basic Piece Name description seen by module translators # BasicPreference # BooleanPreference # Beanshell Editor.BeanShell.insert=Inserisci Editor.BeanShell.add=Aggiungi # Board # BoardPicker # BoxWidget # BrowserHelpFile # BrowserPDFFile # Calculated Property # CardSlot Editor.CardSlot.default_hide_command=Faccia in giu' # Chart # Change Property Button # Chart Window # ChessClock # Clone # Description of the Clone trait seen by users # Clone Command Name description seen by module translators # Default Clone command # ColorManager # No Color, clear, transparent Editor.ColorManager.clear=Annulla tutto # ColorSwatch # ColorSwatchConfigurer # Configurable Lists # ConfigureTree # Adding a component (e.g. Add Map, Add Global Key Command, Add Zone, Add Single Piece) Editor.ConfigureTree.edit=Modifica # CounterDetailViewer # Counter TurnLevel # Deck Global Key Command # Delete # Description of the Delete trait seen by users # Delete Command Name description seen by module translators # Default Delete command # Deselect # Dice Button # Name for rolling two six-sided dice # Button text for rolling two six-sided dice # Tooltip for rolling two six-sided dice # Die Manager # Do Action # Documentation # Double Preference # Draw Pile # Dynamic Property # Description - Change value of a property # Property : Menu Command 2 # Edit Contained Pieces Action # Embellishment Editor.Embellishment.activate=Attiva # Enum Preference # Expression Builder # Expression Interpreter # Extension Editor # File Chooser Editor.FileChooser.overwrite=Sovrascrivere %1$s? # File Filter # Flare # FontConfigurer Editor.FontConfigurer.bold_checkbox=Grassetto # This is simply some random text to give the module designer a sense of what the font looks like # FontManager # Footprint # FontStyle # Formatted Expression Configurer # Formatted String # Formatted String Configurer Editor.FormattedStringConfigurer.insert=Inserisci # FreeRotator # Function Builder # Int Builder # GameModule # GamePieceImage # GamePieceImageDefinitions # Layered Piece Collection # GamePieceLayout # GamePieceLayoutsContainer # Global Key Commands (all varieties) # Default Menu Command for a Global Key Command # Global HotKey #Global Key Command Editor.GlobalKeyCommand.range=Distanza # Global Map # Global Options Editor.GlobalOption.center_moves=Centrare la visualizzazione sulle mosse avversarie Editor.GlobalOption.autoreport_moves=Elencare le mosse # Global Properties # Global Property # Grids # Grid Editor # HelpFile # Hex Grid # Hex Grid Numbering # Hideable # Hide Piece Button # Highlight Last Moved # HTML Chart # Icon Family # Image Capture Tool # ImageItem # ImagePicker # Image Selector Editor.imageSelector.add_image=Aggiungi Editor.imageSelector.clear_image=Annulla tutto # Image Utils # Immobilized (Does Not Stack) # Import Action # InstanceConfigurer # Integer Preference # Internet Dice Button # Inventory Editor.Inventory.function_refresh=Ridisegna # Irregular Grid # Item # Key Stroke Array Configurer Editor.KeyStrokeArrayConfigurer.add=Aggiungi # Language # Locale Configurer Editor.LocaleConfigurer.language=Linguaggio # Layer Control # LayeredPieceCollection # Translation of the word "layer" as in which pieces draw in front of which other pieces # LayoutConfigurer Editor.LayoutConfigurer.remove=Rimuovi Editor.LayoutConfigurer.name=Nome # List Configurer Editor.ListConfigurer.remove=Rimuovi # List TurnLevel # "First each " "First month each year", "First Tuesday each January" # ListWidget # LOS Thread # Do not translate $..$ strings -- $playerId$, $FromLocation$ or $AllLocationsChecked$. # Loop Control # Map # For the following do NOT translate the words $pieceName$ nor $location$. Also, < will te turned into a > symbol automatically. # For the following do NOT translate the words $pieceName$, $previousLocation$, nor $location$. Also, < will te turned into a > symbol automatically. # For the following do NOT translate the words $pieceName$, $previousLocation$, nor $location$. Also, < will te turned into a > symbol automatically. # Map Shader Editor.MapShader.all_boards=Si # MapWidget Editor.MapWidget.component_type=Mappa # Marker # Mass Key Command # Mass Piece Loader # Menu Separator # Module Editor # Module Updater Dialog Editor.ModuleUpdaterDialog.close=Chiudi Editor.ModuleUpdaterDialog.help=Aiuto # Mouse Over Stack Viewer # MoveFixedDistance # Multiplied by # MovementMarkable # Multi Action Button # MultiImagePicker # Multi-Zone Grid # NameHotKeyConfigurer # NewColorConfigurer # Node Client # Non-Rectangular # Notes Window # Obscurable # Panel Widget # PieceAccessConfigurer # Piece Definer Editor.PieceDefiner.add=Aggiungi Editor.PieceDefiner.remove=Rimuovi # Piece Mover # Piece Recenterer # Piece Slot # Piece Window # Pivot # PlaceMarker # PlayerHand # Player Roster # Play Sound # PredefinedSetup # Private Map # Property Change Configurer # Property Sheet Editor.PropertySheet.field_text=Testo Editor.PropertySheet.close=Chiudi Editor.PropertySheet.name=Nome Editor.PropertySheet.text=Testo Editor.PropertySheet.properties=Proprietà # Prototype # Prototypes Container # Random Text # Rectangle Grid # Region # Regular Grid Numbering # Replace # ReportState # Only translate 'Custom trait calling', leave the rest of the line unchanged # RestrictCommands # Restricted # ReturnToDeck # Saved Game Updater # 1 - a Game Piece # 1 - a Game Piece, 2 - "some reason" # 1 - a Game Piece # Saved Game Updater Dialog Editor.SavedGameUpdaterDialog.help=Aiuto Editor.SavedGameUpdaterDialog.close=Chiudi # 1-savedgamename, 2-versionno, 3-versionno # Save Metadata # Selection Highlighter # Send To Location # Description of the Send To Location trait seen by users # Send Command Name description seen by module translators # Back Command Name description seen by module translators # Multiply by, x * Y Editor.SendToLocation.map=Mappa # SetGlobalProperty # Setup Stack # ShapeItem # Simple Piece Editor # Sound Configurer Editor.SoundConfigurer.select=Seleziona # Special Die # Special Dice # Special Die Face # Stack Metrics # At Start Setup Stack # Startup Global Key Command # String Builder # String Preference # SubMenu # Symbol # SymbolItem # SymbolItemInstance # Table Configurer Editor.TableConfigurer.add=Aggiungi Editor.TableConfigurer.remove=Rimuovi Editor.TableConfigurer.insert=Inserisci # TableInfo (Spreadsheet) # Tab Widget # TextBoxItem # TextBoxItemInstance # Text Preference # TextItem Editor.TextItem.text=Testo # TextItemInstance # Text Saver # Text Label Trait Editor.TextLabel.bold=Grassetto? # ToolbarMenu # Translatable Marker # Translate VASSAL Window # Don't translate the .properties file extension # Translate Window # %1$s is the name of a component, e.g. "Translate Main Map" Editor.TranslateWindow.language=Linguaggio # Translation # Trigger Action # Turn Global Hotkey # Turn Level Editor.TurnLevel.select=Seleziona # Turn Tracker Editor.TurnTracker.component_type=Contatore Turno # Do not translate $PlayerId$, $oldTurn$, or $newTurn$. Also < and > will automatically change to < > # Tutorial # Tutorial configurer prompts to know what .VLOG logfile will be used to run the tutorial # Tutorial configurer prompts to know whether tutorial will automatically launch the first time the module is started # Tutorial configurer prompts for the message that it will use to confirm auto-launch (will ask the player if wants to auto-launch) # Tutorial prompts for welcome message for the tutorial when it starts # Unique ID Manager # %1 is a type of component e.g. "Prototype", "Map" # %1 is a type of component e.g. "Prototype", "Map". %2 is a name. # Unused Images (comma, Remove) # Use Prototype # Username and Password Dialog # Validation Report Dialog # Zone # Zoned Grid Highlighter # Zone Highlight # Zone Property # Zoomer