VASSAL.build.module.map
Class DrawPile
java.lang.Object
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+--VASSAL.build.AbstractBuildable
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+--VASSAL.build.AbstractConfigurable
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+--VASSAL.build.module.map.DrawPile
- All Implemented Interfaces:
- AutoConfigurable, Buildable, CommandEncoder, Configurable, Drawable, java.util.EventListener, GameComponent, java.awt.event.MouseListener
- public class DrawPile
- extends AbstractConfigurable
- implements Drawable, GameComponent, CommandEncoder, java.awt.event.MouseListener
|
Method Summary |
void |
addTo(Buildable b)
Adds this component to its parent. |
Command |
addToContents(GamePiece p)
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protected void |
addToDragBuffer(int count)
Add the given number of GamePieces to the Drag buffer |
java.awt.Rectangle |
boundingBox()
The bounds of this deck in the Map window, adjusted for owning board, if any |
protected javax.swing.JPopupMenu |
buildPopup()
|
Command |
decode(java.lang.String s)
Translate a String into a Command |
void |
draw(java.awt.Graphics g,
int x,
int y,
java.awt.Component obs,
double zoom)
|
void |
draw(java.awt.Graphics g,
Map map)
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java.lang.String |
encode(Command c)
Translate a Command into a String |
java.lang.Class[] |
getAllowableConfigureComponents()
Return a list of valid sub-component Classes. |
java.lang.String[] |
getAttributeDescriptions()
Return an array of Strings describing the attributes
of this object. |
java.lang.String[] |
getAttributeNames()
|
java.lang.Class[] |
getAttributeTypes()
Return the Class for the attributes of this object. |
java.lang.String |
getAttributeValueString(java.lang.String key)
Called by the AbstractBuildable.getBuildElement(org.w3c.dom.Document) method to write the
attributes into an XML element |
VisibilityCondition |
getAttributeVisibility(java.lang.String name)
By default, all attributes are visible |
static java.lang.String |
getConfigureTypeName()
|
HelpFile |
getHelpFile()
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java.lang.String |
getId()
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Map |
getMap()
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java.awt.Point |
getPosition()
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Command |
getRestoreCommand()
When saving a game, each GameComponent should return a Command that, when executed, restores the GameComponent to its
state when the game was saved
If this component has no persistent state, return null |
void |
mouseClicked(java.awt.event.MouseEvent e)
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void |
mouseEntered(java.awt.event.MouseEvent e)
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void |
mouseExited(java.awt.event.MouseEvent e)
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void |
mousePressed(java.awt.event.MouseEvent evt)
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void |
mouseReleased(java.awt.event.MouseEvent evt)
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void |
promptForDragCount()
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void |
removeFrom(Buildable b)
Remove this component from its parent |
Command |
reverse()
Reverse the order of the contents of the Deck |
void |
setAttribute(java.lang.String key,
java.lang.Object value)
Called by the AbstractBuildable.build(org.w3c.dom.Element) method, where value is the
String value read by the XML attribute. |
protected Command |
setContents(java.util.Enumeration e)
Set the contents of this Deck to an Enumeration of GamePieces |
void |
setId(java.lang.String id)
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void |
setup(boolean gameStarting)
Notify the GameComponent that a game has started/ended |
Command |
shuffle()
Shuffle the contents of the Deck |
Command |
toggleFaceDown()
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| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
map
protected Map map
id
protected java.lang.String id
contents
protected Stack contents
pos
protected java.awt.Point pos
size
protected java.awt.Dimension size
dragCount
protected int dragCount
mover
protected PieceMover mover
owningBoardName
protected java.lang.String owningBoardName
isActive
protected boolean isActive
shuffle
protected boolean shuffle
faceDown
protected boolean faceDown
faceDownAction
protected javax.swing.Action faceDownAction
OWNING_BOARD
public static final java.lang.String OWNING_BOARD
X_POSITION
public static final java.lang.String X_POSITION
Y_POSITION
public static final java.lang.String Y_POSITION
WIDTH
public static final java.lang.String WIDTH
HEIGHT
public static final java.lang.String HEIGHT
ALLOW_MULTIPLE
public static final java.lang.String ALLOW_MULTIPLE
ALLOW_SELECT
public static final java.lang.String ALLOW_SELECT
FACE_DOWN
public static final java.lang.String FACE_DOWN
SHUFFLE
public static final java.lang.String SHUFFLE
REVERSIBLE
public static final java.lang.String REVERSIBLE
DRAW
public static final java.lang.String DRAW
COLOR
public static final java.lang.String COLOR
ALWAYS
public static final java.lang.String ALWAYS
NEVER
public static final java.lang.String NEVER
USE_MENU
public static final java.lang.String USE_MENU
DrawPile
public DrawPile()
buildPopup
protected javax.swing.JPopupMenu buildPopup()
addTo
public void addTo(Buildable b)
- Description copied from interface:
Buildable
- Adds this component to its parent.
In order to make Buildable objects extensible, the child
is reponsible for adding itself to the parent. That way,
Buildable subcomponents can be defined in an extension package
without needing to modify the containing class.
removeFrom
public void removeFrom(Buildable b)
- Description copied from interface:
Configurable
- Remove this component from its parent
setId
public void setId(java.lang.String id)
getId
public java.lang.String getId()
getAttributeNames
public java.lang.String[] getAttributeNames()
- Overrides:
getAttributeNames in class AbstractBuildable
- Following copied from interface:
VASSAL.build.AutoConfigurable
- Returns:
- an array of Strings giving all attributes of this Buildable
component that will be written to/read from an XML element
getAttributeDescriptions
public java.lang.String[] getAttributeDescriptions()
- Description copied from class:
AbstractConfigurable
- Return an array of Strings describing the attributes
of this object. These strings are used as prompts in
the Properties window for this object. The order of
descriptions should be the same as the order of names
in
AbstractBuildable.getAttributeNames()
- Overrides:
getAttributeDescriptions in class AbstractConfigurable
getAttributeTypes
public java.lang.Class[] getAttributeTypes()
- Description copied from class:
AbstractConfigurable
- Return the Class for the attributes of this object.
Valid classes are: String, Integer, Double, Boolean, Image,
Color, and KeyStroke
The order of classes should be the same as the order of names
in
AbstractBuildable.getAttributeNames()
- Overrides:
getAttributeTypes in class AbstractConfigurable
getAttributeValueString
public java.lang.String getAttributeValueString(java.lang.String key)
- Description copied from interface:
AutoConfigurable
- Called by the
Buildable.getBuildElement(org.w3c.dom.Document) method to write the
attributes into an XML element
- Overrides:
getAttributeValueString in class AbstractBuildable
- Following copied from class:
VASSAL.build.AbstractBuildable
- Parameters:
key - the name of the attribute. Will be one of those
listed in AbstractBuildable.getAttributeNames()
setAttribute
public void setAttribute(java.lang.String key,
java.lang.Object value)
- Description copied from interface:
AutoConfigurable
- Called by the
Buildable.build(org.w3c.dom.Element) method, where value is the
String value read by the XML attribute.
Can also be called with Object value to set the attribute.
- Overrides:
setAttribute in class AbstractBuildable
- Following copied from class:
VASSAL.build.AbstractBuildable
- Parameters:
key - the name of the attribute. Will be one of those
listed in AbstractBuildable.getAttributeNames()
getAttributeVisibility
public VisibilityCondition getAttributeVisibility(java.lang.String name)
- Description copied from class:
AbstractConfigurable
- By default, all attributes are visible
- Overrides:
getAttributeVisibility in class AbstractConfigurable
- Following copied from class:
VASSAL.build.AbstractConfigurable
- Parameters:
name - - Returns:
-
shuffle
public Command shuffle()
- Shuffle the contents of the Deck
setContents
protected Command setContents(java.util.Enumeration e)
- Set the contents of this Deck to an Enumeration of GamePieces
reverse
public Command reverse()
- Reverse the order of the contents of the Deck
toggleFaceDown
public Command toggleFaceDown()
getAllowableConfigureComponents
public java.lang.Class[] getAllowableConfigureComponents()
- Description copied from interface:
Configurable
- Return a list of valid sub-component Classes. If a Class
appears in this list, then instances of that class may be added
to this component from the Configuration Window.
draw
public void draw(java.awt.Graphics g,
Map map)
- Specified by:
draw in interface Drawable
draw
public void draw(java.awt.Graphics g,
int x,
int y,
java.awt.Component obs,
double zoom)
getPosition
public java.awt.Point getPosition()
boundingBox
public java.awt.Rectangle boundingBox()
- The bounds of this deck in the
Map window, adjusted for owning board, if any
- Returns:
-
addToDragBuffer
protected void addToDragBuffer(int count)
- Add the given number of GamePieces to the Drag buffer
promptForDragCount
public void promptForDragCount()
mousePressed
public void mousePressed(java.awt.event.MouseEvent evt)
- Specified by:
mousePressed in interface java.awt.event.MouseListener
mouseReleased
public void mouseReleased(java.awt.event.MouseEvent evt)
- Specified by:
mouseReleased in interface java.awt.event.MouseListener
getMap
public Map getMap()
addToContents
public Command addToContents(GamePiece p)
mouseEntered
public void mouseEntered(java.awt.event.MouseEvent e)
- Specified by:
mouseEntered in interface java.awt.event.MouseListener
mouseExited
public void mouseExited(java.awt.event.MouseEvent e)
- Specified by:
mouseExited in interface java.awt.event.MouseListener
mouseClicked
public void mouseClicked(java.awt.event.MouseEvent e)
- Specified by:
mouseClicked in interface java.awt.event.MouseListener
setup
public void setup(boolean gameStarting)
- Description copied from interface:
GameComponent
- Notify the GameComponent that a game has started/ended
- Specified by:
setup in interface GameComponent
- Following copied from interface:
VASSAL.build.module.GameComponent
- Parameters:
gameStarting - if true, a game is starting. If false, then a game is ending
getRestoreCommand
public Command getRestoreCommand()
- Description copied from interface:
GameComponent
- When saving a game, each GameComponent should return a
Command that, when executed, restores the GameComponent to its
state when the game was saved
If this component has no persistent state, return null
- Specified by:
getRestoreCommand in interface GameComponent
decode
public Command decode(java.lang.String s)
- Description copied from interface:
CommandEncoder
- Translate a String into a
Command
- Specified by:
decode in interface CommandEncoder
encode
public java.lang.String encode(Command c)
- Description copied from interface:
CommandEncoder
- Translate a
Command into a String
- Specified by:
encode in interface CommandEncoder
getHelpFile
public HelpFile getHelpFile()
- Following copied from interface:
VASSAL.build.Configurable
- Returns:
- a HelpFilte describing how to use and configure
this component
getConfigureTypeName
public static java.lang.String getConfigureTypeName()