VASSAL.build.module.map
Class PieceMover
java.lang.Object
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+--VASSAL.build.AbstractBuildable
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+--VASSAL.build.module.map.PieceMover
- All Implemented Interfaces:
- Buildable, java.util.EventListener, GameComponent, java.awt.event.MouseListener, PieceFinder, Sort.Comparator
- Direct Known Subclasses:
- MineaturesPieceMover
- public class PieceMover
- extends AbstractBuildable
- implements java.awt.event.MouseListener, GameComponent, PieceFinder, Sort.Comparator
This is a MouseListener that moves pieces on a Map window
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Field Summary |
static java.lang.String |
AUTO_REPORT
The Preferences key for autoreporting moves. |
protected java.awt.Point |
dragBegin
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protected Map |
map
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Method Summary |
void |
addTo(Buildable b)
Adds this component to its parent. |
int |
compare(java.lang.Object o1,
java.lang.Object o2)
Implement Comparator to sort the contents of the darg bufeer before completing the drag. |
java.lang.String[] |
getAttributeNames()
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java.lang.String |
getAttributeValueString(java.lang.String key)
Return a String representation of the attribute with the given name. |
Command |
getRestoreCommand()
When saving a game, each GameComponent should return a Command that, when executed, restores the GameComponent to its
state when the game was saved
If this component has no persistent state, return null |
boolean |
isClick(java.awt.Point pt)
Return true if this point is "close enough" to
the point at which the user pressed the mouse
to be considered a mouse click (such that no moves are done) |
protected boolean |
isMultipleSelectionEvent(java.awt.event.MouseEvent e)
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Command |
markMoved(GamePiece p,
boolean hasMoved)
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void |
mouseClicked(java.awt.event.MouseEvent e)
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void |
mouseEntered(java.awt.event.MouseEvent e)
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void |
mouseExited(java.awt.event.MouseEvent e)
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void |
mousePressed(java.awt.event.MouseEvent e)
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void |
mouseReleased(java.awt.event.MouseEvent e)
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protected Command |
movedPiece(GamePiece p,
java.awt.Point loc)
Invoked after a piece has been moved |
Command |
movePieces(Map m,
java.awt.Point p)
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GamePiece |
select(Map map,
GamePiece piece,
java.awt.Point pt)
Implements PieceFinder to determine which piece to stack with when
completing a drag |
void |
setAttribute(java.lang.String key,
java.lang.Object value)
Sets an attribute value for this component. |
void |
setup(boolean gameStarting)
Notify the GameComponent that a game has started/ended |
protected boolean |
shouldMarkMoved()
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| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
AUTO_REPORT
public static final java.lang.String AUTO_REPORT
- The Preferences key for autoreporting moves.
map
protected Map map
dragBegin
protected java.awt.Point dragBegin
PieceMover
public PieceMover()
addTo
public void addTo(Buildable b)
- Description copied from interface:
Buildable
- Adds this component to its parent.
In order to make Buildable objects extensible, the child
is reponsible for adding itself to the parent. That way,
Buildable subcomponents can be defined in an extension package
without needing to modify the containing class.
setup
public void setup(boolean gameStarting)
- Description copied from interface:
GameComponent
- Notify the GameComponent that a game has started/ended
- Specified by:
setup in interface GameComponent
- Following copied from interface:
VASSAL.build.module.GameComponent
- Parameters:
gameStarting - if true, a game is starting. If false, then a game is ending
getRestoreCommand
public Command getRestoreCommand()
- Description copied from interface:
GameComponent
- When saving a game, each GameComponent should return a
Command that, when executed, restores the GameComponent to its
state when the game was saved
If this component has no persistent state, return null
- Specified by:
getRestoreCommand in interface GameComponent
getAttributeNames
public java.lang.String[] getAttributeNames()
- Overrides:
getAttributeNames in class AbstractBuildable
- Following copied from class:
VASSAL.build.AbstractBuildable
- Returns:
- a list of all attribute names for this component
getAttributeValueString
public java.lang.String getAttributeValueString(java.lang.String key)
- Description copied from class:
AbstractBuildable
- Return a String representation of the attribute with the given name.
When initializing a module, this String value will be passed to
AbstractBuildable.setAttribute(java.lang.String, java.lang.Object).
- Overrides:
getAttributeValueString in class AbstractBuildable
- Following copied from class:
VASSAL.build.AbstractBuildable
- Parameters:
key - the name of the attribute. Will be one of those
listed in AbstractBuildable.getAttributeNames()
setAttribute
public void setAttribute(java.lang.String key,
java.lang.Object value)
- Description copied from class:
AbstractBuildable
- Sets an attribute value for this component. The
key
parameter will be one of those listed in AbstractBuildable.getAttributeNames().
If the value parameter is a String, it will be the
value returned by AbstractBuildable.getAttributeValueString(java.lang.String) for the same
key. If the implementing class extends
AbstractConfigurable, then value will be
an instance of the corresponding Class listed in
AbstractConfigurable.getAttributeTypes()
- Overrides:
setAttribute in class AbstractBuildable
- Following copied from class:
VASSAL.build.AbstractBuildable
- Parameters:
key - the name of the attribute. Will be one of those
listed in AbstractBuildable.getAttributeNames()
isMultipleSelectionEvent
protected boolean isMultipleSelectionEvent(java.awt.event.MouseEvent e)
movedPiece
protected Command movedPiece(GamePiece p,
java.awt.Point loc)
- Invoked after a piece has been moved
markMoved
public Command markMoved(GamePiece p,
boolean hasMoved)
shouldMarkMoved
protected boolean shouldMarkMoved()
movePieces
public Command movePieces(Map m,
java.awt.Point p)
mousePressed
public void mousePressed(java.awt.event.MouseEvent e)
- Specified by:
mousePressed in interface java.awt.event.MouseListener
isClick
public boolean isClick(java.awt.Point pt)
- Return true if this point is "close enough" to
the point at which the user pressed the mouse
to be considered a mouse click (such that no moves are done)
mouseReleased
public void mouseReleased(java.awt.event.MouseEvent e)
- Specified by:
mouseReleased in interface java.awt.event.MouseListener
mouseEntered
public void mouseEntered(java.awt.event.MouseEvent e)
- Specified by:
mouseEntered in interface java.awt.event.MouseListener
mouseExited
public void mouseExited(java.awt.event.MouseEvent e)
- Specified by:
mouseExited in interface java.awt.event.MouseListener
mouseClicked
public void mouseClicked(java.awt.event.MouseEvent e)
- Specified by:
mouseClicked in interface java.awt.event.MouseListener
select
public GamePiece select(Map map,
GamePiece piece,
java.awt.Point pt)
- Implements PieceFinder to determine which piece to stack with when
completing a drag
- Specified by:
select in interface PieceFinder
compare
public int compare(java.lang.Object o1,
java.lang.Object o2)
- Implement Comparator to sort the contents of the darg bufeer before completing the drag.
This sorts the contents to be in the same order as the piece were in their original parent stack.
- Specified by:
compare in interface Sort.Comparator