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GameModule.
See:
Description
| Interface Summary | |
| GameComponent | A GameComponent is any object which reacts to the start/end of a game, or whose state can be saved as part of a game. |
| ServerConnection | Represents the connection to a live server |
| Class Summary | |
| BasicCommandEncoder | A CommandEncoder that handles the basic commands: AddPiece, RemovePiece, ChangePiece, MovePiece. |
| ChartWindow | A top-level Widget for displaying Charts |
| ChartWindow.IconConfig | |
| Chatter | The chat window component. |
| Chatter.DisplayText | This is a Command object that, when executed, displays
a text message in the Chatter's text area |
| ConnectionWindow | This is now a dummy class |
| DiceButton | This component places a button into the controls window toolbar. |
| DiceButton.IconConfig | |
| DieManager | |
| DieManager.DieServer | Base DieServer Class Does most of the work. |
| DieManager.RollSet | Describes a set of DieRolls |
| DieRoll | |
| Documentation | Represents the Help menu of the controls window |
| EventLog | |
| EventLog.Event | |
| EventLog.StoreEvents | |
| ExtensionElement | An element of a ModuleExtension that extends an
individual Buildable component of the GameModule |
| ExtensionsLoader | |
| GameState | The GameState represents the state of the game currently being played. |
| GameState.SetupCommand | |
| GlobalOptions | |
| GlobalOptions.Prompt | |
| InternetDiceButton | This component places a button into the controls window toolbar. |
| Map | The Map is the main component for displaying and containing GamePieces during play. |
| Map.IconConfig | |
| Map.View | The component that represents the map itself |
| ModuleExtension | An optional extension to a GameModule Like a GameModule, it is built from scratch from a 'buildFile' in a DataArchive The components described in the buildFile are appended to components in the base DataArchive |
| ModuleExtension.RegCmd | A command that verifies that a certain extension has been loaded |
| MultiRoll | |
| NotesWindow | This is a GameComponent that allows players to type and
save text notes during a game. |
| ObscurableOptions | Determines whether players are allowed to un-mask other players pieces. |
| ObscurableOptions.SetAllowed | |
| PieceWindow | A window from which players can create new GamePieces by
clicking and dragging from the PieceWindow. |
| PieceWindow.IconConfig | |
| PlayerHand | |
| PlayerRoster | Maintains a list of players involved in the current game |
| PlayerRoster.Add | |
| PlayerRoster.Entry | |
| PrivateMap | A Map that may be configured to be visible only a particular side. |
| PrivateMap.View | |
| PrototypeDefinition | |
| PrototypeDefinition.Config | |
| PrototypeDefinition.Config.Definer | |
| PrototypesContainer | Container for definitions of Game Piece prototypes. |
| RandomTextButton | |
| SymbolDice | |
| SymbolDiceButton | This component places a button into the symboldice window toolbar. |
| SymbolDiceButton.AssignedDeckPrompt | generates a prompt with the names of all decks already defined |
| SymbolDiceButton.IconConfig | |
| SymbolDiceButton.RollSymbolDice | |
Contains classes that may be added to a GameModule.
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