Module:Dead of Night

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Dead of Night is a 1 to 6 player game based on scenarios you might recognize from various zombie films. There is no 'Zombie Master' here: all the players are on the same side, all working together to survive, although the option to use other players as zombie bait while you grab all the guns and lock yourself in the cellar is there if you prefer. Either way, you will need to use strategy and your (fresh and spicy) brains as well as chainsaws and shotguns to make it through the night.

Each scenario has a location to be explored, and an objective to be fulfilled, but if things don't go well just survival may be enough. Cards drawn throughout the game may help or hinder your progress, but as the night draws on you can be sure things are going to get much worse before you see the sun again.

The game ends when somebody fulfils the main objective (eg, escaping in a fuelled up vehicle), or at daybreak, which brings respite in the form of an advancing army patrol. If you can survive until the end of the game, you are a winner. The survivor who best fulfils their objectives will come out on top.

The Mall of the Dead update extends the board to double the original size, allowing for larger scenarios (having one team start in the mall, while the other is already trapped in the house with short ammo, supplies, and try to rescue them, etc).

The main idea is to avoid introducing any new rules, while providing new items, new rooms, and a different game experience thanks to the way the item distribution works.

The expansion is considered 95% complete and will be included in a single package. All that is needed is shop graphics, and scenarios (basic grid templates & text have been implemented until further notice). Anybody that is willing and able to contribute to the completion of this expansion, please leave a message on the suggestion thread (link below). Credit for work completed will be given!

I hope you enjoy this Vassal version of Dead of Night!

Original Source, Instructions, Survival Guides

Suggestions Box & Comment Thread

[Development and Bug Discussion Area]

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