Module:A Game of Thrones: The Board Game (Second Edition)

Files and Module Information
 Game of Thrones 9 players (version of West2)

 Game of Thrones & Dance with Dragons
 * }

 Standard Version
 * }

 Piece Movement Limiters (to prevent cheating) with Multi-Language Support [Esp-Eng-Fra-Deu]
 * }


 * }

Comments
 Game of Thrones 9 players (version of West2) 

 Version 1.0: 


 * Developed based on the version created by West2 for 9 players http://www.west2productions.com/Gamers/AGOT9/
 * Added map to 9 players
 * Added Houses Arryn, Tully and Targaryen
 * Added One-Time orders tokens (explained in the war room)
 * Rules and FAQ Game of thrones and A Clash of Kings,included in help menu
 * Dragons Tokens Added (new targaryen unit)
 * Westeros fourth deck added
 * Added the cards in the expansion A Clash of Kings, and own created by West2 for new homes.
 * Save games are in mod. (File - New Game)


 * Version "briefly" tested, if there is an error, send me an email and I will correct.

 Game of Thrones and Dance with Dragons: 

 Version 1.42: 


 * Included Dance with Dragons expansion cards
 * Special menu for "Rodrick the Reader" card (Greyjoy - Dance with Dragons expansion ) with instructions on how to play it
 * Spanish & English version are compatible each other. Only in-game images (cards, board and space) are translated. Console messages and text strings remains in English. Note: To prevent image filtering issues it is not recommended to load the two versions at the same time in Vassal
 * New images for unit pieces, more realistic
 * Changed play space: new bid zone, added background, re-distributes elements and card positions
 * Random house selection in a separate window
 * Corrected zoom in Wilding cards
 * "Discard" command in Wildings cards now sends cards to bottom of the deck

 Game of Thrones: 

 Version 1.30 changelog: 


 * Presets removed due to them bugging the turn indicator (still trying to figure out why)
 * Minor report changes (as requested by regular players)
 * Minor tweak on piece elements

I have made the presets for 3-6player games formerly in the module available online. They are compressed together in .rar format (if you don't know what that is, ask a friend.  These saves can be found in my public dropbox folder here: https://dl.dropbox.com/u/16600563/Presets-v1.28.rar

For those who have been wanting to know what some of the changes are for v2.0 that I've been working on, this is a preliminary screenshot. A lot of it will be changing over the next little bit, but if you have any preferences, please feel free to E-mail me your ideas (preferably constructive ones) or chat me up if I'm online in the module. The screenshot can be found here: https://dl.dropbox.com/u/16600563/Game%20of%20ThronesMap.png

Happy conquering to y'all!

 Version 1.28 changelog: 


 * Presets for games added
 * Units now automatically unrout when changing to Westeros phase
 * Added text file to help menu with thanks, links, and copyright info.

Nothing major, just a couple things intended to speed up the game. ... and the txt file includes a link to the rules and online info.

 Version 1.25 changelog: 

Changes intended to speed up gameplay:


 * Orders may now be returned to warroom by a keystroke.
 * A Collect Orders button has been added to the warroom to facilitate cleanup.
 * Power Tokens may now be send from their location (once being drawn from a pile) to either the available or storage piles by a keystroke.

Other changes that may interest you (or you might overlook):


 * The King's Court overlay no longer overlaps influence tokens.
 * Many other misc layering issues have been rememdied.
 * Observer access to pieces has been restricted to the Random House Deck and the Turn Counter (which cannot be locked by vassal programming).
 * Many (if not all) of the accidentally flipped card errors on the Wildling Deck will not occur when all participants are using v1.25
 * Some reports that were "missing" have been replaced, others have been consolidated into 'packets' to make the log less spamming.
 * Cosmetic changes to the interface (ooo shinies!) Notice Retire is now a gravestone... "In the Game of Thrones you either win, or you die..." ~ Cersei Lannister
 * Somewhere around 400 lines of extraneous code have been removed to make future updates simpler. (Unless you're using one of the slowest thinkpads ever, this will not result in speed increases in the game's display rates.)
 * Future upgrade ideas are welcome, find me on the vassal module sometime. ~ Guiness

 Version 1.2 changes: 


 * Reports have been removed from several game pieces to declutter the log
 * Orders moved on the map are automatically hidden while not in the action phase
 * The button to hide all units has been given an icon
 * The selection process for house cards now uses a drop-down selection and automatically hides the new selection
 * The chosen house card is announced in the log upon revealing it
 * The Wildling discard pile was relocated to avoid accidential revealing of cards
 * The wildling deck is shuffled automatically at the beginning of the first planning phase of the game
 * Power tokens are now organized in decks when not on the map. The decks automatically keep count of them
 * The power token bids are automatically hidden when entering new values and announce the bid in the log when revealing them
 * A new turn indicator is added that players can use to show who's turn it is at the moment. This indicator can also play a sound each time the value is set if the players choose to do so
 * The Blade and the Raven automatically unflip at the start of the westeros phase
 * The Ready-state of houses is automatically re-set at the beginning of the westeros phase
 * Houses not in play can have their ready-state greyed out
 * Many smaller changes

Version 1.1 is based on the 1.0 version I found on the net. Notable changes from that version:


 * All graphics were tweaked to improve contrast
 * Card texts on the Westeros cards were removed to comply with FFGs policy regarding Vassal modules
 * The game loggs any movement of playing pieces on the Map using zone names the the player initiating the movement
 * Most compenents are part of a defined layer. Units and orders can be hidden to view the underlying map
 * Concealed orders have a new overlay to make them easier to identify in that state
 * Routed units have a red glow to them
 * Units can be sent back to the supply with a context menu command
 * Several zones have their compenents snap to their position (Wildling track, and the three influence tracks)
 * The game round is kept track of using Vassal's own turn counter which also updates the position of the turn counter on the map
 * A button was added that can be used to notify other players when one's turn is finished.
 * A deck of 6 cards was added to randomly assign houses pre-game

Currently a version 1.2 is planned which will include a little more automation to speed up play and avoid some common mistakes. If you run into any bugs with 1.1 feel free to contact me by email.

Version 0.8 has a Notes Window added for bidding during PBEM play

 Multi-language version 

 Version 1.1 (Programed & Multi-Language) changelog:

If see more bugs, please, report it.
 * Correct two bugs caused by the translation:
 * Raven phase: now can change the order on the raven phase.
 * Withdraw unit: correct that action.
 * Correct translate of 3 buttons in all languages

 Version 1.0 (Programed & Multi-Language):

To translate the game completely, go File -> Preferences -> Language and reboot Vassal.
 * Programmed game that don't allow a lot of movements cheaters
 * Multi-Language: Español, English, Français
 * Bad Deutsch reports translation, I'm waiting for a friend that is correcting it.

&rarr; See also: The most important things that I programmed

Players

 * thechacal23@hotmail.es@Jorge Dacal Cantos
 * tkmjie@gmail.com@tkmjie
 * wagnerzm15@uww.edu@wagnerzm