Module:Star Wars: Armada

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Watch some tutorial videos on YouTube

Visit the FFG Armada forums

Visit the Facebook matchmaking group

Discord voice/text chat server

CURRENT BUILD

Version 3.10.0
 * Added spoiled Wave 8 content
 * Ordnance Pods exhaust functionality added
 * Avenger exhaust functionality added
 * Extra lines in Liberty arc removed
 * Ambush Zone renamed to Ambush/VIP zone
 * Thrawn upgrade can spawn command dials
 * Emperor Palpatine commander can spawn Defense tokens
 * Executor upgrade can spawn command tokens
 * Report functionality for above mentioned spawning
 * Report functionality for changing standalone command dials
 * Stand alone command dials hotkeys changed to follow command stack conventions
 * De-texted objective cards (texted versions included in graphics pack)
 * Added Quickspawn for Wave 8 content

HISTORICAL VERSIONS

Version 3.9.1 Alt-Map-Sizes-Pack Version 2.5.1
 * Fixed Chart Officer spawning facedown
 * Fixed Arquitens spawning with 3 hull
 * Fixed Chaff Token Layer
 * Fixed Chaff Menu text
 * Ketsu no longer spawn aggressor
 * Range ruler piece can be copied
 * Range ruler piece can no longer be randomly rotated
 * Objective tokens spawn correctly off of obstacles
 * Victory tokens have range and distance bands
 * Changed sound file to fix "clear dice" sound lockup on Linux
 * Renamed Ambush Zone to Ambush/VIP Zone
 * Changed Turn change hotkeys to Ctrl+Shift+[ and Ctrl+Shift+]
 * Fixed Damage deck shuffle bug
 * Defense Tokens and Command stacks no longer refresh the start of turn 1
 * Suppressed individual command stack cycle messages on turn change
 * Suppressed individual damage deck messages on turn 1 shuffle
 * Moved Turn counter button to the left of the table button if docked (Must have table open for button to fire)
 * Hotkey Charts Updated
 * Moved Mirror match dots on some ships to avoid overlapping other information
 * Added Center marker to the regular setup zone (Salvage Run usage)
 * Added Fleet Command Card back image
 * Updated images for Errata'd cards for FAQ 4.1.2
 * Updated image scans on some upgrade cards
 * Added Larger grey space to 9x3 maps
 * Added setup buttons to the map pack extension to give setup zones for 3x3 6x4 8x4 and 9x3 maps
 * Added Another 9x3 Map "Dark Void

Version 3.9.0
 * Added Report functionality to most passive non-exhaust, non-discard upgrades
 * Added Report functionality to most active non-exhaust, non-discard upgrades
 * Added Report functionality to Ace squads
 * Added Exhaust functionality to Sovereign
 * Added Report for armed and unarmed station hull changes
 * Fixed TIE Panthoms....
 * Fixed Dodanna...
 * Fixed Quickspawn for the Grav Well and Grav Shift tokens
 * Added Report functionalty for squadron keywords
 * Cleaned up spawn locations
 * Added updated graphics for MC75
 * Added updated graphics for wave 7 cards
 * Added fixed Range Ruler
 * Added rotate feature to range ruler
 * Added Range bands to Objective tokens
 * Added Command stack 2 spawn from Relentless
 * Added Errata'd version of cards
 * Fixed Quad Turbolaser "Cannons"
 * Fixed Armed Station and Unarmed Station Hull values
 * Fixed Range bands on Armed station not being removed from remove tools button
 * Fixed Armed Station range bands comming up when the movement tool is deployed
 * Fixed Leading Shots not being flippable or triggering reports
 * Changed shading on ambush zone
 * Added Option to draw multiple cards from the damage deck at once
 * Fixed Armed Station Range Band
 * Added Raid Reference
 * Updated "help" dropdown
 * Damage Decks now Shuffle turn 1
 * Migrated refresh button into turn counter
 * Removed Restriction on Ctrl+ArrowKey rotation from turn 0 only
 * Name plates moved slightly down on all ships to allow better visibility of chaff
 * Added hull zone specific Chaff spawning to all ships
 * Added Shipside locations for Raid tokens and associated spawning for all ships
 * Added Reports for both Chaff and Raid token shipside spawning
 * Fixed Quickspawn for TIE Phantoms
 * Fixed Quickspawn for General Dodonna
 * Updated Hotkey References

Version 3.8.6 NOTE: You can spawn raid tokens from the pieces menu, or from the cards that use them (Jyn Erso, Gar Saxon, and the Gauntlet fighter cards)
 * Added Bail Organa, Captain Brunson, General Draven, Instructor Goran, Strategic Adviser, Early Warning System, Heavy Ion Emplacements,Hardened Bulkheads, Ordnance Pods, Aspiration, and Sovereign
 * Governor Pryce and Bail Organa now have the ability to spawn the correct round tokens from their cards
 * You can spawn chaff tokens from either the pieces menu or from the Early Warning System card
 * Added Gar Saxon card and squad
 * Added Raid tokens. (still to do: add raid rules reference)
 * Added the new wave 7 cards to the spawner-tokens' menus

Version 3.8.5
 * Added Taskmaster Grint, Seventh Fleet Star Destroyer, and Darth Vader (Boarding team)
 * Added Mandalorian Gauntlet Fighter card and squad
 * Added the new wave 7 cards to the spawner-tokens' menus
 * Fixed Quantum Storm title auto-spawn function spawning a GR-75
 * Added correct back graphic for all boarding teams (weapon + offensive)
 * Added second brace to Coran Horn on setup
 * Added Armed Station and Unarmed Station obstacles with hull values (spawn them from the pieces menu, or from objectives that use them)
 * Added range bands to Armed station

Version 3.8.4
 * Added more wave 7 spoiled cards
 * Added MC75 Prototype
 * Added spawn functionality to new wave 7 cards
 * Added left border to maps
 * Updated ship arcs to v4 and updated distance bands on tokens

Version 3.8.3
 * Added more wave 7 spoiled cards
 * Added spawn functionality to wave 7 cards

Version 3.8.2
 * Added wave 7 announcement article spoiled cards

Version 3.8.1
 * Fixed the Arquitens arc issue (CRITICAL FIX)
 * Added distance overlay for dust fields

Version 3.8.0
 * Full support for wave 6
 * Revised (slightly) arcs for wave 5 Arquitens and Pelta
 * New ship model graphics for the Pelta
 * Quickspawn updated with all new content
 * Some minor fixes like: TRCs can Exhaust (errata), you can no longer Exhaust and exhausted card etc.
 * To do: dust fields lack distance bands (it's a minor issue)

Version 3.7.0
 * Fixed some minor bugs, including CC veteran tokens (freestanding) refreshing automatically
 * Added support for squadron objective tokens (CC Hyperlane Raid)
 * Pelta (Phoenix Home title) can now take up to 4 command tokens
 * You can now spawn station cards directly from the relevant objectives
 * On start stack now includes both dust fields
 * Added some additional sound effects to the dice roller (plus the Report: SET button)

Version 3.6.0
 * Added Command 4 stack (for Nebula objective and custom content)
 * Added support for CC Scarred/Veteran tokens
 * Minor changes to squadron implementation (under the hood changes)

Version 3.5.3
 * Various minor updates, tweaks and fixes
 * Added Skilled Spacers, Diplomats and Spynet tokens for CC
 * Setup options for Hyperlane Raid/Blockade Run
 * Added Quick reference/Planet effect list for CC
 * "Graveyards" for uniques added for CC

Version 3.5.1
 * Some people were having problems viewing the CC map; this update should fix that
 * Better CC map scan
 * Stickers
 * Scarred/veteran tokens

Version 3.5.0
 * Added remaining cards from wave 5 and CC
 * Added CC map
 * Next build (3.6.0) will have full CC functionality

Version 3.4.0
 * Added spoiled content from Wave 5 (Arquitens expansion)
 * Dual Turbolaser Turret with better graphics added
 * Minister Tua, Reinforced Blast Doors
 * Arquitens ship cards added
 * Quick spawn tokens updated

Version 3.3.0
 * Added spoiled content from Wave 5 (Pelta expansion)
 * Sato with better graphics added
 * Ahsoka Tano & Major Derlin added
 * Fleet Command upgrades added
 * Pelta ship cards and title added
 * Quick spawn tokens updated

Version 3.2.0
 * Added spoiled objectives from Corellian Conflict
 * Added dust fields (obstacles); note that they as of yet lack distance bands
 * Added Unarmed Station (under new Unaffiliated category)
 * Added Morna Kee Squadron, Commander Sato and Dual Turbolaser upgrades (as of yet with bad graphics quality) from wave 5

Version 3.1.0
 * Added spoiled squadrons from Corellian Conflict

Version 3.0.0
 * Major graphics overhaul
 * Major upgrades to automation and playability
 * Includes all components up to and including wave 4
 * Cards from Corellian Conflict and Wave 5 previews
 * Mockups of the Arquitens-class and the Pelta-class from wave 5

Version 2.2.6
 * Corellian Conflict preview cards added

Version 2.2.5
 * Wave 3 & 4 added
 * New features added

Version 2.1.7
 * New features added

Version 2.1.5
 * Wave 2 added
 * New features added

Version 2.0.0
 * First major update
 * Wave 1 added

Version 1.0.0
 * First public release

Players

 * azrael@suddenlink.net@Azrael909
 * pieter.steendam@gmail.com@Pieter