Module:Demonlord

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DEMONLORD, The Epic Game of Sorcery and Conquest

From the boxed game: "After centuries of sleep, the Demon Empire once more sends forth its hideous armies to conquer the lands of men. Desperate fighters stand with bow and shield against the goblin hordes which blacken the fertile valleys. The wizards and priests are called together in a desperate attempt to counter the Demonlord's dark magicks. But the balance of power lies with the neutral kingdoms. Will the Dwarven King, the Cloud Prince of Lyung, and the mysterious Ancients join with the forces of light, or will they cast their lots with the dark host commanded by the shadowy presence of the DEMONLORD..."

Rules
The rules can be downloaded for free from this page: 

Status

 * 2009-03-28: Released new version, compatible with Vassal 3.1.2, no new features added.
 * 2008-07-25: Improved consistency of messages, tested the module a bit. There may be problems remaining with using face-down units and dragging them to different maps without using commands, I could spend more time to track this issue, but didn't want to delay the release of the module. Enjoy it, and please report any bugs to user morvael on BGG.
 * 2008-07-22: The module got an interface overhaul, I have introduced new icons, reordered the toolbar, split one big chart page into separate charts, improved stack display, improved stack viewer's consistency, improved messages consistency, added the track window, added special Rains marker and fixed two little bugs. It's still not downloadable yet.
 * 2008-07-16: The module is playable, but still is a little buggy and the toolbar buttons are in quite chaotic order. Therefore I think I will not publish the module yet, only after it passes more tests.

Shortcuts
Counter shortcuts:
 * Ctrl A - Battle - Attack
 * available to Hosar and Demon units on Main Map
 * sends the unit to attacker's reserve row on the Battle Map
 * use it when you start a battle
 * Ctrl D - Battle - Defend
 * available to Hosar and Demon units on Main Map
 * sends the unit to defender's reserve row on the Battle Map
 * use it when you start a battle
 * Ctrl F - Flip
 * available to Hosar and Demon units on Main Map
 * flips the unit
 * use it when you want to hide that unit from enemy view
 * Ctrl G - Send to Graveyard
 * available to Hosar and Demon non-invoked units on Main Map and Battle Map
 * sends the unit to proper stack in the Graveyard
 * use it when you want to destroy that unit
 * Ctrl I - Send to Invoke Pool
 * available to Hosar and Demon invoked units on Main Map and Battle Map
 * sends the unit to proper Invoke Pool
 * use it when you want to "destroy" that unit
 * Ctrl K - Toggle Killed
 * available to Hosar and Demon units on Main Map and Battle Map
 * marks the units with a cross symbol
 * use it when you want to mark the unit as destroyed in the battle but not send it to Graveyard, that's useful when you can later resurrect the unit with Demon spell for example
 * Ctrl M - Toggle Moved
 * available to Hosar and Demon units on Main Map
 * marks/unmarks the unit as moved with a little red square symbol next to unit's movement number
 * use that as you will, game automatically marks units that move
 * Ctrl P - Send to Prison
 * available to Hosar and Demon units on Main Map and Battle Map
 * sends the unit to opponent's Prison
 * use it when the unit was captured
 * Ctrl R - Release from Prison
 * available to captured units in the Prison
 * sends the unit to opponent's private window where it can be deployed again on the Main Map
 * use it when the unit was exchanged for another captured unit
 * Ctrl S - Send to Spell Stack
 * available to spell counters on Main Map and Battle Map
 * sends the spell counter to proper Spell Stack
 * use it when the spell counter is no longer needed on Main Map
 * Ctrl S - Toggle Spell Cast
 * available to Hosar and Demon character units
 * marks/unmarks the character as having cast a spell with little red square symbol next to character's magic range number
 * use that not to forget when a character has cast a spell
 * Shift D - Ally with Demon
 * available to allied units on Main Map, Battle Map and in Prison
 * changes the unit to Demon-allied version and sends it to it's homeland
 * use it when the allies change alignment
 * Shift H - Ally with Hosar
 * available to allied units on Main Map, Battle Map and in Prison
 * changes the unit to Hosar-allied version and sends it to it's homeland
 * use it when the allies change alignment
 * Shift L - Send to Homeland
 * available to allied units on Main Map, Battle Map and in Prison
 * sends the unit to it's homeland - use that as you will
 * game will automatically send the unit to it's homeland when it changes alignment
 * Shift N - Become Neutral
 * available to allied units on Main Map, Battle Map and in Prison
 * changes the unit to neutral version and sends it to it's homeland
 * use it when the allies change alignment
 * Shift S - Toggle Magic Range
 * available to Hosar and Demon character units with magic range greater than 0
 * shows/hides the character magic range
 * use that as you will, it may be helpful when checking if some hex is in range or not
 * Shift U - Send to Unused
 * available to neutral allied units on Main Map
 * sends the unit to proper stack in the Graveyard
 * use it when the unit will not be used in the game

Interface


The toolbar buttons mean (from left to right):
 * Undo last move
 * Step Forward through logfile
 * Show/Hide the server controls
 * Change sides or retire
 * Charts
 * 1d6
 * 2d6
 * Pool of useful counters
 * Hosar private pool of counters (see below, Hosar private window)
 * Demon private pool of counters (see below, Demon private window)
 * Battlefield map (see below, Battlefield window)
 * Pool of permanently removed counters (see below, Graveyard window)
 * Track VP and turns (see below, Track window)
 * Save map to PNG file
 * Zoom in
 * Zoom out
 * Mark all pieces on this map as not moved



The cells mean (from top-left to bottom-right):
 * Units to be deployed at game start according to their special rules.
 * Place for units released from Demon captivity.
 * Empty cell. Should be used as a place for selected spells.
 * Deck with all spells.
 * Deck with all reinforcement units.
 * Units that can be invoked.
 * Place for captured Demon units.
 * Empty cell. Should be used as a place for selected reinforcement units.



The cells mean (from top-left to bottom-right):
 * Empty cell.
 * Place for units released from Hosar captivity.
 * Empty cell. Should be used as a place for selected spells.
 * Deck with all spells.
 * Deck with all reinforcement units.
 * Units that can be invoked.
 * Place for captured Hosar units.
 * Empty cell. Should be used as a place for selected reinforcement units.



The rows mean (from top to bottom):
 * Place for attacker's routed & destroyed units.
 * Place for attacker's reserve units.
 * Attacker's battle line.
 * Defender's battle line.
 * Place for defender's reserve units.
 * Place for defender's routed & destroyed units.



The cells mean (from left to right):
 * Place for destroyed Hosar units.
 * Place for destroyed Demon units.
 * Place for unused allied units.
 * Place for unused spells.



There are three counters here:
 * Hosar VP marker
 * Demon VP marker
 * Turn and phase marker

They can be advanced on the track to mark how many VP each side has as well as what turn number it is, and what phase (by flipping the Turn and phase marker).

Copyright notice
The game was developed and published by Dwarfstar Games in 1981. Now, it is a copyright by Reaper Miniatures. Reaper Miniatures agreed on the publication of this module.

Graphics used in the module comes from this page: and is used with permission.

Icons used in the module comes from these pages: The first set is licenced under LGPL, while the second is free for non-commercial use (which is the case here).
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Players

 * morvael@poczta.onet.pl@morvael
 * jesse.escobedo@gmail.com@LordJesse