Module:Star Wars: X-Wing Miniatures Game

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Files and Module Information

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Comments


If you want some help getting started with the module, go here

If you're looking for the critical damage card text and effect (standard and huge ships), go here

IMPORTANT v7.0.1 and future versions have slightly corrected ship movements, therefore you MUST NOT play a game with a player who has a version older than v7.0.1.

IMPORTANT - since v5.0.0, only the main module file is needed to play. In addition, you may get the map pack (Universal map pack v1.0) if you are tired of seeing black backgrounds and the basic 3x3 starfield map. Getting the single ship module extensions (e.g. X-Wing, TIE Interceptor, etc.) is NO LONGER NECESSARY. Also optional, the faction files that lets you get logfiles of ships set up with stats, cards and dials, 1 ship type per logfile.

Version 7.4.1
 * Templates and ships can self-detect an overlap with obstacles/ships with 'c' for templates and 'alt-c' for ships
 * Repositioning with barrel rolls and decloaks, as well as weird versions of these (with banks or fwd 2) can self detect an obstacle
 * Bomb spawner once more completed with hard turn 1 and bomblet token
 * Autorange finder with CTRl-SHIFT-L with turrets or target locks, with obstruction detection

Version 7.1.2
 * New StarViper pilots, illicit and condition cards
 * TIE Aggressor can have side actions, dial no longer has fwd 5
 * Anti-cheat dial message is now less trigger happy

Version 7.1.0
 * TIE Aggressor fully playable, wave XI complete
 * TIE Aggressor can now Tallon Roll
 * Anti-cheat measures makes this update mandatory

Version 7.0.8
 * Scurrg H-6 Bomber fully playable
 * A few more tokens appear with autospawn with certain cards (ie ps12)

Version 7.0.7
 * Auzituck Gunship fully playable
 * Bug affecting 7.0.5 ships moving in a map with pre-7.0.5 obstacles is now fixed

Version 7.0.5
 * C-Roc cruiser is now fully playable
 * Bug affecting certain ships who no longer triggered the overlap (like they did in 7.0.1 but no longer could in 7.0.3) event has been fixed
 * Flipped obstacles (CTRL-S) now work with overlaps

Version 7.0.3
 * Cards from TIE Aggressor and Guns for Hire previews
 * Popup informing you of new version to download, with clickable link
 * No more reports of ship movement/overlap in your player hand
 * Lorrir + StarViper Mk.II style barrel roll now work for StarVipers, changed shortcuts (see "How To & Shortcut" in the module under Weird Ships #1, or right click on the ship)

Version 7.0.1
 * Overlap detection: ship on ship, ship on obstacle/mines, ship fleeing the map, template on obstacles/mines
 * Cards from wave 11 and Jabba previews
 * Maneuvers redone in java - must update
 * News about tournaments/leagues upon logging

Version 6.5.3
 * AutoSpawn bug fix for 6 cards from "Hit and Run" preview article
 * U-Wings now spawn with a focus token

Version 6.5.2
 * AutoSpawn moved to player window, restricts usage to player # owning the window
 * AutoSpawn layout changed to regroup ships up top
 * 6 new cards added from Hit and Run preview article (scyk pilots, etc)
 * AutoBump bugs fixed: straights no longer leave gaps, range rulers no longer crash it
 * Dual cards spawned with autospawn now warn user of decision to make

Version 6.5.0
 * Autobumping with the 'c' shortcut
 * Autospawn improved
 * Sabine's TIE Fighter can drop bombs

Version 6.4.0
 * Squad AutoSpawn from web
 * TIE Striker can now segnor's loop
 * Modified OpenDial graphics for TIE Advanced and TIE/fo fighter (missing 5 forward move)

Version 6.3.2
 * Upsilon shuttle is now playable
 * All cards up to C-ROC announcement are now added, Wave 10 100% in
 * Sabine's TIE Fighter can now drop bombs
 * Graphic helpers to let you use or anticipate BoShek crew's effect

Version 6.3.0
 * U-Wing and TIE Striker now 100% complete and bug free
 * 4 dials were changed (for BoShek functionality): Aggressor, JumpMaster5000, StarViper and Quadjumper. Please respawn
 * Custom S&V pilot card, custom upgrade card and Full Dial revised under Pieces/Missions

Version 6.2.6
 * U-Wing now playable
 * TIE Striker now playable
 * Revised helper graphics in "How To & Shortcuts"

Version 6.2.4
 * Draw a specific card is done via the Observer player window instead. Bring your cards to it and select-draw a card there.
 * Basic maneuever helper reference image has been updated with the newer moves

Version 6.2.3
 * Quadjumper is now playable
 * New added cards from the Fly Backward article
 * Heroes of the Resistance cards (last 3) are now fully added
 * Ability to draw a specific card from the main damage deck

Version 6.2.2
 * New added cards from the Suppressive Fire and Fanatical Devotion articles
 * YV-666 aux arc (CTRL-N) has been slightly fixed

Version 6.2.0
 * Heroes of the Resistance is now fully in
 * New added dice results are complete, can be set to other faces manually, can be rerolled
 * Shadow Caster has a cyan hue instead of red for its mobile turret, also has visible right click shortcut for orientation changes

Version 6.1.0
 * Protectorate Starfighter is now playable
 * Lancer-Class Pursuit Craft is now playable
 * ARC-170 is now playable
 * Cards from first wave 10 preview
 * Special Forces TIE Fighter can now do a segnor's loop (bug fix)

Version 6.0.2
 * Special Forces TIE Fighter is now playable
 * Cards from wave SF T/F preview
 * Huge ships no longer have crippling lag as time progresses
 * CR90 and Raider even have an ultra fast no-stats versions for their ship tokens

Version 6.0.0
 * Complete overhaul of ship (small, large) arcs
 * Cards from wave 9 preview and ARC-170 preview

Players

 * none@nowhere.com@AidenDouglass
 * delicioushotschmoes@gmail.com@hendersondayton
 * littlebull76@gmail.com@littlebull76
 * parakitor@gmail.com@Parakitor
 * kyle.w.adams@gmail.com@KickinAces
 * jameswrobins@yahoo.com.au@TrevorGoodchild
 * alex@18thAngel.com@18thAngel
 * azrael@suddenlink.net@Azrael909
 * ptortello@hotmail.com@Tortello