Module:Fatal Alliances III Dreadnoughts in Flames

Files

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Comments
Version 3.2 Rules: Small change to station raids making them more risky. Version 3.4 Rules: world events toned down to make keep that map active with a raider appearing now and then and a need for the CW and Fr to have units there. 1916 will be hardest, as older ships go in for refit and the USN will not as yet be available. The Module has been checked and again tested with play (April 2023). The rules have been cleaned up and incorporated into the FA rules. Dreadnought in Flames are in Blue Text, FA Rules not used are in Red Text. The Battle Board and CRT are cleaned up. A Play Book with the OOB and discussion on the DriF rules is also provided. We still need more play testing.

Play tests (3 so far) have indicated that, •	There are less pass options as there is more to do at sea. •	DriF causes about a 10%± 5% reduction in BP's due to increased home front Morale to both the CW and the Germans. o	This can reduced by; o	Better German timing and OOB in anti-Blockade moves o	Better CW Naval deployment.

Players

 * someguy@example.com@Some Guy