Module talk:Empire of the Sun

Files and Module Information (Old Versions)

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Features
  Automated Allied card #20 Ghormley Replaces Halsey event.  Automated Allied card #27 Operation Vengeance event.  Automated Japanese card #80 Panama Canal Attacked event.  Automated all card events which affect Inter Service Rivalry status.  Automated all War in Europe events to move the marker.  Automated optional single button “dispatch” of all Allied Reinforcements and Returns from the Game Track, sending them either to Europe, the Delayed Reinforcements Box or to a new Deployable Reinforcements window for placement on the map. All Send to Europe rolls are conducted automatically, per the current states of the War in Europe, US ISR and Panama Canal.  Added Draw Multiple Cards menu button to the Japanese Draw Deck.  Added colors/bold/italics to the most important messages in the Chat Window, to improve readability.  The units listed in the Active Units window and the On-Map Replaceable Units window now include their counter images.  The units listed in the On-Map Replaceable Units window are now sorted by unit type.  The Module User Guide PDF file is now bundled within the module and viewable via the module Help menu.  Embedded the MS Word source file for the Module User Guide inside of the module vmod file (for use by module maintainers). 

Fixes
  Japanese cards #11 and #38 would not appear in the list of discarded cards which could be returned into the hand. <li> Allied card #43 Japanese Army/Navy Dispute should not be removed after being played for the event. <li> When unmovable markers on the Strategic Record Track (e.g. – Japanese Resources, Progress of War) were automatically advanced, they could obscure and make inaccessible movable markers such as Japanese Naval Repl. All units on the track are now stackable. <li> When the Tokyo Express marker was placed into a hex with other units, those units became obscured and inaccessible. That marker is now stackable. </ul>

Fixes
 <li> Fixed a bug in which the Japanese Resources Marker can sometimes fail to move when a Resource Hex is captured. Also added "Calculate Japanese Resources" menu item to that counter, to force it to recalculate. This can be used to correct a "stuck" marker in a game saved prior to 5.10.1 (remember to "Refresh Counters" from the Tools menu). <li> Allied card #25 "Operation Lilliput" now goes into the Discard Pile when played as an event, rather than being removed. </ul>

Fixes
 <li> An air-capable unit which is moved "off map" (e.g. - to the Replaceable Units window) while AZOI is set to On can become "out of sync" with respect to other units (i.e. - its AZOI is off when others are on, and vice-versa) when returned to the map. <li> A unit which is moved "off map" while Movement Trails are set to On can similarly become "out of sync" when returned to the map. <li> The hot-key for Map Flare has been changed from CTRL-Click (which has a conflicting purpose on Macs) to ALT-Click. <li> Fixed several presumed "cut-paste" errors with card numbers and unit names. <li> Changed the Tooltip text for the "End of Round" cleanup button to English (for consistency). </ul>

Features
 <li> Flare added. Press CTRL-Click to fire it. <li> All manteainance and clean-up buttons are now reduced to just one. <li> List of replaceable units now shows only on-map units (ignoring units on delay box or turn track). </ul>

Fixes
 <li> Hovering the mouse over discard deck now shows the topmost card. <li> Expression sintax fixed to comply with beanshell grammar. <li> [31] XXXX now starts reduced in 1943 and 1944 scenarios. </ul>

Features
 <li>On-Map Replaceable Units List. <li>Changed the "Unmark Moved Status" toolbar icon. <li>Changed the "Player" toolbar icon <li>Joining Battles is slightly more streamlined: Pressing a battle letter automatically activates the small battle tag in the upper left corner of the unit and sets the battle at the same time. You no longer need to toggle the label first before assigning a battle. <li>Discard/Removed card piles no longer draw cards randomly (there's no need). </ul>

Fixes
 <li>Movement Trails would fall out of sync in some very specific scenarios when turning them on/off before/after moving. In/Out of Supply Report fixed. <li>Fixed the Billiton (2116) and Panay (3014) hexes that wouldn't "slot" into the hex grid. <li>Game Turn Marker "Hops" over multiple units in the turn track to find an empty spot. Must be a VASSAL bug that re-triggers the command when the counter slides into an existing stack. Workaround: keep track of when the counter moved. <li>Fix the "Eliminated" unit message to indicate the old location. <li>CVL Amagi was missing an Out of Supply command. </ul>

Features
 <li>New extensive player aid charts (version 4) courtesy of Christian van Someren (BGG user Chritianv). These replace the old charts. <li>Deck reshuffle is Automatic upon using the End of Turn button if either Tojo or Manchuria are in the discard pile. <li>Play of Tojo Resigns as EVENT automatically flips the Game Turn Marker if needed. <li>Play of Soviets Invade Manchuria as EVENT automatically converts Harbin and Mukden to Progress of War hexes if needed. <li>Modified Reports to be more precise when units flip to full strength, reduce, activate and are in/out of supply. <li>Reports of Marker flips note old status vs new status. <li>Modified Report of Control status less verbose. <li>Hidden command <CTRL+SHIFT+Z> can toggle an individual piece's AZOI regardless of the board situation. Use this to synchronize AZOI shading if upgrading your old games puts AZOI out of sync with the module. </ul>

Fixes
 <li>On Map AZOI. Units no longer have active AZOI while off the mao (i.e. Air units in China Box, Turn Track, Delay Box, etc.). Fixed <li>CA Nachi missing a Battle Tag command. Fixed. <li>Markers and Units didn't stack together properly. Fixed. <li>15th Army missing an Out of Supply command. Fixed. <li>BC Alaska missing a Delay command. Fixed. <li>Used ASP reporting not working for 2 used ASP. Fixed. <li>Playing Allied Card #26 "Operation Lilliput" as event removes it from the game. Fixed, now goes into the discard pile. <li>Playing Allied Card #84 "Carrier Raids" as event discards it. Fixed, now it's removed from the game as event. <li>Playing Allied Card #84 "Carrier Raids" wrongly reports it as Card #37 (also displays as #37 in the discard pile). Fixed. <li>Playing Japanese Card #78 "Tainan Air Unit" as event discards it. Fixed, now it's removed from the game as event. <li>Playing Japanese Card #29 "Battle of Santa Cruz Islands" wrongly reports it as Card #28 (also displays as #28 in the discard pile). Fixed. </ul>

Fixes
 <li>Game Turn Marker disappears when setting up the game. Fixed. <li>Game Turn Marker added to the Markers window for games broken under Revision 5. Added. </ul>

Fixes
 <li>Map AZOI when coming from reinforcements/eliminated windows. Fixed. <li>OOS Reporting from air units. Debug message removed. <li>Used ASP Reporting. Fixed. <li>ASP Marker Reporting. Fixed. <li>Activation Reporting should include Location. Fixed. <li>New Orleans Class, needs supply status command. Fixed. <li>Correct Play reporting for Japanese Card #65 Yamato Suicide Run (says 2OC when it's a 1OC). Fixed <li>Next Turn Reporting <CTRL + N>. Added <li>Improve Battle Tag reporting. Now they report Location and which Battle they Join (A, B, C, etc) <li>SEAC LRB has wrong AZOI shading. Fixed. <li>W Brigade should not have a Flip command. Fixed. <li>War in Europe Hot Keys weren't working. Fixed <li>Game Turn Marker doesn't stack properly. Fixed. </ul>

Fixes
 <li>The zones for the player hand regions have been adjusted so cards will snap more intuitively, especially the Hand and Future Offensives slot. <li>The Japanese 15th Army (20-12) lacks a supply status command. Fixed. <li>Toggling the Single Step Stripe menu option issues the wrong text report in the log. Fixed. <li>23AF should be set up in hex 3009 rather than 2909 for Both the 1941 and 1942 scenarios. Fixed. <li>28th Army at Bangkok should start the 1942 scenario reduced, not at full strength. Fixed. </ul>

Fixes
 <li>Fixed the Map. The Borneo shoreline was wrong, there should be no water access between Sinkawang (2217) and the hex south of it (2216). <li>Fully compatible with all 4.3P game files. <li>Like the previous version, if you load any 4.3M, 4.3N, 4.3N-01, 4.3N-02 version game files you will need to update it using the Tools -> Refresh Counters menu option as the "Referee" side in order for the cards counts to properly update and show in the inventory screen. This is a one time refresh only per game file. </ul>

Fixes
 <li>This version has added a hand count inventory window. It should accurately show how many cards each side is holding (Japanese and Allied). An empty windows means both side's hands are empty. <li>If you are using any 4.3M, 4.3N, 4.3N-01, 4.3N-02 version game files you will need to update it using the Tools -> Refresh Counters menu option as the "Referee" side in order for the cards counts to properly update and show in the inventory screen. This is a one time refresh only. </ul>

Fixes
 <li>Changed UNBUILT transportation routes from d