Module:Mage Knight Board Game

Files and Module Information

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Comments
Version 2 is a fully-functional version of the pre-expansion Mage Knight Board Game for one to four players. See the 'how to use this module' help text for more details.  Version 2.8.7 changelog:   Version 2.8.6 changelog:   Version 2.8.5 changelog:   Version 2.8.4 changelog:   Version 2.8.2 changelog:   Version 2.7.6 changelog:   Version 2.7.3 changelog:   Version 2.6.3 changelog:   Version 2.6.2 changelog:   Version 2.6.1 changelog:   Version 2.5.3 changelog:   Version 2.3.5 changelog:   Version 2.2.6 changelog:   Version 2.2.4 changelog:   Version 2 changelog:  Version 1 is a limited version of Mage Knight. Includes 3 heroes for now. Intended for solo play only with a dummy player. See module notes for more details.  Version 1.8 changelog:   Version 1.4 changelog:   Version 1.3 changelog:   Version 1.2 changelog:   Version 1.1 changelog: 
 * The 'remove from game' command has been replaced with 'throw away'. This sends cards to an unsorted pile on the Cards board.
 * Wound card now have an additional 'throw away' command that does the same thing as 'heal', aside from the log message.
 * End round buttons and the card refresh button were shrunk and rearranged to make room for the thrown away pile.
 * Tidying up of the buildfile, to try and squash bugs.
 * Extra zoom options for main map.
 * Token discard pile > draw pile command text changed to better reflect the function (no shuffling takes place).
 * Goldyx's clear up play area function fixed.
 * 'Return to draw' text reworded for clarity.
 * Randomly rotating a tile also flips it.
 * Merged mana token and mana crystal definitions and decks to clear up some rare bugs. Everything is just 'mana' now.
 * Mana placed on the Fame board is no longer cleared at round end (so the Mana Seals variants from Lost Legion can now be used).
 * The new game buttons now have a right-click menu option 'Night arrival'.
 * The end round buttons now all have two right-click menu options 'Day continues' and 'Night continues'.
 * A location at the top right of the main map can now be used to stack and shuffle enemy tokens for cooperative city assaults. Tiles drawn from this stack will be randomly selected.
 * Clicking on the Dummy picks a random Mage Knight that isn't already selected by the player.
 * The starting crystal quota for the Dummy is automatically adjusted.
 * There are now three types of round end button:
 * Standard end round button - works as previously.
 * Solo end round button - most end of round functions are the same, but sends the last AA card in the offer to the dummy deck, increases the appropriate dummy crystal count by one and deletes tactic cards being used by the player or the Dummy.
 * Cooperative end round button - as above, but doesn't delete the tactics.
 * Tutorial updated to reflect all the new automation during set up and round end.
 * Module notes updated for the same reason.
 * All Flip actions now activated by UP key.
 * All randomising actions now activated by the R key.
 * All Delete actions now activated by the X key.
 * All Heal actions now activated by the H key.
 * Playing cards sideways and normally now activated by RIGHT and LEFT keys.
 * Various useless keypress combinations removed/made invisible.
 * Bugfix: Undoing a round end automation action should no longer break the night/day cycle.
 * Night/day cycle and new game set up command delay time slightly reduced due to the code clean-up.
 * Bugfix: Mana tokens that are dragged and dropped from the main map should now return properly.
 * Various other tweaks and minor fixes.
 * All tiles redone to be 2 pixels wider and brighter.
 * When night falls, a 40% opacity shader makes all the tiles in play darker. This effect can also be toggled on and off with the 'toggle shading' button.
 * Solo variant Mines Liberation and Druid Nights auto tile set up count adjusted to 6 green, 1 core and 1 city for both scenarios.
 * Automated tile set up is now available for the following scenarios:
 * Full Conquest (1-4 players, solo also deletes interactive spells and skills)
 * Blitz Conquest (2-4 players)
 * Mines Liberation (1-4 players, solo also deletes interactive spells and skills)
 * Druid Nights (1-4 players, solo also deletes interactive spells and skills)
 * Dungeon Lords (1-4 players, solo also deletes interactive spells and skills)
 * Full Cooperation (2-3 players, also deletes interactive spells and skills)
 * Blitz Cooperation (2-4 players, also deletes interactive spells and skills)
 * Conquer and Hold (2 or 4 players, also deletes city-only units)
 * One to Return (2-4 players)
 * The mana counters can now be reset with the DOWN key or the 'reset' command.
 * Site descriptions updated.
 * Mana dice 'rotate' option replaced with a 'set to colour' option.
 * Deck counter added for tile draw.
 * Deed card 'Rotate CW' and 'Rotate CCW' options replaced with conditional 'Play sideways' or 'Play normally' menu options.
 * A possible source of Spell offer refresh bugs is hopefully fixed.
 * 'Draw 5' and 'draw 1' button reporting now indicates when the player is drawing the last card in their deck.
 * The crystal token buttons now only work when there aren't any crystals directly above the buttons.
 * Cards in the new 'Tactic' zone of each play mat are no longer cleared by the 'clear up play mat' button.
 * Flipped deed cards now report as 'deed card' instead of '?'
 * When on a play mat, Banner Artifacts only get cleared up if they are rotated.
 * Added auto rotation for sideways cards discarded by the end round button.
 * Tutorial log added.
 * New game buttons added to Main Map. Click the numbered button and the game will be set up with corresponding number of mana dice and units.
 * Round clean up & Round set up button on the Card window automates round end clean up and set up.
 * Clear play area button clears deed cards, returns mana tokens, resets mana counters and moves used skills.
 * Changed the mana token counting system. Incrementing the mana token count by clicking on the mana button or pressing UP now calls an appropriate mana token to the player's mat. The count cannot be decreased, but is reset by the 'clear play area' button.
 * Changed the crystal inventory system. Clicking on the crystal buttons calls crystal tokens to the inventory.
 * Reroll button re-rolls black and gold mana.
 * Skill tokens have 3 positions - unused, used this turn and used for the round.
 * Removed auto-shuffle and added right-click 'shuffle' to token decks, and included token decks in game set up shuffle.
 * Bonds of loyalty skill token given unique clean up position in bottom left.
 * Character piece shapes changed to make selection easier.
 * Dummy card reports hero change.
 * Mouseover zoom shows discarded tokens on main map.
 * Fixed skill token peeking
 * Player map edited.
 * Player display buttons moved to layer 4
 * tactic cards report deletion.
 * Extra jpg/png files removed.
 * Monster den and spawning ground descriptions updated.
 * Interactive skill tokens now report deletion.
 * Control bar tab descriptions rewritten.
 * Round order tokens moved to player mats and delete option removed.
 * Discard menu option implemented for cards.
 * When discarding cards through the menu option, all rotated cards will automatically be rotated back.
 * Discard decks now refuse cards that are rotated incorrectly when dragged and dropped.
 * Send to bottom of deed deck menu option implemented for cards.
 * 'Create offer' and 'Refresh offer' buttons on the card board automate most of the card offer set up.
 * All pieces have been assigned appropriate shapes.
 * The empty dummy tactic decks can now be clicked on to return all tactics there.
 * 'Draw solo' button removed.
 * 'Draw 5' button added.
 * 'Draw wound' button added.
 * All 4 draw buttons given appropriate art.
 * Card board rearranged.
 * Cards moved to player hands now report where they were moved from.
 * Mana token location changed.
 * Mana token right-click action changed from 'Delete' to 'Return'.
 * 'Back' right-click action removed from mana dice.
 * Fame, City, Tile boards default zoom decreased.
 * Early Bird tactic resized.
 * Day/Night reporting tweaked.
 * Changes to mouse zoom.
 * Draw card buttons for advanced actions and spells removed.
 * Monastery offer buttons changed.
 * City cards now layer 3, city sheets layer 4.
 * bugfix: Dummy crystal reporting fixed.
 * Card count window added to see how many cards players are holding.
 * Player mat skill sheet descriptions replaced with character art.
 * Tabbed skill description window added.
 * All tiles replaced with better quality scans.
 * Character token bases made partially transparent.
 * All text replaced with official fonts.
 * Optional dummy round order token added for 4-player co-op games.
 * Round order tokens given a graphical update.
 * Shield pile graphic added.
 * Norowas' command tokens art fixed.
 * Shield and mana tokens gain a 'return' command.
 * Card offer buttons now stay behind cards.
 * All windows given 'zones', reporting improved.
 * Fame and reputation tracks report numbers.
 * Tokens, cards, city cards, city tokens and city defender sheet reporting updated.
 * City defender sheets use up and down to change layers.
 * All cards and tokens 'flip' instead of 'Mask'/'Reveal' etc. 'Peek' commands removed.
 * Mana die reporting overhauled.
 * Mana counter reporting fixed.
 * Spare die renamed, no longer rolled or reset at dawn and dusk.
 * Level tokens report flipping, are properly named.
 * Optional Mana token count increased.
 * Random tile rotation implemented.
 * Mana counters now have better visual feedback showing how much mana a player has access to.
 * Optional mana tokens added to maps.
 * Player mat zoom settings tweaked.
 * Wound cards report heal actions.
 * Tokens automatically flip back when reshuffled.
 * Level token stacks fixed.
 * Open board ruins token fixed.
 * Extra mana die added for open blitz games.
 * Tile draw reports shuffling
 * Tactic card reporting and flipping tidied up.
 * Massive overhaul from v1. Too much to recall now.
 * Map is empty now (arrange it how you wish)
 * Map tiles are oriented correctly, facing the same direction, but you can still rotate them if you want.
 * Added buttons for card draws in the Cards window.
 * Added deck counters for player and dummy player.
 * Map tiles, enemies and site descriptions are in their own window.
 * Units can have double wounds now.
 * Module notes updated to reflect changes (read before trying to play the first time).
 * A few other miscellaneous updates/fixes.
 * Automated hand draws for 5, 6 or 7 cards
 * Fixed the layer issue for unit tokens
 * Added Arythea fame/rep tokens (cycle through tokens using UP/DOWN keys)
 * A few other minor tweaks
 * Added character of Arythea
 * Added Layer information so selecting the tiles (terrain) no longer covers up the tokens or heroes.
 * Tiles are level 3, tokens level 2, and heroes level 1.

Players

 * josephaaronheller@gmail.com@JackOfSparks
 * philmcd2@btinternet.com@philmcd