Module talk:Here I Stand

New Features
 All cards are bigger and have been converted to SVG format Naval units and naval leaders now in a separate game piece layer to prevent stacking with land units Fleets can be oriented vertically Playing Luther's 95 Theses now flips Wittenberg for you Schmalkaldic League cannot be played as an event if there are fewer than 12 Protestant spaces, and auto-places At War markers for Hapsburgs-Protestants and Papacy-Protestants Advancing the turn marker automatically does the following: removes Allied markers between major powers, uncommits all debaters, removes Piracy markers, removes Loaned markers on fleets Playing Revolt in Ireland, Revolt in Egypt, and War in Persia as events: sends the card to the map so independent units can be placed on it Expanded documentation listing every card with its automatic effects (and if you need to play it even if using ACTS or not) 

Fixes
 Fixed the missing Loaned marker layer on Ottoman fleets Minor power fleets can now be loaned 

New Features
 Religious Control view (hides all map pieces except control markers) <li>Non-key map spaces can be right-clicked to add hex control markers <li>Card exchange window to handle random draws/discards from hand for players who do not use ACTS <li>Loaned squadron markers are now implemented as layers on naval units instead of separate pieces <li>Excommunicating a reformer now also sends the corresponding debater to the Turn Track <li>Added Sequence of Play for Two Player variant </ul>

Fixes
 <li>Control markers in Ottoman home spaces cannot change religion <li>Many minor graphical touch-ups to pieces <li>Protestant New Testament and Bible track markers now stack for easier manipulation <li>Minor changes to the reporting of die rolls </ul>

New Features
 <li>Reformers now have a "Return to Map" action enabled once they've been sent to the Turn Track after being excommunicated </ul>

Fixes
 <li>Major fix to the auto-counting of Protestant English Home Spaces. Will now work correctly if other powers control English home spaces when they become Protestant. <li>Removed some Turn 3 cards that were erroneously included in the initial main deck in the 1517 Scenario </ul>

New Features
 <li>Implemented game piece layers. That means no more shift-clicking keys and hex markers! Different types of pieces are now separated into different layers that cannot stack with each other. The order from bottom to top is: Control markers, fortresses/universities/havens, reformers, land/naval units/leaders, then everything else (various game markers). <li>Explorers and conquerors are now in At-Start Stacks instead of "cards" in a deck. This should prevent them from becoming unflippable by other players when someone takes one off the stack and doesn't return it. Use the empty blue box as a shuffler--drag the stack of choices there, then pull one off to get a random selection. <li>Converted a few more pieces into SVG (mostly colonies). </ul>

Fixes
 <li>Ottoman corsairs now correctly show a strength of 1 </ul>

New Features
 <li>Implemented Calvin Expelled card (sends Calvin reformer and debater to the Turn track) <li>Ottoman fleets can't be flipped to their Corsair side or place Piracy markers until Barbary Pirates has been played as an event. </ul>

Fixes
 <li>Tweaked St Peter's CP marker on the Papacy power card (it behaves the same, but the right-click context menu action is no longer greyed out) <li>Fixed the auto-awarding of Edward's 5 VP marker and ability to add 1 VP markers for completed German, English, French bibles (accidentally broke this in 2.01) </ul>

New Features
 <li>Added Threat to Power action for Brandon, Montmorency, Duke of Alva, and Ibrahim Pasha <li>Land units, fleets, and key markers for the main powers are in a hidden palette so players don't take extras by mistake </ul>

Fixes
 <li>Changed a keyboard command for returning the Diplomacy Discard Pile back to the Diplomacy Deck that was causing problems in the Two Player Variant. </ul>

Version 2.0
Major overhaul of the previous module with improved messaging, many automated actions, and most pieces now in SVG format.

New Features
 <li>Turn tracking <li>Automatic Protestant Space count tracking (see module help for finer points of keeping the count accurate with regard to Unrest, Counter-reformations, etc) <li>Working tracks on Power Cards for Piracy VP, French chateaux VP, St. Peter's construction, and Protestant translations (with messaging) <li>Actions for Henry's wives: sends wife counter to correct box on Pregnancy Chart, awards Edward VI 5VP marker to English Bonus VP box when appropriate <li>Excommunicate action allowed on valid targets (marks Papacy power card and creates -1 Card marker if a ruler is excommunicated) <li>Burned at Stake/Disgraced actions for debaters <li>Conquest/Exploration actions for Explorers and Conquerors (sends Explorer/Conqueror to correct box and sends VP marker to Bonus VP/Conquest box) <li>All cards may be played for CP or as Events, and are placed in Discard Pile or Removed From Game pile as appropriate <li>New ruler Mandatory Event cards are automatically sent to correct place on Power Card <li>Automated death behavior for valid leaders (Francis I auto-replaced by Henry II, Barbarossa by Dragut, etc) <li>Capture/Ransom actions for army leaders <li>Place Loaned markers on squadrons, Eliminate squadrons to send them to subsequent turn on Turn Track <li>Ottoman fleets may auto-place a Piracy marker when on their Corsair side <li>Pirate Haven marker can be auto-placed at Oran or Tripoli <li>Can roll a user-defined number of D6 (Note: dice rolls are random, but are sorted by result to easily identify the number of hits) </ul>

Fixes
 <li>Added missing option to play as France/Ottoman <li>Added missing English explorer Chancellor <li>Added Hapsburg side for Maurice of Saxony leader </ul>

Version 1.21
Original version of the module by coutox@hotmail.com@alfonso