Module:Rebel Raiders on the High Seas

Files

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Comments
GMT Games 2013; Mark G. McLaughlin Design

Version 1.2.1: Added Load/Unload function to Blockade Runners. NOTE: Built-in setups are corrupt in 1.2.1. (counter update failed and caused cards to end up in unexpected places.) Will fix when I get time...

Version 1.2 Update:
 * Added a Movement Points available dynamic property to ships. As you move ships from one space to another space, the MPs property is updated automatically. This makes it much easier to keep track of the movement of Blockade Runners, etc.
 * Added a Reset MPs button to the toolbar. Press this at the end of a Movement Phase to reset MPs to default setting.
 * Corrected a couple event markers.

MODULE NOTES:

1. Port, Fort, and City spaces on the map have right-click functions that can dispatch pieces to that space.

2. Some Confederate cards say to reshuffle into deck at the end of the next turn. I've created two "deck" spaces to aid in staging these cards back into the deck.

3. Named ships are generated either by: (a) if it is a new ship like the CSS Virginia, right-click on the event card to generate the piece; or (b) if an event turns a generic ship into a named ship (i.e. USS Tyler), right-click on the generic piece to turn it into the named ship and then back to the generic ship after the battle.

Players

 * joel_m_toppen@me.com@Joel Toppen
 * lmjarl@aol.com@John Longstreet