Module talk:Fields of Fire

Changelog - 3.1.23X to 3.2.03A_Public
 * Huge overhaul of all the counter art, using the Edition 3 (Deluxe) countersheets. Vol 1, and most of Bulge done so far.
 * Added -7 Airstrike to terrain Card Place VOF menu
 * Removed Grid
 * Unit counters start as experience icon OFF by default (then just drag-select then Ctrl-E to mass update)
 * Added Rifle Fireteam to Peleliu Marine LAT menu
 * Added ‘Place Cleared’ to Terrain Card Place Control menu
 * Removed Normandy FAC
 * Corrected German SPWs to A C
 * Corrected Vol 2 Marine 3/3PLT 3 step (Range L now)
 * Added Clone to Light Level & Weather markers
 * Removed Place LZ/Medevac LZ on non-relevant eras’ Terrain cards’ Place control menu
 * Detached Teams now offset from parent counter
 * Renamed all German squads to Gps as per Ed3
 * Streamlined German hit results as per Ed3
 * Corrected behaviour of the markers when Japanese Activated 20mm was Pinned
 * Added Chart: Experience of multi-step units
 * Made armored cave [5] capacity as per pending Vol2 update
 * Fixed 5th Marines 4 step Mortar Team FC/CF hits
 * Added TAC312 phone CO TAC NET and BN TAC NET counters for Vietnam
 * Church Tower now defaults to +3
 * Added Rubble +4 (+2) counter
 * Tidied up right click menu on Aircraft
 * Added Experience and removed Ammo counter from Aircraft
 * Added an ‘Area Lost’ layer to the Secured/Cleared counter
 * Removed ability to draw specific units from the randomizer

3.1.23 X Changelog - 22 June 2023


 * Added TAC312 phone CO TAC NET and BN TAC NET counters for Vietnam
 * Church Tower now defaults to +3
 * Changed crashed Helicopter counters to Wreck and Burning Wreck for Ed3
 * Updated Vehicles & AT Chart (minor edit – added ‘standard Vol1’ M4 Sherman)
 * Tidied up right click menu on Aircraft
 * Added Experience and removed Ammo counter from Aircraft
 * Changed Air Support Departs counter to FAC Departs
 * Added an ‘Area Lost’ layer to the Secured/Cleared counter
 * Removed ability to draw specific units from the randomizer
 * Added Missions 7B and 8 Terrain setups to Vietnam
 * Made new Loading Plan for Vietnam Mission 4 & 7
 * Updated Ed3 Art for: Skill counters, Coloured & HC Smoke; Cut Phone Line; KATUSA Paralyzed; Pending Attack Helicopters; German 88mms;
 * Vietnam Missions 7B & 8 Terrain now draws face up
 * Fixed VC Squad behaviour when receiving a Hit: A result
 * Corrected background colour on US Vietnam Squads
 * Added Updated Ed3 Art: NKPA units - T34/85, SU-76M, Truck, Litter, Paralyzed, 1- and 2-step Casualties, US Vietnam HQs (front side only)
 * Added Updated Ed3 Art: US Vietnam Squads, Night Sights, Wrecks and Burning Wrecks, CO TAC TA312, Booby Trap, Deep Bunkers
 * Added Updated Ed3 Art: FAC Departs; Claymore; NKPA, German and NVA/VC Mtr/Arty Targets; NKPA Squads; NKPA Fire and Assault Teams; NKPA Leaders;
 * Updated Ed3 Art: VC and NVA
 * Updated Ed3 Art: Vietnam HQ Fire Teams, O-2 counter and 50cal HMG
 * Removed 2/.50 cal from Normandy and Korea
 * Added 3D edge to VC MG counters
 * Added HMG PLT HQ to Naktong counters
 * Added/renamed Naktong HMG Teams to four teams
 * Fixed Japanese 3-step PF Hit result
 * Fixed Peleliu Terrain cards’ ‘Return to deck’ function
 * Added Japanese Mortar and Arty Tgt Markers
 * Improved grouping/naming of Target Markers and Turn Track Markers in the Markers menu
 * Added Cleared Area to Control right click on terrain cards

3.1.22_X Changelog - 12 March 2023


 * Added ‘Flip to Fire Team’ to all relevant Fire Team-sided units
 * Corrected hit behaviour of various eras’ Fire Team-sided units when getting an A or F hit (weren’t pinning before)
 * 5th Marines Peleliu 1/2/MG detach step function fixed
 * Renamed 9th Infantry MGs to #/LMG from #/Wpns
 * Removed ‘Send to Evacuated’ and ‘Send to Captured’ function from US casualties (was broken anyway)
 * Changed all Field Phone Asset counters to Ed3: EE8 (and added MTR FD NET EE8)
 * Updated AT Values chart following conversations with Ben
 * Removed second MG team from each Korea platoon in Units menu (i.e. 2/W/n (MG).. The 2/W/n units are now just the Bazooka teams)
 * Added KATUSA units, LATs and hit functionality for Naktong River
 * Added functionality to shuffle Gully terrain cards into the HBR deck to help create maps
 * Added Ed3 Heartbreak Ridge Hill cards (x11)
 * Some counter art updates as we work towards Ed3