Module:A Game of Thrones: The Board Game (Second Edition)

Files

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Comments
Version 1.2 changes:

- Reports have been removed from several game pieces to declutter the log

- Orders moved on the map are automatically hidden while not in the action phase

- The button to hide all units has been given an icon

- The selection process for house cards now uses a drop-down selection and automatically hides the new selection

- The chosen house card is announced in the log upon revealing it

- The Wildling discard pile was relocated to avoid accidential revealing of cards

- The wildling deck is shuffled automatically at the beginning of the first planning phase of the game

- Power tokens are now organized in decks when not on the map. The decks automatically keep count of them

- The power token bids are automatically hidden when entering new values and announce the bid in the log when revealing them

- A new turn indicator is added that players can use to show who's turn it is at the moment. This indicator can also play a sound each time the value is set if the players choose to do so

- The Blade and the Raven automatically unflip at the start of the westeros phase

- The Ready-state of houses is automatically re-set at the beginning of the westeros phase

- Houses not in play can have their ready-state greyed out

- Many smaller changes

Version 1.1 is based on the 1.0 version I found on the net. Notable changes from that version:

- All graphics were tweaked to improve contrast

- Card texts on the Westeros cards were removed to comply with FFGs policy regarding Vassal modules

- The game loggs any movement of playing pieces on the Map using zone names the the player initiating the movement

- Most compenents are part of a defined layer. Units and orders can be hidden to view the underlying map

- Concealed orders have a new overlay to make them easier to identify in that state

- Routed units have a red glow to them

- Units can be sent back to the supply with a context menu command

- Several zones have their compenents snap to their position (Wildling track, and the three influence tracks)

- The game round is kept track of using Vassal's own turn counter which also updates the position of the turn counter on the map

- A button was added that can be used to notify other players when one's turn is finished.

- A deck of 6 cards was added to randomly assign houses pre-game

Currently a version 1.2 is planned which will include a little more automation to speed up play and avoid some common mistakes. If you run into any bugs with 1.1 feel free to contact me by email.

Version 0.8 has a Notes Window added for bidding during PBEM play

Players

 * someguy@example.com@Some Guy