Module:Western Desert

Files and Module Information

 * }

Comments
Deluxe Version 2.0 Notes (ASizemore)

This module contains a highly customized version of the original Western Desert Map. Many of the off-board tracking and holding boxes have been moved onto the main map and specific counters have been created to minimize switching from the main map to off-board charts. Information regarding key regions, ports, and shipping restrictions has been added directly to the map for easy reference. Two rollers added for 1d6 and 2d6 results.

In addition, several customized counters have been added to assist in game play:


 * Fortress (double-walled fort)
 * Fortress under construction
 * Air Harassment markers to remind of movement penalties
 * Blocking counter (big X) for road and rail cuts.
 * New supply and out of supply counter (we kept the traditional Europa supply counter as well)

New tracking counters are included for


 * Turns (2-sided)
 * Replacement points (per nation and type)
 * Malta status
 * Vichy status
 * Victory Points

New setup counters are used to help locate and position unit counters and remind players of the state of the road and railroad west of Matruh. These can be deleted when no longer needed. We have also thrown in some counters representing various commanders of the time period to use as suits your fancy!

Counters have new functionality according to type. Right-clicking on a counter will access the menu of options, the most useful of which are the ability to send dead units directly to their respective Replacement Pool or Eliminated/Scrapped box.

The new turn track in the lower right corner contains important footnotes regarding key events as the game progresses.

Finally, we have created a new mechanism to randomly draw units of the Italian Fifth Army (per Rule 28.A.1). In the lower left corner near Tripoli, there is a box containing a stack of counters representing the Fifth Army. This stack is actually a random counter deck. Simply draw a counter off the deck and flip it over! They will always come out randomly.

The initial game setup has also been corrected per the December 1983 errata and additions.

We will soon be adding a second Deluxe Version that incorporates the Desert Tracks terrain feature as first described in The Europa Magazine #15. This new module will include at least one shorter scenario (Enter Rommel).

Feedback welcome!

Version 0.43 notes (RWeston)

1. Reduced size of unit images to reduce module size.

2. Eliminated conflict between rotate command and movement trails that was causing odd behavior.

3. Added Build Airfield and Build Fort commands to construction engineer units to place the applicable markers.

4. Added reporting to commands sending units to replacement pool and dead pile and to the engineer build commands.

5. Added replacement pool and dead pile zones to improve game reporting when units are sent there.

6. Eliminated redundant Clone command from named ground units since only one of each counter should be in play at a time.

7. Added railbreak marker.

Version 0.42 notes (RWeston)

1. Added 1d6 die roller and 2d6 dice roller buttons.

2. Added an "Inoperative" flip side to all of the air units to enable keeping track of this status.

3. Added a "Dead - Scraped Pile" chart to the game to keep track of all of the scraped units or units eliminated that can not be replaced/scraped. This will simplify counting victory points at the end of the game, since these units will all cost victory points. There are sections for Allied, Axis, and Vichy units on this chart.

4. Added "Send to Allied Replacement Pool", "Send to German Replacement Pool", and "Send to Italian Replacement Pool" menu options and keyboard shortcuts to the applicable units that can be replaced when eliminated.

5. Added "Send to Allied Dead - Scraped Pile", "Send to Axis Dead - Scraped Pile", and "Send to Vichy Dead - Scraped Pile" menu options and keyboard shortcuts to the applicable units that can not be replaced/scraped when eliminated or for units that are scraped for replacement points.

6. Made corrections to units designations.

Version 0.41 notes (RWeston)

1. Added the flip side to the Italian 131st, 132nd, and 133rd Armored Division Cadre counters. These units enter play at their cadre strength but per the December 7, 1983 errata can be built-up to full divisional strength by using Italian armor replacements. The full-strength side of the counters should be: 7-5-8 Armored XX.

2. Corrected the Axis Game Chart details for the Italian 80th Air Landing Division per the December 7, 1983 errata.

3. All of the Allied infantry brigades, except the 22nd Infantry Brigade, and both 3-2-10 Armored brigades should start the campaign with the unsupported side of the counter showing per the setup instructions.

You can also get the 0.4 version of the module here.

Players

 * bsmith@neta.no-ip.com@bennyb
 * markgoss1963@yahoo.com@destroyer1963
 * dodgydan@web.de@daxelos
 * rlwgjw@gmail.com@SteelDragon (RWeston)