Module:Ardennes '44

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PUBLISHED 2003

DESIGNER Mark Simonitch

DEVELOPER Tony Curtis

ART DIRECTOR Rodger B. MacGowan

MAP ART Mark Simonitch

COUNTER ART Mark Simonitch

VASSAL MODULE Gary Krockover 1st Ed, John Rainey 2nd Ed (using Gary's as a base)

December 16, 1944 After a period of fog, rain, and snow blankets the area, three German armies unleash 26 divisions against thinly held American lines in the Ardennes forest of Belgium and Luxembourg. The objective of the Germans is to push through the Ardennes, then cross the Meuse River and head for Antwerp. Hitler hopes to split the Allied armies apart and smash their vital supply port at Antwerp. Can the Americans stop them?

Historically, the German army trampled the American VIII Corps and penetrated within two miles of the Meuse. The Americans stubbornly fought the Germans at many critical crossroads slowing and then stopping Germany's elite forces. Historically, the German offensive achieved little except to create a "bulge" in the American line.

Ardennes '44 explores this fascinating campaign with a detailed order of battle and an extremely accurate Ardennes game map which covers the area from the Our River to the Meuse. Ardennes '44 covers the period from December 16th to the 26th. Two shorter one-map scenarios are included which cover the initial stages of the German attack. The Ardennes '44 game system is designed by Mark Simonitch, winner of the CSR James F. Dunnigan Award for Design Elegance and Best WWII Board Game of 2000 for Ukraine '43.

The result is Ardennes '44, a game that both the "Bulge enthusiast" and the casual player will enjoy. German attacks follow historical advance routes, and the Bastogne and St. Vith defense perimeters are often as large as they were historically (instead of one big stack of units in the town itself). The Allied player has a chance at holding Elsenborn Ridge and making the Germans pay dearly for the twin villages of Rockerath and Krinkelt. Likewise, the German player has an equal chance of changing history and reaching the Meuse River.

{Text taken from Ardennes '44 game page on GMT Games website.}

VASSAL MODULE Jean Philippe Biron (2nd Edition v1.0)

Brand new VASSAL module improved for Ardennes '44 2nd Edition in the style of the Holland '44 module from Nigel Rabbetts and some others from the "Somewhere" ' "Sometime" series by Mark Simonitch.

A number of new features such as:


 * New graphics and colors for units and markers styled as in Holland '44 module.
 * Remove All Combat Markers.
 * Show/Hide the Fuel Dump Markers Display.
 * A random selection for Dump Markers (manageable only by the Allied player or solo).
 * Highlighting certain pieces to find them easily.
 * Show/Hide the Setup Cards Window.
 * Show/Hide all units and markers on the map (not all pieces) for a better overview.
 * Show/Hide VP Hexes.
 * Show/Hide German At Start Divisional areas.
 * More functionality in the right-click menus with a Sub-Menus organization.
 * Customized movement Trail.
 * Control Markers avoiding the players can trace a supply road portion path using towns and cities he doesn't control.
 * Quick Set Up and Normal Set Up for The Campaign Game.
 * Keyboard Shortcuts in the Help Menu.

Hereunder a screenshoot.

If you notice errors, omissions, misprintings, bugs or anything else please fell free to contact me by email and report it to me. I will make the corrections accordingly. Thank you.

VASSAL MODULE Jean Philippe Biron (3rd Edition v1.0)

Vassal Module for the 3rd Edition.

Map and Counters have been changed according to the Rulebook p.30. Included new Charts and Tables. Corrected some minor errors coming from the 2nd Edition Module.

You'll also find new features:


 * Toggle Movement Trails
 * Show/Hide the German Army Boundaries
 * Show/Hide the Ourthe River Line
 * Search Units (pieces Inventory)

If you notice errors, omissions, misprintings, bugs, wrong setups or anything else please fell free to contact me by email and report it to me. I will make the corrections accordingly. Thank you.

Players

 * fjt_us@yahoo.com@jeb123
 * gary@garykrockover.com@GJK
 * DerDiplomat@gmx.net@DerDiplomat
 * robarrieta@gmail.com@robarrieta
 * antchamorro@gmail.com@anchamo2000
 * leegb1@msn.com@Bridge
 * pzlehr@bellsouth.net@pzlehr
 * michel.drapeau@gmail.com@MiracleMike
 * wsaurin@nomade.fr@rop
 * keithtod@gmail.com@ktodd
 * jjtaylor37@yahoo.com@jjtaylor37
 * abi.dierecte@gmail.com@LukeSineath
 * rad_tech1958@yahoo.com@DRZ
 * toadkillerdog.land@gmail.com@Toadkillerdog
 * raestuart@hotmail.com@raestuart
 * rosgen@gmail.com@asdnart
 * rdokter@hotmail.com@rdokter
 * shmcbee@bellsouth.net@shmcbee
 * nemesis8472@hotmail.com@Arnie
 * playtester1313@hotmail.com@harkonnen13
 * sincrobuster@yahoo.es@sincrobuster
 * m_wrightyau@yahoo.com.au@MWright
 * akapuno@gmail.com@JonasK
 * abi.dierecte@gmail.com@Rindu
 * gevmontej@gmail.com@Gevalle
 * jphbiron@orange.fr@jphbiron
 * michael.s.owens@us.army.mil@MikeO
 * thomasvangaever@gmail.com@TVG01
 * hipshott@gmail.com@Hipshot
 * polymath66@gmail.com@Paul-E
 * rickgalli@gmail.com@Rick Galli