Module talk:Fields of Fire 2

Known features I would still like to do:

HIGH PRI
 * Hit Results: Finish LAT Hit Results; To do: NVA; VC
 * Hit Results: Finish 2 & 3-step Hit Results; To do: NVA; VC
 * Hit Results: Finish Gun LATs – A and F results = Flip to Fire Team, not generic A or F counter… To do: 9th Inf Korea, Vietnam; 5th Marines Peliliu, Chosin, Hue; Japanese; North Korean; CCF; VC; NVA

MEDIUM PRI
 * Investigate 2-steps adopting the 3-steps’ Experience level (Not sure if this is possible?!)
 * Investigate Hit Results: Automatically pinning 2- 3- and 4-step units that get hit (Not sure if this is possible?!)

LOW PRI
 * Artwork: Tidy up artwork on Vol I Korea and Vietnam cards (remove blue outline)
 * Artwork: Reshape some British counters to 75x75
 * Investigate +1 Cover marker and Rifle Grenades, not stacking with units (I think this is the Marker Prototype and ‘working as designed’?)
 * Radio/phone layer?
 * Join ‘Clear Exposed’ Button to ‘Cleanup’
 * Add option of which Command Display to use?

Let me know on the BGG forums of anything else you'd like to see :)

Changelog - v2.3.6 Uploaded 14 June 2021
 * Added Hit Results on 2 & 3-step units to: VC; Vol 1 NVA. [Still to do: Vol 2 NVA]
 * Corrected CCF 3-step Hit Results, that were not placing correct LATs.
 * Added Hit Results on LATs to: VC; Vol 1 NVA. [Still to do: Vol 2 NVA]
 * Added Hit Results on MG LATs to: 9th Infantry Normandy; Germans
 * Tweaked the Hit Results for 9th Infantry Vietnam squads, to leave M79 (G!) Fire Teams when hit, rather than M16s.
 * German counters now split into Army (Heer) and Fallschirmjaeger, with the respective A L squads displaying different behaviours when hit.
 * Made Skills Counters distinct rather than layers.
 * Updated various counters to Ed2 artwork; German MG42 HMGs and Panzerschrecks; US MG teams; North Korean MGs and Mortars
 * Corrected Bazooka counters in Normandy at-start stack (now S G! counters)
 * Various other small things I’ve noticed and fixed as I’ve been going through...

Changelog - v2.3.5 Uploaded 3 June 2021


 * Added ‘Enemy in Bunker Hierarchy’ table to Charts (Image Credit: Fabio Mazza)
 * Updated Command Display (Image Credit: Fabio Mazza)
 * Added Hit Results on 2 & 3-step units to: CCF. [To do: NVA; VC]
 * Added Hit Results on LATs to: 5th Marines in Chosin; Germans. [To do: NVA; VC]
 * Improved Hit Result functionality for MG units as per Rule 6.3 – the crews keep the Gun going as long as possible so do not turn into ‘generic’ Assault or Fire Teams straight away. Implemented on: British Falklands; Argentinians; Australians. [To do: 9th Inf Normandy, Korea, Vietnam; 5th Marines Peliliu, Chosin, Hue; Germans; Japanese; North Korean; CCF; VC; NVA]
 * Fixed Peleliu LAT Hit Results (casualty function wasn’t working)
 * Fixed Route Point behaviour
 * Removed an Edition 1 Grenade Skill counter
 * Added Ammo layer to German ‘A’ LATs
 * General Initiative counter is back on the Command Board

Changelog - v2.3.4 24 May 2021


 * Changed Exposed and Pinned markers to layers.
 * Added ‘Clear Exposed’ button to interface (I can’t work out how to add the layer-delete to the existing CleanUp button, but will keep working on it!)
 * Hit Results now added to LATs too. Added to: Falklands British; Argentinians; Australians; 9th Inf in Normandy, Korea and Vietnam; 5th Marines in Peleliu, Chosin and Hue; North Koreans; Japanese. Still to do on NVA, VC and CCF though.
 * LATs that are marked hit with the Hit Results function are now also automatically Pinned (I’m trying to make 2- 3- and 4-steps do the same, but can’t get it working yet)
 * Correctly labelled Experience levels on all LATs (i.e. Line markers on Assault Teams and Green markers on everything else. Hue NVA are still-to-do)
 * Tidied up right click menus: made them the same order on all counters; removed ability to add top & bottom labels as they messed with the Pinned & Exposed tabs (but left Left labels); removed ‘Send To’ from Friendly Units.

v2.3.3 version number missed out due to catastrophic error editing it!!

Changelog - v2.3.2 19 May 2021


 * Added a Hills counter to the Marker menu, colour matched to the Briefing Books, to try to help visualise elevation on the map
 * Added Heartbreak Ridge – specific terrain card mix and starting troops
 * Few tweaks here and there to correct starting forces to the Briefing Book TO&Es
 * Corrected the All Pinned VOF marker generated from the Terrain Card menu
 * Fixed Pinned, Exposed and Cover markers not stacking properly.
 * Fixed Mtr Ammo counter increasing/decreasing wrongly and added MG ammo counters up to 8.
 * Changed the Ammunition prototype that overlays on the counters – I decided that the one from the FoF 1 2nd Edition VASSAL module looked better, so I copied that.
 * Fixed the Upper Story counter from the Card Place Cover menu
 * Tidied up artwork on Normandy Terrain cards (removed blue outline)
 * Standardised Commands counters to Vol2 version

Changelog - v2.3.1 14 May 2021


 * Australian squads made S instead of A/S
 * German Units now all correctly identified as German, so they spawn German LATs and not NVA!
 * Card back image on Hue terrain cards corrected
 * Changed All Pinned VOF counter to +2 (+4) as per Vol 2 counter set
 * Fixed some of the Terrain Cards (Peleliu, Arnhem & Chosin) not returning to the correct Deck when sent
 * Updated all of the Argentine counters’ artwork (none of them were square!)
 * Added Vol II Skill counters
 * Made the Exposed and Pinned markers flip to each other (specially for Shonai_Dweller!)
 * Added Hit Results prototypes to 2 and 3-step units (now places the correct LAT counters etc from Hit Results). Added To: Australian Long Tan, Falklands British; Argentine; 9th Inf in Normandy, Korea and Vietnam; 5th Marines in Peleliu, Chosin and Hue; Germans; North Koreans; Japanese (NB Japanese do not have Litter or Paralyzed Teams (See Peleliu Briefing Book Special Rules). Working on the rest (Germans, NVA, VC and Chinese), but they’re a bit more complicated due to mixed unit types!
 * Added a ‘Staging and Control’ Map setup with Staging Area cards and regularly-used Control Markers.

Please continue to report errors or bugs on BGG - Thanks :)