Module talk:Fields of Fire

3.1.20 to 3.1.21 A Changelog - uploaded 2 November 2022

Quickish fix to primarily correct the behaviour of some of the Bulge units, now that it has shipped.


 * Corrected hit behaviour of Bulge Panzergrenadier A***P and A**P Squads

Other things:


 * Vietnam Mission 4 cards now draw face up
 * Corrected British and Australian units generating incorrect Assault teams (S*C) when converting from a Fireteam
 * Changed all Vehicle AT Hit Result menus to correct Ed3 terminology
 * Improved artwork on Vol2 NVA A*P Fire Team
 * Re-added a generic German A*C Fireteam LAT, and corrected hit behaviours
 * Renamed Afghan JTAC to TACP
 * Added Delete to Weather and Light Level Counters
 * Added ‘Check for Event’ counter to Command Displays

3.1.13A to 3.1.20 Changelog - uploaded 5 October 2022

Another big release now I can publicly bring the Bulge campaign to you :)

General
 * Added Bulge Terrain and counters
 * Added some user-configurable labels to the Markers menu
 * Standardised shortcut keys for placing and replacing VOFs
 * Added hotkeys for menu items
 * Made Unit Pieces window pop out
 * Draw specific cards enabled on Action Deck (to help follow Ed3 Starter Guides)
 * Simplified functionality of LZ counters (multi-LZs now on normal LZ counter cycle)
 * Added ‘US Army – Test’ Command Display with a potential new layout (let me know what you think on BGG)

Charts and Playaids
 * Updated Actions Charts to Ed3 v0.71
 * Updated Enemy Activity Hierarchies to Ed3 v0.8 (final art)
 * Moved Sequence of play from charts onto main Menu bar, added a marker to keep track of where you are, updated Sequence of Play to Ed3 v0.8 (final art)
 * Updated Command Display to Ed3 v0.7 (cosmetic only – corrected rank symbols)
 * Added individual Command Displays for 4 formations (US Army, USMC, British and Australian). These are in addition to the ‘normal’ combined one on F4. Still deciding which way is best; I’ll leave both for now.
 * Added Pyrotechnic Commands record sheet
 * All five Enemy Activity Hierarchy charts updated to Ed3 v0.7
 * Added Skills table to Charts > Misc
 * Updated AT Combat chart to Ed3 v0.75
 * Updated Infantry Combat chart to Ed3 v0.61
 * Updated Command Draw Modifiers chart to ed3 v0.6
 * Updated Weapons Capability Chart to Ed3 v0.7 (mostly cosmetic)
 * Slight changes to the Spotting modifiers chart (nothing big – just some lower case letters!)
 * Updated LAT Limitations chart to Ed3 v0.7
 * Updated Transport Capacity chart to Ed3 v0.7
 * Updated US Army and USMC Helicopter Control cards to Ed3 v0.6 (mostly cosmetic for clarity)
 * Updated British Helicopter Staging Areas card to Ed3 v0.7
 * Added 4-ship Load planner for Vietnam Mission 6

Counters
 * Changed Experience overlays to the Ed3 Rulebook colour scheme (Green/Red/Black)
 * Added US Vietnam HQs (A/S rated fire team side, and a different style of helmet icon)
 * Added ‘Unspotted’ counter to replace ‘Not Spotted’ (Ed3 final art)
 * Updated various counters to Ed3 artwork (Not Spotted, Rain, Snow, Crossfire, Concentrate Fire, Demo miss, Grenade Miss, Sniper VOF, Mine strike)
 * Updated Cave art to Ed3 (placeholder art)
 * Added 2 more NVA Leaders and made them A/S on their Fire Team side (as per Vol 2)
 * Moved Immobile icon to suit Ed3 style
 * Made Concentrate Fire icon (for Special Rules – see Peleliu US Marines, and British Bren Fire Teams) toggle-able
 * Added Booby Trap counter to VOFs
 * Improved Fire Team and Assault Team graphic on British, Australian, Argentinian and Taliban counters
 * Updated Smoke grenade counters (mostly cosmetic)
 * Added Secondary LZ marker
 * Changed 9th Infantry Vietnam 60mm mortar team to C-L
 * Deleted a lot of unused counter images
 * Added ‘NKPA Counter Attack begins’, ‘Air Support departs’ and ‘Event Ends’ Control markers
 * Added a Laser Target Designator counter to Assets for Afghanistan
 * Updated Skills counters to Ed3 (placeholder art)
 * Updated artwork for British Afghanistan vehicles
 * Added Defensive counters to Staging & Control start-up
 * Updated art on Night Vision asset markers
 * Added Immobile icon to German 88mm 1-steps
 * 9th Infantry Vietnam tanks renamed from M48A3 to M48 in menu, to match counter
 * Made Pillbox counter +4 as standard, with option to flip to Bulge +5 version (which is now also snow-covered)
 * Added Concentrate Fire bonus marker to tripod mounted MG counters (needs some work – impinges Grazing Fire arrow on some)
 * Corrected naming of 2 steps for Australian A Coy 6RAR
 * Updated 66mm VOF artwork
 * Added Grazing Fire to Argentinian AA gun counters
 * Added option to add a label to Artillery Target Markers and Concentrations
 * Added label option to Assets
 * Removed Toggle button from UI
 * Added ability to add a label to Command markers
 * Added M4 Sherman Platoon to the Peleliu Mission 5 Loading Plan
 * Added 57mm and .50cal teams to Heartbreak Ridge start decks
 * Added 60mm Mortar Teams to Hue Unit Pieces menu
 * Updated art slightly on German Spotters
 * Updated Pinned marker (removed the AT modifier)
 * Added Immobile icons to Fire Team sides of Heavy Weapons
 * Filled out British counter ORBAT on the Arnhem campaign sheet
 * Changed Taliban Suicide Bomber counter
 * Corrected Taliban 107mm Rocket counter
 * Added Experience labels to British vehicles
 * Filled out British counter ORBAT on the Arnhem campaign sheet
 * Added Experience labels to British vehicles
 * Added Flamethrower to British WW2 Support
 * Artwork updated on 5th Marines’ Leaders
 * Corrected 9th Infantry Leader Fireteams to S*C
 * Added Vickers MMG to 2 Para Arnhem

Behaviours
 * Fixed hit behaviour of 6/VC counter (2-step was wrong)
 * Added 2 and 3 step casualty markers to right click menu on casualties
 * Corrected German LAT experience levels
 * Corrected LATs generated when North Korean LATs were hit
 * Changed NVA Leaders’ fire team side back to S*C (per conversation with Ben)
 * Fixed US Vietnam 81mm Mortar hit results (for both 5th Marines and 9th Infantry)
 * Fixed Peleliu and Chosin 2-step MG hit results (FC and CF)
 * Fixed hit results on some double-Hit 3-step British Arnhem sections (Fireteam not appearing)
 * Added Bailout function for WW2 British vehicles
 * Added Armed Jeep to Arnhem
 * Added Detach Team function to 2-step MG Teams (Peleliu, Chosin and Bulge)
 * Fixed issue with the Experience markers on LATs and counters that have Fireteams on the reverse
 * Fixed Activated helicopters on Staging Areas not clearing with the Clean Up button
 * Added Flame Attack to ‘Place VOF’ menu
 * Fixed Convert to Fire Team on British and Australian Assault Teams
 * Adjusted 9th Infantry Normandy breakdown to Ed3 (no functionality change, last step’s image is a BAR team)
 * Adjusted 9th Infantry Korea Breakdown to Ed3 (no functionality change, but only last step is a BAR team)
 * Adjusted 9th Infantry Vietnam Breakdown as per Ed3 (only two G! Fireteams)
 * Fixed units with Fire team side losing their experience level when flipped (broken in a 3.1.15 sub-release)
 * Improved the Identification function for Unidentified Vehicles in Afghanistan
 * Corrected Detach/Supplement behaviour of all 9th Infantry Engineers and corrected names (now all Squads)
 * Removed reset on Command markers
 * Added ‘Finished’ function to Command markers (is removed with Clean Up button)
 * Corrected FireTeam behaviour of 9th Inf Normandy
 * Fixed issue with enemy Fire Team-sided counters sometimes not resetting to the correct experience level when flipped back
 * Corrected hit behavior of NKPA Mortar sections
 * Removed ‘Cycle experience’ from LATs as it caused other issues
 * Fixed behaviour of Arnhem Leaders, 6lb AT Gun & 3” Mortar
 * Corrected Experience level of all GREEN LATs
 * Fixed Hit-L behaviour of Arnhem 3-steps
 * Corrected Taliban Suicide Bomber behaviour
 * Corrected hit behaviour of Taliban units (no longer spawn German LATs!)
 * Fixed behaviour of Arnhem Leaders, 6lb AT Gun, 3” Mortar
 * Fixed Hit-L behaviour of Arnhem 3-steps
 * Fixed British WW2 squads unable to Detach Fire/Assault Teams
 * Corrected counter produced when Peleliu and Chosin MG/Mortar teams Detach a Fireteam
 * Corrected counter produced when Peleliu and Chosin Squads Detach their first Fireteam
 * Corrected hit and detach behaviour of 5th Marines Engineers (Peleliu)
 * Fixed hit results on some Taliban 1-step units
 * Corrected hit results on Australian Bn comd
 * Fixed behaviour of Arnhem Mtr FO
 * Corrected hit behaviours of various Japanese support units
 * Fixed Hit behaviour of some Chosin Support units
 * Corrected behaviour of Bulge 1/1/MG team - 1 step (was stuck on Green)
 * Fixed issue with Bulge AT gun Fireteams not recovering to 1-steps
 * Changed Aircraft Hit Results to reflect Ed3 phrasing (Crashed & Auto Rotate/Crash Landing)
 * Fixed hit results on Jeeps (no longer spawn crew)
 * Added Hit Results to Afghan motorbikes (no wreck, just a rider casualty for civilians and unidentified, removal of counter for Taliban (crew will be killed as per Brewed Up combat result, but this will have to be done manually))

Terrain
 * Fixed ‘Place No fire Bunker’ on Terrain card menu
 * Separated Terrain Decks for Starter Missions 1 & 2
 * Added ‘Place Control’ menu to Terrain Cards
 * Added Heartbreak Ridge card back to Heartbreak Ridge cards
 * Changed card backs of Starter Missions terrain decks to appropriate images
 * Added Hill deck (+1 to +4) to Heartbreak Ridge, and removed extra Open cards from the main deck
 * Changed artwork on Korea & Vietnam terrain decks (got rid of blue outline)
 * Named all Terrain cards to make it easier to select multiple cards
 * Ability to select specific/multiple cards added to (most) campaign terrain deck piles
 * Some changes to Arnhem Terrain decks (but will change again throughout development)
 * Added mechanism to draw Vietnam Mission 4 terrain easily