Module:Horseless Carriage

Files and Module Information

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Change Log
0.7.6 Added a card reference window showing all player demand cards in the game, which updates as cards are used. More graphical tweaks for clarity.

0.7.3 Some graphical tweaks for clarity.

0.7.2 Brand pieces left on Focus get moved to Historical Focus on clicking "print sales brochures". Added research and planning department counts and total assembly capacity numbers to main board. Dealerships no longer show total # of mainlines, and the corresponding dealerships on the main board no longer show total assembly capacity. Right-clicking buyers now gives you the option to sell from any dealership currently placed in your factory, and moves the buyer off the board next to the corresponding dealership for easier one-step tracking. Advance expectations button deletes all buyers that have been moved off the board in this way. Spec indicators no longer try and maintain their facing relative to the "facing" of the factory tile they are moved to. Improved reporting of brand piece movement on research tracks. Added/updated help text.

0.6.3 Improved mouseover function. Pieces that don't need a "1" on mouseover showing that there's 1 in the stack now don't, and the niche tiles display "Sparks: X Y Z" for the number of car/truck/sports sparks depicted. The dealership graphic now has unabbreviated text (for example, car mainlines instead of car ML). The sales windows sent off the board are now offset some, so the same size windows don't cover each other up. Spec indicators given a new coat of paint. Timecard marker now stops responding to research/demand/planning after it is flipped to the finish side.

0.6.1 Sales windows now moved off board to the correct spot instead of all to the same location.

0.5.3 to 0.6 Fixed price display and the corresponding buyer right-click "increase wealth" options. Replaced the board image with a better one. Put both the wealth accumulation brand pieces for each player on the same coordinates.

Comments
The dawn of the automobile: a time when cars were invented, and no one quite knew yet what this new contraption would look like, and what features would be essential. Early cars sometimes used levers or pedals to steer and a wheel to accelerate. Brakes were not always seen as essential; but sometimes an outside spot to take along an onboard mechanic was.

1. Click Setup in the toolbar to open the setup window and select the players in the game, then click setup.

2. Click your brand icon in the tollbar to switch to your factory floor window then drag your starting research and planning departments on to your factory floor.

3. Switch back to the setup window to click to place initial buyers and complete setup.

Features: The three admin phases, print sales brochures, advance expectations, and grow demand, can be resolved in one click by toolbar buttons. Dealership information (specs, assembly capacity, market reach) is presented on the main board for easy reference. Timecard marker movement is automated so you can't forget it. Wealth accumulation can be updated automatically. Drag and drop between windows can be avoided by use of right-click menus. Most automation aside from setup is optional: select "background" components by holding shift.

Players

 * benkyo@gmail.com@Ben Kyo