Module:A Game of Thrones: The Board Game (Second Edition)

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<--- Version 1.25 changelog: --->

Changes intended to speed up gameplay:

- Orders may now be returned to warroom by a keystroke.

- A Collect Orders button has been added to the warroom to facilitate cleanup.

- Power Tokens may now be send from their location (once being drawn from a pile) to either the available or storage piles by a keystroke.

Other changes that may interest you (or you might overlook):

- The King's Court overlay no longer overlaps influence tokens.

- Many other misc layering issues have been rememdied.

- Observer access to pieces has been restricted to the Random House Deck and the Turn Counter (which cannot be locked by vassal programming).

- Many (if not all) of the accidentally flipped card errors on the Wildling Deck will not occur when all participants are using v1.25

- Some reports that were "missing" have been replaced, others have been consolidated into 'packets' to make the log less spamming.

- Cosmetic changes to the interface (ooo shinies!) Notice Retire is now a gravestone... "In the Game of Thrones you either win, or you die..." ~ Cersei Lannister

- Somewhere around 400 lines of extraneous code have been removed to make future updates simpler. (Unless you're using one of the slowest thinkpads ever, this will not result in speed increases in the game's display rates.)

- Future upgrade ideas are welcome, find me on the vassal module sometime. ~ Guiness

<--- Version 1.2 changes: --->

- Reports have been removed from several game pieces to declutter the log

- Orders moved on the map are automatically hidden while not in the action phase

- The button to hide all units has been given an icon

- The selection process for house cards now uses a drop-down selection and automatically hides the new selection

- The chosen house card is announced in the log upon revealing it

- The Wildling discard pile was relocated to avoid accidential revealing of cards

- The wildling deck is shuffled automatically at the beginning of the first planning phase of the game

- Power tokens are now organized in decks when not on the map. The decks automatically keep count of them

- The power token bids are automatically hidden when entering new values and announce the bid in the log when revealing them

- A new turn indicator is added that players can use to show who's turn it is at the moment. This indicator can also play a sound each time the value is set if the players choose to do so

- The Blade and the Raven automatically unflip at the start of the westeros phase

- The Ready-state of houses is automatically re-set at the beginning of the westeros phase

- Houses not in play can have their ready-state greyed out

- Many smaller changes

Version 1.1 is based on the 1.0 version I found on the net. Notable changes from that version:

- All graphics were tweaked to improve contrast

- Card texts on the Westeros cards were removed to comply with FFGs policy regarding Vassal modules

- The game loggs any movement of playing pieces on the Map using zone names the the player initiating the movement

- Most compenents are part of a defined layer. Units and orders can be hidden to view the underlying map

- Concealed orders have a new overlay to make them easier to identify in that state

- Routed units have a red glow to them

- Units can be sent back to the supply with a context menu command

- Several zones have their compenents snap to their position (Wildling track, and the three influence tracks)

- The game round is kept track of using Vassal's own turn counter which also updates the position of the turn counter on the map

- A button was added that can be used to notify other players when one's turn is finished.

- A deck of 6 cards was added to randomly assign houses pre-game

Currently a version 1.2 is planned which will include a little more automation to speed up play and avoid some common mistakes. If you run into any bugs with 1.1 feel free to contact me by email.

Version 0.8 has a Notes Window added for bidding during PBEM play

Players

 * someguy@example.com@Some Guy