Module:Horse & Musket: Dawn of an Era

Files

 * }

Comments
Version 1.0:


 * With all the optional rules this is a 'sandbox' module where the user can choose how to implement the game.


 * The scenarios are built with the units set up for the base version. All units can be rotated to represent line or column formation and facing.


 * 20 'In the box' Scenarios and 2 'Bonus' Scenarios.


 * Increased the size of the combat units and went to vertical stacking.


 * Combat units can be labelled for Low Ammo.


 * Unnamed Leaders can be named.


 * Added a Gold Fleurus to the counters of the Leaders that have Charisma.


 * Terrain can be labelled, for example: City names, rivers, comments, entry/exit hexes, etc...


 * Added an Eliminate Unit function and Eliminated Units Holding Box.


 * Added Map Title.

Version 1.1:


 * Added the Combat Units, Baggage Trains, Named Leaders and new Markers from Volume 2.


 * Added three Unit Characteristics Lines to each Combat Unit so traits like 'Matchlock', 'Pikes', 'Tenacity', 'Rough Terrain Mastery', etc. can be marked on the counter.


 * Added VP Label and VP Value to the VP counters.


 * Added VP Value to the Baggage Trains.


 * Added '+1/2 VP' to the back sides of the VP track counters.


 * Added a Bad Weather Marker for Turn Track.

Version 1.2:


 * Added full counter sets for each color group.


 * Added fourth and fifth Unit Characteristics Lines to each Combat Unit.


 * Added Nationality and Player Labels to CAP and VP counters.


 * Added the Game Charts.


 * Added optional scenario set ups that include Nationality Characteristics and suggested Line/Column formation.

Version 1.3:


 * Modified Vienna, Aughrim, Neerwinden, Blenheim, Almansa and Poltava scenarios to conform with Annual Number 1 (see Notes).

Players

 * someguy@example.com@Some Guy
 * thepolaks42@outlook.com@Andrew Polak