Module:Nuklear Winter '68

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The former German territory, transformed into a wasteland by the nuclear holocaust that ended the Second World War in 1946, is the hostile setting of a new conflict between old enemies clenched in a struggle for the future of mankind.

Surviving Nazi leaders and Wehrmacht forces resurface in 1968 from underground shelters to rebuild an empire from the ashes of the world. Oblivious of the climatic, technological and political changes inflicted by more than 20 years of nuclear winter, they are about to face the mysterious Black Hand - elusive, abhorrent masters of the wastes, and the combined might of the modern, highly mechanized and versatile NATO alliance.

Units represent platoons of vehicles like T64 or King Tiger tanks, infantry, or helicopters. The platoons are grouped into formations and lead by a commander. The formations are activated by chit draw, and better-trained, better-led units can activate more than once in a turn, moving, shooting, and fighting in each activation. On the flip side of a coin, there is no guarantee that a formation will activate even once.

Update v1.3 (August 20, 2022)


 * Replaced map with artwork by Maksym Tkachenko
 * Added private LOS button
 * Added event button (will roll 2d6 behind the scenes and output related event)
 * Added combat/assault table
 * Resized toolbar icons
 * Added a hidden palette so that army palette could display as a free-floating window
 * Added movement trail
 * Added marked when moved
 * Added playername to dice rolls

Update v1.1


 * Fixed the Delete Finish Markers button.
 * Added more controls to CO's.

Players

 * barthheart@gmail.com@Vance Strickland
 * catgh2000@yahoo.com@Ron M
 * marcellozini@yahoo.com@Cashel
 * rodney@cyberdude.com@Rodzilla68