Module:Nations at War: White Star Rising

Main Game

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Extensions

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Main Game

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Extensions

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Comments
White Star Rising introduces Lock ‘n Load Publishing’s Nations at War (NAW) game system. Based on the popular World at War, NAW depicts platoon level combat in World War II. Here you’ll find everything you're looking for in a platoon-level game -- armor, artillery, infantry that serves as more than cannon fodder, command and control, air support, amphibious landings, and desperate close assaults that leave the victor in possession of the ground and the defeated in headlong retreat, all in eight pages of rules. That’s two less than the World at War system.

For module history and older versions, see the module discussion page

Version 1.1 2nd Edition Added new Turn Record Track from the current edition of the game Fixed the "Remove Ops Complete Button" which wasn't working Removed the "Hide Unit Button" due to changes in module design Corrected a couple of mismatched counter graphics

Version 1.0 2nd Edition

ALL NEW!! White Star Rising 2nd Edition Module - Includes all new digital maps and counters with rounded corners. Module made with permission of LnLPublishing White Star Rising is the first game in the Nations at War series. White Star Rising depicts platoon level combat in World War II. In White Star Rising you'll find everything you're looking for in a platoon level game: armor, artillery, infantry serving as more than cannon fodder, command and control, air support, and desperate close assaults that leave the victor in possession of the ground and the defeated in headlong retreat. All included in an easy to learn and challenging to master game system. White Star Rising, which focuses on the fighting between the Americans, their British allies, and Germans. Unit types include vehicles, soldiers and weapons of the armies that fought in France, Belgium and Germany in 1944-45. You'll fight battles at Omaha Beach, in the Lorraine, on the outskirts of Belgium, and in Germany itself.

Update v2.1 + Add Ons
 * Including new rules/functions from the 2nd Ed.
 * Remove all mounted units from the units list
 * Right-Click-menues of units reorganized
 * Units and Terrain-Marker placed in separate layers
 * Formation marker draw redesigned
 * LoF Extras - LoF #9 Map resized to original maps
 * LoF Extras - LoF #14 units included

Players

 * starman541103@yahoo.co.uk@Starman
 * Barthheart@gmail.com@Vance Strickland
 * rickbill@byu.net@Rick Billings
 * fgbelmon@gmail.com@Pakko Belmonte
 * dulgin@arcor.de@Dulgin
 * cantatta1@gmail.com@Cantatta