Module:Beyond the Rhine

Files and Module Information

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Comments
Version 1.06 No Fog of War This version of the module adds nationality letters (A, B, C and CW) to Transport points, Pontoons, Breakdown Regiments, Eq and Pax because I could not tell the difference

Version 1.05 No Fog of War This version of the module adds new Supply Cache markers from OCS Smolensk

Version 1.03 No Fog of War This version of the module adds new French units added in Tunisia 2

Version 1.04 adds new French units added in Tunisia 2

Version 1.01 No Fog of War This version of the module adds numerous small fixes and a revised Masking procedure. Now you can only mask units that belong to side you are logged into. Also added is an action to temporarily highlight all units of a formation. Finally, Step Loss markers have a 'zero' value available for increased FoW. Alternatively, you can use a new Step Loss Text Label function to track step losses without using markers at all.

Games started on Version of 1.00 of the No Fog of War version of the module, should be able to played on this new version, as long as you remember to Refresh Counters.

Version 1.00 No Fog of War This version of the module contains none of the custom code developed by George Hayward. Fog of War is handled by manually masking units and by using the Division Holding Boxes. There are four private windows in the module. You must be signed as the German (or Solo) player to access the Axis Divisions or Wacht am Rhein windows, and as the Allied (or Solo) player to access the Weather Forecast or Allied Divisions windows.

Version 1.03 corrects the problem where Move mode enemy units were not masked. To correct the problem on games started in earlier versions, both players must refresh their counters.

George Hayward developed all of the Fog of War (FOW) enabled OCS modules. Sadly, he passed away in June of 2013.

In order to allow users to utilize George Hayward’s fine FoW functionality, this module was built on a copy of the module of the The Blitzkrieg Legend module. I was able to keep most of George’s functionality, but there were a few quirks I encountered that required certain workarounds in this module.

Disabling FoW – The setup fields were set up with FoW turned on, and for some reason, I was not able to turn it off for most of the setups created. If you do not want to use FoW, just make sure that both players assign themselves of both the Allied and German sides when they play.

Show ZOCs – I couldn't get this functionality to work, but I can’t remove the menu option.

Sides – Selecting sides is independent from selecting FoW for Commands. Sides are only used for hiding the Weather Forecast box from the Germans. I tried to set up a similar box for the German player for Wacht am Rhein, but due to a quirk that prevents combat units from being pulled from the box with FoW was turned on, the box is accessible for both sides.

Phantom Images when moving units - All the OCS modules with the FoW logic now show an offset phantom copy of the image on the screen.

Replaying PBEM moves - When replaying log files of moves, you will need to hit the forward key approximately 10 times before the logged moves appear.

Small Markers – Smaller, Semi-transparent, counters for DG, Out-of-Supply, Exploit, Hedgehogs, and Strat Moves are available to be placed on stacks to make it easier to see the top-most combat counter. To load them directly on a stack, select the top unit and use the following shortcut key (these are the same shortcut keys used to place the normal-sized counter, but it requires that the Shift key also be pressed): DG – SHIFT CTRL G Out of Supply - SHIFT CTRL O Exploit – SHIFT CTRL E Hedgehogs – SHIFT CTRL H Strat Move Mode – SHIFT CTRL S

Fester Platz and Alarm Pools – Due to a quirk in the way Decks are handled with FoW, the Fester Platz and Alarm Pools are populated with dummy chits (identified with a red P) in the German Offboard Box. When you need to pull a random chit, select the stack of units and drag a chit on to the map from the Pool. Press CTRL R to replace the chit with the real unit. If a Pool unit needs to be added back to the Pool, select CTRL R again to turn the unit back into a chit and send it back to the Pool.

Fueled – Individual mechanized units can be marked as Fueled, select CTRL U to place or remove a small F from the upper-right hand corner of the unit.

Inactive Aircraft – Individual aircraft units can be marked as Inactive, select CTRL I to place or remove a small I from the upper-right hand corner of the unit.

Reset Counters – The Reset Counters menu provides options to assist in the Clean-Up phase of a player’s turn. Note that when you select one of the Remove DG functions, it will only remove the DG counters (regular sized or small) marked with that side (A or G). If you have manually placed a generic DG counter, it will not be removed.

The Reset Fueled action will perform 3 functions: 1) It will flip all division/brigade markers for the selected side to unfueled side, 2) It will delete any fueled markers for that selected side, and 3) reset the Fueled marker on any mechanized units for that side.

Players
wargamerx@gmail.com@Jeff Coyle pandrus555@yahoo.com@Perry Andrus