Module:Luftwaffe

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Comments
7.0b -Continued graphical improvements-improved droptank behavior-improved legibility-delivered "Advanced Game" and "Operation Custer" extensions -Updated "Tournament Game" extension

6.0b - Upgraded graphics - counters updated - map planner updated to reflect accurate flak locations, railroads, and Baltic sea approaches.

5.0b - Removed source of error in fuel calculation - updated turn counter to support advanced game extensions - ex 5.0b adds the Tournament Game capability

4.0b1 - Hotfix of bug related to unit IDs disappearing when unit counter flipped to represent half-strength.

3.0b1 - Added Automated fuel management. Simplified and modernized the user interface. Improved aircraft tags, preventing overlap. Improved unit legibility. Stripped out all components unnecessary to the Basic Game ruleset (with fuel managed per aircraft). Advanced and Tournament game components will be added as expansions based on demand.

2.0b1 - Luftwaffe is a game in which early era boardgamers cut their teeth; my today's standards, the Basic game it is an introductory game. Playtest version 2.0beta01 is ready for trials. An extension is under construction to enable the enhanced plane counter images provided by Tim McCarron. Quarter and campaign 'scenario' files with individual plane id and incorporating the common GENERAL published variants and alternate ariel combat chart. Looking for someone with GENERAL issue Vol 8 nbr 1; all other GENERAL articles converted to softcopy. Our goal is to generate interest for a PBEM tournament. Please submit all feedback on version 2.0b1 to 'bill@wargameacademy.org'. A WGA 2nd edition rulebook adding in variants, alternate VC and info from a host of LFW General articles is under construction. Game Information

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Players

 * bill@wargameacademy.org@wga
 * jaw1362@windstream.net@jw62
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 * andrew.chalklen@tiscali.co.uk@AndrewC
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 * rickbill@byu.net@rickbill
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 * shaughn_haines@yahoo.com@shaughnh
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