Module:Star Wars: Armada

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Watch some tutorial videos on YouTube

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Discord voice/text chat server

CURRENT BUILD

Version 4.0.0


 * THIS VERSION OF THE MODULE IS NOT COMPATIBLE WITH ANY PREVIOUS VERSION!!!
 * REMEMBER TO UPDATE YOUR VASSAL INSTALLATION (this was built with Vassal 3.4.8)
 * Clone Wars factions added: Republic and Separatist.
 * Graphical enhancements for Empire and Rebel factions.
 * Standard-sized maps (6x3) contained in main module (no need for map pack). There are 20 maps: 10 SW themed and 10 generic space.
 * Mini-maps (3x3) moved to main module bc of popularity of RitR/task force games (no need for map pack). There are 5 maps, all of them generic.
 * All extra maps put into one unified Map Pack (ArmadaExtension_MapPack_4.0.0.vmdx).

HISTORICAL VERSIONS

Version 3.12.0
 * Kyrsta Agate officer card now had the right image (instead of Kyrsta admiral).
 * Fleet Command back was rescaled to match larger card fronts.
 * Fixed typo in Doomed Station (pieces menu).
 * Proper scans of English versions of Heavy Fire Zone, Flag Bridge, and Local Fire Control.
 * Replaced some cards with better quality images (SSD titles except Ravager, Vader boarding, SAdv, Piett, Pal (off), Ord Porgs, HIE. Draven).
 * Added RitR Condition cards.

Version 3.11.1
 * SSD once again has correct range/distance overlays (bug reintroduced in 3.11.0).
 * Updated Onager range overlay to remove the holes I accidentally made when creating the first version.
 * Restored card back for Fleet Command (it got left our when I rescaled all the upgrade cards).
 * Spawning MC75 Ordnance now spawns the correct version of MC75.
 * Spawning Super-heavy Turbo now works from quick menu.
 * Added Imperial Presence sticker from RitR.

Version 3.11.0
 * Upgrade cards now rotate properly when exhausted/unexhausted: Values were updating correctly, but card's weren't visibly rotating (only found in 3.10.6).
 * Spelling error in Magnite CRYSTAL Array fixed.
 * Zertik Strom finally spelled correctly.
 * Bigger upgrade (and squadron) card images: It's now much easier to read game text. This is how big they get, so don't ask for even bigger cards. Many card images were renamed to comply with naming standard, so expect to get at lot of "Bad Data in Module" messages if you use it with older versions.
 * RitR campaign map added: You can now use the RitR map the same way you use the CC map (place stickers). I was really hoping to find a good quality scan, but couldn't find any. The map is a hack job, made using a small document scanner and then pasted together.
 * More solid graphics for Starhawk ship model (it was permanently faded).
 * Larger Onager ship model (it looked puny)
 * Optimized some of the png files to save space.
 * Cleared out some unused png files to save space.

Version 3.10.5
 * Fixed the SSD distance overlay (too short in the rear).
 * Crit card Faulty Countermeasures (x2) no longer show the Injured Crew card.
 * Restored missing MC80 Battle Cruiser image.
 * Removed overlapping key commands to prevent some ships (those with evades) "jumping around" when default setup is triggered (though it looked quite festive though).
 * Strategic Adviser added to quick spawn menu.
 * References to 'a Volley' token chanced to 'a Salvo' token.
 * Fixed bug preventing Palp from spawning a Salvo token.
 * Romodi can now discard.
 * Gunnery Chief Varnillian & Shriv Suurgav switched card backs fixed.
 * Fixed a bug with SSD defense token 6 Set token sub-menu.
 * Speed-0 (full implementation): Menu now has option to place and notch the man tool in r/l positions, as well as execute speed-0 maneuvers. Key combos subject to change in later versions.

Version 3.10.4 Version 3.10.3
 * Victory token now spawn with the correct side up. Also changed reporting a bit.
 * Spawning an MC75 Ordnance from the quick menu now gives the correct ship card (not a stupid HH).
 * GA Thrawn added to quick menu.
 * Fixed the bug where spawning an Empire/Rebel officer from quick menu instead spawned KING Konstantine (I changed the name of the officer categories - this was not smart, since Vassal no longer could find the correct card to spawn).
 * Speed-0 turns (partial implementation): On the left/right-hand template sub-menus, there are now options to do speed-0 turns at yaw 1 or 2. You can read the hotkeys from the menu. The implementation is partial because you cannot pre-measure with the man tool (will be added later).
 * Added Blue and Black Gunnery Dice: Get them from the Pieces/Tokens menu or Varnillian card. Reports changes.
 * Starhawk arcs fixed (front arc was too short).
 * SSD arc tweak.
 * Starhawk now spawns Command 4 stack (instead of 3).
 * Tractor Array now exhausts.
 * Palpatine can now spawn Salvo.
 * Onager can spawn Ignition Tokens from base.
 * Kyrsta can spawn all non-Scatter def tokens.
 * The Starhawk titles can spawn the correct def token each.
 * Added 'Gunnery die' functionality to Varnillian (spawn from upgrade card, or from Pieces/Tokens).
 * Several ship types have alternate color schemes (only available from the pieces menu).

Version 3.10.2
 * Added content from Rebellion in the Rim
 * Added spoiled content from wave 8 (Onager + Starhawk)
 * Added mockups of Onager & Starhawk ships
 * Stuff I did many months ago, that I've forgotten. Probably some very clever features.

Version 3.10.0
 * Added spoiled Wave 8 content
 * Ordnance Pods exhaust functionality added
 * Avenger exhaust functionality added
 * Extra lines in Liberty arc removed
 * Ambush Zone renamed to Ambush/VIP zone
 * Thrawn upgrade can spawn command dials
 * Emperor Palpatine commander can spawn Defense tokens
 * Executor upgrade can spawn command tokens
 * Report functionality for above-mentioned spawning
 * Report functionality for changing standalone command dials
 * Stand-alone command dials hotkeys changed to follow command stack conventions
 * De-texted objective cards (texted versions included in graphics pack)
 * Added Quickspawn for Wave 8 content

Version 3.9.1 Alt-Map-Sizes-Pack Version 2.5.1
 * Fixed Chart Officer spawning facedown
 * Fixed Arquitens spawning with 3 hull
 * Fixed Chaff Token Layer
 * Fixed Chaff Menu text
 * Ketsu no longer spawn aggressor
 * Range ruler piece can be copied
 * Range ruler piece can no longer be randomly rotated
 * Objective tokens spawn correctly off of obstacles
 * Victory tokens have range and distance bands
 * Changed sound file to fix "clear dice" sound lockup on Linux
 * Renamed Ambush Zone to Ambush/VIP Zone
 * Changed Turn change hotkeys to Ctrl+Shift+[ and Ctrl+Shift+]
 * Fixed Damage deck shuffle bug
 * Defense Tokens and Command stacks no longer refresh the start of turn 1
 * Suppressed individual command stack cycle messages on turn change
 * Suppressed individual damage deck messages on turn 1 shuffle
 * Moved Turn counter button to the left of the table button if docked (Must have table open for button to fire)
 * Hotkey Charts Updated
 * Moved Mirror match dots on some ships to avoid overlapping other information
 * Added Center marker to the regular setup zone (Salvage Run usage)
 * Added Fleet Command Card back image
 * Updated images for Errata'd cards for FAQ 4.1.2
 * Updated image scans on some upgrade cards
 * Added Larger grey space to 9x3 maps
 * Added setup buttons to the map pack extension to give setup zones for 3x3 6x4 8x4 and 9x3 maps
 * Added Another 9x3 Map "Dark Void

Version 3.9.0
 * Added Report functionality to most passive non-exhaust, non-discard upgrades
 * Added Report functionality to most active non-exhaust, non-discard upgrades
 * Added Report functionality to Ace squads
 * Added Exhaust functionality to Sovereign
 * Added Report for armed and unarmed station hull changes
 * Fixed TIE Panthoms....
 * Fixed Dodanna...
 * Fixed Quickspawn for the Grav Well and Grav Shift tokens
 * Added Report functionalty for squadron keywords
 * Cleaned up spawn locations
 * Added updated graphics for MC75
 * Added updated graphics for wave 7 cards
 * Added fixed Range Ruler
 * Added rotate feature to range ruler
 * Added Range bands to Objective tokens
 * Added Command stack 2 spawn from Relentless
 * Added Errata'd version of cards
 * Fixed Quad Turbolaser "Cannons"
 * Fixed Armed Station and Unarmed Station Hull values
 * Fixed Range bands on Armed station not being removed from remove tools button
 * Fixed Armed Station range bands comming up when the movement tool is deployed
 * Fixed Leading Shots not being flippable or triggering reports
 * Changed shading on ambush zone
 * Added Option to draw multiple cards from the damage deck at once
 * Fixed Armed Station Range Band
 * Added Raid Reference
 * Updated "help" dropdown
 * Damage Decks now Shuffle turn 1
 * Migrated refresh button into turn counter
 * Removed Restriction on Ctrl+ArrowKey rotation from turn 0 only
 * Name plates moved slightly down on all ships to allow better visibility of chaff
 * Added hull zone specific Chaff spawning to all ships
 * Added Shipside locations for Raid tokens and associated spawning for all ships
 * Added Reports for both Chaff and Raid token shipside spawning
 * Fixed Quickspawn for TIE Phantoms
 * Fixed Quickspawn for General Dodonna
 * Updated Hotkey References

Version 3.8.6 NOTE: You can spawn raid tokens from the pieces menu, or from the cards that use them (Jyn Erso, Gar Saxon, and the Gauntlet fighter cards)
 * Added Bail Organa, Captain Brunson, General Draven, Instructor Goran, Strategic Adviser, Early Warning System, Heavy Ion Emplacements,Hardened Bulkheads, Ordnance Pods, Aspiration, and Sovereign
 * Governor Pryce and Bail Organa now have the ability to spawn the correct round tokens from their cards
 * You can spawn chaff tokens from either the pieces menu or from the Early Warning System card
 * Added Gar Saxon card and squad
 * Added Raid tokens. (still to do: add raid rules reference)
 * Added the new wave 7 cards to the spawner-tokens' menus

Version 3.8.5
 * Added Taskmaster Grint, Seventh Fleet Star Destroyer, and Darth Vader (Boarding team)
 * Added Mandalorian Gauntlet Fighter card and squad
 * Added the new wave 7 cards to the spawner-tokens' menus
 * Fixed Quantum Storm title auto-spawn function spawning a GR-75
 * Added correct back graphic for all boarding teams (weapon + offensive)
 * Added second brace to Coran Horn on setup
 * Added Armed Station and Unarmed Station obstacles with hull values (spawn them from the pieces menu, or from objectives that use them)
 * Added range bands to Armed station

Version 3.8.4
 * Added more wave 7 spoiled cards
 * Added MC75 Prototype
 * Added spawn functionality to new wave 7 cards
 * Added left border to maps
 * Updated ship arcs to v4 and updated distance bands on tokens

Version 3.8.3
 * Added more wave 7 spoiled cards
 * Added spawn functionality to wave 7 cards

Version 3.8.2
 * Added wave 7 announcement article spoiled cards

Version 3.8.1
 * Fixed the Arquitens arc issue (CRITICAL FIX)
 * Added distance overlay for dust fields

Version 3.8.0
 * Full support for wave 6
 * Revised (slightly) arcs for wave 5 Arquitens and Pelta
 * New ship model graphics for the Pelta
 * Quickspawn updated with all new content
 * Some minor fixes like: TRCs can Exhaust (errata), you can no longer Exhaust and exhausted card etc.
 * To do: dust fields lack distance bands (it's a minor issue)

Version 3.7.0
 * Fixed some minor bugs, including CC veteran tokens (freestanding) refreshing automatically
 * Added support for squadron objective tokens (CC Hyperlane Raid)
 * Pelta (Phoenix Home title) can now take up to 4 command tokens
 * You can now spawn station cards directly from the relevant objectives
 * On start stack now includes both dust fields
 * Added some additional sound effects to the dice roller (plus the Report: SET button)

Version 3.6.0
 * Added Command 4 stack (for Nebula objective and custom content)
 * Added support for CC Scarred/Veteran tokens
 * Minor changes to squadron implementation (under the hood changes)

Version 3.5.3
 * Various minor updates, tweaks and fixes
 * Added Skilled Spacers, Diplomats and Spynet tokens for CC
 * Setup options for Hyperlane Raid/Blockade Run
 * Added Quick reference/Planet effect list for CC
 * "Graveyards" for uniques added for CC

Version 3.5.1
 * Some people were having problems viewing the CC map; this update should fix that
 * Better CC map scan
 * Stickers
 * Scarred/veteran tokens

Version 3.5.0
 * Added remaining cards from wave 5 and CC
 * Added CC map
 * Next build (3.6.0) will have full CC functionality

Version 3.4.0
 * Added spoiled content from Wave 5 (Arquitens expansion)
 * Dual Turbolaser Turret with better graphics added
 * Minister Tua, Reinforced Blast Doors
 * Arquitens ship cards added
 * Quick spawn tokens updated

Version 3.3.0
 * Added spoiled content from Wave 5 (Pelta expansion)
 * Sato with better graphics added
 * Ahsoka Tano & Major Derlin added
 * Fleet Command upgrades added
 * Pelta ship cards and title added
 * Quick spawn tokens updated

Version 3.2.0
 * Added spoiled objectives from Corellian Conflict
 * Added dust fields (obstacles); note that they as of yet lack distance bands
 * Added Unarmed Station (under new Unaffiliated category)
 * Added Morna Kee Squadron, Commander Sato and Dual Turbolaser upgrades (as of yet with bad graphics quality) from wave 5

Version 3.1.0
 * Added spoiled squadrons from Corellian Conflict

Version 3.0.0
 * Major graphics overhaul
 * Major upgrades to automation and playability
 * Includes all components up to and including wave 4
 * Cards from Corellian Conflict and Wave 5 previews
 * Mockups of the Arquitens-class and the Pelta-class from wave 5

Version 2.2.6
 * Corellian Conflict preview cards added

Version 2.2.5
 * Wave 3 & 4 added
 * New features added

Version 2.1.7
 * New features added

Version 2.1.5
 * Wave 2 added
 * New features added

Version 2.0.0
 * First major update
 * Wave 1 added

Version 1.0.0
 * First public release

Players

 * azrael@suddenlink.net@Azrael909
 * pieter.steendam@gmail.com@Pieter