Module talk:Fields of Fire

2.4.11 to 3.1.13A Changelog - uploaded 25 June 2022

Well, it’s been a while since I released an update for this module, whilst I worked on Bulge and Edition 3 of the rules. As part of that, I have made loads of improvements to the module and it has got to the point I don’t want to hold it back any longer. You’ll have to wait for the version with Bulge in, but here is pretty much the version the Edition 3 playtesters are using. It includes some charts etc from Edition 3 – these are mostly just simplifications/clarifications etc, but will differ slightly from your Ed2 rulebooks. Enjoy!

General
 * Compressed Terrain and At-Start decks onto one menu
 * Put Transport Load Plans and Helicopter Staging Areas onto single buttons
 * Added Starter missions decks and troops ready for Edition 3
 * Corrected Heartbreak Ridge At-start stacks
 * Removed Sequence of Play button from UI (use Chart instead)
 * Discard Action Cards button moved to Clean Up function
 * Corrected Peleliu Terrain card 8 (cover marker number bottom left) and Hue 23 (Complex Building image)
 * Put Experience label back on Command counters
 * Heartbreak Ridge terrain cards now draw face up
 * Added Randomiser for shuffling enemy units
 * Made grid on maps much smaller and adjusted positioning of ‘Place PDF’ function on terrain menu
 * Made Activation Complete Command counters reset on the Clean Up button
 * Changed some of the map background images (got rid of grainy maps)
 * Added Wireless Ridge terrain to Falklands terrain deck (mix of Outcrops, Gullies and Open)
 * Tweaked Goose Green terrain deck (now even flatter and more open!)

Unit Counters
 * Added counter errata up to Ed3 (various AT guns & German 37mm SPW)
 * Corrected NVA Squad 10 (Vol 2) 2-step counter (name)
 * Corrected Last Fireteam artwork of NVA squads 10 & 11 (M3 SMG)
 * Added Vietnam Runner counters to 9th Infantry and 5th Marines’ Unit Pieces menus
 * Added VOF to Afghan MERT Chinook
 * Added A Company, 6 RAR, counters to the Long Tan Unit Pieces menu
 * Corrected Japanese LATs (amended Experience and counter art)
 * General buffing of artwork
 * Added ‘Concentrate Fire’ symbol to Marine 3- and 4-step counters in Peleliu and Chosin, to remind about the CSR that gives them a concentrate fire bonus draw (also used on British Arnhem squads for the Bren LMGs)
 * Removed the second MG team from each Naktong and Heartbreak Ridge Platoon’s at-start deck
 * Made 9th Infantry’s 4th Platoon sections in Vietnam only 2 steps.
 * Moved all enemy MG units from ‘Core units’ to the ‘MGs & Support’ tab for their nationality
 * Added ‘Attachments for all Missions’ (usually FOs) to At-start decks
 * LVTs on the Amphibious Planning cards corrected so they now have proper hit results
 * Added 10 numbered trucks for Hue
 * Changed counter art of 9th Inf Vietnam Mortar PLT to SEC
 * Corrected artwork on 9th Inf Vietnam 60mm Mortar Team counter (G!)
 * Corrected artwork on 9th Inf Engineers (Vietnam) – M60 icon and ammunition counter
 * Changed artwork of CH47-41, UH1s 11, 21 & 31 to Ed3 (removed the ‘Flt Ldr’ star)
 * Added ‘immobile’ icon on relevant vehicles/weapons (arrow with a cross through it, above the steps dots)
 * Added ‘Carrying an asset’ option to the Unit menus (places a small Smoke Grenade icon top right), as a reminder that that counter may have an asset on the Command Display
 * Removed 106mm RCL from Hue vehicles tab (in Support tab now) and 37mm AT Gun from Peleliu (again, now in Support)
 * Fixed a lot of vehicle counters where the Activated marker was overwriting the Pinned marker
 * Corrected 57mm RCL counters (now all VOF G!)
 * Removed 51mm mortars from 2 Para Falklands (they were historically so low on ammo, so as to not be effective)
 * Made British Falklands MILAN AT Missiles G! VOF (previously H VOF).

Unit Counter behaviours
 * Added ‘Detach Team’ function to friendly 3 and 4 step squads
 * Corrected Stacking behaviour of all Casualty counters.
 * Added ‘Supplement Squad’ function to Friendly 2- (and Marine 3-) step units
 * Fixed issue with US 9th Infantry Korea Litter Teams generating the wrong LATs when hit
 * Corrected Detached Fireteam (to A/SG!) for Vietnam 9th Infantry
 * Fixed German 1/Mtr and 2/Mtr FO F Hit results (now flip correctly)
 * Corrected Mortar Section breakdowns (Mortar fireteams and Assault Hits)
 * Implemented 9th Infantry Vietnam Engineers unit breakdowns
 * Fixed LATs generated when a German 88mm 1-step unit was hit
 * Corrected VC Squad breakdowns
 * Corrected NVA vol1 Assault Team experience
 * Fixed LATs generated by North Korean, Japanese and Australian flippable units
 * Corrected behaviour (retaining Ammunition and Experience level when hit and rallied) of various specific units; British Arnhem, Falklands and Afghanistan, Taliban, Argentinian, Australian
 * Corrected hit results for A Coy 6 RAR (Long Tan)
 * Gave bailing out truck crews in Vietnam the correct weapon
 * Corrected behaviour when adding label to Peleliu’s Paralysed LAT
 * Corrected hit results for all Runners (now hit into generic LATs)
 * Corrected Japanese 1/LMG behaviour when F Hit
 * Corrected Peleliu LAT behaviour when hit two or more times

Markers
 * Added (1) to Church Tower cover marker as a reminder of capacity
 * Added .50 cal ammo counter to Markers menu
 * Changed artwork on the Visibility - Weather marker and altered some functionality slightly
 * Re-drew the Caves so the text now fits on the counter and fixed rotation behaviour
 * Added a ‘Mission Ends’ counter to Markers>Control to use on the turn track
 * Added new CS Gas cloud counter when using an E8 Projector
 * Added British Falklands radios to assets menu
 * Added Activate option to RPG and Panzerfaust counters (Markers > Ammo)
 * Added ‘Signs of the Enemy’ and ‘Gully/Canal Extension’ counters to Activity and Environment menu, for Long Tan
 * Added ‘Secured Area’ marker counter (on flip of Cleared Area marker)
 * Added ‘Counter Attack Ends’ marker for turn counter (Markers > Control )
 * Added Razorback counter for Heartbreak Ridge
 * Added VOF modifiers to the Grenade and Concentrate Fire Critical Hit marker artwork

Charts and Playaids
 * Added errata to all Charts
 * Updated Sequence of Play to Edition 3
 * Updated Command Display to Ed3 v0.4
 * Updated Infantry Combat Chart to Ed3 v0.2
 * Updated AT Chart to Ed 3 v0.3
 * Added Opening Fire priorities chart (Infantry Combat)
 * Updated Hierarchy charts to Ed3
 * Removed Ed2 Force Package tables from Charts
 * Added ‘Cover’ explanation to Enemy Activity hierarchies glossary chart
 * Updated Enemy Sniper Hierarchy behaviour
 * Updated Spotter Hierarchy chart (as per Ed3)
 * Slight tweaks to Vehicles & AT Weapons Chart
 * Added Urban LOS diagrams to Charts
 * Added two Amphibious Load Plan charts and deleted BGG one
 * Added two Air Assault Load Plan charts
 * Added Truck loading plan for Hue Mission 1 (in the New Game sequence)
 * Updated Weapons Capability Chart to Ed 3 (clarification of mortar Concentrate fire ability, and that 40mm Grenade launchers may infiltrate)
 * Removed Vanished process from Charts and counter from Markers

Back-end work
 * Started to change over to using Named Commands rather than Keystrokes in many processes (more to do)
 * Deleted unused images
 * Removed Italy and Cold War Germany counters/cards (for now at least!)