Module:Here I Stand

Files

 * }

Version 2.1
Before you start, please read "How to Use This Module" in the Help menu after opening the module! There are valuable tips that will explain how to use the module effectively and spare you some frustration (hopefully).

New Features
 Reformers now have a "Return to Map" action enabled once they've been sent to the Turn Track after being excommunicated 

Fixes
 Major fix to the auto-counting of Protestant English Home Spaces. Will now work correctly if other powers control English home spaces when they become Protestant. Removed some Turn 3 cards that were erroneously included in the initial main deck in the 1517 Scenario 

Version 2.04
Update: If you downloaded this module between 11 March and 20 March, you may wish to download it again. I corrected a small error in the saved game files for the 1517 and Two Player scenarios (a few Turn 3 cards were mistakenly in the deck at the start of the game). If you use ACTS for card tracking, this won't affect you.

New Features
 Implemented game piece layers. That means no more shift-clicking keys and hex markers! Different types of pieces are now separated into different layers that cannot stack with each other. The order from bottom to top is: Control markers, fortresses/universities/havens, reformers, land/naval units/leaders, then everything else (various game markers). Explorers and conquerors are now in At-Start Stacks instead of "cards" in a deck. This should prevent them from becoming unflippable by other players when someone takes one off the stack and doesn't return it. Use the empty blue box as a shuffler--drag the stack of choices there, then pull one off to get a random selection. Converted a few more pieces into SVG (mostly colonies). 

Fixes
 Ottoman corsairs now correctly show a strength of 1 

New Features
 <li>Implemented Calvin Expelled card (sends Calvin reformer and debater to the Turn track) <li>Ottoman fleets can't be flipped to their Corsair side or place Piracy markers until Barbary Pirates has been played as an event. </ul>

Fixes
 <li>Tweaked St Peter's CP marker on the Papacy power card (it behaves the same, but the right-click context menu action is no longer greyed out) <li>Fixed the auto-awarding of Edward's 5 VP marker and ability to add 1 VP markers for completed German, English, French bibles (accidentally broke this in 2.01) </ul>

New Features
 <li>Added Threat to Power action for Brandon, Montmorency, Duke of Alva, and Ibrahim Pasha <li>Land units, fleets, and key markers for the main powers are in a hidden palette so players don't take extras by mistake </ul>

Fixes
 <li>Changed a keyboard command for returning the Diplomacy Discard Pile back to the Diplomacy Deck that was causing problems in the Two Player Variant. </ul>

Version 2.0
Major overhaul of the previous module with improved messaging, many automated actions, and most pieces now in SVG format.

New Features
 <li>Turn tracking <li>Automatic Protestant Space count tracking (see module help for finer points of keeping the count accurate with regard to Unrest, Counter-reformations, etc) <li>Working tracks on Power Cards for Piracy VP, French chateaux VP, St. Peter's construction, and Protestant translations (with messaging) <li>Actions for Henry's wives: sends wife counter to correct box on Pregnancy Chart, awards Edward VI 5VP marker to English Bonus VP box when appropriate <li>Excommunicate action allowed on valid targets (marks Papacy power card and creates -1 Card marker if a ruler is excommunicated) <li>Burned at Stake/Disgraced actions for debaters <li>Conquest/Exploration actions for Explorers and Conquerors (sends Explorer/Conqueror to correct box and sends VP marker to Bonus VP/Conquest box) <li>All cards may be played for CP or as Events, and are placed in Discard Pile or Removed From Game pile as appropriate <li>New ruler Mandatory Event cards are automatically sent to correct place on Power Card <li>Automated death behavior for valid leaders (Francis I auto-replaced by Henry II, Barbarossa by Dragut, etc) <li>Capture/Ransom actions for army leaders <li>Place Loaned markers on squadrons, Eliminate squadrons to send them to subsequent turn on Turn Track <li>Ottoman fleets may auto-place a Piracy marker when on their Corsair side <li>Pirate Haven marker can be auto-placed at Oran or Tripoli <li>Can roll a user-defined number of D6 (Note: dice rolls are random, but are sorted by result to easily identify the number of hits) </ul>

Fixes
 <li>Added missing option to play as France/Ottoman <li>Added missing English explorer Chancellor <li>Added Hapsburg side for Maurice of Saxony leader </ul>

Version 1.21
Original version of the module by coutox@hotmail.com@alfonso

Players

 * coutox@hotmail.com@alfonso
 * jesse.escobedo@gmail.com@LordJesse
 * jatian@gmx.de@Jatian
 * dkurtz@stanfordalumni.org@daveyk39
 * clark@redheifergames.com@CDRodeffer
 * tomkaz@dls.net@TKaz84
 * mola76@sbcglobal.net@ColtsFan76
 * jkoepp@gmail.com@JoelCFC25
 * Paco.Alba@web.de@PacoHolliday
 * randallbrunt@juno.com@VonBrunt
 * chester.ogborn@gmail.com@cornjob
 * chris.arnold@ttu.edu@ChristopherA
 * alsandor@rogers.com@alsandor
 * bluekingzog@yahoo.co.uk@Bluekingzog
 * larz.j.welo@biola.edu@greatredwarrior
 * virnaud@wanadoo.fr@Renaud
 * hajbrad@gmail.com@Hal752
 * dodgydan@web.de@daxelos
 * fjt_us@yahoo.com@jeb123
 * michael.s.owens@us.army.mil@MikeO