Module:Fortress Europa

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Comments
From http://www.boardgamegeek.com/boardgame/4050/fortress-europa.... Fortress Europa recreates the Allied campaign in Western Europe from D-Day to March 1945. The Allied player must select an invasion site and make a successful landing, breakout of the beachhead, drive across France and push deep into Germany. The German player must prevent the Allied Invasion or else conduct and orderly withdrawal across France, constantly delaying the Allies, and then counter attacking in the winter. Fortress Europa is the successor to Avalon Hill’s highly acclaimed Russian Campaign...The basic game is 37 turns long, but several scenarios are provided for those wishing a shorter game. In addition, Sudden Death Victory Conditions are included which shorten the basic game ...

08 APR 2012 v1.0 FILE SIZE:5.4MB Revised version ... Break the map into smaller tiles to make memory consumption on smaller PC's less Reduced all reference charts and game tracks in colour complexity. Again this is to make memory consumption on smaller PC's less. There is now a single toolbar button to mark ALL pieces on ALL maps as unused. Added a toolbar button command to turn off movement trails on ALL pieces on ALL maps. Movement trails for all units other than the one your currently moving are set to a very faint 10% transparency, so they should not be as distracting. The order of toolbar buttons and hotkeys have changed slightly. Added a d10 dice to the toolbar. Players can now place a white text on black background text label on the bottom of any counters and markers. Aircraft: Return to AMC now sends the aircraft to the bottom of the Air Craft Mission Chart, with a seperate pile for the Axis and Allied. So that planes can be placed ON the rivers on the map, any and all counters and markers can now ALSO be placed at the edges and corners of hexes. The Axis and Allied control markers are now much smaller (25x25px) and don't stack with counters. You can place them and they won't get dragged away with moving counters. Corrected the menu entry for the Raid marker to read "Flip" instead of "Increase". Now only Axis units in the "At Start" section of the OOB have a "Hidden" menu command. Flipped units and markers now report the change when flipped. Updated all help files. ... scotty

22 NOV 2011 v0.2 FILE SIZE:13.0MB New version with many corrections .... Weather markers to drop on the TRC to keep track of weather. <li>The turn counter now includes "Impulse 1" and "Impulse 2" on opposite sides. Flip it to show the other side. <li>Marker to indicate city is controlled by which side. (AXis one side and Allied the other but both are present in the Markers table). <li>A fired marker for ships. <li>Removed free rail marker (not necessary). <li>Battle markers have Increase and Decrease for both battle number and odds now. <li>Mouse over now shows for any numbers of units in a hex. <li>Hex grid now aligned properly (was about 2 rows out). <li>Counter colours now match the counter sheets from BGG. <li>Eliminated Pile added <li>Ground units have short cut key (CTRL-E) to send to the Eliminated Pile <li>Aircraft: There was 1 extra Allied TAC aircraft (12 total instead of 11????). I removed the second 1st USAF counter. <li>Aircraft need a Move to AMC chart short cut key. <li>Fired marker option for naval units. <li>German units that setup (units listed under "At Start" on the 1st OOB card), can be hidden. <li>Each counter now has a label on the bottom edge, so players can add labels to counters. <li>All maps and charts now have the same toolbar buttons for zoom, image capture, hide pieces, etc. <li>Supply Capacity marker for ports with a number showing current SC level (increment/decrement). <li>Paratroop Drop Markers (limited number: Allied 5, Axis 2) now increment/decrement. <li>Invasion #1 and Invasion #2 counters to mark invasions. <li>Dropping the Turn marker on the Time Record Chart makes inadequate report: Fixed. <li>Paratroop units (all ground units actually) can now be marked as "dropped". A small parachute symbol appears on the side of the counter. <li>The text in the 3 Invasion site boxes along the top of the map are now rotated to right way up. <li>Marker to count Commando raids (RAID #1 and RAID #2) <li>Marker to mark units that use sea movement. ... scotty

Actively under construction as of 01-Sep; seeking evaluators

Players

 * bill@wargameacademy.org@wga
 * merson@cebridge.net@jrmerson
 * jbeck@rocketmail.com@MoonWa
 * jf.mulder@hccnet.nl@frenkyM
 * dsglenn54@ca.rr.com@BigDave
 * j.w.wade@comcast.net@rockydadog
 * abi.dierecte@gmail.com@Rindu
 * johnwgant@hotmail.com@JokerRulez
 * jamackey313@gmail.com@jamin2kiss
 * j_n_scott@yahoo.com@scotjamn
 * scottypitcher@gmail.com@scotty
 * bill@geowork.com.au@ronson