Module:BattleLore

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BattleLore - Epic Fantasy Adventures published by Days of Wonder and designed by Richard Borg.

07 Jan 2012

To commemorate the 5th anniversary of Battlelore's release, I (LurchBrick) am proud to announce the imminent release of the Battlelore Vassal module, version 3.0.

This version includes all official expansion packs as well as official web exclusive scenarios.

My thanks to all the previous maintainers of the BattleLore module whose framework I built upon and to Todd Rewoldt and Dan Cavaliere for helping to create the scenarios.

Old module info

BattleLore 3.2 (Japanese card version) is also available here

 English Module Comments 

Copy of post from Sultan on the DOW site:

Hello all.

I just wanted to give folks a heads up, and something to look forward to for the upcoming new year.

After talking with Bill Bennett (creator of the VASSAL module for BattleLore), he has handed off development to me. He has a lot of other module development work in the pipeline, and I'm a frequent BL Vassal player that wants to improve a lot of things with the module as well as add all the expansions. I am in the process of redesigning the module from the ground up. The new module will include the following:
 * All expansions (including Scottish Wars)
 * Epic (including reluctant allies)
 * Graphical Dice on the table (I showed Bill how to achieve this and I think he is going to add it to the other C & C games)
 * Hot keys for more actions ( for example dice rolls, taking / spending lore, turn phase advancement )
 * Simultaneous war council revelation.
 * Better automation for lore deck generation
 * Turn phase accounting
 * Embedded units (horn blowers / drummers / heros?)
 * Interactive lore ( that can be dragged to your supply, or to a creature )
 * Card stack counting
 * Setup check lists
 * Counts of cards in player hands
 * Organized full set of scenarios
 * Option to play any scenario's terrain with Call To Arms

While most things will be redesigned under the hood, on the surface certain things will remain the same. Most of the same idioms for doing things will remain the same (declaring attackers / targets), retreat markers, that sort of thing). The layout will remain very close as well (I will try to keep things similar to the other C & C games Bill designs).

Timing is a little in flux right now, but I think I will have a beta version ready sometime in the next 2 months (perhaps earlier, or perhaps later depending on how the free time goes)

Cheers

Players

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