Module:Twilight Imperium (third Edition): Shards of the Throne

Files and Module Information

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Comments
Note: version 1.04 just contains additional custom-made Trade and Bureaucracy Strategy cards

Version 1.12 - by Billiamson - is a re-worked version with additional features including a turn counter, voting, and facility count reports, among others.

Version 1.12 - by StrangeTim - (developed independently of the other 1.12) Has the following changes:

-- Added Action Card and Political Card decks to Player Private Areas

-- Mercenary Tokens now get returned to Mercenary Token deck instead of Mercenary Card deck

-- Distant Sun decks now allow Multiple card selection so the decks can be merged

-- Added a Space Domain (Searchable) deck

-- Changed Toggle text on Mercenary tokens

-- Flip Trade Contracts (Shard Races)

-- Lazax Mecatol Rex card

-- Custom Trade and Bureaucracy cards now have transparent background

-- Fixed disappearing PO issue (when flag placed on Imperium Rex area)

-- Added Creuss Wormhole tokens (actually used the special setup A & B tokens)

-- Added Custom Assembly III

-- Added counters to show how many ACs and PCs are in player decks

-- Reduced size of Mercenary images (Sunchaser)

-- Gave 52N6 Sustain ability

-- Gave Carriers Sustain ability -- Sol Racial Tech

-- Gave Cruisers Sustain ability -- Enhanced Armor

-- Improved Mercenary conversion (Space<-->Ground)

-- Added labels for decks in Player Windows

-- Added Objective Deck to Player windows

-- Fixed Bad Muaat race sheet in "Reference" (removed bad image from archive)

-- Made all images in Reference window non-moveable

-- "Select multiple" (cards) functionality added to Fallen Empire setup window

-- Missing Lazax objective card added

-- Removed one "Advanced Reinforcements" Action Card, new (correct) total: 2

-- Added "Flawless Strategy" Action Card (Both AC and PC decks have been double checked for accuracy, Thank you jpsuchecki!)

-- PC deck and Action deck in GM window now shuffle-on-request instead of random-draw-always

-- Mercenary Deck added to GM area. Functionality added to both Mercenary decks to send cards back and forth from Setup if desired.

-- Mercenary Discard deck added to GM area (effectively creates a 'bottom of the deck') this deck can be sent to the GM mercenary draw deck if it empties.

-- Mercenary cards now discard to the GM area so that, with the above change, it is not possible to tell which mercenaries were chosen from or which one got chosen.

-- Preliminary Objective Deck added to GM area (ease of access)

-- Secret Objective Deck added to GM area (ease of access)

-- Functionality added to send PO and SO decks to and from GM area (ease of access)

-- "Return to bottom of deck" functionality added to Political Cards

-- Assault Cannon, Advanced Fighters, and Micro Tech texts have been fixed

-- L1z1x racial tech Inheritance Systems has been corrected

-- Hacan racial tech Quantum Datahub Node has been corrected

-- PDS cost corrected to 2 on original races Race Sheets

-- BGGB Racial objectives (commonly used House Rule) have been added to the module. They are placed in the Setup area underneath the representatives.

-- Creuss Wormhole tokens added

-- Added functionality to all race sheets to keep track of Regular TGs and PCTGs (commonly used House Rule)all with the simple click of a mouse button. No more need to drag and drop TGs from the pile!

-- Added some Fog of War resources to set up. (for custom games)

-- Added Fog of War overlay options to all tiles (via right click, for custom games)

-- Generic map setups now start at 8 player setup followed by generic setups for 7p, 6p, 5p, 4p, 3p, and a completely blank setup.

-- Added missing AF Tile

-- Added 2 missing Empty systems Tiles

-- Fixed labeling on setup tiles

Players

 * Adder007USA@aol.com@Adder007USA
 * lost_1_soul@hotmail.com@shadow1331