Module talk:Fields of Fire 2

Changelog - v2.3.8 Uploaded 16 June 2021 Apologies for another quick update...
 * Added ‘Replace VOF with..’ function on VOF markers
 * Added ‘Place PDF’ function to Terrain Cards
 * Corrected Hit Results on all 5th Marines MG Teams and tweaked two-step Hit Results for Peleliu and Chosin.
 * Joined ‘Clear Exposed’ Button to ‘Cleanup’ into one button 
 * Tidied up some Prototypes in the background
 * Removed Show/Hide pieces buttons from console

Changelog - v2.3.7 Uploaded 15 June 2021 Apologies for the quick follow on, but I’ve just completed all the hit results for all nationalities, so thought it too good to wait!! All the Good order units, LATs and Gun teams are now done!! :D
 * Added Hit Results on 2 & 3-step units to: Vol 2 NVA
 * Added Hit Results on LATs to: Vol 2 NVA
 * Added Hit Results on MG LATs to: 9th Infantry Korea, Vietnam; 5th Marines Peleliu, Chosin, Hue; Japanese; North Koreans; CCF; VC; NVA Vol 1; NVA Vol 2
 * 5th Marine Hue counter art amended to move the G! symbol from under the experience label
 * Added German Panzerfaust counter and some missing Vol 1 NVA units (LMGs and RPGs)

Changelog - v2.3.6 Uploaded 14 June 2021
 * Added Hit Results on 2 & 3-step units to: VC; Vol 1 NVA. [Still to do: Vol 2 NVA]
 * Corrected CCF 3-step Hit Results, that were not placing correct LATs.
 * Added Hit Results on LATs to: VC; Vol 1 NVA. [Still to do: Vol 2 NVA]
 * Added Hit Results on MG LATs to: 9th Infantry Normandy; Germans
 * Tweaked the Hit Results for 9th Infantry Vietnam squads, to leave M79 (G!) Fire Teams when hit, rather than M16s.
 * German counters now split into Army (Heer) and Fallschirmjaeger, with the respective A L squads displaying different behaviours when hit.
 * Made Skills Counters distinct rather than layers.
 * Updated various counters to Ed2 artwork; German MG42 HMGs and Panzerschrecks; US MG teams; North Korean MGs and Mortars
 * Corrected Bazooka counters in Normandy at-start stack (now S G! counters)
 * Various other small things I’ve noticed and fixed as I’ve been going through...

Changelog - v2.3.5 Uploaded 3 June 2021


 * Added ‘Enemy in Bunker Hierarchy’ table to Charts (Image Credit: Fabio Mazza)
 * Updated Command Display (Image Credit: Fabio Mazza)
 * Added Hit Results on 2 & 3-step units to: CCF. [To do: NVA; VC]
 * Added Hit Results on LATs to: 5th Marines in Chosin; Germans. [To do: NVA; VC]
 * Improved Hit Result functionality for MG units as per Rule 6.3 – the crews keep the Gun going as long as possible so do not turn into ‘generic’ Assault or Fire Teams straight away. Implemented on: British Falklands; Argentinians; Australians. [To do: 9th Inf Normandy, Korea, Vietnam; 5th Marines Peliliu, Chosin, Hue; Germans; Japanese; North Korean; CCF; VC; NVA]
 * Fixed Peleliu LAT Hit Results (casualty function wasn’t working)
 * Fixed Route Point behaviour
 * Removed an Edition 1 Grenade Skill counter
 * Added Ammo layer to German ‘A’ LATs
 * General Initiative counter is back on the Command Board

Changelog - v2.3.4 24 May 2021


 * Changed Exposed and Pinned markers to layers.
 * Added ‘Clear Exposed’ button to interface (I can’t work out how to add the layer-delete to the existing CleanUp button, but will keep working on it!)
 * Hit Results now added to LATs too. Added to: Falklands British; Argentinians; Australians; 9th Inf in Normandy, Korea and Vietnam; 5th Marines in Peleliu, Chosin and Hue; North Koreans; Japanese. Still to do on NVA, VC and CCF though.
 * LATs that are marked hit with the Hit Results function are now also automatically Pinned (I’m trying to make 2- 3- and 4-steps do the same, but can’t get it working yet)
 * Correctly labelled Experience levels on all LATs (i.e. Line markers on Assault Teams and Green markers on everything else. Hue NVA are still-to-do)
 * Tidied up right click menus: made them the same order on all counters; removed ability to add top & bottom labels as they messed with the Pinned & Exposed tabs (but left Left labels); removed ‘Send To’ from Friendly Units.

v2.3.3 version number missed out due to catastrophic error editing it!!

Changelog - v2.3.2 19 May 2021


 * Added a Hills counter to the Marker menu, colour matched to the Briefing Books, to try to help visualise elevation on the map
 * Added Heartbreak Ridge – specific terrain card mix and starting troops
 * Few tweaks here and there to correct starting forces to the Briefing Book TO&Es
 * Corrected the All Pinned VOF marker generated from the Terrain Card menu
 * Fixed Pinned, Exposed and Cover markers not stacking properly.
 * Fixed Mtr Ammo counter increasing/decreasing wrongly and added MG ammo counters up to 8.
 * Changed the Ammunition prototype that overlays on the counters – I decided that the one from the FoF 1 2nd Edition VASSAL module looked better, so I copied that.
 * Fixed the Upper Story counter from the Card Place Cover menu
 * Tidied up artwork on Normandy Terrain cards (removed blue outline)
 * Standardised Commands counters to Vol2 version

Changelog - v2.3.1 14 May 2021


 * Australian squads made S instead of A/S
 * German Units now all correctly identified as German, so they spawn German LATs and not NVA!
 * Card back image on Hue terrain cards corrected
 * Changed All Pinned VOF counter to +2 (+4) as per Vol 2 counter set
 * Fixed some of the Terrain Cards (Peleliu, Arnhem & Chosin) not returning to the correct Deck when sent
 * Updated all of the Argentine counters’ artwork (none of them were square!)
 * Added Vol II Skill counters
 * Made the Exposed and Pinned markers flip to each other (specially for Shonai_Dweller!)
 * Added Hit Results prototypes to 2 and 3-step units (now places the correct LAT counters etc from Hit Results). Added To: Australian Long Tan, Falklands British; Argentine; 9th Inf in Normandy, Korea and Vietnam; 5th Marines in Peleliu, Chosin and Hue; Germans; North Koreans; Japanese (NB Japanese do not have Litter or Paralyzed Teams (See Peleliu Briefing Book Special Rules). Working on the rest (Germans, NVA, VC and Chinese), but they’re a bit more complicated due to mixed unit types!
 * Added a ‘Staging and Control’ Map setup with Staging Area cards and regularly-used Control Markers.

Please continue to report errors or bugs on BGG - Thanks :)