Module:Combat Infantry

Files

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Comments
Version 2.2:
 * granted permission to add/remove fire and special action markers also to non-owning players;
 * report messages in chat for fire, spot, target, special actions, assaults and activation by HQ;
 * corrected a typo in masked unit names;
 * fixed battalion assets internal module unit id;
 * moved unit action markers to the right of the counters after realizing that on the left they might interfere with units stacking;
 * fixed movement trail bug on the right and bottom map hedges.

Version 2.1:
 * units are revealed when entering an enemy occupied hex;
 * added "fire" thread for an easier attack designation;
 * improved buttons bar icons;

Version 2.0:
 * changed some keystroke for better mnemonics: 'ctrl-a' activate the unit, 'ctrl-f' fire the unit, 'space' flip the unit;
 * updated O\B windows with a nicer layout;
 * updated Losses window with a nicer layout;
 * added the possibility to flip board maps;
 * added images of official scenarios;
 * added official scenarios map with turn track;
 * added all base game pre-defined setups;
 * removed game turn counter from button bar;
 * HQs are revealed when activated;
 * units are revealed when firing or performing special actions;
 * vehicles are revealed when moving;
 * units become active if marked with failed activation;
 * units become active if they move;
 * units are revealed in the Losses window;
 * a wreck marker is placed where vehicles are eliminated;
 * placement of smoke, foxhole and broken bridge trigger a message;
 * warning to designate a spotter for bombardment;
 * random assets can be drawn directly on the map;
 * split American, German and terrain pieces in separate palettes;
 * added the correct unit cost chart;
 * added a chart with the list of command keys;
 * added a quick start entry to the help menu;
 * added a "label" piece to put brief text on the map;
 * clean-up of unused images;

Version 1.1:
 * fixed typos on German units and assets;
 * change the label of any unit with ctrl-l;
 * removed redundant "attach" command;
 * CHQ use a generic image and specific labels;
 * the old CHQ images are still included for backward compatibility
 * updated unit visual image;
 * added darker transparent hex to denote out of play areas;

The CI_charts file details all special keys used in the modules.

The CI_official scenarios extension adds the original scenarios sheets in a browsable menu.

Players

 * g1ul10@libero.it@G1ul10