Module:Star Wars: Armada

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Comments
Watch some tutorial videos on YouTube

Visit the FFG Armada forums

Visit the Facebook matchmaking group

Discord voice/text chat server

CURRENT BUILD

Version 3.8.6 Hardened Bulkheads, Ordnance Pods, Aspiration, and Sovereign *Governor Pryce and Bail Organa now have the ability to spawn the correct round tokens from their cards *You can spawn chaff tokens from either the pieces menu or from the Early Warning System card You can spawn raid tokens from the pieces menu, or from the cards that use them (Jyn Erso, Gar Saxon, and the Gauntlet fighter cards)
 * Added Bail Organa, Captain Brunson, General Draven, Instructor Goran, Strategic Adviser, Early Warning System, Heavy Ion Emplacements,
 * Added Gar Saxon card and squad
 * Added Raid tokens. (still to do: add raid rules reference)
 * Added the new wave 7 cards to the spawner-tokens' menus

HISTORICAL VERSIONS

Version 3.8.5
 * Added Taskmaster Grint, Seventh Fleet Star Destroyer, and Darth Vader (Boarding team)
 * Added Mandalorian Gauntlet Fighter card and squad
 * Added the new wave 7 cards to the spawner-tokens' menus
 * Fixed Quantum Storm title auto-spawn function spawning a GR-75
 * Added correct back graphic for all boarding teams (weapon + offensive)
 * Added second brace to Coran Horn on setup
 * Added Armed Station and Unarmed Station obstacles with hull values (spawn them from the pieces menu, or from objectives that use them)
 * Added range bands to Armed station

Version 3.8.4
 * Added more wave 7 spoiled cards
 * Added MC75 Prototype
 * Added spawn functionality to new wave 7 cards
 * Added left border to maps
 * Updated ship arcs to v4 and updated distance bands on tokens

Version 3.8.3
 * Added more wave 7 spoiled cards
 * Added spawn functionality to wave 7 cards

Version 3.8.2
 * Added wave 7 announcement article spoiled cards

Version 3.8.1
 * Fixed the Arquitens arc issue (CRITICAL FIX)
 * Added distance overlay for dust fields

Version 3.8.0
 * Full support for wave 6
 * Revised (slightly) arcs for wave 5 Arquitens and Pelta
 * New ship model graphics for the Pelta
 * Quickspawn updated with all new content
 * Some minor fixes like: TRCs can Exhaust (errata), you can no longer Exhaust and exhausted card etc.
 * To do: dust fields lack distance bands (it's a minor issue)

Version 3.7.0
 * Fixed some minor bugs, including CC veteran tokens (freestanding) refreshing automatically
 * Added support for squadron objective tokens (CC Hyperlane Raid)
 * Pelta (Phoenix Home title) can now take up to 4 command tokens
 * You can now spawn station cards directly from the relevant objectives
 * On start stack now includes both dust fields
 * Added some additional sound effects to the dice roller (plus the Report: SET button)

Version 3.6.0
 * Added Command 4 stack (for Nebula objective and custom content)
 * Added support for CC Scarred/Veteran tokens
 * Minor changes to squadron implementation (under the hood changes)

Version 3.5.3
 * Various minor updates, tweaks and fixes
 * Added Skilled Spacers, Diplomats and Spynet tokens for CC
 * Setup options for Hyperlane Raid/Blockade Run
 * Added Quick reference/Planet effect list for CC
 * "Graveyards" for uniques added for CC

Version 3.5.1
 * Some people were having problems viewing the CC map; this update should fix that
 * Better CC map scan
 * Stickers
 * Scarred/veteran tokens

Version 3.5.0
 * Added remaining cards from wave 5 and CC
 * Added CC map
 * Next build (3.6.0) will have full CC functionality

Version 3.4.0
 * Added spoiled content from Wave 5 (Arquitens expansion)
 * Dual Turbolaser Turret with better graphics added
 * Minister Tua, Reinforced Blast Doors
 * Arquitens ship cards added
 * Quick spawn tokens updated

Version 3.3.0
 * Added spoiled content from Wave 5 (Pelta expansion)
 * Sato with better graphics added
 * Ahsoka Tano & Major Derlin added
 * Fleet Command upgrades added
 * Pelta ship cards and title added
 * Quick spawn tokens updated

Version 3.2.0
 * Added spoiled objectives from Corellian Conflict
 * Added dust fields (obstacles); note that they as of yet lack distance bands
 * Added Unarmed Station (under new Unaffiliated category)
 * Added Morna Kee Squadron, Commander Sato and Dual Turbolaser upgrades (as of yet with bad graphics quality) from wave 5

Version 3.1.0
 * Added spoiled squadrons from Corellian Conflict

Version 3.0.0
 * Major graphics overhaul
 * Major upgrades to automation and playability
 * Includes all components up to and including wave 4
 * Cards from Corellian Conflict and Wave 5 previews
 * Mockups of the Arquitens-class and the Pelta-class from wave 5

Version 2.2.6
 * Corellian Conflict preview cards added

Version 2.2.5
 * Wave 3 & 4 added
 * New features added

Version 2.1.7
 * New features added

Version 2.1.5
 * Wave 2 added
 * New features added

Version 2.0.0
 * First major update
 * Wave 1 added

Version 1.0.0
 * First public release

Players

 * azrael@suddenlink.net@Azrael909