Module:Steel Wolves: The German Submarine Campaign Against Allied Shipping - Vol 1

Files and Module Information
 English 


 * }

 German - Das Boot (Spielworxx) 


 * }

Comments
IMPORTANT PERFORMANCE NOTE: you may get an out of memory error when first loading the module. Donʼt worry! Using the menu bar click on “File” (PC) or “Steel Wolves” (Mac), then select “Preferences.” Set you JVM Initial Heap size to 512 and JVM Maximum Heap Size to 1024. Click Ok. Shut down VASSAL. Reload the module and you should be ok. There are LOTS of pieces in the game and a LOT of programming in the module which drives up performance requirements. I cannot guarantee the module will run on a computer with less than 2GB of memory.

Further information see help in the module.

Version 3.0 or higher is not compatible with older versions !!!!

Hint:  It seems, there is a bug in the savegame updater from VASSAL. If you update a savegame the war mix will not be updated correctly.

Main changes in Version 3.1.1
 * Fix a small bug in the French Submarine counters

Main changes in Version 3.1
 * Fix smaller bugs in the War Mix
 * Adding massages on base displays, which political rules are activated

Main changes in Version 3.0
 * Fix bug if sub returns from combat display to SMZ
 * Fix BR DD1t V&W 2 and 1/2
 * Fix missing remove of AT Chaplain in WP2
 * Fix warmix setups, targets added through events now considered
 * Adding setup changes for usage of optional (Dönitz, OKM), extended, foreign and advanced builds
 * Adding Political Rule: Get Finnish subs
 * Adding the German Fleet Boat-Expansion, including setup changes, warmix changes and the political rule for Italian subs (Thanks to Brien J. Miller for support).

Main changes in Version 2.1
 * Fix routation bug if sub returns to Beirut
 * Adding Show/Hide Pieces-Button for all base displays
 * Marker Low Pressure - New function to replace with very low pressure
 * Correct French Political Rules
 * Adding Political Rule: Get Spain into war
 * Adding function to remove optional and advanced building u-boats from reinforcement calender
 * Adding center pointer to most zones on maps
 * Adding new marker: Active. Will used to show state of a base on the main map. Small version for El Ferrol and Cadiz.

Main changes in Version 2.0.3
 * Aces send to Dead Pool added
 * Aces send to Aces Keyboard-short-cut changed
 * B-Dienst-Marker now placed on Main Map (center on B-Dienst above influence track). Removed from markers
 * B-Dienst-Marker input fields for contact dice information added

Main changes in Version 2.0.2
 * Aces sending to bases bug fixed
 * Backside (ensign color) of 2 brit. V&W Destroyer corrected
 * Corrected target and TDC positions on large convoy display
 * Adding a command button to all combat displays to flip placed TDCs
 * Adding new images for Advanced German U-Boats (Thanks to Brien J. Miller for support).

Main changes in Version 2.0.1 Hint:  If a save game is updated from version 2.0 to 2.0.1 all damage from sub is removed!
 * Sending to bases rotation bug fixed
 * Damage Layer named

Main changes in Version 2.0
 * Including missing pieces like US Fleet Tanker, US SB2U, Dutch CL Van Heemskerck, ...
 * Correcting French Sub Caiman
 * Including German advanced u-boats
 * Rebuilding War Mix creation
 * Adding Return Bases to Spanish and French u-boats
 * Adding political rules function for Frech u-boats
 * Auto-adjustments on war periode change
 * Place-Target function on all comabt displays
 * German Version is completly translated

Main changes in Version 1.1


 * Fixed bug with Finnish targets
 * Added missing Optional U-Boats
 * Rearranged Optional U-Boats on Reinforcement Window

Main changes in Version 1.01


 * Removed duplicate subs UD-5, C-2 (Spanish) and Pegase (Vichy)
 * Removed AT20 from British 6t+ stack

Players

 * bill@wargameacademy.org@wga
 * sfcq@bellsouth.net@stevecq
 * xrubio@gmail.com@xrubio
 * majorsensible@gmail.com@MikeO
 * dulgin@arcor.de@Dulgin