Module:Star Wars: X-Wing Miniatures Game

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Files and Module Information

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Comments
If you want some help getting started with the module, go here

IMPORTANT - since v5.0.0, only the main module file is needed to play. In addition, you may get the map packs if you are tired of seeing black backgrounds and the basic 3x3 starfield map. Getting the single ship module extensions (e.g. X-Wing, TIE Interceptor, etc.) is NO LONGER NECESSARY.

Version 5.1.0


 * GR-75 Transport and CR90 Corvette are now fully playable, with dials, ship tokens and their unique arcs
 * A great amount of tokens were added, fixed, bonified with their own firing arcs (i.e. Ionblaster token) and classified under Pieces/Missions under their mission titles which require them
 * Further spoilers from Rebels Aces added (if I'm not mistaken, that expansion is fully added now), as well as the first spoilers from wave 5

Version 5.0.8


 * Wave 4 is now fully added.
 * Nubs (for template placement on the ships) are now reduced in size to mimick their real tabletop counterparts.
 * Huge ship cards added. Transport and Corvette to be fully operational in the next update.
 * Need a log file that contains asteroids, movement markers and chits? Download the "Starting Pieces" vlog file.

Version 5.0.5


 * Added the new revealed Rebel aces cards, corvette cards and Z-95 cards. New spend focus button. New corvette beta size test (will be revised later) and many other fixes.
 * Added Pilot Cards for easy squad building with Pilot Cards, Ships, Dials and Shields.

Version 5.0.1


 * Added the new revealed X-Wings (4) from the Transport expansion pack, as well as Flechette Torpedoes and the 2 new droids (R3-A2 and R2-D6). This version is completely backwards compatible with your old 5.0.0 squads. There was no modification, only these 7 card additions.

Version 5.0.0


 * Too many features to list here. The main ones are: 1) consolidation into 1 module file for the main core and all expansion packs (part of a wave or not). That's right! No need to download 15+ extension modules on top of the main module. Just the one main module is enough. I heartily suggest also getting the optional 5.0.0 map packs; 2) grid overlays for ship placement; 3) Working keyboard combos for automoves and dice modification; 4) Theorist's implementation of anti-streaking for dice; 5) Tons of new options for the custom game players;
 * The Map packs were repackaged with slight corrections in file size and file names. There's also a new map pack from Gabriel Velasquez with a lot of features and maps with stills from the original trilogy movies, bringing the count to 3 map packs, which are a good idea to get.
 * For a full list of all the changes and a tour of it all, go see: http://teamcovenant.com/mu0n/2014/02/21/x-wing-vassal-module-v5-0-0-is-released/

Version 4.6.1


 * Imperial Aces added. Main module + Tie Interceptor + Tie Advanced packs will also need a 4.6.1 update to add the missing target lock icon for their ship tokens, now that Targeting Computer is a possible ship modification for them (this will be done along with other updates to make it worthwhile).
 * Updated .vlog files with new 181st Interceptor Squadron Pilot Cards, Ship Bases and Chits for easy squad building. Also fixed error with Outer Rim Smuggler.

Version 4.6.0


 * Firing arcs reduced to 80 degrees. All templates & rangle ruler & game board & distance calculator remade with proper, measured sizes. All ship graphics remade. Sharp white borders on ships and templates. Ghost toggle (CTRL-G) that allows to see under a ship. Various fixes (pilot skill value decrement shortkey with CTRL-ALT-P). Shield tokens go up to 6. All is documented here: http://teamcovenant.com/mu0n/2013/11/28/the-road-to-4-6-0-and-better-firing-arcs/ . Remember to redo your squad logfiles again to gain advantage of the new changes.
 * The vlog pilot cards zip file contains all vassal x-wing ship configurations by type for easy squad building. Logs contain pilot cards, ships, stats, dials, and markers.  Click "Load Continuation" and step through the log, and the ships will appear on the play surface.  Add and delete as necessary, and create new logfile with your squad.
 * New map packs are all corrected for new board sizes. Yagyu maps have been updated.

Version 4.5.1


 * Various cosmetic glitches are fixed, some cards filed in correct categories. Seismic and Proton Bomb tokens now display a range 1 splash area (use ALT-S, CTRL-S to cycle graphic states to get there)

Version 4.5


 * Wave 3 is added in various files (B-Wing, Lambda, TIE Bomber, Hwk-290 and Explodey Things). Koio 2 and 5 added to small ships.


 * September 5th 2013: Upcoming update that adds Wave 3 in the next few days. More information here

Cards and Units are blanked. You MUST own the game to play this module.

Be sure to right-click on Units to discover the shortcuts, this will make your setup and gameplay easier.

Version 4.2


 * Replaced bank maneuver icons with images closer to the physical game components

Version 4.1


 * Adds Template Move actions to move ships without having to manually place templates
 * Required Vassal version upgraded to 3.2.2
 * Uses the Version 4.0 Booster Expansions

Version 4.0


 * Current baseline implementation

Players

 * none@nowhere.com@AidenDouglass
 * delicioushotschmoes@gmail.com@hendersondayton
 * littlebull76@gmail.com@littlebull76
 * parakitor@gmail.com@Parakitor
 * kyle.w.adams@gmail.com@KickinAces