Module:A Time for Trumpets: The Battle of the Bulge, December 1944

Files and Module Information

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Change Log
Version 2.1

Version 2.1 offers now the multiplayer option (three German Players and two Allied Players):

German 5th Pz Army / German 6th Pz Army / German 7th Army / Allied 1st Army / Allied 3rd Army

For secret allocation of aircrafts, passwords and aircraft reveal, the system remains unchanged.

Version 2.2

Fix a bug with the two dice roller which systematically gave 1,1 for the first roll in previous versions.

+ other minor changes

CAREFULL: This version is not compatible with vlog or vsav files from a v2.# earlier version (even if refreshed). So if you have a game in progress on a v2.# earlier version, never count the first roll of two dice (which will always give a double 1). From the second everything is normal.

Version 2.3


 * Activation: Some Leaders did not activate. Fixed now.
 * Now aborted Aircrafts are removed from the game, Aircrafts that are not spent can be returned to the Holding Boxes in the Aircrafts Display.
 * Added Control Markers. Useful for memorizing controlled cities, towns and villages.
 * Added Bridge Crossing Markers. Useful when using the Bridge Crossing Chart (pp11 in the Play Aid Book).
 * Added Bridge Crossing Chart in the Charts and Tables Display.
 * Added KGC HQ on German Reinforcements Card 3.
 * Schnee Eifel Area is more visible on the Game Map.
 * Decision Markers and Numbers Markers can be labelled.
 * Some Counters placements have been corrected.
 * Some Counters graphisms have been improved.
 * Reserve units can be highlighted.
 * Other minor changes.

This version is compatible with vlog or vsav files from v2.2 earlier version (just need to be refreshed).

In a general way it is recommended that players use a same version.

If you notice errors, omissions, misprintings, bugs, wrong setups or anything else please fell free to contact me by email and report it to me. I will make the corrections accordingly. Thank you.

Comments
A Time for Trumpets (ATFT) is a battalion level game of the Battle of the Bulge. The game system incorporates a number of concepts from two the highly playable games on the same subject: Bitter Woods by The Avalon Hill Game Company and the iconic battalion level Wacht am Rhein from SPI in 1977. In addition, the command and control concepts devised for the TAHGC version of The Siege of Jerusalem were utilized.

Players

 * jphbiron@orange.fr@Jean Philippe Biron