Module:Paths of Glory

Files and Module Information

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Comments
Version 9.3
 * Reserve Box and Eliminated Box "auto-organize" into separate piles by nationality and for armies vs. corps.
 * Whenever units enter or leave the Reserve Box an ACTS-style RB count is provided e.g. (8,0).
 * Action Round markers auto-place themselves in appropriate boxes (e.g. Ops, Neutral Entry, etc) when cards are played from the hand.
 * When reinforcement cards are played for the event, reinforcement destination (e.g. Paris or Orleans for French) is selected at card-play time.
 * Event markers now track War Status and VP properly (and playing event cards auto-places the markers), so WS and VP status easy to track for both ACTS and non-ACTS play.
 * Markers/Events palette simplified and improved. Better Events markers, including markers for all events that have VP or War Status effects.
 * Continued automation improvements (e.g. Blockade VP's are automatically applied once Blockade event marker place or Blockade card played).
 * Full living rules PDF linked from Help menu.
 * Continuing cleanup and bugfixes.
 * Note - save file size has increased about x4 to support new features. Files are still small "by today's standards" but something to be aware of.
 * Full changelist at [[File:PoG Module 9-3 change list.pdf]]

Ongoing minor bugfixes since first appearance here of 9.3:
 * Event marker list alphabetization
 * GE8 counter on Classic Map fixed
 * Trenches in Campaign Scenario (Classic Map) fixed.
 * RP marker malfunctions on Classic Map fixed.
 * Module size reduced

This version (9.3) is still in "beta" -- please report any issues to brian ...AT... brianreynolds ...DOT... net. (And then check your spam folder if it seems like I haven't replied - have had several folks miss my reply for a few days)

Version 9.2
 * Full Deluxe Edition art support including Card Deck, Reinforcements Card, Player Aids, as well as Deluxe Map
 * Full Classic Map support restored - unified support of all current PoG formats.
 * Consistency of keyboard shortcuts across different items improved (e.g. Ctrl+F always flips)
 * Extended automation improvements of previous version
 * Units no longer report merely cosmetic changes to the log e.g. when moving "from Budapest to Budapest" - only when game state actually changes.
 * Substantial cleanup and bugfixes
 * Full changelist at [[File:PoG Module 9-2 change list.pdf]]
 * Bugfix to remedy GE8-on-Classic-Map and Trenches-in-Campaign-Scenario(Classic Map) updated as of Jan 2020.

This version is now considered "release quality", but do not hesitate to report issues to brian ...AT... brianreynolds ...DOT... net

Version 9.1.2e
 * Redesign of the module. Uses Deluxe Edition map and markers
 * Improved automations (event cards, RP markers, Action Round markers)

This version is still being tested. Do not hesitate to report issues to claudio.ciardelli@gmail.com Currently only setup and map available is the Deluxe with Historcal Scenario settings

Version 7.2.2.1


 * Added image capture for main map and notes window

Version 7.2.2


 * Added 2013 WBC Historical Variant VP space changes
 * Renamed scenario: WBC Historical Variant --> WBC Historical Variant (2012).
 * Created scenario: WBC Historical Variant (2013); based on WBC 2012 with modification.
 * (i) added AP VP space in AMIENS;
 * (ii) removed AP VP space in MINSK.

Version 7.2.1


 * Added corps needed to play with the optional cards (2xPolish corps, 1xRussian cavalry, 2xUS corps)
 * Adjusted initial zoom level of AP hand window to be same as CP hand window
 * Adjusted initial zoom level of decks window

7.2 Spanish Edition
 * Cards in Spanish
 * Compatible with the English version

Version 7.2

Fixes:
 * Trench markers now draw beneath armies and corps
 * Changing a Besieged marker to a Fort Destroyed marker now correctly reports the location

Version 7.1

Fixes:
 * Added the missing dot on the front side of the RU Caucasus army
 * Fixed the broken menu options for sending AH armies to Vienna or Budapest

New:
 * Added the option for a Solo player with access to both hands and all card decks, eliminating the need to hit Retire and switch sides

Version 7f

This is a fairly significant update to the previous version. Maybe it should be version 7.1 to make that more clear, but oh well. Please read "How to Use This Module" in the Help menu before you begin!

One substantial change you may notice is that there are fewer scenario choices, but the ability to mix and match options to come up with the same variety of ways to play remains. Instead of separate setup files for all the combinations of using Guns of August (or not), the Optional Setup (or not), and the expansion cards (or not), I've streamlined things as follows:


 * Guns of August starts in the Discard Pile. If the CP player wishes to take it, simply put it in your hand and draw your remaining cards. If not, drop it onto the Draw Deck to shuffle it in and draw your hand normally.
 * The expansion cards start in the Card Decks window in their own pile, rather than as pieces in a hidden palette that require a separate scenario file to use them. Just drag and drop them onto the appropriate decks before getting started if you want to use them, or leave them where they are if not.

Choose the Optional Setup scenario to get the additional RU and AH corps onto the map as specified in rule 4.2.4.

For fans of the historical variants, there are now 2 choices, by popular demand:


 * Select Historical Variant to get the setup in rule 5.7 of GMT's 2010 reprint of the game.
 * For those who wish to play the WBC version of this variant (which involves a different VP space in Russia), select WBC Historical Variant.

In both cases, Guns of August starts in the Removed pile as if it's already been played, Liege is pre-marked as destroyed, and the GE armies are moved into position and activated for attack. The modified VP spaces are on the map (using non-stackable/selectable map overlay pieces from a hidden palette).

Other changes:


 * Fort Destroyed, Control, and Trench markers are all in separate game piece layers now, to make sure they get drawn in the right order and don't stack or move with units. The order from bottom to top is: Besieged/Fort Destroyed, Control, Units, Trenches.
 * Mini fort destroyed markers are included (as in the Cyberboard gamebox) that you can use to cover up a destroyed fort's loss factor, since the normal Fort Destroyed marker will be obscured by a control marker.
 * Several images got replaced by SVG graphics to further cut down the file size.
 * The Help and sequence of play are now HTML files rather than images.
 * The Game Turn, US Entry, Russian Capitulation, and War Status markers all move using the left and right arrow keys. The Combined War Status marker moves automatically if you update AP and CP War Status this way, although they can be moved manually if you wish.

Version 7e
 * Removed unused graphics left over from Cyberboard gamebox and Thumbs.db from images folder (file size reduced to 7.1 MB)
 * fixed Historical Variant scenario (had a missing trench or two)
 * re-saved all scenarios to eliminate old "Bad Data in Module: Could not find map Delete" errors
 * changed About screen to show game box art
 * added grids for Turn, US Entry, Russian Capitulation, Mandated Offensives, and General Records tracks so markers snap into place

Version 7d and prior

GMT approval, ported from Thierry Aradan's CB gamebox. Version 4 with 2004 cards scanned in (low-res), and card counter added.

Players

 * brian@brianreynolds.net@Cattlesquat
 * czmielon@yahoo.com@czmielon
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