Module:Invasion of the Air-Eaters

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You can find more screenshots and background information at the Project Home Page.

Metagaming Microgame #12

I did this over module 2 and a half years ago, and have just gotten around to uploading it now. Man, how time flies when you have a kid!

Implementation Notes

 * Deploy AirEater Bases and Air Converters by right clicking and chosing DEPLOY.
 * To set up a new game, use File > New Game (Basic)
 * To mark production as devestated, SHIFT-CLICK the Production Number on the map, and RIGHT-CLICK to devestate or rebuild production. Alternatively, you can use the (-1) (-2) (-3) markers.
 * Track the current turn with the Turn counter on Turn track (Orbit window).
 * You can track total production by placing PROD marker on the Turn/Nuke or AI index tracks (both on the Orbit window). The PROD marker can indicate +10/20/30/40 by right clicking it.
 * Track research by draging researched units to the R&D Box (Orbit window).

Advanced Game

 * Track nukes by draging a nuke markers to the map and the Turn/Nuke track (located on the Orbit window).
 * Oil isn't implemented. Markers similar to the production numbers would need to be added, if anyone is requests it.
 * Nationalities are not implemented. Boarders and country colors could be added to the map and a nationality indicator added to ARMY counters.

Change Log
0.0.6
 * Added named regions to Orbit board so meaningful information is reported in the log window, e.g., "Turn moves 1 -> 2"
 * Added invisible board numbering to map so meaningful information is reported in the log window, e.g., "Lander moves Orbit -> 0605"
 * Corrected AI Index (there was no 13 box)

Contact
Feel free to send bug reports/feature requests/etc. to jimu.

Oh yea. Have fun!

Players

 * jimu@0609.milwaukeeanimation.com@jimu
 * carrington.ward@gmail.com@crward
 * rindis@backbreaker.com@Rindis
 * jrispoli@columbus.rr.com@Takaholic