Module:Gloomhaven

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Module Information
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Comments
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.

How to use this Module Starter Guide

Warning This Module contains Spoilers!

Release Notes

Version 3.1 - 5 Player Version 2.3 - 5 Player
 * Spoiler prevention
 * 1. Updated numerous token names to no-spoiler names for each hero
 * 2. Added Legacy envelope board where all legacy envelopes are listed with content
 * 3. Locked certain legacy envelopes based on status of other game factors
 * 4. Locked one hero envelope - It can be opened by fillin in it's real name
 * 4a. Obscured all cards and components relating to that hero
 * 4b. Renamed that hero to HeroX and removed all references to it's real name
 * Dungeon Board map window changes:
 * 1. Added "at start stack" of 12 curse, 10 monster curse and 12 bless cards to Dungeon Board.
 * - By RAW, each game should use 3 stacks:
 * 10 Curse cards (for hero battle decks)
 * 10 Curse Cards (For Monster battle deck and marked with an "m" in lower left corner)
 * 10 Bless Cards (Shared across all Hero and Monster battle decks)
 * - To support 5 players, our playtesting led to using:
 * 12 Curse cards for the Hero battle decks
 * 10 Curse cards for the Monster battle deck
 * 12 Bless cards, shared across all hero and monster battle decks
 * 2. Added LOS Thread (Line of Sight) button to main Dungeon Board map window to allow drawing lines of sight live in play.
 * - By RAW if a LOS goes through the corner or edge of a hex containing a wall or other solid barrier (not an Obstacle tile), then the LOS is blocked and that enemy/Hero can not be targetted.
 * Token and Status marker changes:
 * 1. Added Status markers and Hero token markers as layers accessible from right mouse menu of all Enemy, Summon and Hero/Player tokens.
 * - "status" and "player token" sub menus added to board tokens.
 * 2. Added Tokens for entry points in Dungeon>Dungeon Setup>Token>1 icon menu
 * 3. Redistributed tabbed icon menus betewen Token and Dungeon Setup pull down menus.
 * - Scenario Aid and Objectiv tabs moved from Token to Dungeon Setup menu, Status tab copied to Dungeon Setup Menu.
 * - Changed order of tabs in Dungeon Setup menu to prioritise most used tabs without removing legacy tabs.
 * - Changed order of tabs in Token menu to prioritise most used tabs without removing legacy tabs.
 * 4. Re-ordered tokens in Dungeon>Dungeon Setup>Token>1 and 2 tabs to make finding relevant token types easier.
 * Quest Book:
 * 1. Added Layers to every scenario map in the Quest book to cover unrevealed rooms.
 * - Added right mouse menu option to remove each room's cover piece, revealing room set-up.
 * NOTE: Layouts in Predefined Scenario menu are unchanged.
 * Town Book:
 * 1. Added editable text rows on page 3 to record hero retirement
 * 2. Added right mouse menu option to add a red "X" to mark off checkboxes at key points in the Town Book.
 * Player Boards
 * - Added "Set Player Hero" button which defines the player hero for the game based on which hero board has been added to the player board. This is used to define the Player Token image if the player didn't use the "Choose P#" command from the Setup Hero screen.
 * 2. Added right mouse menu option to add a red "X" to mark off checkboxes at key points in the Town Book.
 * Player Boards
 * - Added "Set Player Hero" button which defines the player hero for the game based on which hero board has been added to the player board. This is used to define the Player Token image if the player didn't use the "Choose P#" command from the Setup Hero screen.
 * - Added "Set Player Hero" button which defines the player hero for the game based on which hero board has been added to the player board. This is used to define the Player Token image if the player didn't use the "Choose P#" command from the Setup Hero screen.

Version 2.2 - 5 Player
 * Major correction to errors in 2.1 stopping the extensions from loading
 * Fixed small bug on Circles cover box which prevented it from being removed when assigned to Player 1
 * Removed option to return items to the Item Deck from player boards, leaving only the option to send items to Available Item Deck

Version 2.1 - 5 Player
 * General performance improvements from playtesting
 * Added item specific use/refresh options for Spent or Consumed items

Version 3.1
 * Upgraded to Vassal Version 3.4.1
 * Hero Tokens can now be created via a button on the player board
 * Hero Tokens have been moved to the Level Up Tab
 * Several Scenario fixes
 * Added a Button to set the Monster Level so a Monster Token has its stats displayed in the MouseOver Zoom under the Monster Token
 * Card Text of the latest played Enemy Card is displayed in the MouseOver Zoom above the Monster Token
 * Added a Button so a Monster Cards can be drawn without drag and drop
 * Added a Button so a Monster Battle Deck Card can be drawn without drag and drop
 * Added a Report function which reports the drawn Monster Battle Deck Card into the Chat
 * Added a Iniative Button to the Enemy Board. This will send all played iniative Cards to a new Window.

Version Experimental - 3.0.0
 * I've started a module to pre-setup the initial monster layouts for 4p (as opposed to two players). The first 50 maps will apply monsters for 4p. The remaining maps will setup as 2p until I get around to adding the changes to all maps.
 * If you are using this module, I would highly recommend disabling the Predefined Scenarios Extension for 2 players (or vice-versa). You likely won't break anything but you might run into a 'out of heap stack / out of memory error / crashing the module on load.
 * This is based on the v3.0 version of the Predefined scenarios, which does not have snap-to-grid. Hoping to add that at some point.

Version 3.0.1
 * added snap on grids to all scenarios (I was not able to add a grid to scenario 14)
 * Fixed #24 base map
 * Minor fixes to other scenarios

Version 3.0
 * Update Module and Extensions to latest Vassal Version 3.3.1
 * 2nd Edition Cards added for Forgotten Circles
 * Decks can now be saved/loaded. This will make a resetup of a campaign much easier. Affected Decks (City/Road Events, Random Scenario, Blue Items, Available Item Deck, Card Pool Deck for Players)
 * Quick Status Change Bar added. This contains all Status/HP/XP. If a token is selected you can click on the icon to set the status/HP/XP for that token. This will increase gameplay if you like to play without a mouse.
 * Rehaul of the Quest Book. I change the Quest Book / Solo Quest and Town Booklet to a Chart Window. The previous implementation had not worked on all PCs/Macs
 * Added a Deck where a player can store there card pool
 * All Predefined Scenarios have now fog or war.
 * Added Forgotten Circles Hero extension useable for Jaws of the Lion module
 * Added End of the Turn Button (reshuffles automated all Battle and Monster Decks if needed, decreases Elements and increases Round Tracker)
 * Added Satire's Extended Battle Goals - https://boardgamegeek.com/filepage/179568/satires-extended-gloomhaven-battle-goals

Version 1.3 - 5 Player
 * Added a 5 Player version of the Gloomhaven Module provided by Sanctum

Version 2.3
 * sync hp token and board
 * more fog of war scenario 1-33

Version 2.2
 * Adden Feature to clean up Player Board after Scenario (Unexhaust and flip all Items, Return all Cards to player hand, Return cards to BD and remove added -1/Cursed and Blessed Cards, Return Battle Goals)
 * Items are now only Exhaustable or Unexhaustable depending on their current state

Version 2.1
 * Draw specific card from random item deck
 * Sort starting events
 * Send to deck feature for road events
 * Personal quest renaming
 * Draw specific card from Personal Quest
 * Mark summoned on top stacking
 * Spread order
 * Remove piece from discard 2P/3P/4P -> easier discarding the first card
 * Fixed road event issue
 * Trap Status/HP Marker
 * Summon HP/Status Marker

Most new features enables a faster resetup of a ongoing campaign in case that you have to do it manually

Version 2.0
 * Objective and Scenario tokens are no longer stacking
 * Added Hp tracking to Senario and obj token
 * Money not stacking anymore
 * Brute lvl 8 card fix
 * Resetable scenarios 1-40
 * Moveable hero board (shift)
 * New button to spread all cards in hand
 * Short rest fixed (now shuffles the discard)
 * Two Play Buttons for the Action Cards (1st and 2nd Slot)
 * Cards are now returned to hand to a free space
 * Hero Card re-naming (Cragheart LX cards/Spellweaver L1 cards/Angry face all cards/Three Spears all cards/Music Note all cards/Sun all cars (Still 6 classes left)
 * Renamed Objectiv -> Objective
 * Sorted Objective / Scenario Tokens
 * Renamed Envelop -> Envelopes
 * Added Campaign Tracker Sheetnd
 * Added a 2nd enemy board for more than 6 enemies
 * fixed the back of the two mini character board
 * Fixed FC Extension so that enemies can now be deleted

Version 1.0 This is the first version of a Vassal module for the Dungeon Crawler Game "Gloomhaven". Due to the sheer size of all Gloomhaven components I splitted the Main Game. You need to add the Gloomhaven Heroes Extension to the Module. Forgotten Circles is as well an available Extension which can be added if desired.

Version 1.1

Changes:
 * Added Wound Token to Status Panel
 * Events can now be moved to bottom of the Event Decks
 * Enemy sheet moved to the Enemy Decks
 * Enemy InitId Numbers added
 * Report for hp/xp changes
 * Object Back added
 * Enhancements for Action Cards improved
 * Battle deck reset added
 * Party overview added Retired and new Characters
 * Blue item now deletable
 * Random dungeon/monster added
 * Added Predefined Scenarios as own Extension

Version 1.2
 * Rehaul of the Status Tracking
 * Rehaul of the Wound Tracking
 * Rehaul of the XP Tracking
 * Rehaul of the Enemy Init Id Tracking
 * Money Token do not longer stack
 * Player 2 and Player 4 now have access to their hand

Version 1.3
 * Fixed Issues with "Return to Hand" for Discard/Lost Pile P3/P4
 * Fixed Issue with "Return to Deck" for Battle Deck Discard P3/P4
 * Added Regenerate as Status
 * Added Rift Event Grey
 * Changed XP/HP Tracker Order for Hero Token
 * Some Battle Deck has not been available
 * Clean up and Renaming of Battle Deck in the Level Up Tab
 * Rehaul of the Enhancement Tracking
 * Renaming Wound Tracking to HP Tracking
 * Added Replace Enemy with Money Token Function
 * Added Mark as Summoned Function (Token is Placed underneath the Enemy Token)

Version 1.4


 * Update images enemy token
 * Update images hero token
 * Missing Diviner token added
 * Added Short rest button
 * Rearranged setup hero
 * Rearranged enemy deck
 * Frosthaven Extension available
 * Jaws of the lion Extension available

Version 1.5


 * Treasure index update (this will improve update of save files in the future)
 * Envelop index update (this will improve update of save files in the future)
 * Added HP Tracking to Dungeon Tokens
 * Party sheet deleteable (this will improve update of save files in the future)
 * Party sheet to token tab
 * Added Battle Deck Cards for Player 2-4 (new Images)
 * Button to Remove all Hero Battle Deck Cards from the Battle Deck
 * Scenario and Objective Token Layer fix
 * Added missing Item 71
 * Lock Tokens (new with shift selectable)
 * Item Deck can now move several cards
 * Moved sheets and boards to hero tab
 * Changes for a Spoilerfree experience
 * Added Add curse/bless/-1 menu
 * Removed all added curse/bless-1 cards
 * Update improved hero token
 * Added new "Place Hero Token" to Action Cards for Ability Tracking
 * Updated Enemy Tokens to new improved icons

Warning Save Files from lower version than 1.4 won‘t work with version 1.4

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