Module:Empire of the Sun

Files and Module Information

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Comments
4.11 Module Updates:

- Imperial Japanese Army units now have a mustard colored background, this includes ground and air units to distinguish them from the IJN. This should facilitate ISR at a glance.

- US Army and US Army Air Forces now have an olive green background which distinguishes them from the regular blue US Navy. This should facilitate ISR at a glance.

- Since USMC are technically USN for activation and ISR purposes, they have been re-colored with the same blue background. This should facilitate ISR at a glance.

- The US 6th Marine Unit had its reduced side corrected (previously showing the 5th Marines)

4.10 Module Updates:

- Allied zone of influence color is different for long range bombers vs. fighters, for easy recognition of neutralized ZOI.

- New control markers that show a different color for Progress of the War hexes. One click at the end of turn changes the markers to standard control markers.

- One window shows all decks (draw, discard, removed).

- Special window lets you look through your discard deck and see graphical representations of every card in the deck. - Less icons on the toolbar

- Draw (action) buttons in each player's hand.

- Charts: one window shows CRT, TEC, movement chart, and reinforcement schedules.

- New radius buttons show two radii at once: one for regular vessels and one for carriers.

- Double numbering on the hexes removed.

- Opponent can no longer flip your face-down future offensives card.

4.04a Module Notes

This is an edit to the 4.04 module incorporating the draft of a new one-year scenario that starts with Turn 4 (Aug-Dec 42) and ends after Turn 6 (Apr-Jul 43). The Scenario description was posted on ConSimWorld at this link: http://talk.consimworld.com/WebX?14@794.r48Eb65nrYd.54@.1dcdfa8d/25478. The working title of the scenario is Turning Point as it spans the time of the Guadalcanal/Kokoda/Buna-Gona/Attu campaigns in the Pacific.

EOTS Vassal Version 3.1 Help

One feature that is not entirely intuitive is the reinforcement feature. Right-click on the "Turn" marker on the Turn Track. From the resulting sub-menu, select the reinforcement option and then the turn desired. Both Allied and Japanese reinforcements will appear just above the "Turn" marker.

Players

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