User:Rindis

Hello, I'm a long time gamer and wargamer. You'll find me in all sorts of places across the web.

I started using VASL way back in the dim times (1997?), and have naturally hung around during the growth of Vassal, which is currently one of my favorite ways to waste time. :) I have created a couple modules, and contributed to a couple others, and have thoughts on some more. Here's what I'm involved in:

Maintainer

 * Barbarossa: Crimea
 * Current Version: 0.4
 * This module handles all the small, or card scenarios. There is a separate module that handles everything; this is the 1.0/1.1 set. The developer on it talked to GMT first, so it got regarded as the Official module. We're exploring how to polish his better, and sharing thoughts on a framework for the entire series.
 * To do: I want to put a final bit of polish on this, since I'm not hearing back from Tim at the moment.
 * Show hex number with stack viewer. X
 * Fix layering so that Masked air units and Orders have the proper shading. X
 * Add movement trails. X
 * Show 'storms' on the weather marker.
 * Enlarge the charts a little.
 * Markers to show what units/artillery are going with which 'Attack Declared' marker.
 * Put in a phase marker, instead of just a turn marker.
 * NOTE: I now have KtR as well, so I'm thinking more seriously about a "framework" that will integrate all the individual games as extensions.


 * Federation & Empire
 * Current Version: 1.3.1
 * A lot of bug squashing, new features, all-new capital charts, and the addition of ISC War.
 * To do: I hope I'm done.
 * I'm thinking towards a v2.0 at the moment. I've started working up a whole new map, and a new graphical set with new counters, with everything a bit bigger. Changing map sizes breaks all saved games, so it would be 2.0, if done.


 * Pursuit of Glory
 * Current Version: 1.0.5
 * I took this over from the original module creator. I was unhappy with some of how it worked (like using shift-commands on the counters), so I worked up my own version and proposed it to him. Hopefully, everyone else will think it's at least no worse than the original.
 * To do: Hopefully, we're down to polish, and the emergency fixes are done. No known issues left.

Contributor

 * The Russian Campaign
 * I contributed the 2.2 version of the 3rd Edition module. It fixed a problem where the turn tracker gave the wrong impulse order, and actually set up some of the mid-war scenarios (they had just existed as empty setup files before...).


 * Carthage: The First Punic War
 * There were a few glitches with this module. Notably, the city Militia is non-stackable, and disappears if anything is stacked on top of it. Also, there's no Scattered marker in the module. I threw a few ideas at the module owner a couple years ago, and he allowed they were good ideas, and he'd do something about it if he ever got back to it. I then did my proposed fixes on my own, and have now posted the resulting module here.

Private Mods

 * Ogre
 * It's a fairly comprehensive module, including a product I hadn't heard of. However, it doesn't have a hex grid set, and the graphics could be cleaned up quite a bit. I started fiddling with the module, but haven't gone very far with it yet.

To Do

 * Atlanta: Civil War Campaign Game
 * I promised to do a module based on my dad's game over a year ago, but have yet to get to it. I even have some very good all-new graphics provided by someone else. Top of the priority list.


 * Imperium Romanum II
 * The classic strategic game of the Roman Empire. Everything else is either smaller scale, or tries to tackle the entire history in one go. This is the only one that takes separate wars as separate scenarios. There's a good Cyberboard module, but I just don't like Cyberboard nearly as much as Vassal. I just got my own copy of this in too.


 * Chitin I
 * Ah, microgames. I haven't even cut apart the counters on my copy of this one. With a Vassal module, I may never need to.


 * Holy War


 * Ice War


 * Godsfire
 * I'd have to pull my copy out of storage first....