Module:Circus Maximus

Files

 * }

Comments
Version 1.1 Fixed a few things, Sorted factions by color so Blue and Light blue can be played by one player for example.

Version 1.2 Cleaned up map and fixed a few minor issues.

Playtest comments welcomed.

Some notes on play of Circus Maximus

 * The deck replaces the chit drawing of the board game for initiative, pretty self explanatory.
 * Use the number counters for speed, flip em to the masked side and type in your speed. Then all players can reveal their new speed at the same time. I recommend the middle of the track for this.
 * To get the movement trails to work, I have found you need to click the move button on the upper tool bar at least once, will try to figure this out better eventually.

The new faction pairs should be obvious, but here they are for clarity:
 * Blue/Light blue
 * Green/Light green
 * Red/Light red
 * Orange/Yellow
 * Gray/White

So the Red player can see and manipulate the Light red players pieces and Log sheet. Good for folks that want to run more than one chariot.

Players

 * Skalla@mailinator.com@Skalla
 * DerDiplomat@gmx.net@DerDiplomat
 * jfmays@launchpad.win.net@jfmays
 * baub64@msn.com@baub64
 * badgeroonie@hotmail.com@Badger
 * kenjody@comcast.net@Vardune
 * bridgevalencia@hotmail.com@ascalon
 * nathnkilgore@yahoo.com@Natek
 * jim_grognard@yahoo.com@JimGrognard
 * pabusi@aliceposta.it@Pabu
 * hdrestr@hotmail.com@hdrestr
 * blairandrecheck@gmail.com@Blaer
 * uzle_muzzle@yahoo.com@Muzzlehead
 * Mark@mmj-ent.com@PNMarkW2
 * psychojosh13@hotmail.com@psychojosh13
 * notademocrat@hotmail.com@Kipchak
 * bonzillou@free.fr@paspas
 * mrschovan@verizon.net@MichaelHovan
 * vassal@scottobear.com@scottobear
 * gorbag01@comcast.net@Lorakil
 * johannes.oehl@sap.com@Metro
 * jamesserafin@earthlink.net@sarfs
 * fleanbilly2@gmail.com@fleanbilly
 * john@hoganandherr.com@Ijumpajav