File:SFBCADETv2p5.vmod

25th Update

* Redid the graphics with map hex sizes increased from 64 pixels to 100. This increase in size allowed for better larger png graphics almost as good as the much larger file size svg graphics. This allowed me to remove them and reduce the file size by 8 MBs but meant all the maps,scenarios & counters all had to be redone.This was a lot of work. It was like rebuilding the module from the ground up almost.

* Added a "monster ship" counter under generic pieces. * Added silhouettes to ssd parts to help build partial graphic ssds. If you are using paper ssds these are good for weapon location damage and shields, where all other systems are tracked on paper. * Added Tholian DN, BCH, FF   * Corrected an error on Thol DD    * Combined the various Gorn Dn's to 1 SSD with variable plasma selection. * Corrected minor error on Fed CLP, DDP SSD * Added some campaign counters to generic pieces * Added Cards for Drones, plasma and shuttles, Mines that has masking and invisibility. While invisible & Masked fill out card. Once filled out remove invisibility leaving it masked until it needs to be revealed.