User:Wolfkin

=Hi There=

I go by the handle wolfkin. You probably already know me.

I'm just another second banana doing my thing.

I'll add more later.

-- Wolfkin

=Projects=

Province
I've been working on a Province module. It was a nice cheap little Kickstarter. I wanted to learn how to make modules, seems like an excellent compromise. I have the game complete right now. Took a while but it's up and running. I would like to add a few more features. I need a dice roll button for the two-sided dice or something but for now tapping R does randomize each die.

Dec '14 Update
Current version 0.6 is a vast upgrade over 0.5. I have the ships randomized. I went back and scanned in the 10 layers for the labor wheel. It's not exactly pretty but it's function and it looks mostly fine.


 * I changed all the pieces so they wouldn't stack annoyingly.
 * There is a contextual menu for moving workers to different zones.
 * workers that move are automatically marked (might change that back to intentional marking)
 * Added hopefully not annoying ship noise when shuffling ships
 * Added link to iOS version of the game to support Laboratory.vg

TODO
 * playtest : i think it's actually ready for testing now i just need an opponent


 * add more workers : I was looking at my punchboard and noticed I don't have nearly enough sailors. Everyone gets THREE not one.


 * add name changing : I have given the workers names to keep them easy to identify. I would like people to be able to rename them if they wish


 * adjust victory point cards : the cards were made because it's easier to make them more uniform than chips, or faster anyway. It's find to be stackable when they're in a deck. But this is problematic once we put them in the player inventory spot. I anticipate this being complicated to manage when they're stuck together.


 * fit initial zoom. : the typing window is too big. no other module has it that big. I must have tripped a switch

Harriet's Daughter
A personal project. This is a game I'm designing. It's mostly a Pandemic-like game. It's still in the dev stage right now. I need to make the module so I can test it out see what's missing in the rules.