Module:A World at War

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This is an early alpha version of the Vassal module. Contact Mike Westley if you'd like to improve it -- all help is welcome. Some things that definitely could be improved: there are none of the ultra cards in the module, the hex numbering on the maps are not on, there is only one very basic scenario setup so far, it would be nice to have the AAF/Oil/other incremental counters made into 1 counter with layers, it would be nice to be able to send counters to a force pool location, and more.

With the V0.04 changes, hopefully, the module will be a bit more usable.

Currently the module is checked out for editing by Mike Westley. If you'd like to edit it, contact him so he can check in this changes and let you check it out.

V0.05b

This module builds on the work of previous contributors. I have added enough features to allow play of a Historical European Campaign Scenario. Added TF Charts, incremental counters for just about anything that needed them. Added the ability to mask units (essential for naval combat). Soon I will add the charts needed to play a Pacific Historical Campaign Scenario. Then hopefully things for diplomacy, research etc. - Michael Tonks

V1.01a

Added all remaining Charts, a basic BRP Tracking Tool, Magic/Ultra Cards, Turn Counter and variable txt/num label counters for book keeping. With this version all critical data can be kept within the vassal save game file. No need for an external spreadsheet file. - Michael Tonks

Issue with 1.01a: The pre-defined setups were saved as the Axis side, so nobody can start a game as that side, because it's already taken. You need to "retire" and switch to the "Observer" side before saving any pre-defined setups to avoid this problem. Only the "Custom" setup currently allows the Axis side to be selected.

Players

 * mike_westley@yahoo.com@Mike Westley
 * craig68x@gmail.com@Craig
 * dsglenn54@ca.rr.com@Bigdave
 * micha_cat@bigpond.com@Michael Tonks