Module:Star Fleet Battles Cadet Training Manual

Files

 * }

Comments
This is an officially allowed by ADB "SFB Cadet module" for vassal. See announcement on their boards

You need the Vassal game engine as well as the SFB cadet module!

Facebook group for users of this module

Vid on how to use the module

The Cadet Training Manual and Cadet Training Handbook were done as a way to get players into the Star Fleet Battles game system. Generally speaking, the idea was to create "half size ships" which would in theory be easier and faster to play. Fewer rules, no overloads Free Downloads

Cadet Rulebook, CadetHandbook.pdf, CadetSSDs.pdf, CadetCounters.pdf, More SSDs

SFB At warehouse23, SFB At drivethrurpg, SFB At wargamevault, More cadet stuff at reocities, and jgray's site

More info On Star Fleet Battles. and a site index

Full scale online SFB

Starfleetgames Store

Copyright (c) ADB Inc. Used with permission. StarFleetGames website

A very rough module but it is playable

Primarily added The manual (scenario/rules) and 8,16,32 impulse chart SOPs

Primarily added SSD text damage functionality. You can record damage on the graphic but is not auto-tied into the DAC. Also added ctrl+shift+numberpad as a way to move pieces.

Primarily added maps and the saved games for the scenarios as well as some tool bar clean up

* Had to remove as something went bonkers and somehow the old text ssds were somehow saved over the graphic ones. I've restored to a backup but lost a couple ships and am remaking. - - - - SSDS damageable graphically instead of by text. Half the ssds are done. Fixed Range counter. Re-saved the scenarios with the new ssds. Redid text damage so text is on a white background.

is V4 with the errors corrected. - Fix Range Counter, Add graphic damage ability instead of as text to a few SSDs.

All Cadet ships are now converted to graphically damageable SSDS. 4 full size ships are now added Klingon D7, D6, Federation CA, and Orion Pirate. Found and removed the annoying "unchecked" label from the list pieces window.

Added Player sides and a player SSD window, turned off the annoying auto zoom, rewrote the Rules and scenario sections to refer to the Vassal module locations for things instead of the original paper and pen stuff, re-saved the scenarios with basic EAF labels on the spreadsheets(show data). Added 2 scenarios as preloaded full scale SSDs instead of the cadet ships. ADDED a Q-ship to make replaying the attack the freighters scenario more fun.

is a minor fix of 7. The 16 impulse call had an imp 14 showing up from nowhere after imp 16 and before 1 that needed to be removed from the list.

Added a BUNCH more CADET SSDS Fed/Klingon DN's for instance. So HAPPY 49TH STAR TREK Anniversary!! Had to re-upload the file because I forgot to retire as a player when making the scenarios and this rendered those "sides" unusable by other people.

Added a few more SSDs(mostly Qship and Bases and 5 others). Changed the Orion/Wyn Sheet, Drone sheet and Weapons sheet for better visibility and understanding. Added a missing weapon table. Put cloak costs on cloakable ship SSDs. Fixed an incorrect TurnMode on one ship. Added a CADET Orion DW with option mounts and engine doubling to be more like real Orions.

Rewritten the scenarios with corrected numbers for examples and for some scenarios added pictures into the explanations due to an earlier map update. Changed pull down menus information Tables/Charts and scenarios. Put the max range limit for the disruptor ships on the SSDs &added this to the weapons chart. Learned how to save spreadsheet column and row header and filled these in for all SSDs. Changed the Cadet DAC to allow control spaces to be hit after excess damage. Updated the graphic of the Cadet DAC. Cleaned up the damage menus on a few ships A couple ScenariosRules had a copy paste error in the text. Added Conceal Masks for all races.

Fixed a couple menu entries. Fixed a minor Frax player SSD Area issue. Separated the Sequence of Play out of the 8/16/32 Impulse Speed tables so that speeds no longer shows up on every SOP step. Updated the Vid links in the Help Intro section. Customized the Default Ea Forms for All ships. Misspelled Laboratory as labratory everywhere. Fixed Fed DD error. Added A Gorn DN with Mixed torps S,F,F. Put Example drone load outs on the EA Form for most ships. FiringArc, EW, ESG Overlays. Separated out the robot rules into it's own tab. Created interactive charts. Put the Robot Rules into a quick access window. Sorted the Info Table drop downs to be alphabetical. Made a simple form of SOP that can be dragged onto the map or ssd area that works like the paper version would. New SOP echos to Chat. Rearranged the Top bar menu to save space. Updated the Tables some. Added a reference tab for an index and abbreviation list. Added a tab for boarding parties per ship type & for Tbombs

Add quick access ready thinking no action SOP buttons(with sound). Modified 2 ships Fed CA DD added 2 ph-3s. Added a Klingon DDk (non drone cruiser DD). Moves(previous location) and change label no shows in chat. Sounds for Dice rolls and SOP action steps added. Drones & shuttles can now change label so speeds can be set more visibly. List of "rules by scenario" and "Note for Full players" added. Interactive DAC. Labels on counters are all green colour to be more easily seen on both white and black background maps. Added 2 ships Lyran CL, DD.

Fixed windows users issue with number pad for movement. re-saved scenarios with new counters. Added 4 scenarios. Added some counters. Added 2 maps Big and Small, Added Rule book version of the handbook. There were some corruption issue created by trying to delete unneeded graphics from the vmod file. Apparently it's best to just generate a whole new file rather than delete one small item. This lead to rebuilding a few things and re-uploading a couple times because I used a slightly different name "Large" instead of "Large Board". I've found that opening some saved scenarios the map won't load. Or rather the drag bar to collapse the chat area and reveal the map sometimes doesn't appear until you toggle on and off the counter&ssds pieces button(which redraws that bar as it adds and removes the collapsible side bar). I am still on the old version of the engine itself so that may be fixed in the new engine.

Fixed a bug with units on map list. Added ships Fed CL photon variant, Fed DD plasma variant, LDR CL

Found way to restore functionality to units on map list by making player specific ones. Restricted counters so only the owner could move them. Added some Merchant weapons counters as Merchants were left non restricted. Added a button to show a configurable list of rules in use. Just remove or add a checkmark to indicate use/non-use. Fixed a couple typos. Downgraded Klingon DD and DDK. Added NeoTholian DD and ArcheoThol DD, ArcheoTholian CL and counter. Fixed shuttle bay not being able to be damaged on Tholian ships. Updated the maps with their hex sizes. Had to leave a duplicate of some because renaming the map boards broke the maps in saved scenarios.

Added a fully clickable Damage Allocation Chart for the full game and modified the Cadet game one. Moved the location of the DragNDrop charts, Made the 8 impulse speed chart clickable like the others. Added double dice(that add their total) for DAC use and can be used for Hellbore and PPD. Made change to allow system preference auto-report work. ADDED A TEXT BASED GENERIC SSD.

Added numerous new counters. Added Text SSDS for each race. Preloaded the remaining full scale ssds using the text ssds for the ships that come in the cadet booklet. Changed the Terrain section counters to use multiple images on one counter, added Debris rings, and new asteroids. Changed the ship racial counter listings to be one counter with the ability to cycle through multiple images for each class. Did the same for ESGs, and Tholian and ArcheoTholian non ship pieces. Fixed the ECM and ECCM so they don't use such a large invisible square. New cover image for the module.

Changed Line of Sight / Range to be visible to opponent only when persistent. Made a change to Plasma, Drone, Fighter, Tbomb counters using a mask function to turn on and off restricted access, so that a piece may be unmasked to allow an opponent access to "show data" / "Property sheet". This allows info to be hidden until it needs to be revealed. Civilian units are not restricted. Added counters for weapons tracking, It's a maskable spreadsheet. Where you can record what fired(or what you are about to fire). Added counters for SOP (Sequence Of Play). A spreadsheet listing the SOP steps and you can enter a mark to indicate the SOP step you want to execute. Added counters wrapped in an scalable vector graphic (svg) for ship, plasmas, drones, tbombs and shuttles. These are for those that like to play at high zoom levels. They look good at lower zoom levels but might be hard to see below 100%. Some day I may have the time to do real svg graphics but not now. these are just pngs encoded to svg. Fixed broken movement trails. Did about 6 days worth of work cleaning up traits and things that aren't visible to the front end. The SVG graphics have really bloated the module size.

Players

 * stop_man@hotmail.com@Stopman
 * StarFleetBattles@outlook.com@LJPL