Module:The Last Hundred Yards

Files and Module Information
Combined Game (LHY and LHY:AoE) LHY Europe

LHY only
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Comments
LHY Europe v2.10:

Note: All pieces can be selected by using "Alt+Select" (aka Alt+MainMouseButton). Mines/Wire/Fp/IP/Assembly/Hex Outlines/etc. are intended to not be moved 'accidentally' and require the use of "Alt" key in this manner.

DRMs The value of ATDRM/e counters can be directly set by keying numbers 1-8 to set positive values. Use "Shift+1" to "Shift+4" to set negative values (-1 to -4). SA/MDRMs can likewise be set by using numbers 1-3 for positive values and "Shift+1" to "Shift+4" to set negative values (-1 to -4).

Auto-remove markers

Remove DRMs - will remove all SA/ATDRMs and ignore MDRMs.

Remove Actions - will remove Fire and Maneuver/Recovery markers.

End Turn 1) will reset pieces that have moved; 2) remove *all* DRMs; 3) remove *all* markers except motion(green), regrouping, and smoke.

Mark all pieces on this map as not moved - original(vassal default) 'Reset Movement'.

Excluded: fortifications (IPs, Wire, Mines, FPs), Control, Concealment, Smoke, Regrouping, and (Green)Motion.

Carriers, FPs and FVs Fortified Positions, Trucks and Halftracks are numbered 1-11. First select the unit and use numbers 1-9 to set the Unit ID (upper right number on the counter) to the corresponding number. Use "Shift+0" to set ID to '10' and "Shift+1" to set it to '11'.

Please read the Change Log for more detailed description of changes (Help->ETO Chane Log).

LHY Europe v1.07:


 * Refreshed Pre-defined setups (Missions 1-24) enabling reporting.
 * Corrected US/Ger Action menu items.
 * Motion (green/red) marker will now rotate.
 * LOS is now only visible to opponent when persisting. Counters are 40% opaque while LOS is drawn.
 * Removed 'Wire' item from General Markers menu.
 * Added 5 hex radius area of effect to Illumination marker.

LHY Europe v1.06:


 * Combines both the LHY and LHY:Airborne over Europe modules. The intention is to include all missions and maps based in Europe.


 * Refer to the ETO Change Log under the Help menu in game for further details.


 * Two bonus missions (23 & 24) are also included.

ver 1.37: Corrected Mission #2 setup

ver 1.36: Updated CRT and TEC

ver 1.35: Updated Game Tracks and CRT

Random Draw Cup won't work for setups included in the module but will work for any New Game setups. You can use one of the unused Squad/Section cups if needed for Random draws in setups included in the module.

The Last Hundred Yards introduces innovative systems intended to model Small Unit Behavior in Combat during WWII

Version History:

LHY_VASSAL Module 1.30 edits

1. Fixed Mission #6 setup 2. Fixed some counters not rotating 3. Cleaned up Movement Trails

LHY_Vassal Module 1.15 edits

1. Changed LOS marker to only report From and To hexes, not all hexes traversed. It also now displays total range. 2. Added a proper splash screen with the game box in it. 3. Added new art for the Terrain button, the Combat Tables, Maps and Charts buttons. 4. Corrected spelling of "borders" in Markers section. 5. Casualty track has been set up with zones to report (in the text buffer) the status of Casualty Differential levels and of the casualty marker. 6. Similarly, the time tracks have been edited to report (in the text buffer) total elapsed time, IF the HOURS, 10s of minutes, single minutes are moved/nudged in succession. 7. Initiative marker now reports the current holder of initiative when it's flipped or selected. 8. Rotation of Assault directional markers was not working. This was fixed. 9. Reduced size of mouseover stack display to 50%.

Players

 * allendkrsn@yahoo.com@Allen Dickerson
 * hemepositive@yahoo.com@Jon White
 * nuno.alves.martins@gmail.com@Hethwill
 * jgthrasher@protonmail.com@Greg