File:SFBCADETv2p6.vmod

26th Update * Added menu option to ship counters to open the player SSD area window from the counter. * Drones cards etcetera were not working properly due to restricted access, made changes to correct. * Mine and cadet drone cards had the restricted, mask and invisible traits in the wrong positions. Fixed * Text labels above invisible on cards. Moved below so names could be seen even if invisible. * Plasma Mask changed so Enveloper box is visible. * Missed removing an old style Wyn ESG option. Removed. * Missed removing old Hydran SOP counter. Removed. * Added Units on Map 25% and TEXT only * Added in a counter menu option to clear the Move Trail history. * Added menu option to counters to move counter to Hex number. * Broke NoActions Thinking & Ready buttons into 3 with 3 separate sounds so players have their own sounds. * DAC dice no longer sort in order. * Fixed a damage error on Fed CA full scale(it jumped from 8 to 10 damage). * Increased size of silhouettes by 50% * Divorced "Clear Move" at the map level from turning off and blanking the movement trail. To do this now each player must clear their own moves(and trails). This can be used as an indication they are done move stage. Now however there is no way to clear trail history. So now there is a map level clear fire, clear trail, and clear move button.