Module:Fields of Fire

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Video tour of version of the 2nd edition of the VASSAL module may be found here: Fields of Fire VASSAL Module

Version 1.3x update:


 * Added missing BUNKER and PILLBOX markers.


 * Added right-click function to place PINNED markers. Version 1.31 adds this ability to HQ and to Vehicles.


 * Changed PINNED markers so that they are not removed during Cleanup.

Version 1.4 update:
 * Fixed bug where Pyro/Grenades on Command Display were removed during Cleanup Button press.


 * Adjusted all ammo settings on units to max a 8 ammo.


 * Fixed bug with NK tanks and assault guns so that they too have an ammo layer.


 * Corrected Normandy order of battle by adding two HMG units (can be attached during certain missions).


 * Corrected Korea order of battle by removing surplus LMG team from each platoon; added missing 2/1 75mm RCL PLT (These changes per email with game designer).

Vietnam Version 1.44 update:

(Unofficial) Mod of the v1.4 version by Colin_P; now with added Australians!
 * Added - ORBAT and new pieces for D Coy, 6th Bn Royal Australian Rifles


 * Added - Australian Leader counters


 * Added - Australian M113 troop


 * Added - 'Turn Sequence' in Charts


 * Added - 'Starlight Scope' counter in the Asset tab for night missions. I played Vietnam mission 2 recently and thought they were a needed counter?


 * Added - 'Not Spotted' counter in the Cover tab for newly arriving enemy units


 * Added - functionality to better handle hits on Australian three-step units (see the right click menu - it automatically sets the right counters)


 * Modified - behaviour of Australian LATs (using 'replace' rather than 'add' units to the right-click menu)


 * Modified - Vehicles chart to just show Vietnam units (incl new M113)


 * Modified - Potential Contact deck to make creating a random deck easier (I couldn’t get the original mod’s random cards functionality to work right?)


 * Modified - Helicopter Staging Areas card to better reflect cyclical nature of movement (Image credit: Ben Hull file on BGG)


 * Deleted - a few of the VASSAL UI buttons that I never used

Vietnam V1.4.522 Update:


 * Modified - Corrected firepower on M113 counters (from ‘H V’ to ‘A C’)


 * Modified -Changed CF/FC hit result on three-step to generate one ‘normal’ Fire team and one Fire team with G! as well as the casualty


 * Added - Australian SAS Section counter in Support Units, for use in a Long Tan campaign (see GameBoardGeek) 


 * Added - ‘General Initiative’ Commands counter on the Command Display, and moved vehicle and helicopters counters out of the way from main Company counters


 * Modified - Cosmetic change to the Australian Battalion Ops Officer counter (now a Captain)

Vietnam V1.4.525 Update:


 * Added - Counters for A and B Companies, 6 RAR, for use in the Long Tan Campaign.


 * Added - Long Tan Force Packages now in Charts, and also separated Enemy Activity Check Hierarchies into their own Tab.


 * Modified - Slight amendments to MG Ammo use syntax and sequence (“Increase/Decrease” wording seemed wrong way round, so changed to “Use Ammo/Gain Ammo”. Now also automatically marks unit as Out Of Ammo when last point used.


 * Added - New chart on the Enemy Contact tab for the (optional) ‘Vanished Enemies’ process. Added ‘Vanished’ counter under Cover tab. For more on this optional and non-official rule, see BoardGameGeek forum post https://boardgamegeek.com/thread/1898187/vanished-variant-or-how-deal-not-under-fire-and-no


 * Added - Counters for 3 types of Booby Trap: Punji Stakes (VOF -2), Trip Mine (VOF -3), Artillery Shell (VOF -4)


 * Added - ‘Cleared Area’ counter, to help cards that have been cleared stand out, for Victory Point purposes (NB – these cards may be re-occupied by enemy forces!)

GMT's Solitaire Game With Permission from GMT

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Players

 * kelsha147@yahoo.com@Mycroft147
 * joel_m_toppen@msn.com@Alexander331bc