Module:Labyrinth: The War on Terror

Files

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Comments
Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues.In the parallel wars of bombs and ideas, coordinated international effort is key—but terrorist opportunities to disrupt Western unity are many.The Towers have fallen, but the global struggle has only just begun.“Let’s roll!”

Note that the "testing" feature for unmarked Muslim countries always places a Poor/3 marker, which must then be tested via die roll.

Version 2 Upgrades:


 * Fixed Return to Funding/Troops Track bug. Cubes and cylinders now line up properly when Ctrl-T / Ctrl-F is used.


 * Fixed Jordan reporting.


 * Scenario setups included.

Version 3 Changes (applicable to both 2-player and Solitaire):


 * Added snap-to points for tracks, including Reservers.


 * Cleaned up alignment issues.


 * Cells automatically reset to "Sleeper" when returned to the track (via command only).


 * When placing a Cadre marker via the command on a Cell, the placing Cell is automatically returned to the Funding Track.


 * Active Cells have a colour change to better stand out.


 * Troop-counting invisible piece now has it's text invisible.


 * "Governance Improved" and "US Disrupted" markers may be 'cocked' as a reminder they be removed at the end of a given Action Phase (i.e., they had been placed during the previous Action, as defined per 5.2.2., "NOTE").


 * NOTE: Please direct any complaints or comments to Old Grog (email link above), who assumes all responsibility for this version. If in doubt, by all means stay with Joel's very functionally sound version 2.0. My version is offered in the spirit of giving and should not be taken in any way as a slight aimed at Joel. Happy gaming!

Players

 * joel_m_toppen@msn.com@Alexander331bc
 * renard.stef@free.fr@Shako
 * riggseddy@yahoo.com@Eddy Riggs
 * miyazakigrognard@gmail.com@Old Grog