Module:Commands & Colors: Napoleonics

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CommandsAndColors.NET -- Fan page

Version 4.0.3: 

Improvements:
 * Game start card draws are now reported on a single line (e.g. "playerA draws 5 Command Cards")
 * From the start of a turn, a single Left-Click on an Ordered piece does not add an Attacker marker until a combat marker has already been added to some piece. Two Left-Clicks in succession will add an Attacker marker.
 * Short Supply provides a special marker to be placed on the target unit.
 * Scenario GG02 (Waterloo) updated to latest version.

Bug Fixes:
 * Scenario GG00 now usable again.
 * Battalion Mass Command and click-to-place now working.
 * Reverting a Mother Russia or Conscript unit now places correct piece.
 * Garrison placement issues fixed.
 * Command count maintained across play of First Strike (base deck)

This version supersedes v4.0.2

Version 4.0.2: 

Features added to V4.0.1:
 * Combat markers no longer disable the Order command on the underlying piece; when used to Unorder, the command also removes the marker.
 * Card draw buttons give a warning if deck not configured.
 * Force end turn option added for PBEM (Other Tools drop-down menu). PBEM section added to release notes.

Bug Fixes:
 * Player aid charts updated with corrections and clarifications.

This version is compatible with v4.0.1. Erratum: v4.0.2 was previously inadvertently uploaded with a test version number (v4.0.2a02). If downloaded from Vassal, the two versions are identical.

Version 4.0.1: 

Features added to V4.0.0:
 * Remove disabled counter stores when deck is selected.
 * Unofficial Leaders of Honor for custom scenarios, imported from the v3.4 fan extension.

Bug Fixes:
 * Inactive button & End Turn button alert messages clarified.
 * Startup messages improved / corrected.
 * Cards drawn back to hand no longer interfere with checks on card-drawing end turn buttons.
 * Moving or replacing an Attacker marker no longer affects Target command on current existing target piece.
 * Spurious bad-data error messages reduced (two known remain, affecting leaders in palette only)

Scenario Updates:
 * Leader of Honor pieces used in MD16, MD19, MD20, MD21, MD22.
 * Paper-Strength units and Conscript markers added in MD19.
 * Banner track re-formatting for scenarios A315 and ML01.
 * Scenario B012 - Squares restored
 * Scenario BH09 corruption fixed.

This version supersedes v4.0.0.

Version 4.0.0: 

Version 4 is intended to operate in ways familiar to v3.4 users, whilst bringing new convenience features, aided by a tutorial. Immediately visible new features include a new Toolbar, self-managing hand windows, re-worked combat markers and graphics in the chat log to display dice results and other information.

New features include:


 * Simplified game set-up.
 * Game clock option
 * Game Counter stacks/stores visible on one side or other of the main board. To add counter, click on the counter store before game start or drag a counter from the Markers palette.
 * Initial card draw can be done from buttons in the hand window, and the hand window is self-organising.
 * On turn indication. The module uses colour to indicate the current on-turn side; tracking starts from the first card played.
 * Side icons also display Command size and the number of Tactician Cards held.
 * Extensive reporting to chat, generally accompanied with suitable icons so chat history can be readily navigated.
 * A set of End Turn buttons in each hand window serve as reminder and automate all end turn card draws except for First Strike replacement and empty deck checking.
 * Dice are rolled directly from the main toolbar. Dice icons appear in chat. The dice tray is now optional (hotkey F3).
 * Optional Clickable actions are enabled by default e.g. ordering pieces or marking combats, playing or discarding a card or playing a counter. In general, these operate for the side expected to take the action but right-click commands are always available.
 * Leader pieces display most commands that an underlying Unit or Garrison requires, easing use of Attached Leaders.
 * Upgraded combat markers
 * Main combat markers remain independent and are now functional pieces; providing commands to apply multiple hits or for target marker to be used to Rally multiple blocks. Other status markers are embedded with the pieces, as pioneered by C&C Ancients.
 * Combats can be marked up by moving the Attacker and Target markers onto pieces, by clicking on the pieces or by using the traditional right-click commands. A pair of markers are provided to the right of the main board, for player convenience.
 * To accommodate Combined Arms and Grand Battery there is a new command "Add to Attack" [Alt+A] that appears on ordered Artillery units when an Attack has been declared elsewhere.
 * An array of Hotkeys are available to speed combat commands and other operations. Combat hotkeys operate on the board without the Attacker or Target piece being selected.
 * Used attacker pieces & supporting artillery will automatically be set to "no battle" once a new attack is formed. If a new attacker marker has been placed, the old one will be removed.
 * Square actions can be achieved simply by pressing the square button (in hand) or playing a Battalion Mass counter or "Hasty Square", as appropriate. The square Marker or counter is automatically assigned to the target infantry unit.
 * Clickable dice will appear for Leader Checks, Leader Unit Reform and the Guerrilla Action counter. The normal dice button works transparently with these also. In both cases, results are applied automatically.
 * Victory Banner Track. On your side (or Solitaire), click on a track space to add a banner; click on a banner to remove it. Right-click option also available.
 * Eliminated pieces automatically move to the Victory Banner track; a Square card will automatically be returned.
 * Scenario set up: Victory Banner track configures by a single click or command on the piece representing the scenario banner target.
 * One stop shop: most custom scenarios from the v3 extension are now incorporated into the main module (using standard C&C component graphics)
 * Help menu is populated with many useful links and information.
 * Player Aids have been reviewed and updated with corrections, along with an updated Shortcuts page. F1 will show or hide the Player Aids.
 * Optional features can be disabled or enabled from the Preferences, Game Options panel, and some invoked from the Game Options toolbar menu (for the current game only).
 * Sound is used to provide indication of actions taken. Sound can be disabled in Vassal on a module-by-module basis, on the Preferences...Sounds panel.
 * Lost block counts (hotkey F10)
 * Optional "Hints" feature displays unit and terrain information when the mouse is hovered over a piece. If disabled (in Preferences, Game Options), only the underlying terrain and any name leader is displayed.

This version is not backwards compatible.

Please advise any issues via the Vassal Module Support forum or the Fan forum (link above).

Version 3.42:  This version is backwards compatible (including the old fan extension) with v3.41!
 * Fixed one scenario load error, M515 Vauchamps. Edited Retire button to say select Side.

Version 3.41:  This version is not backwards compatible (including the old fan extension)!
 * With the new command and tactician card decks and the expansion 5 scenarios.

Extension Version 3.41: Unofficial extension, is only compatible with the new Main Module version 3.0 and higher; Now all current standard size fanscenarios included.

Epic Version 2.2:  This version is not backwards compatible the the unofficial epic version (including the old epic fan extension)!
 * Now the offical Epic module, all official scenarios included

Epic Extension Version 2.2: Unofficial Epic fan extension, is only compatible with the new Epic Main Module version 2.2 and higher; - Added more fanscenarios

Version 2.55: 
 * Fixed small mistakes

Extension Version 1.33: Unofficial extension, added some more fanmade scenarios, units and markers

This extension is only compatible with the new Main Module version 2.4 and higher

Version 1.41 notes:


 * Keyboard shortcuts in sync with the C&CA module


 * Marker color codes in sync with C&CA module

1. Click on the Square button in your Hand Window.
 * To take a random card from your hand and place it on the Square Display:

2. Open the Squares Window and click on the button corresponding to the space on the Square Display you wish to send a random card to. One random card from your hand is sent there; the others are returned to your hand.


 * To return a card to your hand from the Square Display, right-click on it and choose the return to hand option. The card will appear in the right-most space in your hand.


 * When playing a Scout card, draw the cards from the Draw Pile onto the map. Discard the card you don't want and use the right-click function noted above to send the selected card to your hand.


 * To view the whole map at once, use the middle zoom button and choose to have the map fit your screen height or width. Hovering your mouse over pieces will create a blow-up image of the piece.


 * The dice may be moved around. Hold the shift key down and left-click. You may then drag it around to another location if you desire.

Players

 * slawomirmaniak@o2.pl@Terumo
 * joel_m_toppen@me.com@Joel Toppen
 * bdegroot@gmail.com@bdgza
 * aronbc@gmail.com@AronBC
 * joshua@jagslife.com@J6A
 * theimann@austin.rr.com@theimann
 * mola76@sbcglobal.net@ColtsFan76
 * j.wandel@freax-inn.de@JWandel
 * michael.dippel@alice.de@Bayernkini
 * grifalco@gmail.com@Grifalco
 * derekrl@telus.net@Derekrledr
 * mllange@gmail.com@Michaelangelo
 * kgeggum@gmail.com@oneway76
 * tvandijk1@gmail.com@soul1st
 * pierre.miranda@gmail.com@Pierre Miranda
 * markben61@gmail.com@RiverWanderer
 * talknight2@gmail.com@Tal S