Module:Death Valley: Battles for the Shenandoah

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Volume VII in the Great Battles of the American Civil War series, DVBS contains TEN battles fought in Virginia's Shenandoah Valley in 1862 and 1864. (Although Cross Keys/Port Republic are listed as one battle, they are actually THREE: each battle can be played separately on its own map and they can be played together in a 2-day, mini-campaign battle; the fields were separated by some six miles, which can be simulated by off map movement between the two).

There is a great variety of battles in the box, from smaller, half-map games involving just over one division per side (New Market, First Winchester) to three 2-map mini monsters (Cedar Creek, 3rd Winchester ). The famed Valley Campaign masterminded by Thomas "Stonewall Jackson" in 1862 is fully explored, as is the 1864 Union offensive conducted by Phil Sheridan against Jubal Early.

Another notable addition to this, the hobby's first "decigame", is the debut of the v5.0 series rulebook for GBACW. There are many clarifications and minor tweaks to long-established rules, while the artillery rules get a thorough redressing, and new concepts such as Open Order and Sharpshooters are added to the arsenal.

Update log: - 6/11/2020: 1st Winchester v1.6 updated to correct reverse side of 9SP 29thPA infantry: cohesion should now read "5" (was 6 earlier) - 3/25/20 1.51 version of Cross Keys/Port Republic corrects some missing and misplaced Union units and one CSA battery in the Historical Cross Keys battle. - 1/1/2020 1.6 version of 1st Winchester. Changes and errata: 1) Reverse side of 2VA regiment was missing; it now appears normally 2) Weaponry changes to 3 or 4 CSA regiments; now more are armed with smoothbore muskets, instead of rifle(d) ones.

- 12/10/19: 1.55 version of 1st Winchester. Changes and errata: 1) Jackson's Divisional counter was misidentified. 2) Union Brigadiers were missing their Out of Command banner overlay graphic 3) Orders marker added, with all three orders toggleable 4) SP marker added as an option to loss overlays (these can be hard to see for aging eyes :) !) 5) Random Event AM chit added 6) Toggleable fatigue chit (for Union Cavalry, and unbrigaded units)

- 10/19/19: v1.5 versions for 1st Winchester, 1st Kernstown and Cross Keys/Port Republic: Changed CSA 23rd VA, 27th VA and 37th VA to be musket equipped

"Cross Keys/Port Republic 1.05": Minor fixes - added correct color coding for Union AMs, added Out of Command counters; added Command Finished Counters; in the "Fremont Gets Aggressive scenario", removed a wayward 1WV Union Cavalry unit from under the properly placed Confederate 15th AL at the church; Fixed a strange anamoly whereby units placed in hex CK0410 did not conform to the map grid. Repaired the OoC label not appearing on Division and Brigade Counters when selected via right-click. Corps Commander Overmove overlays now appear when invoked by right-click. Command marker "counters" now rotate properly. Removed redundant Blenker Division cavalry.

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