Module:Combat Infantry

Files

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Comments
Version 1.0:
 * dice results are no longer ordered;
 * added failed marker for failed activation;
 * added tunnel marker for units in a tunnel;
 * added window to record losses;
 * auto-remove markers at the end of game turn;
 * auto-order unit when assigned a special action;
 * increased distance of units in stack;
 * end of turn buttons only affect units in main window;
 * activation red frame made partially transparent;

Version 0.9:
 * added spotter marker for HQ
 * added special marker for special actions;
 * added the option to attach assets to companies/platoon
 * added hedge gap terrain;
 * revised end of game turn procedure;
 * commands not visible to the opponent in the unit menu;

Version 0.8:
 * added random draw of HQ in private O/B decks (solo playing);
 * mines and bunkers are not flipped at the end of game turn;
 * ending player turn removes movement trails from units;
 * removed rally ability from all HQ's;
 * added zoom in the O/Bs and art/air windows;
 * attacker icon replaced with a "fired" marker;
 * end of player turn does not remove the "fired" marker;
 * target icon has been resized;
 * activate units when they fire or rally;

Version 0.7: added Order of Battle windows, battalion assets random draw and Artillery/Air support window. Added a tutorial log file with introductory steps about initial deployment and gameplay.

Version 0.6: added icons to several buttons.

Version 0.5: first draft, need to be playtested.

Players

 * g1ul10@libero.it@G1ul10