Module:Tonkin: The Indochina war 1950-54 (2nd edition)

Files

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Comments
La Guerre D'Indochine, Tonkin: The First Indochina War, 1950-1954. This is the second edition, published by Legion Wargames and designed by Kim Kanger.

Version 1.3 works much better and corrects some unit errors. Unfortunately, it contains only scenario #1 (Cao Bang) at this time. It is painful and time-consuming to create scenarios, and if I have to later fix something, then I have to make them all over again from scratch. Consequently, I won't be adding other scenarios until I play it some more and feel good about it.

Before you start a game, remember to set a password in your preferences. Use something you will easily remember in case your profile is accidentally destroyed. After you choose a scenario, make sure you follow the setup procedure in section 9.

The module has certain features that need explanation.

1. The two political objective markers are stacked on the right side of the map. They are in a "two-card deck." When you pull a marker off the deck, you will get a random selection of one of the two markers. Place both as indicated in the scenario. You will see a red line outline of where the empty deck resides. Return the markers later to the deck to have them reshuffled and to ensure the FEF player does not know which is which. Each marker is a face-down "card". The FEF player cannot see its face unless the VM player flips it over. For the VM player to see its face, right click a marker and choose "peek." Only the VM player will see the peek.

2. Some pieces have bulls-eye markers atop them. This means that the controlling player must do some re-adjustments for those units. See the Reinforcements charts to understand what that means.

3. The module does not include the charts or rules. If only one player owns the game, then he must make copies of the pertinent charts.

4. On the toolbar, the "world" button hides all pieces and lets you see the map. The "show control" button hides everything but the map and the highlands and delta markers so you can count them for victory points.

5. The Reinforcements button opens a window that contains all reinforcements for both sides. It does not contain all information you need. You must also consult the Reinforcements Chart.

6. There are no markers for DG, step loss, and out-of-supply. Instead, right click a unit and toggle on or off the effect, which shows up on the counter. You can also kill units, which sends them to the proper locations.

7. There is a Markers button on the toolbar, which contains game markers. I have added a few extras. You can use the reddish arrow to point to the stack that you are currently activating, and you can use the blue one to point to units that you are overrunning.

8. There may be errors in this version. If you find any, tell me. Send a message to the maintainer (me) above. I will put any changes and fixes into next version (plus the missing scenarios -- hopefully.)

Players

 * stan@hilinski.net@Stan Hilinski