Module:Power Grid

Files

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Comments
Use the most current version of the main module and extension. Save the Power Grid.vmod file wherever you keep your Vassal modules. Also create a folder there with the same name + "_ext" (e.g., "Power_Grid_v1.3" and "Power_Grid_v1.3_ext"). Place all _.vmdx files in that folder. The extension Pack 1 includes several expansion maps found here: https://www.boardgamegeek.com/geeklist/36523/

Check the Help File in the module for instructions on how to use it.


 * v1.42 Features added:
 * - game setup scripting for each published map (recharged rules)
 * - game setup scripting using generic 1st edition
 * - scripting for Step transitions
 * - tracking for each player's cities built and best power plant


 * v1.31 Bug fixes:
 * - Powering 14 cities corrected to pay 129 (not 128). NOTE: this bug will NOT be fixed in the pre-defined game setups; when creating a game, you will need to create your own setup (choose the map, set up the starting markets, etc.).
 * - Brazil setup uranium in market corrected


 * v1.3 Adds scripting to:
 * - draw new power plant and sort the market during Auction
 * - update power plant market (bury highest cost, draw replacement) during Bureaucracy
 * - update resource market (use Turn Tracker to set current Step) during Bureaucracy


 * v1.2
 * - Adds house markers to help color-blind players
 * - Adds buttons to indicate status during the power plant auction (Bidding, Passed, or Out)
 * - Displays more logging of player actions in the chat window
 * - Fixes bug in Green player hand (powering 3 cities was not paying correctly


 * v1.1
 * - now with current graphics for most (all but Quebec/B-W) Power Grid maps and fuel
 * - reworked interface: now multiple windows (map, power plants, and player hands) to allow variable zoom as needed


 * v0.9 Adds:
 * - buttons to pull fuel to market
 * - shopping cart (sums cost of fuel purchases)
 * - minor graphic updates


 * v0.6 Initial release.

Players

 * someguy@example.com@Some Guy