Module:Vietnam 1965-1975

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Victory Games' simulation of the Vietnam conflict, 1965-1975. A classic wargame from the golden age.

Version 3.458 significantly improves end-turn clean-up and hidden/masked counter handling, while enforcing NVA and FWA counter-limits through at-start stacks.

Version 4, Graphics Overhaul and Automation Project (combat resolution, pacification, politics/leadership and effectiveness all automated to significant degree) NOT COMPATIBLE WITH EARLIER VERSION SAVED GAMES

Pedro Ferrandis has posted 3.0.

Tom Russ asks:

One minor suggestion: It would be nice if the Remove Ops button would also reset the Move marker ("In Ops") on units. This may be harder, but adding the Ops Complete should also (or instead?) reset the Moved marker. -Tom.

--- good idea, let me think about implementing that -Carrington

-- A version 3.0 will be posted shortly: this deals with a number of bugs that crept into 2.8/2.9. -- Carrington - I've upgraded/modified 2.7 up to 2.8crw to address the bug below as well as layering ops comps, holds, and patrols onto the counters. Send me an e-mail at crward at uchicago.edu if you're willing to kick the mod around a little bit....

Or download it from Xdrive:

http://plus.xdrive.com/u/539271319/996783745i7xR7dkO2XIjkA5qv54

--- Carrington - New bugs, 2.8CRW: Date: Mon, 11 Sep 2006 09:48:53 -1100 From: David Perham  Add To Address Book Subject: Vietnam module To: crward@uchicago.edu

Howdy: Some things from an initial look:

the SVN Leader Pool--which is mislabled as the "lider" pool.
 * Started a new game as FWA but was unable to access the counters within

replacement markers, instead of one for each (NVA, VC). The counter(s) can be flipped to the VC side.
 * The default settings for the counters on the Record Track have two NVA

resolution" window, the purpose of which eludes me.
 * Clicking the "Map" button brings up the "South Vietnam Leader

pressing Remove Ops button causes Illegal Argument Exception.
 * Putting some Ops Comp counters on the map (no counters beneath) and

Leaving the ARVN/US/NVA forces on the map edge for the force pool a good idea.

Take care

---

Greetings,

This is a great module for a great game!

I wanted to start this page to list some suggestions for the VG Vietnam module, and

currently extant bugs in Version 2.7.

1) Remove Ops button clears all counters on the board. -- fixed in 2.8crw, waiting to post to Vassalengine

2) ARVN HQs do not have a defined upgrade. -- Fixed in 2.8crw

3) ARVN line units upgrade to an NVN prototype. -- Fixed in 2.8crw

And here are some of my suggestions. These would be of particular use in the campaign game, where any refinements to the U/I are helpful.

1) Take advantage of the various unit types to allow the Vietnamese player to view the ratings of inverted units. (there's a function that allows a minimized version of the front of the unit to show in the upper left corner of the counter, and one that simply marks the counter as inverted for its owner) -- Added to 2.8crw

2) Incorporate mission completed, hold, and patrol markers into the counters themselves, so that they are simply a partially transparent layer on the counter. -- Added to 2.8crw, assessing breaking these layers apart

3) Test and eliminate bugs for end-turn clean-up: "remove all markers" sometimes removes counters as well.

4) Allow for planning markers: invisible Operation target and "Operation commit" markers to enable pre-planning of operations. -- Added to 2.8

5) (Module architecture suggestion): rename/rearrange jpg files so that a windows file sort operation arranges them according to their hierarchy: i.e. Us1div2bde3bn will sort all US1div first, instead of 3bn2bde1divUS, which sorts all 3bns together.  -- Completed for 2.8.

Helpfiles:

Build Excel application to automate population control routines. Create Excel spreadsheets to automate morale determination.

Dream addition: wrap functionality of http://gold.natsu.gs/WG/download/vietnam2.html in the Mod.

These items can be done within Vassal, assessing practicality.

Please post any other suggestions, and/or comments.

Best,

Carrington Ward crward@uchicago.edu

Players

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