Module:Freedom in The Galaxy

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Comments
AH's classic Rebels v Evil Empire space opera wargame. Version 1.08 includes all "Official" errata (Charts, Tables, Cards). Includes players aids (Star-Faring Race Overlays and Rebel Secret Base Overlay). Detailed Environ information from the Player's guide is incorporated interactively into the Main Board (Alt-Click on the Environ symbol)

1.08 Updates:

1. Improved management of Secrets. When setting up Secrets for the Galactic Scenario, the Imperial player will draw them one at a time from the “Secrets Deck” located on the Imperial Forces Window. A random Secret will be drawn each time the Imperial player draws one. The Imperial player will place them in the 16 orbit boxes with the word “Secret” printed in them, one Secret marker per Orbit box, 16 Secrets total. The Rebel player will then verify Secret placement and then “Right-click” each Secret and “lock” the secret to it’s Orbit box - ONLY THE REBEL PLAYER CAN LOCK THE SECRETS INTO PLACE. Once locked in place, the Secret marker cannot be moved for the rest of the game and the Imperial player will then be able to inspect them. Again, once a secret is revealed (Imperial player flipping the counter over), the Rebel player will then have access to inspect them.

2. Improved management of the Strategic Assignment Deck. When arranging the Strategic Assignment Deck for the Galactic Scenario, the Imperial player will drag all 14 cards to the turn boxes (Turns 1 thru 14) arranging them in his/her preferred order. Once this is complete, the Imperial player will lock these 14 cards in place by clicking the “Lock SA 14 Card Deck” button on the main tool bar under the Deck menu. Once locked these cards can never be moved again during the game. As turns progress, the Imperial player will “right-click” the current turn card to flip face up. On turn 14, the Imperial player will drag 6 of the available 13 cards to the remaining turn boxes (Turns 15 thru 20) arranging them in his/her preferred order. Once this is complete, the Imperial player will lock these 6 cards in place by clicking the “Lock SA 6 Card Deck” button on the main tool bar under the Deck menu. Once locked these cards can never be moved again during the game. The Imperial player should note that in order to lock the decks, one card, and one card only must be in each turn box; cards can only be flipped face up once the decks are locked. Only the Imperial player has permissions to set and lock decks. The Rebel player can only look to see the face up cards.

3. Character counters (Imperial and Rebel) now have a (Right-click) command that shifts control of the counter to the other player. This is necessary in the event a character becomes “Captured” by the opposing side. Once control is shifted to the capturing side, that character counter cannot be manipulated by the original owner until the new owner shifts control back to the original owner (i.e. the Character has been rescued - Free Prisoners Mission). Control can only be shifted when the counter is located on the main board. Character cards of captured characters can be given to the opposing side by dragging the card to the main board, where they can then be dragged to the opposing players Mission Group Window.

4. The Dead character discard piles have been moved to the main board so that both players can inspect them. These piles are also used to draw random dead characters during specified events (Clone World Planet Secret and Galactic Event #119 Radical clone experiments). The possessions removed from game play has also been moved to the main board so that both players can inspect it.

5. Added the Symbolic 6-sided die back to the tool bar. Use this for any necessary die rolls that pop up during play (i.e Failed Assassination Mission requires a die roll). Alway message your opponent prior to making die roll specifying why the die roll is being made, then click the die button. Any die roll made without a prior message specifying its use can be considered invalid (or just testing the die roll button).

Andy Kiger Nov 2016

Players

 * akapuno@gmail.com@JonasK
 * pete@petehat.com@PeteHat
 * strangeplato@gmail.com@Jadawin911
 * befoy@verizon.net@Cynical
 * jesse.escobedo@gmail.com@LordJesse
 * eskravitz@optonline.net@eskravitz
 * gwgardner@verizon.net@gwgardner
 * chris.guillerm@gmail.com@cguillerm
 * gorntc@yahoo.com@GornTC
 * romulan_ace@hotmail.com@ScottMayne
 * danc67@aol.com@Dan67
 * jeff_wiewiorski@msn.com@raedwald