Polarfoxwarbands

=Level 1 Headline= Marienburg Moisteners

Mercenary Captain              1   4"   4   4    3    3     1     4   1/2  8    -    20     120 Francescu di Lombardo                                        Leader: Any model within 6" of the Captain may use his leadership instead of their own.; Free Dagger; +1 armour save, or save of 6+ if the model has none.; Brace of                              Duelling Pistols; Sword (x1)

Champion                       1   4"   4   3    3    3     1     3   1/2  7    -    8       70 Friedrich der Grosse                                          Free Dagger; +1 armour save, or save of 6+ if the model                               has none.; Crossbow; Sword (x1)

Champion                       1   4"   4   3    3    3     1     3   1/2  7    -    8       70 Hans Meister                                                  Free Dagger; +1 armour save, or save of 6+ if the model                               has none.; Crossbow; Sword (x1)

Youngblood                     1   4"   2   2    3    3     1     3   1/2  6    -            33 Ernst Eingugeln                                               Free Dagger; +1 armour save, or save of 6+ if the model                               has none.; Pistol; Mace (x1)

Youngblood                     1   4"   2   2    3    3     1     3   1/2  6    -            33 Jurgen Treufogeln                                             Free Dagger; +1 armour save, or save of 6+ if the model                               has none.; Pistol; Mace (x1)

Marksman                       1   4"   3   3    3    3     1     3    1   7    -            50 Ralf Wirbel                                                   Free Dagger; +1 armour save, or save of 6+ if the model                               has none.; Crossbow

Marksman                       1   4"   3   3    3    3     1     3    1   7    -            50 Klaus Guckmal                                                 Free Dagger; +1 armour save, or save of 6+ if the model                               has none.; Crossbow

Marksman                       1   4"   3   3    3    3     1     3    1   7    -            50 Gregor Mandib                                                 Free Dagger; +1 armour save, or save of 6+ if the model                               has none.; Crossbow

Marksman                       1   4"   3   3    3    3     1     3    1   7    -            50 Ollie Fahrad                                                  Free Dagger; +1 armour save, or save of 6+ if the model                               has none.; Crossbow

Warrior                        1   4"   3   3    3    3     1     3    1   7    -            35 Dietrich                                                      Free Dagger; +1 armour save, or save of 6+ if the model                               has none.; Spear

Warrior                        1   4"   3   3    3    3     1     3    1   7    -            35 Anton                                                         Free Dagger; +1 armour save, or save of 6+ if the model                               has none.; Spear

Option Footnotes: Axe                         -1 armour save. Duelling Pistol             1 Attack, 10" R, S4. Extra -1 save modifier. Takes 1                                            turn to reload (if you have 2, you can fire 1 per turn).                               +1 to hit. May be used in the first round of                               hand-to-hand combat.                                                  Crossbow                     1 Attack, 30" R, S4. Move or fire. Dagger                      +1 armour save, or save of 6+ if the model has none. Hammer                      Concussion: Injury rolls of 2-4 cause the victim to be                                          'Stunned'. Helmet                      If the model is 'Stunned', roll a dice - on a 4+ it is                                          'Knocked Down' instead. Light Armour                6+ Armour Save. Mace                        Concussion: Injury rolls of 2-4 cause the victim to be                                          'Stunned'. Pistol                      1 Attack, 6" R, S4. Extra -1 save modifier. Takes 1 turn                                        to reload (if you have 2, you can fire 1 per turn). May                               be used in the first round of hand-to-hand combat.  Shield                       +1 Armour Save. -1 movement if used with Heavy Armour.             Spear                        Always strikes first in the first round of combat, even                                         if charged. +1 Strength on cavalry charge. Unwieldy: may                               not use a second weapon.  Sword                        Parry: When your opponent rolls to hit, roll a D6. If                                           you beat his highest 'to hit' score, one attack against                               you is negated.

Total Warband Cost: 591

Notes:

Marienburger warbands receive a +1 bonus when attempting to find rare items.

Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience.

Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience.

Warband Rating: 86 Number of models: 10