Module:Star Wars: Imperial Assault

Files and Module Information
Campaign

Skirmish
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Comments
Campaign

Imperial Assault (the Campaign Mode, not the Skirmish Mode), produced by Fantasy Flight Games. As always, users must buy a physical copy of any game they play on Vassal. You absolutely need a physical copy of the game to be able to play the campaign. You will need the Rules, the appropriate Campaign Book and any side mission campaign sheets you want to include as agenda sets or ally missions.

The version 1.7 includes Waves 1 - 7 (all releases upto and including wave 7), along with their associated Ally/Villain packs. I will update this module as new content is released.

The save file [[Media:Imperial_Assault_-_Campaign_1.4_cc.vsav]] is compatible with 1.7 and is configured for the core campaign and includes maps for all missions, and except for the core missions they also have initial deployments and reserved deployment cards (masked). The core maps will be updated at some point.

Read the HTML help file, which is also included in the module. It contains a lot of useful information, although it does not yet contain all of the tricks and tips on how to set up things for a campaign. See The discussion thread on BoardGameGeek for more information about the changes and usage.

NOTE: since Version 1.3 the campaign module uses a new dice rolling window, the same as the Skirmish Module.

NOTE: since Version 1.7 the campaign module includes Redjak's Automated Imperial Variant (RAIV for short) version 1.0.6 for solo play. See the help file on how to use and setup and the RAIV V1 Discussion Thread on BoardGameGeek for links to the rules.

Skirmish

Imperial Assault (the Skirmish Mode, not the Campaign Mode), produced by Fantasy Flight Games. As always, users must buy a physical copy of any game they play on Vassal. The current version (6.0) includes Waves 1 - 6 (all releases up to The Bespin Gambit), along with their associated Ally/Villain packs. I will update this module as new content is released.

PLEASE NOTE: Versions 4.0 and onward use a new (and massively upgraded!) method for rolling dice. I basically copied and adjusted the main code from the excellent X-Wing Miniatures mod so that the dice-rolling mechanic now works far better than it did before.

Here is an instructional YouTube video showing how to set up and play the module.

Players

 * azrael@suddenlink.net@Azrael909