Module:Dead of Night

Files

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Description
Dead of Night is a 1 to 6 player game based on scenarios you might recognize from various zombie films. There is no 'Zombie Master' here: all the players are on the same side, all working together to survive, although the option to use other players as zombie bait while you grab all the guns and lock yourself in the cellar is there if you prefer. Either way, you will need to use strategy and your (fresh and spicy) brains as well as chainsaws and shotguns to make it through the night.

Each scenario has a location to be explored, and an objective to be fulfilled, but if things don't go well just survival may be enough. Cards drawn throughout the game may help or hinder your progress, but as the night draws on you can be sure things are going to get much worse before you see the sun again.

The game ends when somebody fulfils the main objective (eg, escaping in a fuelled up vehicle), or at daybreak, which brings respite in the form of an advancing army patrol. If you can survive until the end of the game, you are a winner. The survivor who best fulfils their objectives will come out on top.

The Mall of the Dead update extends the board to double the original size, allowing for larger scenarios (having one team start in the mall, while the other is already trapped in the house with short ammo, supplies, and try to rescue them, etc).

The main idea is to avoid introducing any new rules, while providing new items, new rooms, and a different game experience thanks to the way the item distribution works.

This particular expansion is currently incomplete, but I will finish it as time permits. Anybody that is willing and able to contribute to the finish of this expansion, please leave a message on the suggestion thread (link below). Credit for work completed will be given!

I hope you enjoy this Vassal version of Dead of Night!

Original Source, Instructions, Survival Guides:
http://boardgamegeek.com/boardgame/27736/dead-of-night

Suggestions Box & Comment Thread:
http://boardgamegeek.com/thread/698316/vassal-version-dead-of-night

Development Log
Version 1.6.3 Updates (03 Oct 2011)

- Tweaked zoom levels to be more friendly

- Added Mall of the Dead - Expansion game board! (Using it is optional)

- Added a new setup window with the entire selection of Mall of the Dead rooms & shops

Version 1.6.2 Fixes (01 Oct 2011)

- Added reshuffle option to Act 2 Deck

- Placed "KEYS FOUND" and "DAWN BREAKS" at top of deck until reshuffled to allow quick access for removal (required in certain scenarios)

- Added the proper images for the 5x1 hallways

- Added sub-menu for setup & scenarios to clean up GUI

- Unmasked the 5x1 & 3x1 hallways for easier selection

- Re-sized splash screen to fit screens better

- Re-sized Scenario 4 image to be consistent with others

- All player inventories are accessible by all players (to allow quick swapping & stealing)

- Cleaned up movement reporting

- Vehicles no longer snap to grid

- Mouse over zoom factor reduced for all boards

- Removed mouse over zoom for hidden Act 2 top card

- Layers fixed for cellar and upper floors

- "Easy ZOMBIES" spawn button removed until further notice.

Known Bugs v1.6.3
- Some "Mall of the Dead - Expansion" shops & rooms are VERY BASIC design (simple grid & text) - but you'll be able to play with them all. Waiting for an artist to help finish off the designs!

- Zombie spawns at random spawn points around the board. Spawn button removed until further notice.

- Card placement for KEYS and DAWN BREAKS are completely random.

- Movement reporting for returning small/large items to deck (catalog) is not being reported in chat window.

Players

 * player1@example.com@YOU?