Module:Starship Troopers

Files

 * }

Comments
Lonestar 1.00.1:

Problem found Lonestar 1.00 module -- hidden tunnels and complexes visible to Terran player:

From the forum: I did a little digging myself and came to the same conclusion there is a typo under the definition of ArachnidInvisible. The player side is stated as "Alien" instead of "Arachnid". After changing "Alien" to "Arachnid" the hide option works perfectly for all new units taken from the counters menu.

There is still an issue with the preloaded scenarios as the pieces that are already placed on the board and in hive complex cannot be hid (probably because these games states were created with the typo). But this is pretty easily fixable simply by deleting the preexisting hive complex and making a new hidable complex from the counters menu.

Players

 * bill@wargameacademy.org@wga
 * SSTLonestar@gmail.com@ru5150
 * ed@crucible.cc@Mycenae
 * jthorpe@liberty.edu@abishai
 * badgeroonie@hotmail.com@Badger
 * jaw1352@windstream.net@jw62


 * dgarsys@gmail.com@dgarsys
 * akulkis@gmail.com@akulkis00
 * boycedaniel@yahoo.com@boycedaniel
 * chanbraz@hotmail.com@ChandlerB
 * chiggy_von_richthofen@hotmail.com@Chiggy
 * abianco@borealis.com@chovesh
 * CrushU@gmail.com@CrushU
 * chuck.tewksbury@gmail.com@ctewks
 * wargamr@cox.net@Darksan
 * DerDiplomat@gmx.net@DerDiplomat
 * marcjason@comcast.net@DMarcus7
 * et00asw@gmail.com@ETPxPa1adin
 * gorntc@yahoo.com@GornTC
 * jesse.escobedo@gmail.com@LordJesse
 * adm_mako@yahoo.com@MCharves
 * mjw65ss@netscape.net@MJW
 * saddam@algonet.se@Profit
 * pseg1218@yahoo.com@pseg
 * relvig@earthlink.net@Relvig
 * martinsaba@aol.com@sabreman1966
 * sasfields@aol.com@steva
 * dinograham@hotmail.com@tribedown
 * wargamer55@aol.com@wargamer55
 * yangtze2000@yahoo.com@yangtze
 * zardoz582000@yahoo.com@zardoz582000