Module:D-Day at Omaha Beach

Files

 * }

Comments
A Solitaire Game of the Americans Storming the Beach on June 6, 1944 - from Decision Games

Version 2.0 of D-Day at Omaha Beach has been uploaded along with an updated Module User Guide.

Please send me grandes@comcast.net?subject=DDOB@VASSAL Feedback feedback if you find any errors in the module design or have suggestions for improvement.

If you do not presently own D-Day at Omaha Beach you may visit the Decision Games site to check on availability.

D-Day at Omaha Beach
Game Design by John H. Butterfield

D-Day at Omaha Beach recreates America's most bloody and heroic day of World War II. In this solitaire game from John H. Butterfield, designer of another newly released solitaire game RAF Deluxe and the solo classics RAF (originial) and Ambush, re-creates the epic struggle of the first hours of US troops landing at Omaha Beach on June 6, 1944. Both D-Day at Omaha Beach and RAF Deluxe are published by Decision Games, whose web site is http://www.decisiongames.com.

In D-Day at Omaha Beach, you control the forces of the historic US 1st (Big Red One) and 29th (Blue and Gray) Divisions landing under fire on the Normandy shore, and struggling desperately to establish a viable beachhead. The game can be played by two-players, each cooperatively taking one of the US divisions.

Vassal Module by Kevin Grande

D-Day at Omaha Beach is the third module created by Mr. Grande. The module faithfully recreates the board game experience, it actually enhances the computer experience by supplying separate turn tracks and aggregate actions to avoid excessive scrolling on a limited computer screen. Module is enjoyable to use and it is easy to manipulate units over the entire Omaha beachhead. The module offers extended value to those who do not have the space to set the board game up over an extended timeframe.

Mr. Grande has also created the Vassal modules, Close Action and Wilderness War by GMT.

Version History

Version 2.0 - 3/1/2010

1. Added the removal of smoke pieces to the End Turn Marker Adjustment button. 2. Added a range counter to the US Engineer units. 3. Created a new splash screen. 4. Separated the US Leader counters (Generals, HQs, and Heroes) from the normal units as their game functions are much different. 5. Map: Updated WN 62N that was incorrectly showing a black dot and the hexside between 0707/0806 wasnt clear that it should be a bluff hexside.

Version 1.0 - 2/23/2010

The initial module release.

Players

 * grandes@comcast.net@KLGrande
 * aupaus@inwind.it@pinoz64
 * jfischer317@comcast.net@jfischer317
 * riccardo@plutone.biz@Plutone
 * craig104@swbell.net@Craig104
 * DerDiplomat@gmx.net@DerDiplomat
 * tphelps@programmer.net@Asyncritus
 * bdegroot@gmail.com@bdgza