Module:Next War: Korea

Files and Module Information

 * }

Comments
Next War: Korea 2nd edition v1.4 updated to include India Pak Optional Rule 19.0 rule units. All units pertaining to this rule are in the pull down unit menu under India Pak in unit pieces.

Next War: Korea 2nd edition v1.3 fixed DPRK Kangdong Artillery Corps units that weren't stacking right, unfortunately I coded the bad ones wrong and unable to delete them without a complete scenario rebuild (not happening) so I stuck them in bottom left hand corner of map, just leave them there. Per fan request I made the Strike markers able to be replaced up and down, as well as the Collateral Damage Strike markers. The Interdict Strike marker stacking problem is now fixed, and the Interdict Strike 2 is part of 1, just flip. Lastly I fixed the stacking problems with the Outposts and Tunnels. They now stack normal. Clearing markers are still Top Stack only on purpose.

Next War: Korea 2nd edition v1.2 added missing optional Russian helicopter unit Ka-52. You can find it in the ground unit pull down menu under Russia and a tab called optional unit Ka-52.

Next War: Korea 2nd edition v1.1 made available with Mitchell Land (designer) and GMT games permission. Scenarios have now been added and a very important reminder that there is a pull down window menu for FREE SETUP units. It used to be on the map, but it is now on the tool bar for your convenience.

Next War: Korea 2nd edition v1.0 made available with Mitchell Land (designer) and GMT games permission. There are no pre-made scenarios currently, but these will be added in the following few weeks. Any problems with functionality please feel free to email me.

version 1.2 changes - reduced file size, changed location of allied reinforcement button to toolbar, added the ability to remove a support mission used, altered order of prompts on International Posture screen, removed symbolic die roller with its pop-up screen. Fixed problem with Chinese unit appearing instead of a marker when placing markers with the menu system when extension is loaded for existing scenarios. The problem will still exist for those counters on the Extension reinforcement screen, which makes them useless. Bug reported, no update as of 4/17/2015.

Module 1.2 is totally different from original

Players

 * fjt_us@yahoo.com@jeb123
 * toadkillerdog.land@gmail.com@Mitchell Land