Module talk:Terraforming Mars

The module has the fifth player, yellow, but you can not select it at the start or via the resign option (Didn't know where else to put this comment)

How to play
No rules enforcement in this module. You play as if you were in front of the board game.

Just a few securized/automized elements, though :

- cards from corpo era can be sent in one click to the main projects cards deck

- right clic on the projects card deck allows for multi-pick : chose 10 for the 1st research, then 4 for each future generation. The number only applies for the next pick-up, afterward it's going back to default 1 by 1.

- each player has 3 boards (v 1.1 and after) :

--Map, visible by all, with coloured cubes as markers, and units

--Hand, hidden from other players. Cards MUST be placed here from the main board projects Deck, so their name is hidden from each player. During research phase, if you want to buy the cards, you have a reminder of 3M to pay for each. If discarded, they will go to discard pile as hidden from other players.

--Cards, visible by other players, but private. This means one can't move cards on another player's board. This to avoid looking at the red cards after they are played. On this map, blue cards may have a UNIT and/or ACTION action. The UNIT adds a unit cube on the card, the ACTION is a reminder that the cards has been activated, and should receive a coloured cube until next generation.

- main map toolbar contains counters which can be changed manually. In addition to what there are 4 buttons to act on the White Cube Markers. These must be individually placed on the map during setup : Oxygen, Temperature, and Generation are 3 different cubes ! Each of them must be placed manually, or from a saved game. Then clicking on the ad hoc button makes both the counters and the cube move ! Plus a message log telling which player should increase their TM (or victory point level).

Play by respecting the rules, and all is fine.

Manual count of each player's TM is to be done during game and at the end for all bonuses, and cards VP, and objectives/rewards as well as forest .... well ... everything .... :). In doubt, right click on a card to check possible action, like hide/show action/unit discard ... or drag and drop.

Module 1.0.1 - en & fr
Localization

English and French available Translated Cards Translated Logs Module size
 * Translated logs and cards are independent
 * Even if you don't want to play in french, the module has a lot of new fatures
 * All the cards have been scanned in both english and french - players can swap from en to fr from the menu (2 flags shown)
 * The logs have been duplicated in french too - this requires to change the Vassal preferences and restart the engine to have the game in french
 * With twice as many scanned cards, the en & fr module is 22,2 MB - Hey, what did you expect ?

Added Features

Counters Set Up Maps Blue Cards Feedback
 * Counters are used for the 3 major objectives and the generation
 * Pushing the objective button moves the White cube on the track (except for the lakes, as there is no track), and gives info in the log that the player should also move their TM marker
 * Oxygen 8% pushes Temp +2° ; Temp 0° tells to add a lake and increase player counters
 * If you don't rely on a saved setup game, you must place the correct White Cube on the main board : the 3 cubes are distinct, as they move with the counters push buttons
 * Suggestion is to use a 5 players saved setup game, and not opening the non-played colors - probably remove their TM counter from the track as well
 * Each color/player has 3 maps : hand, cards, map
 * The hand is invisible from other players and raises warning about the price of cards brought to it ... from the research phase
 * When a card is moved from hand to cards, it raises a warning about the card cost that should be paid by the player
 * On the cards board, blue cards can have action and/or color cubes + unit cubes placed. These may need to be moved manually instead of stacked, as they would not be easy to see at the end
 * Feedbacks are welcome on these modifications so we can decide if we add more