Module:Guild Ball

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GB4.5 - Main Release Build

This is the final-release Vassal module for Guild Ball. The module fully supports the final released version of the rules. The full rule set and much more information about the game can be found at GUILD BALL

The module was rebuilt for version 4.5 help it run faster and bring it in line with the released rule-set. Some old functionality was removed such as automatically working out Influence pools at the start of turn, this was causing the whole module to feel slow and clunky.


 * The Reference window were rebuilt to make use of the official card artwork and I also built some Quick Reference Sheets which can be accessed through it.
 * Players and Ball rebuilt to match new rules. All Scatter is now on the ball as only the ball scatters in the final version of the game. Players were updated to include Taken-Out and Icy-Sponge markers.
 * VP marker replaced the old Influence markers of yester year.
 * I've also used this rebuild as a chance to put in a 3v3 mode with a 2'x2' board, this includes the 6 demo versions of characters which can be found at the bottom of the Home and Visiting Rosters in the Demo Team pulldown.

GB4.51 - Minor Update


 * I had originally removed the Taken-Out condition from the Demo Models, but it turns out that there are a lot of functions that rely on it that, so don't work if it's missing (the most important being influence). So I've added it back
 * When you rolled for initiative it cleared your MP. Which is fine unless you both roll the same total. So I've combined both rolls together into a single button push and set it to reroll if both sides roll the same total. It only clears the MP when one side wins initiative. Once that was in place it felt pointless keeping the New Turn and Initiative rolls seperate so they are all now a single button press.
 * The little (s) that shows a model is the Starter version not the Main version was covering up some of the influence so I shifted it a pixel or 2.