Module:Anzio Beachhead
From Vassal
Publisher | Simulations Publications, Inc. | Era | WWII |
---|---|---|---|
Year | 1969 | Topic | Mediterranean Front |
Players | 1 to 2 | Scale | Operational |
Length | 3 hours |
Files
Filename | Filetype | Size | Date | Compatibility | Developer | Other Contributors |
---|---|---|---|---|---|---|
1.1.0 by ? | ||||||
Anzio_Beachhead_v1.1.vmod | 2.33 MB | 2021-10-31 | 3.5.8 | |||
1.0.1 by Christian Holm Christensen | ||||||
AnzioBeachhead-ch-1.0.1.vmod | 4.91 MB | 2025-05-08 | 3.7 | Christian Holm Christensen |
Comments
These modules implement Anzio Beachhead by SPI - the 1969 edition. The latter MMP edition from 1990 is a very different game.
Period | WWII |
---|---|
Theatre | Mediterranean |
Level | Operational |
Hex scale | 1.4 km (0.9 miles) |
Unit scale | Regiment (|||) |
Turn scale | six days |
# turns | 7 |
Unit density | Medium |
Complexity | 3 of 10 |
Solitaire | 8 of 10 |
There are two implementations of this module
- 1.1.0 by ?
- ch-1.0.1 by Christian Holm Christensen
1.1.0 by ?
This is a fairly simple module. It uses the original Black'n'White board and some slighly edited counters.
ch-1.0.1 by Christian Holm Christensen
This module is more advanced. It uses new graphics based on Print'n'Play PDF.
Features:
- Tutorial (embedded VLOG)
- Battle markers
- Automatisation
- Odds markers
- Battle resolution
- Victory calculations
- Reinforcements
- Allied demoralised
- Allied support
- Move Allied (defensive) support to battles
- Optional rules selection
- Embedded rules
- Moved and battle markers automatically cleared
- Symbolic dice
- Separate layers for units and markers
Note, use of the module features require the use of the Turn Tracker interface.
The code and sources of the module are available at GitLab, where you will also find the Print'n'Play PDF as well ast its sources (shared with this module).