Module:Lincoln's War

From Vassal
Publisher Multi-Man Publishing Era Gunpowder
Year 2013 Topic American Civil War
Players 1 to 4 Scale Strategic
Length 300 minutes

Files and Module Information

Filename Filetype Size Date Compatibility Developer Other Contributors
2014 (v2.0)
LW_2014_v2-0.vmod Module 23.91 MB 2014-09-02 3.2.11 Judd Vance
2014b (v1.0b)
LW_Errata_28FEB2014_v1.7.pdf Errata 88 KB 2014-02-28 LW_2014b.vmod alsandor
LW_2014b.vmod Module 26.4 MB 2014-02-28 3.2.10 alsandor
2014a (v1.0a)
LW_Errata_25FEB2014_v1.6.pdf Errata 88 KB 2014-02-25 LW_2014a.vmod alsandor
LW_2014a.vmod Module 26.66 MB 2014-02-24 3.2.10 alsandor
2014 (v1.0)
LW_2014.vmod Module 26.55 MB 2014-02-18 3.2.10 alsandor


Lincoln's War is a CDG that reflects the fickle nature of politics and juggling resources during the American Civil War.

In Lincoln’s War, the battlefield is an extension of the political arena. More than 125 historical movers and shakers support or oppose their presidents’ conduct of the war. Each card's activation number can goose a general into action, or be banked as political currency (PC), used to promote worthy commanders, purchase war material, force indecisive commanders into action or be translated into direct support for commanders in the field. Lack of support (driving an opponent to 0 PC by the end of a turn) will bring on auto-victory, but most games rely on a variety of geographical objectives

Unique features include an original combat system, seditious characters, immobilization (commander paralysis) rules, the Lincoln Assassination plot, a fresh approach to campaign cards, blockade rules and Confederate commerce raiding. The combat system does not employ dice, but does require the player to husband resources in the form of congressional political support (CSP). Seditious characters such as Joseph Brown and Zebulon Vance for the Confederates and Fernando Wood and Clement Vallandigham for the Union oppose their respective administrations. Expect them to steal political support at some time during the game. Immobilization tokens or IT replace damage tokens in the game. IT reflect not only casualties but hesitation, confusion, recuperation, perhaps even insubordination.

Screen Shots


  • alsandor
  • Kevin Rohrer
  • Henry Bradley
  • Roger