The Vassal Wiki has been retired and is no longer editable. For, documentation see the Documentation category of the forum. For the Module Library, see the new Module Library. If you have found a problem with conversion of module pages from the old module library to the new, please report it in the forum.


Module:D-Day - Smithsonian Edition

From Vassal
DDaySmithsonianBox.png
Publisher Avalon Hill Era WWII
Year 1991 Topic European Theater
Players 1 to 2 Scale Operational
Length medium Series American History

Files and Module Information

Filename Filetype Size Date Compatibility Developer Other Contributors
1.0
DDaySmithsonian43.vmod Module (1943 scenario) 5.3 MB 2022-11-03 3.6 Christian Holm Christensen
DDaySmithsonian44.vmod Module (1944 scenario) 5.28 MB 2022-11-03 3.6 Christian Holm Christensen
2.0
DDaySmithsonian43-2.0.vmod Module (1943 scenario) 5.58 MB 2023-02-12 3.6 Christian Holm Christensen
DDaySmithsonian44-2.0.vmod Module (1944 scenario) 5.56 MB 2023-02-12 3.6 Christian Holm Christensen

Change Log

  • Version 1.0
    • First upload
  • Version 2.0
    • Battle markers
    • Automatic odds calculation
    • Automatic battle resolution
    • Automatic move points
    • Optional rules interface


Comments

Period WWII
Theatre Western front
Level Operational
Hex scale 37km (23 miles)
Unit scale Corps (xxx)
Turn scale 1 month
# turns 12
Unit density Medium
Complexity 1 of 10
Solitaire 8 of 10


Features:

  • Scenarios
  • Amphibious assault
  • Optional rules
  • Air operations
  • Supply


This is a module of Avalon Hill Game Company's hex'n'counter wargame D-Day - Smithsonian Edition, developed in collaboration with the Smithsonian Institute for their American History series (VASSAL modules). It is derived from AHGC's more advanced game D-Day (VASSAL module and Print'n'Play versions).


These module features

  • Rules in the Help menu
  • A tutorial (to come)
  • Automatic battle and odds markers
  • Automatic combat resolution and result markers
  • Reminders on user actions
  • (Semi-) Historical set-up
  • Two scenarios, actual 1944 invasion and early 1943 invasion (separate modules)


Concerning combats

  • Select attacking and defending units, and press Odds (Ctrl-Y) button
    • Adds battle markers
    • Calculates odds, including terrain and ground condition effects, and adds marker
  • Select odds marker and select Resolve (Ctrl-X) from context menu
    • Rolls dice and looks up result
    • Replaces odds marker with result marker
  • Factions must implement the result (retreats,losses,etc.)

See also the Help->More information for more.

See also the sister game Battle of the Bulge - Smithsonian Edition, available as a VASSAL module and as a Print'n'Play (to come) PDF.

Tips

  • Use the turn track in the menu bar. It implements some automatic actions, and progresses the turn marker along the turn track.
  • Battle markers and automatic battle resolution.
  • On game start, select optional rules to use. Will be locked thereafter.
  • The rules are available, as a PDF, through the Help menu.
  • See also More information in the Help menu.
  • Run the tutorial (when it becomes available :-)

Implementation

This module is based on my version of the game (sources available from this site). This version a revamp of the original, including new text and graphics, written in LaTeX using wargame package. This package supports generating a (draft) VASSAL module from the same sources as the Print'n'Play PDF.

Links

Screen Shots

Players

  • Some Guy