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Module:Dune: War for Arrakis

From Vassal
Arrakis portada.jpg
Publisher CMON Global Limited Era Future
Year 2024 Topic Science Fiction
Players 1 to 4 Scale Strategic
Length 120 minutes


Files and Module Information

Filename Filetype Size Date Compatibility
2.0
DuneWfA_v2.0.vmod Module 77.93 MB 2025-4-26 VASSAL 3.7.15
Scripted Setup 1.0.2c
DuneWFA-1.0.2c-Scripted_Setup.vmod Module 53.03 MB 2025-3-15 VASSAL 3.7.15
Scripted Setup 1.0.2b
DuneWFA-1.0.2b-Scripted_Setup.vmod Module 49.27 MB 2025-2-20 VASSAL 3.7.15
Scripted Setup 1.0.2a
DuneWFA-1.0.2a-Scripted_Setup.vmod Module 49.26 MB 2025-2-12 VASSAL 3.7.15
Scripted Setup 1.0.2
DuneWFA-1.0.2-Scripted Setup.vmod Module 50.42 MB 2025-1-19 VASSAL 3.7.15
Scripted Setup 1.0
DuneWFA-1.0-Scripted Setup.vmod Module 50.15 MB 2024-12-11 VASSAL 3.7.15
1.01
Dune_War_for_Arrakis.vmod Module 7.83 MB 2024-07-26 VASSAL 3.2.17

Module Information

Maintainer UncommonGray
Contributors Donegal, Luc Liu

Change Log

Version 2 - alternate version i have been working on and thought i would share

  • Scripted Setup 1.0.2c
    • Added additional sending offset for the downgraded elite unit to avoid unit missing after continuous UNDOs, and aligned the sending offset for other units to stack together
    • Updated the below contents after a full validation (Credit to @Randolph who provided all the materials and conducted the validation together)
      • a) Replaced the below cards as the card text is obsolete which may lead to misinterpretation
        • FRE Planning: EYES OF IBAD
        • ATR Planning: THE VOICE
        • HAR Planning: ARSUNT LEGION
        • HAR Planning: BARON'S PERSONAL GUARD
        • HAR Planning: CARTHAG, THE FORMER CAPITAL
        • HAR Planning: FORCED RECRUITMENT
        • HAR Planning: HARD TIMES AND OPPRESSION
        • HAR Planning: POLAR-CAP FACTORIES
        • Prescience: THE FREMEN CALL PAUL THE ‘MAHDI!’
        • Prescience: FAMILIES FLEE TO THE PALMARIES OF THE SOUTH
      • b) Remove the Bene token symbols on the below named leader cards which may lead to misinterpretation
        • Lady Jessica
        • Reverend Mother Jessica
    • Streamlined the Wormsign token discard process so that the discarded tokens will return to the supply deck directly
    • Updated the Wild Maker card as the previous one covered the 3rd action after flipping to the back side (Credit to @UncommonGray she provided the updated picture)
    • Added reporting for the point change on the Supremacy Track and the Prescience Track
    • Added separate reporting for the downgraded elite unit (Thank @David for the suggestion)
    • Added reporting for draw planning cards
    • Added reporting for discard and give the Bene token
    • Added reporting for deploy the worm by the Wormsign token
    • Added reporting for claim and remove the prescience card
    • Added the kill location in the reporting for all units, generic leaders, named leaders, sandworms, and the wild maker
    • Added 3 symbolic dice buttons on the top menu for Sandworm Attack/Coriolis Storms/Wild Maker Attack, and removed the 2 Coriolis Storm dice in the Worms&Wormsign window (Thank @Marcon for the suggestion)
    • Changed the die face names to align with the rulebook on the combat board: Leader→Special, Block→Shield
    • Removed the mark unmoved button on the main board
    • Added PlayerName in the log for the map flare function on the main board and both action boards


  • Scripted Setup 1.0.2b
    • Fixed the wormsign Reshuffle button will remove the “YA HYA CHOUHADA!” prescience card
    • Added one missing elite unit to the HAR supply pool (11→12)
    • Fixed 1 incorrect Sietch rank (1→2)
    • Added counting for the decks: units, generic leaders, cards, ATR’s deployment tokens
    • Removed the sound effect configuration for combat and storm dice to avoid bad data reporting in the log (I deleted the sound file and didn't remove the configuration in 1.0.2a)


  • Scripted Setup 1.0.2a (The 1.0.2x versions focus on bug-fixing before UncommonGray releases a major update with new features)
    • Added generic leader card on both action boards
    • Fixed the issue that the ATR’s deployment tokens are not hidden from HAR
    • Fixed the issue that the action dies can’t change to other results using the “set dice to function”
    • Added report for the map flare on the main board, and action boards
    • Changed the selected border color on the main board
    • Added a new map region to fix that can’t directly draw the prescience card to slot1
    • Disabled the leaked move reporting in the HAR hand card window
    • Added bene tokens in the action summary
    • Further separate the imperium ban cards for ease of selecting
    • Added the button to show on/off the on-map components
    • Removed the dice and atomics sound effects (personal flavor)
    • Deleted the additional hotkeys of zoom in/out on the main board to avoid conflict with the chat window, the player could still use the built-in ctrl+mouse wheel to zoom
    • Removed unused resources


  • Scripted Setup 1.0.2
    • Fixed known bug (Thufir <-> Aramsham)
    • Added READ ME in Help
    • Modified how Action Boards work by adding an "Active" location for the active die, as well as simple scripting to Activate and Discard action dice


  • Scripted Setup 1.0 by UncommonGray
    • Scripts several important aspects of the game, primarily setup, and separates several key features into separate map windows
    • Uses higher-resolution images from the Tabletop Simulator modules, originally released by CMON and updated by Pestilence
    • KNOWN BUG: Thufir Hawat and Captain Aramsham, as well as their cards, are in the incorrect space at initial setup. Aramsham should be in play, and Thufir should be in the Supply


  • 1.01 by Donegal (Initial release)

Comments

Players

  • UncommonGray (on Discord)
  • Luc Liu
  • Dune Tabletop Games Discord