The Vassal Wiki has been retired and is no longer editable. For, documentation see the Documentation category of the forum. For the Module Library, see the new Module Library. If you have found a problem with conversion of module pages from the old module library to the new, please report it in the forum.


Module:Panzergruppe Guderian

From Vassal
Pggbc.jpg
Publisher Avalon Hill Era WWII
Year 1976 Topic Eastern Front
Players 2 to 2 Scale Operational
Length Medium


Files

Filename Filetype Size Date Compatibility
2.0
Pgspi.v2.0.vmod Module 8.6 MB 2025-05-10 3.7.16
1.01
pgspi.vmod Module 8.56 MB 2024-09-30 3.7.14
1.2
PGG-TAHGC-v1.2.vmod Module 3.55 MB 2019-08-01 unknown
1.1
PGG-TAHGC-v1.1.vmod Module 3.7 MB 2011-04-05 unknown
1.0
PGG-TAHGC-v1.0.vmod Module 3.7 MB 2010-08-03 unknown

Module Information

Maintainer Richz99
Contributors wga

Comments

Panzergruppe Guderian is a simulation of the German campaign to capture Smolensk in July, 1941. The game is played in twelve turns, each one represents 2 days of time on a map scale of 10.5 km/hex.

The game is famous for its innovative use of "untried" Soviet units. The Soviet combat counters are face down, their combat strength unknown to either player, until they are involved in a combat.

The game also models the effectiveness of German operations by allowing them a full movement phase both before and after a mechanized movement phase after combat, while the Soviets only move prior to combat. If all a German divisions regiments attack or defend in the same hex, their strength is doubled, by a so-called divisional integrity bonus.

The German player scores victory points for capture of cities and the Soviet commitment of forces from the Southwestern Front. The Soviet player scores for recaptured cities and destroying entire German divisions (which possess several steps of strength).

WGA 160210: The 1.0 PGG module was based on the Wargame Academy vassal module template (Easton, Wise, & Thomson) with the map created using a Paint program based on the SPI map. Dean Morrissey took over the intermediate configuration as real life impacted my discretionary time, completing version 1.0. Apparently Richz99 used this as a basis for version 1.1; the version history has been deleted so no details of the changes are documented.

1.01: The 1976 SPI version, with the original SPI map and counters. 3.7.14 coding.

1.2: The 1976 SPI version, with the original SPI map and counters. 3.7.16 coding. Some changes

possibility to play "solitaire"
all counters are setup automaticaly at start, and when You advance the time
The time advance when you right clic on the Game turn marker on "next turn"

Players

  • Richz99
  • Stiglr
  • wga
  • nwright
  • yangtze
  • daxelos
  • mouser98
  • Joey Sabin
  • David Garvin
  • DonLazov