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Module:The Battle of Agincourt

From Vassal
BoA Cover.png
Publisher Game Designers Workshop Era Medieval
Year 1978 Topic Hundred Years War
Players 1 to 2 Scale Tactical
Length 120 mins Series GDW's Series 120


Files

Filename Filetype Size Date Compatibility Developer Other Contributors
1.0 by KevOs4
BoA_100.vmod Module 1.31 MB 2016-10-16 3.2.16 KevOs4
BoA_Notes.txt notes 1 KB 2016-10-16 n/a KevOs4
1.0.0 by Christian Holm Christensen
BattleOfAgincourt-ch-1.0.0.vmod Module 9.52 MB 2025-05-08 3.7 Christian Holm Christensen

Comments

These module implement the game The Battle of Agincourt, 1415 A.D. about the famous battle between the English and the French during the 100-year war.

Period Medieval
Theatre 100-year war
Level Operational/Tactical
Hex scale 50 metres (54 yards)
Unit scale Regiment (|||)
Turn scale 30 minutes
# turns 8
Unit density High
Complexity 2 of 10
Solitaire 9 of 10

There are two implementations of this module

1.0 by KevOs4

This module is a fairly simple module that utilises the original GDW graphics.

Features:

  • Line of Sight thread
  • Routed marking of units
  • Example set-up

1.0.0 by Christian Holm Christensen

This module is more advanced. It uses new graphics based on Print'n'Play PDF.

Features:

  • Rules available from the Help menu
  • A tutorial
  • Battle markers
  • Automatisation (optional)
    • Declaration of combat calculates Odds and Die Roll Modifier (DRM)
      • Includes terrain and feature modifiers
      • Includes DRM for rear attack, charges, leaders, etc.
    • Combat resolution (die roll, look-up)
    • Combat results - automatic elimination, automatic morale check
    • Declaration of counter attacks and odds and DRM determination
    • Automatic morale checks (MC) in Rally phases and as a result of combat
      • Includes DRMs from leaders, French losses, etc.
      • Factions still need to move a unit that fails MC
  • Rules checks
    • Range of missile attacks
    • "Range" of mêlée attacks
    • Only attack through front facing
    • No English MCs for Rally when Henry V is eliminated
  • Different layers for markers and units
  • Automatic turn track
  • Symbolic dice
  • Line of Sight thread
  • Example setup

Note, use of the module features require the use of the Turn Tracker interface.

The code and sources of the module are available at GitLab, where you will also find the Print'n'Play PDF as well ast its sources (shared with this module).

Screen Shots

Players

  • KevOs4