Module:The Battle of Agincourt
From Vassal

Publisher | Game Designers Workshop | Era | Medieval |
---|---|---|---|
Year | 1978 | Topic | Hundred Years War |
Players | 1 to 2 | Scale | Tactical |
Length | 120 mins | Series | GDW's Series 120 |
Files
Filename | Filetype | Size | Date | Compatibility | Developer | Other Contributors |
---|---|---|---|---|---|---|
1.0 by KevOs4 | ||||||
BoA_100.vmod | Module | 1.31 MB | 2016-10-16 | 3.2.16 | KevOs4 | |
BoA_Notes.txt | notes | 1 KB | 2016-10-16 | n/a | KevOs4 | |
1.0.0 by Christian Holm Christensen | ||||||
BattleOfAgincourt-ch-1.0.0.vmod | Module | 9.52 MB | 2025-05-08 | 3.7 | Christian Holm Christensen |
Comments
These module implement the game The Battle of Agincourt, 1415 A.D. about the famous battle between the English and the French during the 100-year war.
Period | Medieval |
---|---|
Theatre | 100-year war |
Level | Operational/Tactical |
Hex scale | 50 metres (54 yards) |
Unit scale | Regiment (|||) |
Turn scale | 30 minutes |
# turns | 8 |
Unit density | High |
Complexity | 2 of 10 |
Solitaire | 9 of 10 |
There are two implementations of this module
- 1.0 by KevOs4 (Terry E. Gordon)
- ch-1.0.0 by Christian Holm Christensen
1.0 by KevOs4
This module is a fairly simple module that utilises the original GDW graphics.
Features:
- Line of Sight thread
- Routed marking of units
- Example set-up
1.0.0 by Christian Holm Christensen
This module is more advanced. It uses new graphics based on Print'n'Play PDF.
Features:
- Rules available from the Help menu
- A tutorial
- Battle markers
- Automatisation (optional)
- Declaration of combat calculates Odds and Die Roll Modifier (DRM)
- Includes terrain and feature modifiers
- Includes DRM for rear attack, charges, leaders, etc.
- Combat resolution (die roll, look-up)
- Combat results - automatic elimination, automatic morale check
- Declaration of counter attacks and odds and DRM determination
- Automatic morale checks (MC) in Rally phases and as a result of combat
- Includes DRMs from leaders, French losses, etc.
- Factions still need to move a unit that fails MC
- Declaration of combat calculates Odds and Die Roll Modifier (DRM)
- Rules checks
- Range of missile attacks
- "Range" of mêlée attacks
- Only attack through front facing
- No English MCs for Rally when Henry V is eliminated
- Different layers for markers and units
- Automatic turn track
- Symbolic dice
- Line of Sight thread
- Example setup
Note, use of the module features require the use of the Turn Tracker interface.
The code and sources of the module are available at GitLab, where you will also find the Print'n'Play PDF as well ast its sources (shared with this module).
Screen Shots
Players
- KevOs4