Module:Bismarck
Files
Filename | Filetype | Size | Date | Compatibility |
---|---|---|---|---|
1.4 | ||||
Bismarck.vmod | Module | 9.96 MB | unknown | unknown |
PLEASE PLEASE README FIRST!.txt | Text | 3 KB | unknown | unknown |
Module Information
Maintainer | jw62 |
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Contributors | jw62 |
Comments
New version 1.4. Move reporting has been disabled.
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It is hard to think of everything. I think I did a fairly good job on this module. If mistakes are discovered by anyone then please by all means you are free to correct them and take credit for it.
I always liked the idea of injecting a hit record pad into a module for games that actually use a hit record pad. This was not easy. I had to dissect a submarine module that used hit record pads on screen. Little by little I learned how the author of that sub module did it.
I still think that the Vassal team should gear the Vassal engine with the ability to use hit record pads By this I mean that 10,000 images won't be needed to mimic a hit record pad, but allows the use of the mouse to hover around and make notes or check things off without typing anything. This would require adding a layer property to a map or record pad or whatever.
Screen Shots
Players
- jw62
- akulkis00
- Athenashooter
- gittes
- miker42
- shmcbee
- WmHumphrey
- yankeeap