Module:Dien Bien Phu: The Final Gamble
Publisher | Legion Wargames LLC | Era | Modern Warfare |
---|---|---|---|
Year | 2014 | Topic | First Indochina War |
Players | 2 to 2 | Scale | Tactical |
Length | 360 |
Files and Module Information
Filename | Filetype | Size | Date | Compatibility | Developer | Other Contributors |
---|---|---|---|---|---|---|
1.21 (2nd Edition) | ||||||
Dien_Bien_Phu_2ed_1_21.vmod | Module | 22.36 MB | 2024-09-14 | 3.2.17 | Artur 'Niedowidek' Łysik | Jim Pyle, Jeff Coyle, Alan 'Murph' Murphy |
1.20 (2nd Edition) | ||||||
Dien_Bien_Phu_2ed_1_20.vmod | Module | 20.65 MB | 2020-03-08 | 3.2.17 | Jim Pyle | Jeff Coyle, Alan 'Murph' Murphy |
1.10 (2nd Edition) | ||||||
Dien_Bien_Phu_2ed_1_10.vmod | Module | 20.25 MB | 2020-02-08 | 3.2.17 | Jim Pyle | Jeff Coyle, Alan 'Murph' Murphy |
1.00 (2nd Edition) | ||||||
Dien Bien Phu 2ed 1_00.vmod | Module | 48.24 MB | 2019-09-27 | 3.2.17 | Jeff Coyle | Alan 'Murph' Murphy |
1.3 English | ||||||
DBP_v1_3.vmod | module | 31.01 MB | 2016-04-20 | 3.2.15 | Don Stone | Mitchell Land |
1.2 English | ||||||
DBP_v1_2.vmod | module | 31 MB | 2016-02-22 | 3.2.15 | Don Stone | |
1.1 English | ||||||
DBP_v1_1.vmod | module | 31.02 MB | 2014-12-06 | 3.2.13 | Peter Bennett | |
1.0 English | ||||||
DBP_v1_0.vmod | module | 31 MB | 2014-09-23 | 3.2.13 | Peter Bennett |
Comments
ver 1.21 (2nd Edition)
1. Added "DBP Helper" utility ( https://boardgamegeek.com/filepage/282868/dbp-helper ) which helps to calculate defense fire and assault fire effects. It is launched by "Combat Helper" button from the toolbar.
ver 1.20 (2nd Edition)
1. Added adjustable Trench Zone lines to map. This will ONLY WORK with games started with this version of the module
2. Made trench control markers unmovable to avoid accidental moving.
ver 1.10 (2nd Edition)
1. Automated removal of Shaken
2. “Moved” labels bigger
3. “Label” text bigger and red on white
4. Made Disorganized counter marker on unit counters easier to see
5. Changed outline color of unit selected
6. More detailed labeling of tracks for noting of moves in Comment Section of screen
v1_3 Same as 1.2 except that colored KTX markers have been added (with Change Label) to mark various items during PBEM.
v1_2 uses a fixed counterset (except for markers) and handles the barrage and Hanoi airfield boxes a little more elegantly
v1_1 corrects the setup errors in Scenario A and adds zones for all of the strongpoints so the strongpoint name will display when the cursor is hovered over the hex.
Screen Shots
Players
- Peter Bennett
- Daniel T.