Module:Raid On St. Nazaire
From Vassal
Publisher | Avalon Hill | Era | WWII |
---|---|---|---|
Year | 1987 | Topic | Western Front |
Players | 1 to 1 | Scale | Tactical |
Length | Medium |
Files
Filename | Filetype | Size | Date | Compatibility |
---|---|---|---|---|
0.97b | ||||
rosn.vmod | Module | 17.2 MB | 2017-04-27 | 3.2.17 |
0.97 | ||||
Raid_On_St_Nazaire.vmod | Module | 9.65 MB | unknown | unknown |
Raid_On_St_Nazaire_v097.zip | 9.52 MB | unknown | unknown |
Module Information
Maintainer | E |
---|---|
Contributors | E, rdmorss |
Comments
Raid On St. Nazaire v0.97b
At the request of a module user, I have made the following tweaks:
- Added board image with white connecting lines; player can choose white lines or black.
- Added gun 222A to initial deployment and Pieces window.
- Fixed infinite loop when advancing VP indicator with left arrow key.
- Changed game log: boat 63/64 (ML298) now has 2 guns, instead of 1 gun and 1 torpedo.
- Guns and searchlights can now be moved.
- Fixed bug regarding guns "already fired" status.
- Added markers for guns: "Disrupted" and "Out of Action" status.
rdmorss
Raid On St. Nazaire v0.97*
Last Update: 6 Jul 2006
(* All my initial releases start at v0.95 as an ode to Murphy's Law)
Version 0.97 (never rush out a fix moments before leaving for work!)
1. Fixed log victory point menu.
Version 0.96 (never rush out a module!)
1. Fixed movable log entries. 2. Fixed blue 5 die roll image.
Version 0.95
Initial Release
Screen Shots
Players
- E
- tmccarron
- ArmedMedic
- rdmorss
- PrivateParts
- Tarawa43
- PeteHat
- JeffGeorge
- Razor
- LordJesse
- Gevalle
- jackflash61
- bdgza
- Plutone
- davidk64
- etopp62
- Belisario