- Description:
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A short description of this trait for your own reference.
- Menu command:
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The right-click context menu command to show/hide the movement trail.
If left blank, no context menu entry appears, although the key command may still be used.
- Key command:
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A Keystroke or Named Command to show/hide the movement trail.
Toggles the trail on and off.
If left blank, the trail is always visible.
- TURN ON key command:
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A Keystroke or Named Command to turn the movement trail display on.
Unlike the main Key Command which toggles the trail state, this one always turns the trails on (shows them). It can be useful for e.g.
implementing a Toolbar button to show trails for all pieces.
+
Unlike the main Key Command which toggles the trail state, this one always hides the trails.
It can be useful for e.g.
implementing a Toolbar button to show trails for all pieces.
- CLEAR TRAIL key command:
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A Keystroke or Named Command to clear the movement history for this piece.
This erases any existing trails, but leaves the trail’s showing or hidden state alone — so a piece with trails showing that has its movement history cleared will simply resume showing new trails the next time it is moved.
- Trails start visible:
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If checked, the piece will begin the game displaying movement trails.
- Trails visibility synchronized for all players:
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If selected, then toggling the visibility of the trail will affect all players' views and will be saved along with the game.
Otherwise, each player controls the visibility of trails on that player’s view.
- Circle radius:
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The radius in pixels of the circle representing each location in the trail.
- Circle fill color:
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The color of the location circles.
- Line color:
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The color of the connecting lines.
- Line thickness:
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The thickness in pixels of the connecting lines.
- Selected unit trail transparency (0-100):
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The transparency of the trail when the piece is selected.
0 is transparent; 100 is opaque.
- Unselected unit trail transparency (0-100):
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The transparency of the trail when the piece is not selected.
0 is transparent; 100 is opaque.
- Display trail points off-map (pixels):
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If the map has buffer space surrounding the boards, the trail circles will be drawn within this distance from the board edges.
Display trails off-map (pixels): If the map has buffer space surrounding the boards, the trail lines will be drawn within this distance from the board edges.