Uses of Interface
VASSAL.counters.StateMergeable

Packages that use StateMergeable
Package
Description
Provides classes that define game pieces.
  • Uses of StateMergeable in VASSAL.counters

    Classes in VASSAL.counters that implement StateMergeable
    Modifier and Type
    Class
    Description
    class 
    A Trait (aka Decorator that acts like a button on a GamePiece, such that clicking on a particular area of the piece invokes a key command
    class 
     
    class 
    Basic class for representing a physical component of the game.
    class 
    Conditional Marker A marker with a variable value depending on conditions.
    class 
    This trait adds a command that creates a duplicate of the selected Gamepiece
    class 
    Trait that sends a Key Command to other pieces, selected with various filters.
    class 
    A collection of pieces that behaves like a deck, i.e.: Doesn't move.
    class 
    The abstract class describing a generic 'Trait' of a full GamePiece.
    class 
    This trait adds a command that creates a duplicate of the selected Gamepiece
    class 
    Implements a trait to allow a piece to be deselected from the KeyBuffer in response to a Key Command.
    class 
    Trait that contains a property accessible via getProperty() and updatable dynamically via key commands
    class 
    The "Layer" trait.
    class 
    Embellishment has been extensively re-written for Vassal 3.2 changing both the behavior and the visual look of the configurer.
    class 
    Displays a movement trail indicating where a piece has been moved
    class 
    A Decorator that rotates a GamePiece to an arbitrary angle
    class 
    Adds a menu entry that fires a specified key event to the module window.
    class 
     
    class 
    Decorator that filters events to prevent a GamePiece from being selected and/or moved.
    class 
    Displays a text label, with content specified by the user at runtime.
    class 
    A generic Decorator that retains in its state the value of a property.
    class 
    This trait adds a command that creates a duplicate of the selected Gamepiece
    class 
    A GamePiece with this trait will automatically be marked whenever it is moved.
    class 
    A trait for assigning an arbitrary shape to a GamePiece
    class 
     
    class 
    Provides commands to pivot a Game Piece around a given point
    class 
    This Decorator defines a key command to places another counter on top of this one.
    class 
    A trait that plays a sound clip
    class 
    A Decorator class that endows a GamePiece with a dialog.
    class 
    GamePiece trait that replaces a GamePiece with another one
    class 
    A GamePiece with this trait will echo the piece's current name when any of a given key commands are pressed (and after they take effect)
    class 
    RestrictCommands Restrict the availability of Key Commands, depending on a Property Match String.
    class 
    A GamePiece with the Restricted trait can only be manipulated by the player playing a specific side
    class 
    GamePiece trait that returns a piece to a DrawPile
    class 
    This trait adds a command that sends a piece to another location.
    class 
     
    class 
    A Stack is a collection of pieces in the same location that can often be moved with a single drag-and-drop.
    class 
    A trait that groups menu items of other traits into a sub-menu
    class 
    A Decorator class that endows a GamePiece with an editable spreadsheet (i.e.
    class 
    A trait to expose a translated string as a readable/displayable property.
    class 
    Give a piece a command that moves it a fixed amount in a particular direction, optionally tracking the current rotation of the piece.
    class 
    Macro Execute a series of Keystrokes against this same piece - Triggered by own KeyCommand or list of keystrokes - Match against an optional Property Filter
    class 
    This trait is a placeholder for a pre-defined series of traits specified in a PrototypeDefinition object.