Class Embellishment
java.lang.Object
VASSAL.search.AbstractImageFinder
VASSAL.counters.Decorator
VASSAL.counters.Embellishment
- All Implemented Interfaces:
PropertyNameSource
,PropertySource
,EditablePiece
,GamePiece
,PropertyExporter
,StateMergeable
,TranslatablePiece
,PersistentPropertyContainer
,Auditable
,ImageSearchTarget
,SearchTarget
,RecursionLimiter.Loopable
public class Embellishment
extends Decorator
implements TranslatablePiece, RecursionLimiter.Loopable
d/b/a "Layer"
The "Layer" trait. Contains a list of images that the user may cycle through.
The current image is superimposed over the inner piece. The entire layer may
be activated or deactivated.
Changes to support NamedKeyStrokes:
- Random and reset command changed directly to Name Key Strokes.
- Disentangle alwaysActive flag from length of activateKey field. Make a
separate field and save in type
- Add a Version field to type to enable conversion of Activate/Increase/Decrease
commands. Note commands with more than 1 target keycode cannot be converted
- Simplify code. Removed Version 0 (3.1) code to a separate class Embellishment0. The BasicCommandEncoder
replaces this class with an Embellishment0 if Embellishment(type, inner) returns
a version 0 Embellishment trait.
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Nested Class Summary
Modifier and TypeClassDescriptionprotected static class
Return Property names exposed by this trait -
Field Summary
Modifier and TypeFieldDescriptionprotected String
protected String
protected NamedKeyStroke
protected int
static final String
protected boolean
static final int
protected KeyCommand[]
protected String[]
static final int
protected NamedKeyStroke
protected String
protected KeyCommand
protected String
protected String
protected int
protected boolean
protected int
protected boolean
protected Expression
static final String
static final String
protected String[]
protected ScaledImagePainter[]
protected NamedKeyStroke
protected Rectangle
Deprecated, for removal: This API element is subject to removal in a future version.protected Area
Deprecated, for removal: This API element is subject to removal in a future version.static final String
protected boolean
protected String
static final String
protected int
static final String
protected String
protected String
protected String
protected String
protected NamedKeyStroke
protected FormattedString
protected NamedKeyStroke
protected double
protected Rectangle[]
protected KeyCommand
protected String
protected String
protected int
protected int
protected int
protected int
protected int
Fields inherited from interface VASSAL.counters.PropertyExporter
LOCALIZED_NAME
Fields inherited from interface VASSAL.i18n.TranslatablePiece
PREFIX
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
Classes extending AbstractImageFinder should override this method in order to add the names of any image files they use to the collection.boolean
Can this Layer be Activated?protected boolean
checkProperty
(String name) protected void
protected void
protected void
void
Draw this GamePieceSupport for a basic-name-only description introduced later, so this default retrofits it from the full description if an explicit one is not defined.protected String
getCommonName
(boolean localized, int i) Get the name of this level (alone)A plain-English description of this type of trait/piece - includes data from fields where appropriateIf Decorator contains a description *field*, returns the current contents of it.Return Internationalization (I18n) data for this pieceReturn raw Embellishment namestatic Embellishment
getLayerWithMatchingActivateCommand
(GamePiece piece, KeyStroke stroke, boolean active) If the argument GamePiece contains a Layer whose "activate" command matches the given keystroke, and whose active status matches the boolean argument, return that Layerstatic Embellishment
getLayerWithMatchingActivateCommand
(GamePiece piece, NamedKeyStroke stroke, boolean active) protected String
getLocalizedCommonName
(int i) Get the localized name of this level (alone)And the translated name for this pieceReturns a localized translation of the specified property value, if available.getName()
The plain English name for this piecegetName
(boolean localized) getProperty
(Object key) Properties can be associated with a piece -- many may be game-specific, but others are standard, such as the LocationName property exposed by BasicPiece -- and can be read through this interface.getShape()
Return the Shape of the counter by adding the shape of this layer to the shape of all inner traits.int
getValue()
int
boolean
isActive()
The "state information" is "game state" information that can change during the course of a game.The "type information" of a piece or trait is information that does not change during the course of a game.myKeyEvent
(KeyStroke stroke) The response of this trait alone to the given KeyStroke or the virtual keystroke of aNamedKeyStroke
.void
mySetState
(String s) Sets the state of this-trait-only (inverse ofDecorator.myGetState()
).void
Sets the information for this piece.void
setActive
(boolean act) void
setValue
(int level) Set the current level; Does not change the active statusprotected String
boolean
testEquals
(Object o) Test if this Decorator's Class, Type and State are equal to another trait.Methods inherited from class VASSAL.counters.Decorator
addImageNamesRecursively, addMenuCommand, buildDescription, buildDescription, buildDescription, getCommandDesc, getCommandDescription, getComponentName, getComponentTypeName, getDecorator, getDecorators, getI18nData, getI18nData, getId, getInner, getInnermost, getKeyCommands, getMap, getOuter, getOutermost, getParent, getPersistentProperty, getPosition, getProperties, getState, getTranslation, getType, isMenuCommand, isSelected, keyEvent, mergeState, putOldProperties, repack, repack, reportDataError, reportDataError, reportDataError, setDynamicProperties, setDynamicProperties, setDynamicProperty, setId, setInner, setMap, setParent, setPersistentProperty, setPosition, setProperty, setSelected, setState, toString
Methods inherited from class VASSAL.search.AbstractImageFinder
getAllImageNames, getLocalImageNames
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface VASSAL.script.expression.Auditable
getComponentName, getComponentTypeName
Methods inherited from interface VASSAL.counters.EditablePiece
checkTrueMoved, finishMove, finishMove, prepareMove
Methods inherited from interface VASSAL.counters.GamePiece
getId, getMap, getParent, getPosition, getState, getType, keyEvent, setId, setMap, setParent, setPosition, setProperty, setState
Methods inherited from interface VASSAL.search.ImageSearchTarget
getAllImageNames, getLocalImageNames
Methods inherited from interface VASSAL.counters.PropertyExporter
getProperties
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Field Details
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OLD_ID
- See Also:
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ID
- See Also:
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IMAGE
- See Also:
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NAME
- See Also:
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LEVEL
- See Also:
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ACTIVE
- See Also:
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activateKey
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upKey
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downKey
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activateModifiers
protected int activateModifiers -
upModifiers
protected int upModifiers -
downModifiers
protected int downModifiers -
upCommand
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downCommand
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activateCommand
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resetCommand
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resetLevel
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loopLevels
protected boolean loopLevels -
resetKey
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followProperty
protected boolean followProperty -
propertyName
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followPropertyExpression
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firstLevelValue
protected int firstLevelValue -
onlyPropertyName
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onlyPropertyState
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rndKey
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value
protected int value -
nValues
protected int nValues -
xOff
protected int xOff -
yOff
protected int yOff -
imageName
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commonName
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size
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imagePainter
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drawUnderneathWhenSelected
protected boolean drawUnderneathWhenSelected -
name
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commands
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up
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down
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lastBounds
Deprecated, for removal: This API element is subject to removal in a future version. -
lastShape
Deprecated, for removal: This API element is subject to removal in a future version. -
BASE_VERSION
public static final int BASE_VERSION- See Also:
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CURRENT_VERSION
public static final int CURRENT_VERSION- See Also:
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version
protected int version -
alwaysActive
protected boolean alwaysActive -
activateKeyStroke
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increaseKeyStroke
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decreaseKeyStroke
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description
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scale
protected double scale
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Constructor Details
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Embellishment
public Embellishment() -
Embellishment
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Method Details
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isActive
public boolean isActive() -
setActive
public void setActive(boolean act) -
getValue
public int getValue() -
setValue
public void setValue(int level) Set the current level; Does not change the active status- Parameters:
level
- 0-based level to set
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mySetType
Description copied from interface:EditablePiece
Sets the information for this piece. SeeDecorator.myGetType()
- Specified by:
mySetType
in interfaceEditablePiece
- Parameters:
s
- a serialized configuration string to set the "type information" of this piece, which is information that doesn't change during the course of a single game (e.g. Image Files, Context Menu strings, etc). Typically ready to be processed e.g. by SequenceEncoder.decode()
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canBeActivated
public boolean canBeActivated()Can this Layer be Activated? Old-style depended on checking if any activation keys where specified. New-stule maintains a separate alwaysActive variable- Returns:
- true if this layer trait has an activate command
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getLocalizedName
Description copied from interface:GamePiece
And the translated name for this piece- Specified by:
getLocalizedName
in interfaceGamePiece
- Overrides:
getLocalizedName
in classDecorator
- Returns:
- the translated name for this piece. Most pieces do not have translatable elements, so just return the standard name
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getName
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getName
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getLayerName
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mySetState
Description copied from class:Decorator
Sets the state of this-trait-only (inverse ofDecorator.myGetState()
). The "state information" is information that can change during the course of a game. State information is saved when the game is saved and is transferred between players on the server. For example, the relative order of pieces in a stack is state information, but whether the stack is expanded is not.- Specified by:
mySetState
in classDecorator
- Parameters:
s
- New state information serialized in string form, ready to be passed to a SequenceEncoder#decode.
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myGetType
Description copied from class:Decorator
The "type information" of a piece or trait is information that does not change during the course of a game. Image file names, context menu strings, etc., all should be reflected in the type. The type information is returned serialized string form, ready to be decoded by a SequenceEncoder#decode. -
myGetState
Description copied from class:Decorator
The "state information" is "game state" information that can change during the course of a game. State information is saved when the game is saved and is transferred between players on the server. For example, the relative order of pieces in a stack is state information, but whether the stack is expanded is not.- Specified by:
myGetState
in classDecorator
- Returns:
- the game state information of this trait alone
- See Also:
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checkProperty
- Parameters:
name
- Property name- Returns:
- false only if property name is non-blank/non-null, and property itself is false/0/null (return true otherwise)
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draw
Description copied from interface:GamePiece
Draw this GamePiece -
checkPropertyLevel
protected void checkPropertyLevel() -
myGetKeyCommands
- Specified by:
myGetKeyCommands
in classDecorator
- Returns:
- the key commands for this trait alone
- See Also:
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myKeyEvent
Description copied from class:Decorator
The response of this trait alone to the given KeyStroke or the virtual keystroke of aNamedKeyStroke
. NamedKeyStrokes are allocated a unique internal KeyStroke when they are first used in a module, and that KeyStroke is passed up and down the decorator stack to represent them (seeNamedKeyStroke.getKeyStroke()
).- Specified by:
myKeyEvent
in classDecorator
- Parameters:
stroke
- KeyStroke to apply (to apply a Named Keystroke sendNamedKeyStroke.getKeyStroke()
- Returns:
- Generated Command to reproduce any changes just made to to the game state, or null if no effect
- See Also:
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doIncrease
protected void doIncrease() -
doDecrease
protected void doDecrease() -
boundingBox
- Specified by:
boundingBox
in interfaceGamePiece
- Returns:
- The area which this GamePiece occupies when drawn at the point (0,0)
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getCurrentImageBounds
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getShape
Return the Shape of the counter by adding the shape of this layer to the shape of all inner traits. Minimize generation of new Area objects.- Specified by:
getShape
in interfaceGamePiece
- Returns:
- The shape of the piece from the user's viewpoint. This defines the area
in which the user must click to select or move the piece, for example.
Like
GamePiece.boundingBox()
, it assumes the position is (0,0) -- which to be clear is normally aligned with the CENTER of the piece image -- and must be translated to the actual location where the piece is being drawn. For most ordinary pieces, the shape returned here will simply be equivalent to the bounding box, but seeNonRectangular
.
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getDescription
Description copied from interface:EditablePiece
A plain-English description of this type of trait/piece - includes data from fields where appropriate- Specified by:
getDescription
in interfaceEditablePiece
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getBaseDescription
Description copied from interface:EditablePiece
Support for a basic-name-only description introduced later, so this default retrofits it from the full description if an explicit one is not defined.- Specified by:
getBaseDescription
in interfaceEditablePiece
- Returns:
- name of trait/piece type, w/o additional data
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getDescriptionField
Description copied from class:Decorator
If Decorator contains a description *field*, returns the current contents of it.- Overrides:
getDescriptionField
in classDecorator
- Returns:
- contents of "description" field, if it exists.
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getProperty
Description copied from class:Decorator
Properties can be associated with a piece -- many may be game-specific, but others are standard, such as the LocationName property exposed by BasicPiece -- and can be read through this interface. The properties may or may not need to be encoded in the piece'sDecorator.getState()
method. Properties include the value of e.g.Marker
Traits,DynamicProperty
Traits, and so forth. Furthermore they include the values of any visible "Global Property" in a Vassal module, whether at the module level, map level, or zone level -- but these "higher level" properties, coming from "outside the piece", CANNOT be written to by theDecorator.setProperty(java.lang.Object, java.lang.Object)
method even though they can be read by this method -- in this sense the two methods are NOT perfect mirrors.
Within a Trait/Decorator, default behavior is to process some requests directly (e.g. requests for our "inner" or "outer" link), process our *part* of certain other requests (e.g. request for our game state information we supply state information for this trait and then append any information obtained from passing the same request inward), and then for any other requests that we cannot process we simply pass the request to the next trait/member inward.
When using this interface a piece's own properties are preferred to those of "Global Properties", and those in turn are searched Zone-first then Map, then Module.
This method implements thePropertySource
interface, which allows Global Properties to be read by other types of object than GamePieces.- Specified by:
getProperty
in interfaceGamePiece
- Specified by:
getProperty
in interfacePropertySource
- Overrides:
getProperty
in classDecorator
- Parameters:
key
- String key of property to be returned- Returns:
- Object containing new value of the specified property
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getLocalizedProperty
Description copied from class:Decorator
Returns a localized translation of the specified property value, if available. Otherwise returns the non-localized version. SeeDecorator.getProperty(java.lang.Object)
.- Specified by:
getLocalizedProperty
in interfacePropertySource
- Overrides:
getLocalizedProperty
in classDecorator
- Parameters:
key
- String key of property to be returned- Returns:
- Object containing localized text of the specified property, if available, otherwise non-localized value
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strip
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getCommonName
Get the name of this level (alone) -
getLocalizedCommonName
Get the localized name of this level (alone) -
getExpressionList
Description copied from class:Decorator
- Specified by:
getExpressionList
in interfaceSearchTarget
- Overrides:
getExpressionList
in classDecorator
- Returns:
- a list of the Decorator's string/expression fields if any (for search)
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getNamedKeyStrokeList
Description copied from class:Decorator
- Specified by:
getNamedKeyStrokeList
in interfaceSearchTarget
- Overrides:
getNamedKeyStrokeList
in classDecorator
- Returns:
- a list of any Named KeyStrokes referenced in the Decorator, if any (for search)
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getMenuTextList
Description copied from class:Decorator
- Specified by:
getMenuTextList
in interfaceSearchTarget
- Overrides:
getMenuTextList
in classDecorator
- Returns:
- a list of any Menu Text strings referenced in the Decorator, if any (for search)
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getFormattedStringList
Description copied from class:Decorator
- Specified by:
getFormattedStringList
in interfaceSearchTarget
- Overrides:
getFormattedStringList
in classDecorator
- Returns:
- a list of any Message Format strings referenced in the Decorator, if any (for search)
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getHelpFile
- Specified by:
getHelpFile
in interfaceEditablePiece
- Returns:
- the help file for this trait
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getEditor
- Specified by:
getEditor
in interfaceEditablePiece
- Overrides:
getEditor
in classDecorator
- Returns:
- the configurer for this trait - the dialog which allows the editing the piece's type information. Default
configurer is a
SimplePieceEditor
, but many traits will want to provide custom versions.
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getVersion
public int getVersion() -
getLayerWithMatchingActivateCommand
public static Embellishment getLayerWithMatchingActivateCommand(GamePiece piece, KeyStroke stroke, boolean active) If the argument GamePiece contains a Layer whose "activate" command matches the given keystroke, and whose active status matches the boolean argument, return that Layer -
getLayerWithMatchingActivateCommand
public static Embellishment getLayerWithMatchingActivateCommand(GamePiece piece, NamedKeyStroke stroke, boolean active) -
getPropertyNames
- Specified by:
getPropertyNames
in interfacePropertyNameSource
- Overrides:
getPropertyNames
in classDecorator
- Returns:
- List of property names "exposed" by this piece -- that are available to other Traits and components to read.
Default behavior for a Trait is not to expose any properties, but Traits which should expose some (e.g.
DynamicProperty
orMarker
) would provide an array of the property names here.
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getPropertyList
Description copied from class:Decorator
- Specified by:
getPropertyList
in interfaceSearchTarget
- Overrides:
getPropertyList
in classDecorator
- Returns:
- a list of any Property Names referenced in the Decorator, if any (for search)
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testEquals
Description copied from class:Decorator
Test if this Decorator's Class, Type and State are equal to another trait. Implementations of this method should compare the individual values of the fields that make up the Decorators Type and State. Implementations should NOT compare the values returned by myGetType() or myGetState(). This method is intended to be used by Unit Tests to verify that a trait is unchanged after going through a process such as serialization/deserialization.- Overrides:
testEquals
in classDecorator
- Parameters:
o
- Object to compare this Decorator to- Returns:
- true if the Class, type and state all match
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getI18nData
Description copied from class:Decorator
Return Internationalization (I18n) data for this piece- Specified by:
getI18nData
in interfaceTranslatablePiece
- Overrides:
getI18nData
in classDecorator
- Returns:
- I18n data, used to hold translations of strings
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addLocalImageNames
Description copied from class:AbstractImageFinder
Classes extending AbstractImageFinder should override this method in order to add the names of any image files they use to the collection.- Specified by:
addLocalImageNames
in interfaceImageSearchTarget
- Overrides:
addLocalImageNames
in classAbstractImageFinder
- Parameters:
s
- Collection to add image names to
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