Class MultiLocationCommand
java.lang.Object
VASSAL.search.AbstractImageFinder
VASSAL.counters.Decorator
VASSAL.counters.MultiLocationCommand
- All Implemented Interfaces:
PropertyNameSource
,PropertySource
,EditablePiece
,GamePiece
,PropertyExporter
,StateMergeable
,TranslatablePiece
,PersistentPropertyContainer
,Auditable
,ImageSearchTarget
,SearchTarget
Allows a single trait to generate multiple context menu commands, using a set of filtered map locations. The same
key command is generated by any of these context menu commands, which can then be distinguished using the provided
properties.
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Nested Class Summary
Modifier and TypeClassDescriptionstatic class
static class
Lets our special key commands carry a bit of extra baggage around "for our later reference" -
Field Summary
Modifier and TypeFieldDescriptionprotected Boolean
protected String
static final String
protected NamedKeyStroke
static final String
static final String[]
static final String
static final String
static final String[]
static final String
static final String
static final String
protected String
protected FormattedString
protected PropertyExpression
Fields inherited from interface VASSAL.counters.PropertyExporter
LOCALIZED_NAME
Fields inherited from interface VASSAL.i18n.TranslatablePiece
PREFIX
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
Draw this GamePieceSupport for a basic-name-only description introduced later, so this default retrofits it from the full description if an explicit one is not defined.A plain-English description of this type of trait/piece - includes data from fields where appropriateIf Decorator contains a description *field*, returns the current contents of it.Returns a localized translation of the specified property value, if available.getName()
The plain English name for this piecegetProperty
(Object key) Properties can be associated with a piece -- many may be game-specific, but others are standard, such as the LocationName property exposed by BasicPiece -- and can be read through this interface.Return Property names exposed by this traitgetShape()
Here is when we're being asked, essentially for "what goes on our context menu".The "state information" is "game state" information that can change during the course of a game.The "type information" of a piece or trait is information that does not change during the course of a game.myKeyEvent
(KeyStroke stroke) If the stroke matches our key command, then call the funky "like a static but not actually static" GameModule thing to retrieve the specific menu command being processed -- that is then used to set values for our special trait properties (e.g.void
mySetState
(String newState) Sets the state of this-trait-only (inverse ofDecorator.myGetState()
).void
Sets the information for this piece.boolean
testEquals
(Object o) Test if this Decorator's Class, Type and State are equal to another trait.Methods inherited from class VASSAL.counters.Decorator
addImageNamesRecursively, addMenuCommand, buildDescription, buildDescription, buildDescription, getCommandDesc, getCommandDescription, getComponentName, getComponentTypeName, getDecorator, getDecorators, getFormattedStringList, getI18nData, getI18nData, getI18nData, getId, getInner, getInnermost, getKeyCommands, getLocalizedName, getMap, getOuter, getOutermost, getParent, getPersistentProperty, getPosition, getProperties, getPropertyList, getState, getTranslation, getType, isMenuCommand, isSelected, keyEvent, mergeState, putOldProperties, repack, repack, reportDataError, reportDataError, reportDataError, setDynamicProperties, setDynamicProperties, setDynamicProperty, setId, setInner, setMap, setParent, setPersistentProperty, setPosition, setProperty, setSelected, setState, toString
Methods inherited from class VASSAL.search.AbstractImageFinder
addLocalImageNames, getAllImageNames, getLocalImageNames
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface VASSAL.script.expression.Auditable
getComponentName, getComponentTypeName
Methods inherited from interface VASSAL.counters.EditablePiece
checkTrueMoved, finishMove, finishMove, prepareMove
Methods inherited from interface VASSAL.counters.GamePiece
getId, getLocalizedName, getMap, getParent, getPosition, getState, getType, keyEvent, setId, setMap, setParent, setPosition, setProperty, setState
Methods inherited from interface VASSAL.search.ImageSearchTarget
addLocalImageNames, getAllImageNames, getLocalImageNames
Methods inherited from interface VASSAL.counters.PropertyExporter
getProperties
Methods inherited from interface VASSAL.i18n.TranslatablePiece
getI18nData
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Field Details
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ID
- See Also:
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LOC_NAME
- See Also:
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LOC_ZONE
- See Also:
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LOC_BOARD
- See Also:
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LOC_MAP
- See Also:
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LOC_REGIONS
- See Also:
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LOC_ZONES
- See Also:
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LOC_OPTIONS
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LOC_KEYS
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desc
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locType
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curMapOnly
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propertiesFilter
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key
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Constructor Details
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MultiLocationCommand
public MultiLocationCommand() -
MultiLocationCommand
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Method Details
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mySetType
Description copied from interface:EditablePiece
Sets the information for this piece. SeeDecorator.myGetType()
- Specified by:
mySetType
in interfaceEditablePiece
- Parameters:
type
- a serialized configuration string to set the "type information" of this piece, which is information that doesn't change during the course of a single game (e.g. Image Files, Context Menu strings, etc). Typically ready to be processed e.g. by SequenceEncoder.decode()
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myGetType
Description copied from class:Decorator
The "type information" of a piece or trait is information that does not change during the course of a game. Image file names, context menu strings, etc., all should be reflected in the type. The type information is returned serialized string form, ready to be decoded by a SequenceEncoder#decode. -
mySetState
Description copied from class:Decorator
Sets the state of this-trait-only (inverse ofDecorator.myGetState()
). The "state information" is information that can change during the course of a game. State information is saved when the game is saved and is transferred between players on the server. For example, the relative order of pieces in a stack is state information, but whether the stack is expanded is not.- Specified by:
mySetState
in classDecorator
- Parameters:
newState
- New state information serialized in string form, ready to be passed to a SequenceEncoder#decode.
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draw
Description copied from interface:GamePiece
Draw this GamePiece -
getShape
- Specified by:
getShape
in interfaceGamePiece
- Returns:
- The shape of the piece from the user's viewpoint. This defines the area
in which the user must click to select or move the piece, for example.
Like
GamePiece.boundingBox()
, it assumes the position is (0,0) -- which to be clear is normally aligned with the CENTER of the piece image -- and must be translated to the actual location where the piece is being drawn. For most ordinary pieces, the shape returned here will simply be equivalent to the bounding box, but seeNonRectangular
.
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boundingBox
- Specified by:
boundingBox
in interfaceGamePiece
- Returns:
- The area which this GamePiece occupies when drawn at the point (0,0)
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getNamedKeyStrokeList
Description copied from class:Decorator
- Specified by:
getNamedKeyStrokeList
in interfaceSearchTarget
- Overrides:
getNamedKeyStrokeList
in classDecorator
- Returns:
- a list of any Named KeyStrokes referenced in the Decorator, if any (for search)
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getMenuTextList
- Specified by:
getMenuTextList
in interfaceSearchTarget
- Overrides:
getMenuTextList
in classDecorator
- Returns:
- a list of any Menu/Button/Tooltip Text strings referenced in the Decorator, if any (for search)
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getExpressionList
- Specified by:
getExpressionList
in interfaceSearchTarget
- Overrides:
getExpressionList
in classDecorator
- Returns:
- a list of the Decorator's string/expression fields if any (for search)
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myGetKeyCommands
Here is when we're being asked, essentially for "what goes on our context menu". So this is when we search through maps, boards, grids, zones and regions to generate our items- Specified by:
myGetKeyCommands
in classDecorator
- Returns:
- array of key commands
- See Also:
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myGetState
Description copied from class:Decorator
The "state information" is "game state" information that can change during the course of a game. State information is saved when the game is saved and is transferred between players on the server. For example, the relative order of pieces in a stack is state information, but whether the stack is expanded is not.- Specified by:
myGetState
in classDecorator
- Returns:
- the game state information of this trait alone
- See Also:
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myKeyEvent
If the stroke matches our key command, then call the funky "like a static but not actually static" GameModule thing to retrieve the specific menu command being processed -- that is then used to set values for our special trait properties (e.g. LocationOfCommand, etc) in the scratchpad of our piece (so now other traits receiving this key command can read them)- Specified by:
myKeyEvent
in classDecorator
- Parameters:
stroke
- keystroke being applied- Returns:
- null
- See Also:
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getName
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getEditor
- Specified by:
getEditor
in interfaceEditablePiece
- Overrides:
getEditor
in classDecorator
- Returns:
- the configurer for this trait - the dialog which allows the editing the piece's type information. Default
configurer is a
SimplePieceEditor
, but many traits will want to provide custom versions.
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getProperty
Description copied from class:Decorator
Properties can be associated with a piece -- many may be game-specific, but others are standard, such as the LocationName property exposed by BasicPiece -- and can be read through this interface. The properties may or may not need to be encoded in the piece'sDecorator.getState()
method. Properties include the value of e.g.Marker
Traits,DynamicProperty
Traits, and so forth. Furthermore they include the values of any visible "Global Property" in a Vassal module, whether at the module level, map level, or zone level -- but these "higher level" properties, coming from "outside the piece", CANNOT be written to by theDecorator.setProperty(java.lang.Object, java.lang.Object)
method even though they can be read by this method -- in this sense the two methods are NOT perfect mirrors.
Within a Trait/Decorator, default behavior is to process some requests directly (e.g. requests for our "inner" or "outer" link), process our *part* of certain other requests (e.g. request for our game state information we supply state information for this trait and then append any information obtained from passing the same request inward), and then for any other requests that we cannot process we simply pass the request to the next trait/member inward.
When using this interface a piece's own properties are preferred to those of "Global Properties", and those in turn are searched Zone-first then Map, then Module.
This method implements thePropertySource
interface, which allows Global Properties to be read by other types of object than GamePieces.- Specified by:
getProperty
in interfaceGamePiece
- Specified by:
getProperty
in interfacePropertySource
- Overrides:
getProperty
in classDecorator
- Parameters:
key
- String key of property to be returned- Returns:
- Object containing new value of the specified property
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getLocalizedProperty
Description copied from class:Decorator
Returns a localized translation of the specified property value, if available. Otherwise returns the non-localized version. SeeDecorator.getProperty(java.lang.Object)
.- Specified by:
getLocalizedProperty
in interfacePropertySource
- Overrides:
getLocalizedProperty
in classDecorator
- Parameters:
key
- String key of property to be returned- Returns:
- Object containing localized text of the specified property, if available, otherwise non-localized value
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getDescription
Description copied from interface:EditablePiece
A plain-English description of this type of trait/piece - includes data from fields where appropriate- Specified by:
getDescription
in interfaceEditablePiece
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getBaseDescription
Description copied from interface:EditablePiece
Support for a basic-name-only description introduced later, so this default retrofits it from the full description if an explicit one is not defined.- Specified by:
getBaseDescription
in interfaceEditablePiece
- Returns:
- name of trait/piece type, w/o additional data
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getDescriptionField
Description copied from class:Decorator
If Decorator contains a description *field*, returns the current contents of it.- Overrides:
getDescriptionField
in classDecorator
- Returns:
- contents of "description" field, if it exists.
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testEquals
Description copied from class:Decorator
Test if this Decorator's Class, Type and State are equal to another trait. Implementations of this method should compare the individual values of the fields that make up the Decorators Type and State. Implementations should NOT compare the values returned by myGetType() or myGetState(). This method is intended to be used by Unit Tests to verify that a trait is unchanged after going through a process such as serialization/deserialization.- Overrides:
testEquals
in classDecorator
- Parameters:
o
- Object to compare this Decorator to- Returns:
- true if the Class, type and state all match
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getHelpFile
- Specified by:
getHelpFile
in interfaceEditablePiece
- Returns:
- the help file for this trait
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getPropertyNames
Return Property names exposed by this trait- Specified by:
getPropertyNames
in interfacePropertyNameSource
- Overrides:
getPropertyNames
in classDecorator
- Returns:
- List of property names "exposed" by this piece -- that are available to other Traits and components to read.
Default behavior for a Trait is not to expose any properties, but Traits which should expose some (e.g.
DynamicProperty
orMarker
) would provide an array of the property names here.
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