Class Flare

All Implemented Interfaces:
MouseListener, EventListener, AutoConfigurable, Buildable, Configurable, GameComponent, Drawable, PropertyNameSource, CommandEncoder, ComponentDescription, ValidityChecker, Translatable, Auditable, ImageSearchTarget, SearchTarget, UniqueIdManager.Identifyable

Allows a player to ping a location ("send up a flare") by clicking on a map with the correct modifier key combination held down (default: Alt+LeftClick). Can be shown as an animated colored circle, or a plain one. If reportFormat field is provided, a message is also displayed in the chat log. Flare will work with both online play and PBEM play.
  • Field Details Link icon

  • Constructor Details Link icon

    • Flare Link icon

      public Flare()
  • Method Details Link icon

    • getDescription Link icon

      public String getDescription()
      Specified by:
      getDescription in interface ComponentDescription
      Returns:
      String description of this component, displayed in Editor.
    • getConfigureTypeName Link icon

      public static String getConfigureTypeName()
      Returns:
      String name of component class. The part in [..] in the Editor.
    • getMap Link icon

      public Map getMap()
      Returns:
      the Map associated with this Flare component.
    • getAttributeTypes Link icon

      public Class<?>[] getAttributeTypes()
      Attribute types for this component's buildFile (xml) entry. These launch the proper configurers when the component is edited in the Editor.
      Specified by:
      getAttributeTypes in interface AutoConfigurable
      Specified by:
      getAttributeTypes in class AbstractConfigurable
      Returns:
      list of classes for attributes
    • getAttributeNames Link icon

      public String[] getAttributeNames()
      Attribute names for this component's buildFile (xml) entry.
      Specified by:
      getAttributeNames in interface AutoConfigurable
      Specified by:
      getAttributeNames in class AbstractBuildable
      Returns:
      list of names for attributes
    • getAttributeDescriptions Link icon

      public String[] getAttributeDescriptions()
      Attribute names for this component's buildFile (xml) entry. These show up in the Editor next to the configurers for each attribute.
      Specified by:
      getAttributeDescriptions in interface AutoConfigurable
      Specified by:
      getAttributeDescriptions in class AbstractConfigurable
      Returns:
      list of names for attributes
    • getAttributeValueString Link icon

      public String getAttributeValueString(String key)
      Gets current attribute value in string form.
      Specified by:
      getAttributeValueString in interface AutoConfigurable
      Specified by:
      getAttributeValueString in interface Translatable
      Specified by:
      getAttributeValueString in class AbstractBuildable
      Parameters:
      key - - attribute name
      Returns:
      current the value of one of this component's attributes, in string form.
    • setAttribute Link icon

      public void setAttribute(String key, Object value)
      Sets the value of one of this component's attributes.
      Specified by:
      setAttribute in interface AutoConfigurable
      Specified by:
      setAttribute in interface Translatable
      Specified by:
      setAttribute in class AbstractBuildable
      Parameters:
      key - the name of the attribute
      value - new value for attribute. Can pass either the Object itself or the String version.
    • getHelpFile Link icon

      public HelpFile getHelpFile()
      Specified by:
      getHelpFile in interface Configurable
      Returns:
      Help file for this component, accessed when "Help" button in Editor is clicked while configuring component.
    • addTo Link icon

      public void addTo(Buildable parent)
      Adds this component to a Buildable component. In this case, a Map.
      Specified by:
      addTo in interface Buildable
      Parameters:
      parent - - the Map to add the Flare to.
    • removeFrom Link icon

      public void removeFrom(Buildable parent)
      Removes this component from a Buildable parent.
      Specified by:
      removeFrom in interface Configurable
      Parameters:
      parent - - the Map to remove the Flare from.
    • startAnimation Link icon

      public void startAnimation(boolean isLocal)
      Start the Flare animation.
      Parameters:
      isLocal - - true if this Flare was launched on this client (i.e. by this player). Otherwise, center on the ping location if user preferences are set for centering on opponent moves.
    • draw Link icon

      public void draw(Graphics g, Map map)
      Draw the Flare at current animation frame
      Specified by:
      draw in interface Drawable
      Parameters:
      g - - Graphics
      map - - Map component
    • drawAboveCounters Link icon

      public boolean drawAboveCounters()
      Flare is always drawn above counters
      Specified by:
      drawAboveCounters in interface Drawable
      Returns:
      true
    • encode Link icon

      public String encode(Command c)
      Serializes Flare commands into string form.
      Specified by:
      encode in interface CommandEncoder
      Parameters:
      c - Command
      Returns:
      String version of Flare Command, or null if not a Flare Command.
    • decode Link icon

      public Command decode(String s)
      Deserializes string command info into a Flare Command.
      Specified by:
      decode in interface CommandEncoder
      Parameters:
      s - String for a Flare Command
      Returns:
      Flare Command object
    • getAllowableConfigureComponents Link icon

      public Class<?>[] getAllowableConfigureComponents()
      Specified by:
      getAllowableConfigureComponents in interface Configurable
      Returns:
      a list of valid sub-component Classes. If a Class appears in this list, then instances of that class may be added to this component from the Editor's ConfigureTree window by right-clicking on the component and selecting the appropriate "Add" option.
    • mouseClicked Link icon

      public void mouseClicked(MouseEvent e)
      Specified by:
      mouseClicked in interface MouseListener
      Parameters:
      e - MouseEvent
    • mousePressed Link icon

      public void mousePressed(MouseEvent e)
      Check for our modifier key, and if so launch a Flare sequence on our map, and send a command to other players' along with a Chat Log message if a Report Format has been specified in the component.
      Specified by:
      mousePressed in interface MouseListener
      Parameters:
      e - - a MouseEvent
    • mouseReleased Link icon

      public void mouseReleased(MouseEvent e)
      Specified by:
      mouseReleased in interface MouseListener
      Parameters:
      e - MouseEvent
    • mouseEntered Link icon

      public void mouseEntered(MouseEvent e)
      Specified by:
      mouseEntered in interface MouseListener
      Parameters:
      e - MouseEvent
    • mouseExited Link icon

      public void mouseExited(MouseEvent e)
      Specified by:
      mouseExited in interface MouseListener
      Parameters:
      e - MouseEvent
    • setup Link icon

      public void setup(boolean gameStarting)
      Description copied from interface: GameComponent
      Notify the GameComponent that a game has started/ended
      Specified by:
      setup in interface GameComponent
      Parameters:
      gameStarting - true if starting a game, false if ending one
    • getRestoreCommand Link icon

      public Command getRestoreCommand()
      Description copied from interface: GameComponent
      When saving a game, each GameComponent should return a Command that, when executed, restores the GameComponent to its state when the game was saved If this component has no persistent state, return null
      Specified by:
      getRestoreCommand in interface GameComponent
      Returns:
      Theoretically returns the command to "restore" this from a saved game or when adding a new player, but of course Flare doesn't need to be "restored", so null.
    • setClickPoint Link icon

      public void setClickPoint(Point p)
      Record our clicked point on the map
      Parameters:
      p - - point where player clicked and where flare should be shown
    • getClickPoint Link icon

      public Point getClickPoint()
      Returns:
      point where player clicked and where flare should be shown
    • setId Link icon

      public void setId(String id)
      Sets our unique ID (among Flares), so that multiple Flares don't inadvertently start each other when we send commands to other clients.
      Specified by:
      setId in interface UniqueIdManager.Identifyable
      Parameters:
      id - Sets our unique ID
    • getId Link icon

      public String getId()
      Specified by:
      getId in interface UniqueIdManager.Identifyable
      Returns:
      unique ID of this flare, for purposes of distinguishing between Flare commands
    • getFormattedStringList Link icon

      public List<String> getFormattedStringList()
      Specified by:
      getFormattedStringList in interface SearchTarget
      Overrides:
      getFormattedStringList in class AbstractConfigurable
      Returns:
      a list of any Message Format strings referenced in the Configurable, if any (for search)
    • addLocalImageNames Link icon

      public void addLocalImageNames(Collection<String> s)
      In case reports use HTML and refer to any image files
      Specified by:
      addLocalImageNames in interface ImageSearchTarget
      Overrides:
      addLocalImageNames in class AbstractImageFinder
      Parameters:
      s - Collection to add image names to