Class Immobilized
java.lang.Object
VASSAL.search.AbstractImageFinder
VASSAL.counters.Decorator
VASSAL.counters.Immobilized
- All Implemented Interfaces:
PropertyNameSource,PropertySource,EditablePiece,GamePiece,PropertyExporter,StateMergeable,PersistentPropertyContainer,Auditable,ImageSearchTarget,SearchTarget
d/b/a "Does Not Stack"
Decorator that filters events to prevent a GamePiece from
being selected and/or moved.
Note: The Alt selection filter was originally implemented
as a ctl-shift filter, but this conflicts with the standard counter
selection interface and has not worked since v3.0.
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionprotected classclassclassclassclass -
Field Summary
FieldsModifier and TypeFieldDescriptionprotected static final charprotected static final charprotected static final charprotected booleanprotected booleanprotected booleanprotected EventFilterstatic final Stringprotected booleanprotected static final charprotected booleanprotected Stringstatic final Stringprotected static final charprotected booleanprotected static final charprotected static final charprotected EventFilterprotected booleanprotected static final EventFilterprotected static final charprotected static final charprotected static final charprotected static final charprotected booleanprotected booleanprotected booleanprotected EventFilterprotected static final charprotected booleanprotected static final charFields inherited from interface VASSAL.counters.PropertyExporter
LOCALIZED_NAME -
Constructor Summary
ConstructorsConstructorDescriptionImmobilized(String type, GamePiece p) Immobilized(GamePiece p, String type) Deprecated, for removal: This API element is subject to removal in a future version. -
Method Summary
Modifier and TypeMethodDescriptionvoidDraw this GamePieceSupport for a basic-name-only description introduced later, so this default retrofits it from the full description if an explicit one is not defined.A plain-English description of this type of trait/piece - includes data from fields where appropriateIf Decorator contains a description *field*, returns the current contents of it.Returns a localized translation of the specified property value, if available.getName()The plain English name for this piecegetProperty(Object key) Properties can be associated with a piece -- many may be game-specific, but others are standard, such as the LocationName property exposed by BasicPiece -- and can be read through this interface.Return Property names exposed by this traitgetShape()The "state information" is "game state" information that can change during the course of a game.The "type information" of a piece or trait is information that does not change during the course of a game.The response of this trait alone to the given KeyStroke or the virtual keystroke of aNamedKeyStroke.voidmySetState(String s) Sets the state of this-trait-only (inverse ofDecorator.myGetState()).voidSets the information for this piece.booleantestEquals(Object o) Test if this Decorator's Class, Type and State are equal to another trait.Methods inherited from class VASSAL.counters.Decorator
addImageNamesRecursively, addMenuCommand, buildDescription, buildDescription, buildDescription, getCommandDesc, getCommandDescription, getComponentName, getComponentTypeName, getDecorator, getDecorators, getExpressionList, getFormattedStringList, getI18nData, getI18nData, getI18nData, getId, getInner, getInnermost, getKeyCommands, getLocalizedName, getMap, getMenuTextList, getNamedKeyStrokeList, getOuter, getOutermost, getParent, getPersistentProperty, getPosition, getProperties, getPropertyList, getState, getTranslation, getType, isMenuCommand, isSelected, keyEvent, mergeState, putOldProperties, repack, repack, reportDataError, reportDataError, reportDataError, setDynamicProperties, setDynamicProperties, setDynamicProperty, setId, setInner, setMap, setParent, setPersistentProperty, setPosition, setProperty, setSelected, setState, toStringMethods inherited from class VASSAL.search.AbstractImageFinder
addLocalImageNames, getAllImageNames, getLocalImageNamesMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface VASSAL.script.expression.Auditable
getComponentName, getComponentTypeNameMethods inherited from interface VASSAL.counters.EditablePiece
checkTrueMoved, finishMove, finishMove, prepareMoveMethods inherited from interface VASSAL.counters.GamePiece
getId, getLocalizedName, getMap, getParent, getPosition, getState, getType, keyEvent, setId, setMap, setParent, setPosition, setProperty, setStateMethods inherited from interface VASSAL.search.ImageSearchTarget
addLocalImageNames, getAllImageNames, getLocalImageNamesMethods inherited from interface VASSAL.counters.PropertyExporter
getProperties
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Field Details
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ID
- See Also:
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shiftToSelect
protected boolean shiftToSelect -
ctrlToSelect
protected boolean ctrlToSelect -
altToSelect
protected boolean altToSelect -
ignoreGrid
protected boolean ignoreGrid -
neverSelect
protected boolean neverSelect -
neverMove
protected boolean neverMove -
moveIfSelected
protected boolean moveIfSelected -
neverBandSelect
protected boolean neverBandSelect -
altToBandSelect
protected boolean altToBandSelect -
altShiftToBandSelect
protected boolean altShiftToBandSelect -
canStack
protected boolean canStack -
description
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selectFilter
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moveFilter
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bandselectFilter
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MOVE_SELECTED
protected static final char MOVE_SELECTED- See Also:
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MOVE_NORMAL
protected static final char MOVE_NORMAL- See Also:
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NEVER_MOVE
protected static final char NEVER_MOVE- See Also:
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IGNORE_GRID
protected static final char IGNORE_GRID- See Also:
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SHIFT_SELECT
protected static final char SHIFT_SELECT- See Also:
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CTRL_SELECT
protected static final char CTRL_SELECT- See Also:
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ALT_SELECT
protected static final char ALT_SELECT- See Also:
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NEVER_SELECT
protected static final char NEVER_SELECT- See Also:
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NEVER_BAND_SELECT
protected static final char NEVER_BAND_SELECT- See Also:
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ALT_BAND_SELECT
protected static final char ALT_BAND_SELECT- See Also:
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ALT_SHIFT_BAND_SELECT
protected static final char ALT_SHIFT_BAND_SELECT- See Also:
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STACK_NORMAL
protected static final char STACK_NORMAL- See Also:
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NEVER_STACK
protected static final char NEVER_STACK- See Also:
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BASE_IGNORE_GRID
- See Also:
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NEVER
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Constructor Details
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Immobilized
public Immobilized() -
Immobilized
Deprecated, for removal: This API element is subject to removal in a future version.UseImmobilized(String, GamePiece)instead. -
Immobilized
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Method Details
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mySetType
Description copied from interface:EditablePieceSets the information for this piece. SeeDecorator.myGetType()- Specified by:
mySetTypein interfaceEditablePiece- Parameters:
type- a serialized configuration string to set the "type information" of this piece, which is information that doesn't change during the course of a single game (e.g. Image Files, Context Menu strings, etc). Typically ready to be processed e.g. by SequenceEncoder.decode()
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getName
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myGetKeyCommands
- Specified by:
myGetKeyCommandsin classDecorator- Returns:
- the key commands for this trait alone
- See Also:
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myKeyEvent
Description copied from class:DecoratorThe response of this trait alone to the given KeyStroke or the virtual keystroke of aNamedKeyStroke. NamedKeyStrokes are allocated a unique internal KeyStroke when they are first used in a module, and that KeyStroke is passed up and down the decorator stack to represent them (seeNamedKeyStroke.getKeyStroke()).- Specified by:
myKeyEventin classDecorator- Parameters:
e- KeyStroke to apply (to apply a Named Keystroke sendNamedKeyStroke.getKeyStroke()- Returns:
- Generated Command to reproduce any changes just made to to the game state, or null if no effect
- See Also:
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getLocalizedProperty
Description copied from class:DecoratorReturns a localized translation of the specified property value, if available. Otherwise returns the non-localized version. SeeDecorator.getProperty(java.lang.Object).- Specified by:
getLocalizedPropertyin interfacePropertySource- Overrides:
getLocalizedPropertyin classDecorator- Parameters:
key- String key of property to be returned- Returns:
- Object containing localized text of the specified property, if available, otherwise non-localized value
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getProperty
Description copied from class:DecoratorProperties can be associated with a piece -- many may be game-specific, but others are standard, such as the LocationName property exposed by BasicPiece -- and can be read through this interface. The properties may or may not need to be encoded in the piece'sDecorator.getState()method. Properties include the value of e.g.MarkerTraits,DynamicPropertyTraits, and so forth. Furthermore they include the values of any visible "Global Property" in a Vassal module, whether at the module level, map level, or zone level -- but these "higher level" properties, coming from "outside the piece", CANNOT be written to by theDecorator.setProperty(java.lang.Object, java.lang.Object)method even though they can be read by this method -- in this sense the two methods are NOT perfect mirrors.
Within a Trait/Decorator, default behavior is to process some requests directly (e.g. requests for our "inner" or "outer" link), process our *part* of certain other requests (e.g. request for our game state information we supply state information for this trait and then append any information obtained from passing the same request inward), and then for any other requests that we cannot process we simply pass the request to the next trait/member inward.
When using this interface a piece's own properties are preferred to those of "Global Properties", and those in turn are searched Zone-first then Map, then Module.
This method implements thePropertySourceinterface, which allows Global Properties to be read by other types of object than GamePieces.- Specified by:
getPropertyin interfaceGamePiece- Specified by:
getPropertyin interfacePropertySource- Overrides:
getPropertyin classDecorator- Parameters:
key- String key of property to be returned- Returns:
- Object containing new value of the specified property
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draw
Description copied from interface:GamePieceDraw this GamePiece -
boundingBox
- Specified by:
boundingBoxin interfaceGamePiece- Returns:
- The area which this GamePiece occupies when drawn at the point (0,0)
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getShape
- Specified by:
getShapein interfaceGamePiece- Returns:
- The shape of the piece from the user's viewpoint. This defines the area
in which the user must click to select or move the piece, for example.
Like
GamePiece.boundingBox(), it assumes the position is (0,0) -- which to be clear is normally aligned with the CENTER of the piece image -- and must be translated to the actual location where the piece is being drawn. For most ordinary pieces, the shape returned here will simply be equivalent to the bounding box, but seeNonRectangular.
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myGetType
Description copied from class:DecoratorThe "type information" of a piece or trait is information that does not change during the course of a game. Image file names, context menu strings, etc., all should be reflected in the type. The type information is returned serialized string form, ready to be decoded by a SequenceEncoder#decode. -
myGetState
Description copied from class:DecoratorThe "state information" is "game state" information that can change during the course of a game. State information is saved when the game is saved and is transferred between players on the server. For example, the relative order of pieces in a stack is state information, but whether the stack is expanded is not.- Specified by:
myGetStatein classDecorator- Returns:
- the game state information of this trait alone
- See Also:
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mySetState
Description copied from class:DecoratorSets the state of this-trait-only (inverse ofDecorator.myGetState()). The "state information" is information that can change during the course of a game. State information is saved when the game is saved and is transferred between players on the server. For example, the relative order of pieces in a stack is state information, but whether the stack is expanded is not.- Specified by:
mySetStatein classDecorator- Parameters:
s- New state information serialized in string form, ready to be passed to a SequenceEncoder#decode.
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getDescription
Description copied from interface:EditablePieceA plain-English description of this type of trait/piece - includes data from fields where appropriate- Specified by:
getDescriptionin interfaceEditablePiece
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getBaseDescription
Description copied from interface:EditablePieceSupport for a basic-name-only description introduced later, so this default retrofits it from the full description if an explicit one is not defined.- Specified by:
getBaseDescriptionin interfaceEditablePiece- Returns:
- name of trait/piece type, w/o additional data
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getDescriptionField
Description copied from class:DecoratorIf Decorator contains a description *field*, returns the current contents of it.- Overrides:
getDescriptionFieldin classDecorator- Returns:
- contents of "description" field, if it exists.
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getHelpFile
- Specified by:
getHelpFilein interfaceEditablePiece- Returns:
- the help file for this trait
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getEditor
- Specified by:
getEditorin interfaceEditablePiece- Overrides:
getEditorin classDecorator- Returns:
- the configurer for this trait - the dialog which allows the editing the piece's type information. Default
configurer is a
SimplePieceEditor, but many traits will want to provide custom versions.
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getPropertyNames
Return Property names exposed by this trait- Specified by:
getPropertyNamesin interfacePropertyNameSource- Overrides:
getPropertyNamesin classDecorator- Returns:
- List of property names "exposed" by this piece -- that are available to other Traits and components to read.
Default behavior for a Trait is not to expose any properties, but Traits which should expose some (e.g.
DynamicPropertyorMarker) would provide an array of the property names here.
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testEquals
Description copied from class:DecoratorTest if this Decorator's Class, Type and State are equal to another trait. Implementations of this method should compare the individual values of the fields that make up the Decorators Type and State. Implementations should NOT compare the values returned by myGetType() or myGetState(). This method is intended to be used by Unit Tests to verify that a trait is unchanged after going through a process such as serialization/deserialization.- Overrides:
testEqualsin classDecorator- Parameters:
o- Object to compare this Decorator to- Returns:
- true if the Class, type and state all match
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Immobilized(String, GamePiece)instead.