Class Restricted
java.lang.Object
VASSAL.search.AbstractImageFinder
VASSAL.counters.Decorator
VASSAL.counters.Restricted
- All Implemented Interfaces:
PropertyNameSource,PropertySource,EditablePiece,GamePiece,PropertyExporter,StateMergeable,PersistentPropertyContainer,Auditable,ImageSearchTarget,SearchTarget
d/b/a "Restricted Access"
A GamePiece with the Restricted trait can only be manipulated by the player playing a specific side
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Nested Class Summary
Nested Classes -
Field Summary
FieldsFields inherited from interface VASSAL.counters.PropertyExporter
LOCALIZED_NAME -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidDraw this GamePieceSupport for a basic-name-only description introduced later, so this default retrofits it from the full description if an explicit one is not defined.A plain-English description of this type of trait/piece - includes data from fields where appropriateIf Decorator contains a description *field*, returns the current contents of it.protected KeyCommand[]Returns a localized translation of the specified property value, if available.getName()The plain English name for this piecegetProperty(Object key) Properties can be associated with a piece -- many may be game-specific, but others are standard, such as the LocationName property exposed by BasicPiece -- and can be read through this interface.getShape()booleanThe primary way for the piece or trait to receive events.protected KeyCommand[]The "state information" is "game state" information that can change during the course of a game.The "type information" of a piece or trait is information that does not change during the course of a game.myKeyEvent(KeyStroke stroke) The response of this trait alone to the given KeyStroke or the virtual keystroke of aNamedKeyStroke.voidmySetState(String newState) Sets the state of this-trait-only (inverse ofDecorator.myGetState()).voidSets the information for this piece.voidsetDescription(String description) voidsetProperty(Object key, Object val) Within a Trait/Decorator, the default behavior when setting a property is to handle changing our own inner/outer links directly, to cache the selection state (while also passing it inward), and to simply pass every other property change request inward.booleantestEquals(Object o) Test if this Decorator's Class, Type and State are equal to another trait.Methods inherited from class VASSAL.counters.Decorator
addImageNamesRecursively, addMenuCommand, buildDescription, buildDescription, buildDescription, getCommandDesc, getCommandDescription, getComponentName, getComponentTypeName, getDecorator, getDecorators, getExpressionList, getFormattedStringList, getI18nData, getI18nData, getI18nData, getId, getInner, getInnermost, getLocalizedName, getMap, getMenuTextList, getNamedKeyStrokeList, getOuter, getOutermost, getParent, getPersistentProperty, getPosition, getProperties, getPropertyList, getState, getTranslation, getType, isMenuCommand, isSelected, mergeState, putOldProperties, repack, repack, reportDataError, reportDataError, reportDataError, setDynamicProperties, setDynamicProperties, setDynamicProperty, setId, setInner, setMap, setParent, setPersistentProperty, setPosition, setSelected, setState, toStringMethods inherited from class VASSAL.search.AbstractImageFinder
addLocalImageNames, getAllImageNames, getLocalImageNamesMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface VASSAL.script.expression.Auditable
getComponentName, getComponentTypeNameMethods inherited from interface VASSAL.counters.EditablePiece
checkTrueMoved, finishMove, finishMove, prepareMoveMethods inherited from interface VASSAL.counters.GamePiece
getId, getLocalizedName, getMap, getParent, getPosition, getState, getType, setId, setMap, setParent, setPosition, setStateMethods inherited from interface VASSAL.search.ImageSearchTarget
addLocalImageNames, getAllImageNames, getLocalImageNamesMethods inherited from interface VASSAL.counters.PropertyExporter
getProperties
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Field Details
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ID
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Constructor Details
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Restricted
public Restricted() -
Restricted
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Method Details
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getDescription
Description copied from interface:EditablePieceA plain-English description of this type of trait/piece - includes data from fields where appropriate- Specified by:
getDescriptionin interfaceEditablePiece
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getBaseDescription
Description copied from interface:EditablePieceSupport for a basic-name-only description introduced later, so this default retrofits it from the full description if an explicit one is not defined.- Specified by:
getBaseDescriptionin interfaceEditablePiece- Returns:
- name of trait/piece type, w/o additional data
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getDescriptionField
Description copied from class:DecoratorIf Decorator contains a description *field*, returns the current contents of it.- Overrides:
getDescriptionFieldin classDecorator- Returns:
- contents of "description" field, if it exists.
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setDescription
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getHelpFile
- Specified by:
getHelpFilein interfaceEditablePiece- Returns:
- the help file for this trait
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mySetType
Description copied from interface:EditablePieceSets the information for this piece. SeeDecorator.myGetType()- Specified by:
mySetTypein interfaceEditablePiece- Parameters:
type- a serialized configuration string to set the "type information" of this piece, which is information that doesn't change during the course of a single game (e.g. Image Files, Context Menu strings, etc). Typically ready to be processed e.g. by SequenceEncoder.decode()
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getShape
- Specified by:
getShapein interfaceGamePiece- Returns:
- The shape of the piece from the user's viewpoint. This defines the area
in which the user must click to select or move the piece, for example.
Like
GamePiece.boundingBox(), it assumes the position is (0,0) -- which to be clear is normally aligned with the CENTER of the piece image -- and must be translated to the actual location where the piece is being drawn. For most ordinary pieces, the shape returned here will simply be equivalent to the bounding box, but seeNonRectangular.
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boundingBox
- Specified by:
boundingBoxin interfaceGamePiece- Returns:
- The area which this GamePiece occupies when drawn at the point (0,0)
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draw
Description copied from interface:GamePieceDraw this GamePiece -
getName
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myGetKeyCommands
- Specified by:
myGetKeyCommandsin classDecorator- Returns:
- the key commands for this trait alone
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isRestricted
public boolean isRestricted() -
setProperty
Description copied from class:DecoratorWithin a Trait/Decorator, the default behavior when setting a property is to handle changing our own inner/outer links directly, to cache the selection state (while also passing it inward), and to simply pass every other property change request inward. A Trait with its own properties to maintain would intercept and process those requests, while sending the rest inward to the next member of the piece.
Properties can be associated with a piece -- many may be game-specific, but others are standard, such as the LocationName property exposed by BasicPiece -- and can be set through this interface. The properties may or may not need to be encoded in the piece'sDecorator.getState()method. Properties include the value of e.g.MarkerTraits,DynamicPropertyTraits, and so forth.
NOTE: Not all properties maintained by traits can be "set" by setProperty, even though they can be read by getProperty -- they may be "read only" for instance. You will need to check the code for individual traits to see what they support in this regard.
NOTE: Properties outside the piece CANNOT be set by this method (e.g. Global Properties), even though they can be read byDecorator.getProperty(java.lang.Object)-- in this the two methods are not perfect mirrors.- Specified by:
setPropertyin interfaceGamePiece- Overrides:
setPropertyin classDecorator- Parameters:
key- String key of property to be changedval- Object containing new value of the property
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getKeyCommands
- Overrides:
getKeyCommandsin classDecorator- Returns:
- The set of key commands that will populate the piece's right-click menu.
The key commands are accessible through the
Properties.KEY_COMMANDSproperty. The commands for a Trait/Decoratorare a composite ofDecorator.myGetKeyCommands()and the commands of its inner piece member(s), so requesting this information of the "outermost" Trait/Decorator of a piece will produce the complete set of Key Commands for the entire logical game piece. See also:Decorator.myGetKeyCommands(), which returns the commands for this Trait/Decorator only.
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getLocalizedProperty
Description copied from class:DecoratorReturns a localized translation of the specified property value, if available. Otherwise returns the non-localized version. SeeDecorator.getProperty(java.lang.Object).- Specified by:
getLocalizedPropertyin interfacePropertySource- Overrides:
getLocalizedPropertyin classDecorator- Parameters:
key- String key of property to be returned- Returns:
- Object containing localized text of the specified property, if available, otherwise non-localized value
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getProperty
Description copied from class:DecoratorProperties can be associated with a piece -- many may be game-specific, but others are standard, such as the LocationName property exposed by BasicPiece -- and can be read through this interface. The properties may or may not need to be encoded in the piece'sDecorator.getState()method. Properties include the value of e.g.MarkerTraits,DynamicPropertyTraits, and so forth. Furthermore they include the values of any visible "Global Property" in a Vassal module, whether at the module level, map level, or zone level -- but these "higher level" properties, coming from "outside the piece", CANNOT be written to by theDecorator.setProperty(java.lang.Object, java.lang.Object)method even though they can be read by this method -- in this sense the two methods are NOT perfect mirrors.
Within a Trait/Decorator, default behavior is to process some requests directly (e.g. requests for our "inner" or "outer" link), process our *part* of certain other requests (e.g. request for our game state information we supply state information for this trait and then append any information obtained from passing the same request inward), and then for any other requests that we cannot process we simply pass the request to the next trait/member inward.
When using this interface a piece's own properties are preferred to those of "Global Properties", and those in turn are searched Zone-first then Map, then Module.
This method implements thePropertySourceinterface, which allows Global Properties to be read by other types of object than GamePieces.- Specified by:
getPropertyin interfaceGamePiece- Specified by:
getPropertyin interfacePropertySource- Overrides:
getPropertyin classDecorator- Parameters:
key- String key of property to be returned- Returns:
- Object containing new value of the specified property
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myGetState
Description copied from class:DecoratorThe "state information" is "game state" information that can change during the course of a game. State information is saved when the game is saved and is transferred between players on the server. For example, the relative order of pieces in a stack is state information, but whether the stack is expanded is not.- Specified by:
myGetStatein classDecorator- Returns:
- the game state information of this trait alone
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myGetType
Description copied from class:DecoratorThe "type information" of a piece or trait is information that does not change during the course of a game. Image file names, context menu strings, etc., all should be reflected in the type. The type information is returned serialized string form, ready to be decoded by a SequenceEncoder#decode. -
myKeyEvent
Description copied from class:DecoratorThe response of this trait alone to the given KeyStroke or the virtual keystroke of aNamedKeyStroke. NamedKeyStrokes are allocated a unique internal KeyStroke when they are first used in a module, and that KeyStroke is passed up and down the decorator stack to represent them (seeNamedKeyStroke.getKeyStroke()).- Specified by:
myKeyEventin classDecorator- Parameters:
stroke- KeyStroke to apply (to apply a Named Keystroke sendNamedKeyStroke.getKeyStroke()- Returns:
- Generated Command to reproduce any changes just made to to the game state, or null if no effect
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keyEvent
Description copied from class:DecoratorThe primary way for the piece or trait to receive events. Appends the command returned byDecorator.myKeyEvent(javax.swing.KeyStroke)with the command returned by the inner piece member'sGamePiece.keyEvent(javax.swing.KeyStroke)method.KeyStrokeevents are forwarded to this method if they are received while the piece is selected (or as the result of e.g. a Global Key Command being sent to the piece). The class implementing GamePiece can respond in any way it likes. Actual key presses by the player, selected items from the right-click Context Menu, keystrokes "applied on move" by a Map that the piece has just moved on, and Global Key Commands all send KeyStrokes (and NamedKeyStrokes) which are passed to pieces and traits through this interface.- Specified by:
keyEventin interfaceGamePiece- Overrides:
keyEventin classDecorator- Parameters:
stroke- KeyStroke to apply (note that although they are passed asKeyStrokeobjects, they may beNamedKeyStrokeobjects)- Returns:
- a
Commandthat, when executed, will make all changes to the game state (maps, pieces, other pieces, etc) to duplicate what the Trait/Decorator plus any inner piece members did in response to this event, on another machine. Often aChangePiececommand, but for example if this keystroke caused the piece/trait to decide to fire off a Global Key Command, then the Command returned would include the entire results of that, appended as subcommands. Returns null if the keystroke did not produce an effect. - See Also:
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mySetState
Description copied from class:DecoratorSets the state of this-trait-only (inverse ofDecorator.myGetState()). The "state information" is information that can change during the course of a game. State information is saved when the game is saved and is transferred between players on the server. For example, the relative order of pieces in a stack is state information, but whether the stack is expanded is not.- Specified by:
mySetStatein classDecorator- Parameters:
newState- New state information serialized in string form, ready to be passed to a SequenceEncoder#decode.
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getPropertyNames
- Specified by:
getPropertyNamesin interfacePropertyNameSource- Overrides:
getPropertyNamesin classDecorator- Returns:
- List of property names "exposed" by this piece -- that are available to other Traits and components to read.
Default behavior for a Trait is not to expose any properties, but Traits which should expose some (e.g.
DynamicPropertyorMarker) would provide an array of the property names here.
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testEquals
Description copied from class:DecoratorTest if this Decorator's Class, Type and State are equal to another trait. Implementations of this method should compare the individual values of the fields that make up the Decorators Type and State. Implementations should NOT compare the values returned by myGetType() or myGetState(). This method is intended to be used by Unit Tests to verify that a trait is unchanged after going through a process such as serialization/deserialization.- Overrides:
testEqualsin classDecorator- Parameters:
o- Object to compare this Decorator to- Returns:
- true if the Class, type and state all match
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getEditor
- Specified by:
getEditorin interfaceEditablePiece- Overrides:
getEditorin classDecorator- Returns:
- the configurer for this trait - the dialog which allows the editing the piece's type information. Default
configurer is a
SimplePieceEditor, but many traits will want to provide custom versions.
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