Class SynchCommand
java.lang.Object
VASSAL.command.Command
VASSAL.chat.SynchCommand
A
Command that, when executed, sends game synchronization
information to a given SimplePlayer-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected voidPerform the action which this Command representsbooleanDon't log synchronization requestsprotected CommandIf the action can be undone, return a Command that performs the inverse action.Methods inherited from class Command
append, execute, getDetails, getSubCommands, getUndoCommand, isAtomic, isNull, isNullOrContainsOnly, stripSubCommands, toStringModifier and TypeMethodDescriptionAppend a subcommand to this Command.voidexecute()Execute this command by first invokingCommand.executeCommand(), then invoking itself recursively on all subcommands.Detailed information for toString()Command[]protected booleanisAtomic()Return true if this command has no sub-commands attached to it (other than null commands).booleanisNull()booleanisNullOrContainsOnly(Class<?> target) Return true if this Command is a NullCommand or only contains Null Commands or commands of the same type as targetvoidRemove all subcommands.toString()
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Constructor Details
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SynchCommand
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Method Details
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getPlayer
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executeCommand
protected void executeCommand()Description copied from class:CommandPerform the action which this Command represents- Specified by:
executeCommandin classCommand
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myUndoCommand
Description copied from class:CommandIf the action can be undone, return a Command that performs the inverse action. The Command returned should only undoCommand.executeCommand(), not the actions of subcommands- Specified by:
myUndoCommandin classCommand
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isLoggable
public boolean isLoggable()Don't log synchronization requests- Overrides:
isLoggablein classCommand- Returns:
- true if this command should be stored in a logfile
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