Uses of Class
VASSAL.counters.Decorator
Packages that use Decorator
Package
Description
Provides classes for building Java instances automatically from XML
files.
Contains classes that may be added to a
GameModule.Provides classes that define game pieces.
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Uses of Decorator in VASSAL.build
Methods in VASSAL.build with parameters of type Decorator -
Uses of Decorator in VASSAL.build.module
Methods in VASSAL.build.module that return DecoratorModifier and TypeMethodDescriptionBasicCommandEncoder.createDecorator(String type, GamePiece inner) BasicCommandEncoder.DecoratorFactory.createDecorator(String type, GamePiece inner) -
Uses of Decorator in VASSAL.counters
Subclasses of Decorator in VASSAL.countersModifier and TypeClassDescriptionclassA Trait (akaDecoratorthat acts like a button on a GamePiece, such that clicking on a particular area of the piece invokes a key commandclassclassTrait allowing creation of an "attachment" to one or more other pieces, which can then be sent GKCs very swiftly and whose properties can be easily read (and if a Dynamic Property can also be set with a Set Global Property trait)classThis trait overrides the $BasicName$ property provided by the "Basic Piece", allowing a module designer decking to define pieces entirely by prototype to safely ignore and leave empty the Basic Piece.classTrait to draw a colored border around a piececlassConditional Marker A marker with a variable value depending on conditions.classThis trait adds a command that creates a duplicate of the selected GamepiececlassA trait that exists in a Piece Definition, but is not included when the piece is created in a real game.classTrait that sends a Key Command to other pieces, selected with various filters.classThis trait adds a command that creates a duplicate of the selected GamepiececlassImplements a trait to allow a piece to be deselected from the KeyBuffer in response to a Key Command.classTrait that contains a property accessible via getProperty() and updatable dynamically via key commandsclassd/b/a "Layer" The "Layer" trait.classEmbellishment has been extensively re-written for Vassal 3.2 changing both the behavior and the visual look of the configurer.classDisplays a movement trail indicating where a piece has been movedclassd/b/a "Can Rotate" A Decorator that rotates a GamePiece to an arbitrary angleclassAdds a menu entry that fires a specified key event to the module window.classclassd/b/a "Does Not Stack" Decorator that filters events to prevent a GamePiece from being selected and/or moved.classd/b/a "Text Label" Displays a text label, with content specified by the user at runtime.classA generic Decorator that retains in its state the value of a property.classDesignates the piece as a "Mat" on which other pieces ("Cargo") can be placed.classDesignates the piece as "Cargo", which can be placed on a "Mat" to move along with itclassThis trait puts a menu separator bar in the context menu for the piececlassd/b/a "Mark When Moved" A GamePiece with this trait will automatically be marked whenever it is moved.classAllows a single trait to generate multiple context menu commands, using a set of filtered map locations.classA trait for assigning an arbitrary shape to aGamePiececlassd/b/a "Mask" Trait that lets some traits of a piece be hidden "from some players, some of the time".classd/b/a "Can Pivot" Provides commands to pivot a Game Piece around a given pointclassThis Decorator defines a key command to places another counter on top of this one.classA trait that plays a sound clipclassA Decorator class that endows a GamePiece with a dialog.classGamePiece trait that replaces a GamePiece with another oneclassd/b/a "Report Action" A GamePiece with this trait will echo the piece's current name when any of a given key commands are pressed (and after they take effect)classRestrictCommands Restrict the availability of Key Commands, depending on a Property Match String.classd/b/a "Restricted Access" A GamePiece with the Restricted trait can only be manipulated by the player playing a specific sideclassGamePiece trait that returns a piece to aDrawPileclassThis trait adds a command that sends a piece to another location.classclassclassA trait that groups menu items of other traits into a sub-menuclassd/b/a "Spreadsheet" A Decorator class that endows a GamePiece with an editable spreadsheet (i.e.classA trait to expose a translated string as a readable/displayable property.classd/b/a "Move Fixed Distance" Give a piece a command that moves it a fixed amount in a particular direction, optionally tracking the current rotation of the piece.classMacro Execute a series of Keystrokes against this same piece - Triggered by own KeyCommand or list of keystrokes - Match against an optional Property Filterclassd/b/a "Prototype" This trait is a placeholder for a pre-defined series of traits specified in aPrototypeDefinitionobject.Fields in VASSAL.counters declared as DecoratorModifier and TypeFieldDescriptionprotected DecoratorSetGlobalProperty.decprotected DecoratorSetPieceProperty.decMethods in VASSAL.counters that return DecoratorMethods in VASSAL.counters with parameters of type DecoratorModifier and TypeMethodDescriptionprotected voidprotected voidprotected voidprotected voidConstructors in VASSAL.counters with parameters of type Decorator -
Uses of Decorator in VASSAL.script
Methods in VASSAL.script that return DecoratorModifier and TypeMethodDescriptionBshCommandEncoder.createDecorator(String type, GamePiece inner) -
Uses of Decorator in VASSAL.tools.imports.adc2
Methods in VASSAL.tools.imports.adc2 that return DecoratorModifier and TypeMethodDescriptionprotected DecoratorADC2Module.Piece.getHidden()ADC2Module.PieceClass.getHiddenDecorator()ADC2Module.PieceClass.getReplaceWithOtherDecorator()ADC2Module.PieceClass.getReplaceWithPreviousDecorator()