Corps Command games are designed to be played - they are light on rules and require merely a couple hours to finish. The emphasis here is on lean, mean and simple.
The heart of the game system is the initiative mechanic. The players' initiative rolls determine not only who acts first, but also which units move and how far they go. A player will often be forced to decide between getting there fast and arriving with the biggest force.
Pages in category "Corps Command Series"
The following 2 pages are in this category, out of 2 total.