File:TacticsII-0.1.vmod

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Tactics II by Avalon Hill Original module by PRodgers

Version History:


0.1 - 3 JUN 2011 - first update by Herodian Rebuilt counters to use prototyping. Preserved the excellent original graphics and layering Made text labels on counters transparent so base color would show through enabled "moved" markers and movement trails on main map removed numpad directional controls (due to cross platform noncompliance) removed extraneous layer reset command Replaced custom D6 with standard D6 added the standard setup save file info from Boyce removed broken link to user's guide added box cover image as the module's reference image


0.0 Original version by PRodgers


to do:

make moving other player's units based on preferences rather than turned off hard add number tokens to mark combats (maybe like the VG version of BfM uses) add tracking or markers for fired/not fired state add tracking or markers for Isolation optional rule add tracking or markers for nuclear optional rule, such as fired/not fired state of headquarters units add a provision for hidden reserve units add sub-turns within each month for the two sides, maybe separate out the graveyard window from the charts change the initial size of the charts window so it doesn't have to be resized

File history

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Date/TimeDimensionsUserComment
current14:15, 29 June 2011 (820 KB)Herodian (talk | contribs)Tactics II by Avalon Hill Original module by PRodgers Version History: ----- 0.1 - 3 JUN 2011 - first update by Herodian Rebuilt counters to use prototyping. Preserved the excellent original graphics and layering Made text labels on counters transpare

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