Module:A Time for Trumpets: The Battle of the Bulge, December 1944
|Year||2020||Topic||Battle of the Bulge|
|Players||1 to 5||Scale||Operational|
Files and Module Information
|A Time for Trumpets v2.2.vmod||Module||104.7 MB||2022-04-14||3.6.6+||Jean Philippe Biron|
|A Time for Trompets v2.1.vmod||Module||104.9 MB||2022-04-04||3.6.6+||Jean Philippe Biron|
|aTfT Vassal Module v2.1 User Manual.pdf||User Manual||1.68 MB||2022-04-04||unknown||Jean Philippe Biron|
|A Time for Trompets v2.0.vmod||Module||104.36 MB||2022-04-01||3.6.6+||Jean Philippe Biron|
|aTfT Vassal Module v2.0 User Manual.pdf||User Manual||1.68 MB||2022-04-01||unknown||Jean Philippe Biron|
|aTfT Vassal Modulev2.0 ReadMeFirst.txt||Read before use||3 KB||2022-04-01||unknown||Jean Philippe Biron|
|A Time for Trumpets V1 1.vmod||Module||112.82 MB||2021-02-16||3.2.17+||John Rainey||Steve Bradford|
Version 2.1 offers now the multiplayer option (three German Players and two Allied Players):
German 5th Pz Army / German 6th Pz Army / German 7th Army / Allied 1st Army / Allied 3rd Army
For secret allocation of aircrafts, passwords and aircraft reveal, the system remains unchanged.
Fix a bug with the two dice roller which systematically gave 1,1 for the first roll in previous versions.
+ other minor changes
CAREFULL: This version is not compatible with vlog or vsav files from a v2.# earlier version (even if refreshed). So if you have a game in progress on a v2.# earlier version, never count the first roll of two dice (which will always give a double 1). From the second everything is normal.
In a general way it is recommended that players use a same version.
If you notice errors, omissions, misprintings, bugs, wrong setups or anything else please fell free to contact me by email and report it to me. I will make the corrections accordingly. Thank you.
A Time for Trumpets (ATFT) is a battalion level game of the Battle of the Bulge. The game system incorporates a number of concepts from two the highly playable games on the same subject: Bitter Woods by The Avalon Hill Game Company and the iconic battalion level Wacht am Rhein from SPI in 1977. In addition, the command and control concepts devised for the TAHGC version of The Siege of Jerusalem were utilized.
- Jean Philippe Biron