Module:A Time for Trumpets: The Battle of the Bulge, December 1944

From Vassal
ATfT vassal page image.png
Publisher GMT Games Era WWII
Year 2020 Topic Battle of the Bulge
Players 1 to 5 Scale Operational
Length 20+ Hours

Files and Module Information

Filename Filetype Size Date Compatibility Developer Other Contributors
2.6
A Time for Trumpets v2.6.vmod Module 105.39 MB 2022-10.14 3.6.7+ Jean Philippe Biron
RaceMeuse_&_SalmOurthe_linked_v2.6.vsav File 5.38 MB 2022-10.14 3.6.7+ Jean Philippe Biron
2.5
A Time for Trumpets v2.5.vmod Module 105.54 MB 2022-10.09 3.6.7+ Jean Philippe Biron
RaceMeuse_&_SalmOurthe_linked_v2.5.vsav File 5.36 MB 2022-10.09 3.6.7+ Jean Philippe Biron
2.4
A Time for Trumpets v2.4.vmod Module 105.23 MB 2022-08.18 3.6.7+ Jean Philippe Biron
RaceMeuse_&_SalmOurthe_linked_v2.4.vsav File 5.31 MB 2022-08.18 3.6.7+ Jean Philippe Biron
2.3
A Time for Trumpets v2.3.vmod Module 104.76 MB 2022-07-13 3.6.7+ Jean Philippe Biron
2.2
A Time for Trumpets v2.2.vmod Module 104.7 MB 2022-04-14 3.6.6+ Jean Philippe Biron
2.1
A Time for Trompets v2.1.vmod Module 104.9 MB 2022-04-04 3.6.6+ Jean Philippe Biron
2.0
A Time for Trompets v2.0.vmod Module 104.36 MB 2022-04-01 3.6.6+ Jean Philippe Biron
v2.# Introductory Note and User Manual
aTfT_Vassal_Module_v2.6_User_Manual.pdf User Manual v2.6 1.67 MB 2022-10.14 unknown Jean Philippe Biron
aTfT_Vassal_Module_v2.6_ReadMeFirst.txt Read before use 8 KB 2022-10.14 unknown Jean Philippe Biron
1.1
A Time for Trumpets V1 1.vmod Module 112.82 MB 2021-02-16 3.2.17+ John Rainey Steve Bradford

Change Log

Version 2.1

Version 2.1 offers now the multiplayer option (three German Players and two Allied Players):

German 5th Pz Army / German 6th Pz Army / German 7th Army / Allied 1st Army / Allied 3rd Army

For secret allocation of aircrafts, passwords and aircraft reveal, the system remains unchanged.

Version 2.2

Fix a bug with the two dice roller which systematically gave 1,1 for the first roll in previous versions.

+ other minor changes

CAREFULL: This version is not compatible with vlog or vsav files from a v2.# earlier version (even if refreshed). So if you have a game in progress on a v2.# earlier version, never count the first roll of two dice (which will always give a double 1). From the second everything is normal.

Version 2.3

  • Activation: Some Leaders did not activate. Fixed now.
  • Now aborted Aircrafts are removed from the game, Aircrafts that are not spent can be returned to the Holding Boxes in the Aircrafts Display.
  • Added Control Markers. Useful for memorizing controlled cities, towns and villages.
  • Added Bridge Crossing Markers. Useful when using the Bridge Crossing Chart (pp11 in the Play Aid Book).
  • Added Bridge Crossing Chart in the Charts and Tables Display.
  • Added KGC HQ on German Reinforcements Card 3.
  • Schnee Eifel Area is more visible on the Game Map.
  • Decision Markers and Numbers Markers can be labelled.
  • Some Counters placements have been corrected.
  • Some Counters graphisms have been improved.
  • Reserve units can be highlighted.
  • Other minor changes.


This version is compatible with vlog or vsav files from v2.2 earlier version (just need to be refreshed).

Version 2.4

  • Mainly corrections for the scenarios (unit placements, text of memos missing in v2.3, more accurate text labeling, etc...)
  • Added new Combat Markers for Blitz Combats
  • Minor bugs fixes
  • New Scenario: Race to the Meuse & Salm and the Ourthe linked together (independent vsav file to download)
  • User Manual Update
  • ReadMeFirst file update


This version is compatible with vlog or vsav files from v2.3 earlier version (just need to be refreshed).

Version 2.5

  • Added Territorial Limitations in some scenario.
  • Added "Show/Hide Territorial Limitations" button in the Main Menu.
  • Added "Turn Off all Highlights" button in the Main Menu.
  • Added 6PzA/StM-StuG Ko and 6PzA/StPz-StuG Ko units in accordance with the errata-fix counters publied in C3i#35
  • Changed the new Map index (all cities, towns, villages, etc...) created and updated by John Devereaux.
  • Fixed the 30C HQ who did not activate.
  • Placed some essential control Markers on the Map.
  • Other minor changes.
  • User Manual Update.
  • ReadMeFirst file update.


This version is compatible with vlog or vsav files from v2.4 earlier version. It just need to be refreshed (check "Use Names to match modified Text Label traits" & "Delete pieces without map" when refreshing).

Version 2.6

  • Fixed a bug where Memo Markers were wrongly removed when applying the 58.0 procedure.
  • 15PG HQ can now be flipped on its deployed side.
  • Other minor changes.
  • ReadMeFirst file update.


This version is compatible with vlog or vsav files from v2.5 earlier version. It just need to be refreshed (check "Use Names to match modified Text Label traits" & "Delete pieces without map" when refreshing).

In a general way it is recommended that players use a same version.

If you notice errors, omissions, misprintings, bugs, wrong setups or anything else please fell free to contact me by email and report it to me. I will make the corrections accordingly. Thank you.

Comments

A Time for Trumpets (ATFT) is a battalion level game of the Battle of the Bulge. The game system incorporates a number of concepts from two the highly playable games on the same subject: Bitter Woods by The Avalon Hill Game Company and the iconic battalion level Wacht am Rhein from SPI in 1977. In addition, the command and control concepts devised for the TAHGC version of The Siege of Jerusalem were utilized.


Screen Shots

Players

  • Jean Philippe Biron