Module:Atlantic Chase
Files
Filename | Filetype | Size | Date | Compatibility |
---|---|---|---|---|
Atlantic Chase v2-1.vmod | Module | 9.3 MB | 2024-01-14 | 3.7.5 |
Atlantic Chase v2.vmod | Module | 9.31 MB | 2023-03-03 | 3.6.12 |
Atlantic Chase v1-01.vmod | Module | 7.19 MB | 2021-05-13 | 3.5.5 |
Atlantic Chase v1.vmod | Module | 7.18 MB | 2021-05-07 | 3.5.5 |
Comments
Version 2.1 fixes the German Reinforcement "C" incorrectly having "A" label.
Please read the module instructions below before emailing with questions. Thanks!
Module Instructions:
1. All game pieces are accessible from the Pieces button on the toolbar.
2. Most game markers can be generated by right-clicking on the appropriate game piece.
3. Most game functions are self-explanatory. Right-click on pieces to discover capabilities.
4. Right-click on ships to generate the correct "Attitude" marker. No need to drag from pieces tray.
5. Right-click on stations to remove all trajectories belonging to that station's Task Force.
6. Version 2.0 includes enhanced capability to trajectories (more rotation angles). Select any trajectory with left-click, then the return key on your keyboard: this will report the length of that trajectory (or right-click on trajectory for the same info).
7. Version 2.0 adds scenario setups for 2-player games. In Campaign game, all ships are in the campaign window for each side. If ships are lost during the campaign, they should just be deleted from this display. Treat this display like a force pool.
© GMT Games 2021; Jeremy White
Screen Shots
Players
- Paul-E
sinbad
Roseblue