Module:Carrier Battle: Philippine Sea
Publisher | Compass Games | Era | WWII |
---|---|---|---|
Year | 2022 | Topic | Naval |
Players | 1 to 1 | Scale | Tactical |
Length | 60 - 240 min |
Files
Filename | Filetype | Size | Date | Compatibility |
---|---|---|---|---|
1 | ||||
CB -Philippine Sea Ver-1.1.2.vmod | Module | 25.81 MB | 2024-09-19 | 3.7.14 |
CB -Philippine Sea Ver-1.02.vmod | Module | 22.85 MB | 2024-07-13 | 3.6.19 |
CB -Philippine Sea Ver-1.vmod | Module | 21.05 MB | 2023-08-03 | 3.6.19 |
Module Information
Maintainer | Kevin Conway [Jardic] |
---|---|
Contributors | steenkh |
Comments
"Carrier Battle: Philippine Sea" is a solitaire simulation of the largest carrier battle in history, fought during the invasion of Saipan (June, 1944). As the U.S. commander, you maneuver your task forces and conduct air searches in a tension-packed contest to find the Japanese carriers before they locate and attack yours. Simple game mechanics control Japanese movement and determine the timing and strengths of their attacks. You will not know that a Japanese air strike is headed your way until it is detected by radar and you scramble your fighters to intercept.
The game has a total of nine scenarios. Four learning scenarios take you through the rules by programmed emes. These include one-day scenarios for each day of the action, a two-day scenario for the whole battle, a hypothetical scenario presuming different US plans, and a hypothetical scenario in which Midway was never fought and the Japanese come armed with the full Pearl Harbor striking force.
Carrier Battle: Philippine Sea is based on Carrier: The Southwest Pacific Campaign – 1942-1943(Victory Games, 1990) but is a new, standalone wargame.
The current version is Version 1.1.2
Changes from version 1.0.1
(Version 1.1 and 1.1.1 have been replaced by 1.1.2 because of serious bugs)
- Bug fix: Scenario 6: Missing air units added.
- Bug fix: Scenario 6: Missing TF58 added (TF58 and all TGs added to the palette also).
- Bug fix: Butai counters now have a Retire side.
- Bug fix: Butai counters now have a Retire side.
- Japanese ships have been moved from the palette to a new window where they are randomized for L3 and L4 selection.
- "Distance to US forces" command (F3) added to Japanese Force and Butai counters.
- "Chits per Phase" command (F1) has been added to the "Chits per Phase" marker.
- Hit Markers can now change between Current Turn, Previous Turn, and Permanent Hits with Shift-Right and Shift-Left.
- Submarines now show pin, and shadow status in the corner without the need for separate markers.
- Search patterns can now be rotated with all the correct patterns, including Narrow search patterns.
- Search Origin markers can now be created from TF and TG markers (and as before, from US air units).
- Max Radius markers can be created from the Search Origin markers (in which case they'll get the number of their origin), and will change between Narrow and Standard Search through right-click commands on this marker, or its Search Origin marker. Changing the search mode on either will change the pattern to the new one.
- An empty randomizer is supplied for Japanese target selection, if necessary.
- Added setups for scenario 7, 8, and 9 (8 is identical to 6)
- US air units can now rotate 30 degrees instead of 60 degrees.
- Air mission counters now get the number of the marker that created them.
- Air missions counters now have a command "Send To TF 58" etc.
- When an air mission is set to "No air mission" the air mission counter on the map and the fuel marker are deleted.
- The Used Chit Cup now holds chits with the front up (for some reason you still need to turn the first one front up manually).
- Intel markers now don't stay back when you move its force.
- Clone command has been removed from US TF and TG counters.
- The Japanese Air Raid names on the Butai Display are now correct (no more all 1-A and 1-B)
- Irrelevant detection layer removed from Japanese air raids
- (For developers only: Counter refresh no longer causes unit layers (crippled, inoperable, crash) to be active.)
- (For developers only: Counter refresh no longer causes Help Notes to lose the text)
Screen Shots
Players
- Kevin Conway
- Kellmat74