Module:Combat Commander: Pacific
Publisher | GMT Games | Era | WWII |
---|---|---|---|
Year | 2008 | Topic | Pacific Theater |
Players | 2 to 2 | Scale | Tactical |
Length | Medium | Series | Combat Commander Series |
Files
Filename | Filetype | Size | Date | Compatibility |
---|---|---|---|---|
2.1 | ||||
CombatCommanderPacific-2.1.vmod | Module | 126.88 MB | 2024-10-02 | 3.7.14+ |
6. Battle_Pack_4_-_New_Guinea-v2.1.vmdx | Extension | 50.47 MB | 2024-10-02 | 3.7.14+ |
Combat_Commander_Pacific_-_C3i_Scenarios-v2-1.vmdx | Extension | 16.05 MB | 2024-10-02 | 3.7.14+ |
CCP-RSG.vmdx | Extension | 15 KB | 2024-09-26 | 3.7.14 |
2.0 | ||||
CombatCommanderPacific-2.0.vmod | Module | 112.96 MB | 2024-08-29 | 3.7.14+ |
6. Battle_Pack_4_-_New_Guinea-v2.vmdx | Extension | 51.95 MB | 2024-08-29 | 3.7.14+ |
Combat_Commander_Pacific_-_C3i_Scenarios-v2.vmdx | Extension | 15.83 MB | 2024-08-29 | 3.7.14+ |
1.7.3 | ||||
CombatCommanderPacific-1.7.3.vmod | Module | 46.68 MB | 2024-06-09 | 3.7.12+ |
1.7.2 | ||||
CombatCommanderPacific-1.7.2.vmod | Module | 46.6 MB | 2023-12-8 | 3.7+ |
1.7.1 | ||||
CombatCommanderPacific-1.7.1.vmod | Module | 43.47 MB | 2023-10-13 | 3.7+ |
6. Battle Pack 4 - New Guinea-1.7.1.vmdx | Extension | 17.32 MB | 2023-10-15 | 3.7+ |
1.7 | ||||
CombatCommanderPacific-1.7.vmod | Module | 43.46 MB | 2021-2-10 | 3.5.8+ |
1.6 | ||||
CombatCommanderPacific-1.6.vmod | Module | 41.9 MB | 2021-12-15 | 3.5.8+ |
1.5 Basic | ||||
CombatCommander_Pac_15.vmod | Module | 41.87 MB | 2021-11-8 | 3.1.19 or lower |
1.3 Basic | ||||
Combat Commander Pacific13.vmod | Module | 40.19 MB | 2011-09-13 | 3.1.19 or lower |
6. Battle Pack 4 - New Guinea.vmdx | Extension | 17.74 MB | 2011-09-13 | 3.1.19 or lower |
Combat Commander Pacific - C3i Scenarios.vmdx | Extension | 17.58 MB | 2023-05-06 | 3.1.19 or lower |
1.1 | ||||
Combat Commander Pacific.vmod | Module | 44.19 MB | unknown | 3.1.19 or lower |
Module Information
Maintainer | tmccarron |
---|---|
Contributors | tmccarron, Jim Lauffenburger, uckelman, Scott, RSG: bdgza |
Comments
Version 2.1
Version 2.1 of the module adds a few minor quality of life changes. These include Random Objective markers, Special Scenario Rule markers, elevation lines on the maps cleaned up to be a little easier to see, Japanese battalion gun properly shows up as an ordinance, and few other minor changes. Note: The change to the battalion gun will result in older versions seeing a black chit. If playing with someone using an older version of the module, they can pull out a battalion gun from the parts menu for you to use for your game (or they can be encouraged to upgrade).
If you notice any errors in the pre-defined setups, please let Scott know either on the Combat Commander ladder or on BGG (user name is Advocator).
Version 2.0
Version 2.0 of the module quality of life improvements that were recently added to the Combat Commander Europe module (e.g., cloning and deleting fortifications, highlighting card triggers with bold, colored text, lowering the volume on overly loud sounds, adding missing charts). The big change here is that the number of cards remaining in each players deck is now displayed on the main board, which is very helpful for those who play on only one monitor.
The New Guinea and C3i extensions were updated to include these changes.
From testing, things should continue to work fine if you and your opponent have mismatched versions. They may see HTML code when events get reported to the chat log and may not see the card count numbers, but your game should still play out fine.
If any errors in the pre-defined setups are discovered, please let Scott know either on the Combat Commander Ladder or on BGG (user name is Advocator).
Version 1.7.X
Version 1.7.3 - Fixes an error in the pre-defined setup for Scenario A - Grassy Knoll
Version 1.7.2 - Adds various charts (with GMT permission) and enlarges objective markers so they can be read without zooming in. Thanks to Eric Y. on the CC Ladder for assistance.
Version 1.7.1- Corrects Commonwealth Cpl. Weir's morale to be 10. The v1.7.1 of Battle Pack 4 - New Guinea corrects the Cpl. Weir morale problem in the predefined setups for the scenarios he appears in.
Version 1.7 only changed the scenarios so that the Solitaire player could be chosen. (I made a mistake that blocked it in version 1.5 - Jim L)
Version 1.5 updated to mark the units as Active (green outline) or Activated (red outline). This fixes a minor bug in version 1.3. Also, the Cave markers can now be moved around in the stack, in order to allow you to indicate "inside" our "outside" the cave.
Version 1.3 updated for Vassal 3.2.15. Compatible with BP4 - New Guinea
Version 1.3 (Basic - non rules enforced)
Version 1.3 now available. This version does not enforce rules. The BP4 battle pack is not compatible with version 1.1
Version 1.1 (Rules Enforced)
(GMT Games by permission)
You can also get the module at VASSALPRO
Screen Shots
Players
- tmccarron
- RDW
- timvandongen
- BugDany
- cornjob
- Bridger
- daxelos
- jaketke
- BKK
- fatgreta
- HazMatt
- bdgza
- Rick Galli
- Preacher
- outlander000ITA
- boredoom