Module:Combat Infantry
From Vassal
Publisher | Columbia Games | Era | WWII |
---|---|---|---|
Year | 2017 | Topic | Western Front |
Players | 2 to 2 | Scale | Tactical |
Length | 2 hours |
Files
Filename | Filetype | Size | Date | Compatibility |
---|---|---|---|---|
2.2 | ||||
CombatInfantry_2_2.vmod | Module | 9.26 MB | 2018-12-30 | 3.2 |
CI_charts_2_1.pdf | Charts | 90 KB | 2018-11-03 | 3.2 |
2.1 | ||||
CombatInfantry_2_1.vmod | Module | 9.34 MB | 2018-11-03 | 3.2 |
CI_charts_2_1.pdf | Charts | 90 KB | 2018-11-03 | 3.2 |
Module Information
Maintainer | G1ul10 |
---|---|
Contributors | G1ul10 |
Comments
Version 2.2:
- granted permission to add/remove fire and special action markers also to non-owning players;
- report messages in chat for fire, spot, target, special actions, assaults and activation by HQ;
- corrected a typo in masked unit names;
- fixed battalion assets internal module unit id;
- moved unit action markers to the right of the counters after realizing that on the left they might interfere with units stacking;
- fixed movement trail bug on the right and bottom map hedges.
Version 2.1:
- units are revealed when entering an enemy occupied hex;
- added "fire" thread for an easier attack designation;
- improved buttons bar icons;
Version 2.0:
- changed some keystroke for better mnemonics: 'ctrl-a' activate the unit, 'ctrl-f' fire the unit, 'space' flip the unit;
- updated O\B windows with a nicer layout;
- updated Losses window with a nicer layout;
- added the possibility to flip board maps;
- added images of official scenarios;
- added official scenarios map with turn track;
- added all base game pre-defined setups;
- removed game turn counter from button bar;
- HQs are revealed when activated;
- units are revealed when firing or performing special actions;
- vehicles are revealed when moving;
- units become active if marked with failed activation;
- units become active if they move;
- units are revealed in the Losses window;
- a wreck marker is placed where vehicles are eliminated;
- placement of smoke, foxhole and broken bridge trigger a message;
- warning to designate a spotter for bombardment;
- random assets can be drawn directly on the map;
- split American, German and terrain pieces in separate palettes;
- added the correct unit cost chart;
- added a chart with the list of command keys;
- added a quick start entry to the help menu;
- added a "label" piece to put brief text on the map;
- clean-up of unused images;
Version 1.1:
- fixed typos on German units and assets;
- change the label of any unit with ctrl-l;
- removed redundant "attach" command;
- CHQ use a generic image and specific labels;
- the old CHQ images are still included for backward compatibility
- updated unit visual image;
- added darker transparent hex to denote out of play areas;
The CI_charts file details all special keys used in the modules.
The CI_official scenarios extension adds the original scenarios sheets in a browsable menu.
Screen Shots
Players
- G1ul10
- WeeBeasties