Module:Commands & Colors Tricorne: Jacobite Rising

From Vassal
Jr box lid.jpg
Publisher Compass Games Era Age of Reason
Year 2020 Topic Civil War
Players 2 to 2 Scale Tactical
Length 60 to 90 minutes Series Commands & Colors
Filename Filetype Size Date Compatibility
1.03
Tricorne_JR_1.03.vmod module 69.87 MB 2021-07-03 3.5.8
1.02
Tricorne_JR_1.02.vmod module 53.51 MB 2021-05-03 3.4.12
1.01
Tricorne_JR_1.01.vmod module 53.52 MB 2021-01-13 3.4.12

Module Information

Maintainer http://www.vassalengine.org/wiki/User:Markmcg
Contributors Ralph Graham-Leigh, module based on C&C Tricorne: American Revolution module by Chris Roper and Mark McG

Comments

Jacobite Rising is based on the highly successful Commands & Colors Tricorne game system, where the Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and efficiently. In a Jacobite Rising Tricorne battle, unit morale is one of the main thematic concepts, as it was historically. There's the possibility that an entire unit that has only taken minimal losses, when forced to retreat, may actually break and rout from the battlefield. To further emphasize the differences in battlefield doctrine between the Highland Clans and Government forces, each army has its own unique deck of Combat cards. Game scale fluctuates, which allows players to effectively portray some of the larger historical Rising battles like Culloden and Falkirk, as well as smaller size skirmish actions. The 13 battles showcased in the scenario section of this booklet feature a stylized battlefield map that emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. (paraphrased from https://www.commandsandcolors.net/tricorne/the-game/jacobite-rising.html)

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