Module:Europa Full Map

Publisher | Historical Military Services | Era | WWII |
---|---|---|---|
Year | 2024 | Topic | Europe |
Players | 2 to 2 | Scale | Operational |
Length | Long | Series | Europa Series |
Files
Filename | Filetype | Size | Date | Compatibility | ||
---|---|---|---|---|---|---|
0.90 | ||||||
EuropaNewMapV090.vmod | Module | 107.4 MB | 2025-04-29 | 3.7.15 | Daniel T Shaw | Del |
EuropaNewMapV090_ext.zip | Extensions zip file | 89.53 MB | 2025-04-29 | 3.7.15 | Daniel T Shaw | Del |
scenarios-090.zip | Scenarios zip file | 2.55 MB | 2025-04-29 | 3.7.15 | Daniel T Shaw | Del |
0.88 | ||||||
EuropaNewMapV088.vmod | Module | 118.46 MB | 2025-03-03 | 3.7.15 | Daniel T Shaw | Del |
scenarios.zip | Scenarios zip file | 2.16 MB | 2025-03-03 | 3.7.15 | Daniel T Shaw | Del |
0.87 | ||||||
EuropaNewMapV087.vmod | Module | 118.45 MB | 2025-02-24 | 3.7.15 | Daniel T Shaw | Del |
0.86 | ||||||
EuropaNewMapV086.vmod | Module | 116.51 MB | 2025-01-29 | 3.7.15 | Daniel T Shaw | Del |
0.80 | ||||||
EuropaNewMapV080.vmod | Module | 116.66 MB | 2025-01-17 | 3.7.15 | Daniel T Shaw | |
0.60 | ||||||
EuropaNewMapV060.vmod | Module | 116.66 MB | 2025-01-17 | 3.7.14 | Daniel T Shaw | |
0.01 | ||||||
EuropaNewMapV001.vmod | Module | 88.48 MB | 2025-01-06 | 3.7.14 | Daniel T Shaw |
Comments
Version 0.90 notes (Del) Restructured the module to add a number of extensions (vmdx files). These should be loaded into a `EuropaNewMapV090_ext` directory alongside the module itself (wherever you keep Vassal modules). There are now extensions for A Winter War (AWW), Fall of France (FoF), First to Fight (FtF), For Whom the Bell Tolls (FWtBT), Scorched Earth (SE) including Fire in the East, Second Front (SF), Storm over Scandinavia (SoS) and War in the Desert/Western Desert/Wavell's War (WitD). You can enable and disable extensions at will through the Vassal main menu. Extensions contain the necessary scenarios and the charts and tables provided with each game in the series. Additional changes: Added Soviet and Soviet Winterised Mechanised XX with Motorised Infantry Cadre -- despite my understanding that such a unit never existed and should in fact be a Motorised Infantry Division with a Motorised AT Brigade. Added Wehrmacht Fortress Division, just for German Wehrmacht (GER) and French Metropolitan. Added Luftwaffe InfPara Division, only for Luftwaffe. Added Soviet Rocket Division, for Soviets only. Note tha the "scenarios-090.zip" file is not needed to play the game because all scenarios are embedded in the extensions, however it's provided for people who want just the scenarios. Additionally, in the main module, the Game Pieces pallate has been re-organised to enable pieces to be found faster.
Version 0.88 notes (Del) No module changes. Added a blank scenario and updated Western Desert.
Version 0.87 notes (Del) No module changes other than to add some pre-defined scenarios.
Version 0.86 notes (Del) Added a bevelled border to all counters; changed stacking options; increased mouse over stack viewer magnification to 3.0x. I added some minor changes to Daniel T Shaw's latest module by adding a bevelled border to all of the base counters just for increased visibility of on map stacks. Thanks also to Matti for helping out fixing the gamma correction issues with the background images.
Version 0.80 notes (Daniel T Shaw) Minor update to fix flipping counters.
Version 0.60 notes (Daniel T Shaw) Same as previous module with small changes suggested by users: The counter fonts have been slightly adjusted. River Flotillas added. The missing Bulgarian MG unit added. Space to layout orders of battle for Axis, Allies, Neutrals, and Others.
Version 0.01 notes (Daniel T Shaw) This module includes maps for the whole of the Europa series except for East Africa. The GamePieces button accesses unit counters under tabs by country and where relevant by force, which (I hope) will allow for the generation of any military piece required in Europa (except the Spanish Civil War factions, which I plan to add later). These counters are computer generated graphics, rather than scans of printed counters, so the colors are consistent front and back. Read more about using and editing these counters in the Help Menu. The Markers tab includes pieces that I have found useful, and again a Custom Marker is editable should you need an extra marker. It is a big module, so be patient while it loads.
Players
- Daniel T Shaw