Module:Fields of Fire
From Vassal
Publisher | GMT Games | Era | Modern Warfare |
---|---|---|---|
Year | 2008 | Topic | unknown |
Players | 1 to 1 | Scale | Tactical |
Length | Medium |
Files
Filename | Filetype | Size | Date | Compatibility |
---|---|---|---|---|
Combined Fields of Fire module for all volumes and expansions | ||||
FoF_All_Volumes_v3.3.03_X_PUBLIC.vmod | Module | 163.63 MB | 2024-11-09 | 3.7.15 |
Module Information
Maintainer | Colin_P |
---|---|
Contributors | Colin_P Alexander331bc |
Comments
Official GMT Module, covering all Volumes and expansions for Fields of Fire.
GMT's Solitaire Game With Permission from GMT
Changelog - 3.3.03X PUBLIC. 9 November 2024
GENERAL
- Added Deluxe cover art to ‘About this Module’ popup
- Added 4 Route Points to the Staging Area start deck
- Rounded the corners of the Attachment overlays :)
- Made cycling of Barbed Wire counter more intuitive
- Removed Comms Equipped and Asset Equipped icons on unit menus
- Made US Rifle Grenade counters disappear when last grenade fired
- Added new ‘Check for Event’ turn track marker
- Added new ‘Unaware’ counter for ambushed units or patrols (this is a Volume 3 counter - it just reminds you that the unit cannot fire)
TERRAIN
- Restricted available VOF and Cover types on appropriate terrain cards
- Added Place Pending Attack Helicopters to card right click Place VOF menu
- Fixed ‘Place Registered Target’ on terrain card right-click menu
- Made Staging Area cards normal size
- Corrected card back art on LZ-capable Vietnam Terrain cards
- Corrected Return to Deck locations for HBR Terrain cards
- Changed art on Vietnam cards 26, 50 and 53 to Deluxe
- Changed art on Normandy card 38 and 46 to Deluxe
UNIT FIXES
- Fixed flip to fire team trait on Normandy CO HQ
- Removed permanent Green marker from Normandy 9th Infantry 60mm 2/Mtr and 3/Mtr
- Normandy & Ardennes 9th Infantry 1st PLT HQ and 2nd PLT HQ now recover experience properly on flip to Good Order from Fire Team side
- Normandy and Ardennes 9th Infantry Runners now recover experience on flip to Good Order side from Fire Team. 2/Runner Fire Team side also corrected
- Normandy and Ardennes 9th Infantry Engineer squad now retains experience marker when reduced from 3-steps to 2-steps and back again
- Added Assets to Normandy, HBR, Naktong and Vietnam At-Start decks
- Improved images on 2/1 and 2/3 Screaming Eagles 3-step counters improved
- Removed .50 cal HMGs from Naktong At-Start deck and updated Runner and 57mm RCL counters
- Split Naktong CO HQ and Wpns Platoon At-Start decks
- Removed Ammo trait from 9th Infantry Korea and Vietnam FOs
- Removed Runners from HBR At-Start deck and updated 57mm RCL counters
- Corrected HBR Start deck 50 cal (was on its Fireteam side)
- Korea and Vietnam 9th Infantry FACs no longer have ammo count
- Updated Chosin Bazooka team counters to correct image
- Vietnam 9th Infantry Runner no longer becomes Pinned when flipped from Fire Team to Good Order
- Flip to fire team side added to 9th Infantry Vietnam 60mm TM
- Fixed German Mtr/1 Spotter behaviour
- Corrected NVA (Vol I) Litter Team ‘Convert to Fire Team’ counter (now A/S Fire Team)
- Removed Jeep from HBR Start deck
- Fixed Hit menu on O-2 FAC
- Added ‘Mark unaware’ to Enemy units’ right click menu and removed Send To
- Removed 101st Airborne generic A C Fire Team
UNIT FUNCTIONALITY
- Added ‘Out of Ammo, Flip Counter’ functionality to relevant units
- Removed ‘Send to Captured/Eliminated’ from Enemy units
- Removed ‘Send to..’ from Asset counters (due to multiple Command Display issues)
- Added Target Markers to enemy Observer/Spotter menus in the Unit Pieces window
- Added Detach Step (e.g. Guard) functionality to friendly units
- Units being Supplemented with a LAT now retain their experience
- Stopped the Activated tab blocking the Pinned tab on various counters
- Added ‘Flip to fire Team side’ to enemy support units, for when they run out of ammunition
- Corrected F HIT behaviour on Vietnam ^G! Fire Team LAT’s, Vietnam Engineer A Fire team, NVA A Fire Teams (vol 1 & 2), US BAR Fire teams
- Fixed Unflip behaviour on 101st Airborne MG Teams
- Fixed Hit results on helicopters – crews now bail correctly
CHARTS AND PLAYER AIDS
- Updated Charts to Deluxe
- Updated Helicopter Control Cards and Action Menus to latest Deluxe versions
- Added Command Reference Table
Changelog - 3.3.02_PUBLIC E. 07 April 2024
- Updated all Card Backs to Deluxe
- Updated art (and rounded corners) on all Volume 2 units and markers
- Renamed Starter Mission 1 to Standalone Mission - Keep Up The Fire!
- Corrected At-Start squads in stacks for Standalone Mission- Keep Up The Fire!
- Reduced all Spotters’ starting ammunition to 3 and removed the S C label when they run out
- New Deluxe Command Displays
- Removed Engineer LAT counters from Hue (legacy Edition 1 counters)
- Added Chosin Burning Hut to USMC Korea Command Display control markers
- Breached and Barricaded counters now flip to each other
- Moved the G! on all USMC Hue Squad counters to avoid the Experience label
- Corrected USMC 1Sgt counter rank
- Corrected 9th Infantry HMG PLT HQ counter rank
- New Deluxe Runner artwork
- Added face-up Naktong deck
- Corrected ‘Place Control’ menu on Vietnam Village and Open cards (can now place LZs)
- German, VC and NVA Spotters corrected to Ed3 art
- Removed Supplement option for Vietnam 4th Platoon squads
- Updated Sequence of Play (minor typo)
- Updated some Charts to latest versions
- Some small corrections to the AT Values chart
Changelog - 3.2.05_PUBLIC. 20 January 2024
- Added all new Deluxe charts and player aids to Charts menus
- Updated Enemy Activity Charts to Deluxe 2023
- Added ‘Convert to..’ to enemy LATs (for HQ Rally Events)
- Added Delete back to the vehicle menus (had lost it when Retreating was added)
- Reworded ‘Execute Mission’ to ‘Flip’ on Pending Indirect Fire VOFs
- Corrected Deep Bunker not being in correct menu on terrain right click
- Made Command Markers start on ‘Activation Completed’ side
- Added some image variety to the Long Tan Plantation cards (now 3 types)
- Corrected Hue Marine 2-step hit menu (Separate CF & FC)
- Updated art/rounded corners on Hue Marine Rifle Squads
- Corrected NKPA 1/1/1’s 2-step counter
- Moved 57mm RCLs to ‘Core’ unit menu for Korea
- Corrected last step of Mortar breakdowns: Germans, North Korean, Peleliu, Chosin, Hue, Normandy, Korea
- German 75mm Infantry Gun counters corrected to Ed3 (now S^G!)
Changelog - 3.2.03H_PUBLIC. 28 September 2023
- Added Bulge PzG and VG Litter, Paralyzed and Casualty counters
- Updated Sequence of Play chart
- Experience markers now default as ‘on’ on command markers
- Fixed Vietnam Terrain cards appearing on top of units counters
- Made LZ-capable terrain cards enable placing of LZ Control markers
- Corrected Vietnam 1/1PLT 3 step counter
- Corrected some Flip to Fire Team behaviour
- Updated Command & Control Actions chart to Deluxe version (just some rule refs changed)
- Replaced 5th Marines Mtr FO with Bn Mtr FO for Peleliu and Hue
- Added Arty Net SCR300 to assets (Vol2)
Changelog - 3.2.03D_Public
- Hotfix to correct some of the German Hit behaviours
Changelog - 3.1.23X to 3.2.03A_Public
- Huge overhaul of all the counter art, using the Edition 3 (Deluxe) countersheets. Vol 1, and most of Bulge done so far.
- Added -7 Airstrike to terrain Card Place VOF menu
- Removed Grid
- Unit counters start as experience icon OFF by default (then just drag-select then Ctrl-E to mass update)
- Added Rifle Fireteam to Peleliu Marine LAT menu
- Added ‘Place Cleared’ to Terrain Card Place Control menu
- Removed Normandy FAC
- Corrected German SPWs to A C
- Corrected Vol 2 Marine 3/3PLT 3 step (Range L now)
- Added Clone to Light Level & Weather markers
- Removed Place LZ/Medevac LZ on non-relevant eras’ Terrain cards’ Place control menu
- Detached Teams now offset from parent counter
- Renamed all German squads to Gps as per Ed3
- Streamlined German hit results as per Ed3
- Corrected behaviour of the markers when Japanese Activated 20mm was Pinned
- Added Chart: Experience of multi-step units
- Made armored cave [5] capacity as per pending Vol2 update
- Fixed 5th Marines 4 step Mortar Team FC/CF hits
- Added TAC312 phone CO TAC NET and BN TAC NET counters for Vietnam
- Church Tower now defaults to +3
- Added Rubble +4 (+2) counter
- Tidied up right click menu on Aircraft
- Added Experience and removed Ammo counter from Aircraft
- Added an ‘Area Lost’ layer to the Secured/Cleared counter
- Removed ability to draw specific units from the randomizer
3.1.23 X Changelog - 22 June 2023
- Added TAC312 phone CO TAC NET and BN TAC NET counters for Vietnam
- Church Tower now defaults to +3
- Changed crashed Helicopter counters to Wreck and Burning Wreck for Ed3
- Updated Vehicles & AT Chart (minor edit – added ‘standard Vol1’ M4 Sherman)
- Tidied up right click menu on Aircraft
- Added Experience and removed Ammo counter from Aircraft
- Changed Air Support Departs counter to FAC Departs
- Added an ‘Area Lost’ layer to the Secured/Cleared counter
- Removed ability to draw specific units from the randomizer
- Added Missions 7B and 8 Terrain setups to Vietnam
- Made new Loading Plan for Vietnam Mission 4 & 7
- Updated Ed3 Art for: Skill counters, Coloured & HC Smoke; Cut Phone Line; KATUSA Paralyzed; Pending Attack Helicopters; German 88mms;
- Vietnam Missions 7B & 8 Terrain now draws face up
- Fixed VC Squad behaviour when receiving a Hit: A result
- Corrected background colour on US Vietnam Squads
- Added Updated Ed3 Art: NKPA units - T34/85, SU-76M, Truck, Litter, Paralyzed, 1- and 2-step Casualties, US Vietnam HQs (front side only)
- Added Updated Ed3 Art: US Vietnam Squads, Night Sights, Wrecks and Burning Wrecks, CO TAC TA312, Booby Trap, Deep Bunkers
- Added Updated Ed3 Art: FAC Departs; Claymore; NKPA, German and NVA/VC Mtr/Arty Targets; NKPA Squads; NKPA Fire and Assault Teams; NKPA Leaders;
- Updated Ed3 Art: VC and NVA
- Updated Ed3 Art: Vietnam HQ Fire Teams, O-2 counter and 50cal HMG
- Removed 2/.50 cal from Normandy and Korea
- Added 3D edge to VC MG counters
- Added HMG PLT HQ to Naktong counters
- Added/renamed Naktong HMG Teams to four teams
- Fixed Japanese 3-step PF Hit result
- Fixed Peleliu Terrain cards’ ‘Return to deck’ function
- Added Japanese Mortar and Arty Tgt Markers
- Improved grouping/naming of Target Markers and Turn Track Markers in the Markers menu
- Added Cleared Area to Control right click on terrain cards
3.1.22_X Changelog - 12 March 2023
- Added ‘Flip to Fire Team’ to all relevant Fire Team-sided units
- Corrected hit behaviour of various eras’ Fire Team-sided units when getting an A or F hit (weren’t pinning before)
- 5th Marines Peleliu 1/2/MG detach step function fixed
- Renamed 9th Infantry MGs to #/LMG from #/Wpns
- Removed ‘Send to Evacuated’ and ‘Send to Captured’ function from US casualties (was broken anyway)
- Changed all Field Phone Asset counters to Ed3: EE8 (and added MTR FD NET EE8)
- Updated AT Values chart following conversations with Ben
- Removed second MG team from each Korea platoon in Units menu (i.e. 2/W/n (MG).. The 2/W/n units are now just the Bazooka teams)
- Added KATUSA units, LATs and hit functionality for Naktong River
- Added functionality to shuffle Gully terrain cards into the HBR deck to help create maps
- Added Ed3 Heartbreak Ridge Hill cards (x11)
- Some counter art updates as we work towards Ed3
Screen Shots
Players
- Mycroft147
- Alexander331bc
- WeeBeasties
- Colin Parsons
- Chris Davis
- Greg Amos