Module:Fields of Fire

From Vassal
FoF Vassal icon Deluxe.png
Publisher GMT Games Era Modern Warfare
Year 2008 Topic unknown
Players 1 to 1 Scale Tactical
Length Medium


Files

Filename Filetype Size Date Compatibility
Combined Fields of Fire module for all volumes and expansions
FoF_All_Volumes_v3.3.03_X_PUBLIC.vmod Module 163.63 MB 2024-11-09 3.7.15

Module Information

Maintainer Colin_P
Contributors Colin_P Alexander331bc

Comments

Official GMT Module, covering all Volumes and expansions for Fields of Fire.

GMT's Solitaire Game With Permission from GMT

Changelog - 3.3.03X PUBLIC. 9 November 2024


GENERAL

  • Added Deluxe cover art to ‘About this Module’ popup
  • Added 4 Route Points to the Staging Area start deck
  • Rounded the corners of the Attachment overlays :)
  • Made cycling of Barbed Wire counter more intuitive
  • Removed Comms Equipped and Asset Equipped icons on unit menus
  • Made US Rifle Grenade counters disappear when last grenade fired
  • Added new ‘Check for Event’ turn track marker
  • Added new ‘Unaware’ counter for ambushed units or patrols (this is a Volume 3 counter - it just reminds you that the unit cannot fire)


TERRAIN

  • Restricted available VOF and Cover types on appropriate terrain cards
  • Added Place Pending Attack Helicopters to card right click Place VOF menu
  • Fixed ‘Place Registered Target’ on terrain card right-click menu
  • Made Staging Area cards normal size
  • Corrected card back art on LZ-capable Vietnam Terrain cards
  • Corrected Return to Deck locations for HBR Terrain cards
  • Changed art on Vietnam cards 26, 50 and 53 to Deluxe
  • Changed art on Normandy card 38 and 46 to Deluxe


UNIT FIXES

  • Fixed flip to fire team trait on Normandy CO HQ
  • Removed permanent Green marker from Normandy 9th Infantry 60mm 2/Mtr and 3/Mtr
  • Normandy & Ardennes 9th Infantry 1st PLT HQ and 2nd PLT HQ now recover experience properly on flip to Good Order from Fire Team side
  • Normandy and Ardennes 9th Infantry Runners now recover experience on flip to Good Order side from Fire Team. 2/Runner Fire Team side also corrected
  • Normandy and Ardennes 9th Infantry Engineer squad now retains experience marker when reduced from 3-steps to 2-steps and back again
  • Added Assets to Normandy, HBR, Naktong and Vietnam At-Start decks
  • Improved images on 2/1 and 2/3 Screaming Eagles 3-step counters improved
  • Removed .50 cal HMGs from Naktong At-Start deck and updated Runner and 57mm RCL counters
  • Split Naktong CO HQ and Wpns Platoon At-Start decks
  • Removed Ammo trait from 9th Infantry Korea and Vietnam FOs
  • Removed Runners from HBR At-Start deck and updated 57mm RCL counters
  • Corrected HBR Start deck 50 cal (was on its Fireteam side)
  • Korea and Vietnam 9th Infantry FACs no longer have ammo count
  • Updated Chosin Bazooka team counters to correct image
  • Vietnam 9th Infantry Runner no longer becomes Pinned when flipped from Fire Team to Good Order
  • Flip to fire team side added to 9th Infantry Vietnam 60mm TM
  • Fixed German Mtr/1 Spotter behaviour
  • Corrected NVA (Vol I) Litter Team ‘Convert to Fire Team’ counter (now A/S Fire Team)
  • Removed Jeep from HBR Start deck
  • Fixed Hit menu on O-2 FAC
  • Added ‘Mark unaware’ to Enemy units’ right click menu and removed Send To
  • Removed 101st Airborne generic A C Fire Team


UNIT FUNCTIONALITY

  • Added ‘Out of Ammo, Flip Counter’ functionality to relevant units
  • Removed ‘Send to Captured/Eliminated’ from Enemy units
  • Removed ‘Send to..’ from Asset counters (due to multiple Command Display issues)
  • Added Target Markers to enemy Observer/Spotter menus in the Unit Pieces window
  • Added Detach Step (e.g. Guard) functionality to friendly units
  • Units being Supplemented with a LAT now retain their experience
  • Stopped the Activated tab blocking the Pinned tab on various counters
  • Added ‘Flip to fire Team side’ to enemy support units, for when they run out of ammunition
  • Corrected F HIT behaviour on Vietnam ^G! Fire Team LAT’s, Vietnam Engineer A Fire team, NVA A Fire Teams (vol 1 & 2), US BAR Fire teams
  • Fixed Unflip behaviour on 101st Airborne MG Teams
  • Fixed Hit results on helicopters – crews now bail correctly


CHARTS AND PLAYER AIDS

  • Updated Charts to Deluxe
  • Updated Helicopter Control Cards and Action Menus to latest Deluxe versions
  • Added Command Reference Table


Changelog - 3.3.02_PUBLIC E. 07 April 2024

  • Updated all Card Backs to Deluxe
  • Updated art (and rounded corners) on all Volume 2 units and markers
  • Renamed Starter Mission 1 to Standalone Mission - Keep Up The Fire!
  • Corrected At-Start squads in stacks for Standalone Mission- Keep Up The Fire!
  • Reduced all Spotters’ starting ammunition to 3 and removed the S C label when they run out
  • New Deluxe Command Displays
  • Removed Engineer LAT counters from Hue (legacy Edition 1 counters)
  • Added Chosin Burning Hut to USMC Korea Command Display control markers
  • Breached and Barricaded counters now flip to each other
  • Moved the G! on all USMC Hue Squad counters to avoid the Experience label
  • Corrected USMC 1Sgt counter rank
  • Corrected 9th Infantry HMG PLT HQ counter rank
  • New Deluxe Runner artwork
  • Added face-up Naktong deck
  • Corrected ‘Place Control’ menu on Vietnam Village and Open cards (can now place LZs)
  • German, VC and NVA Spotters corrected to Ed3 art
  • Removed Supplement option for Vietnam 4th Platoon squads
  • Updated Sequence of Play (minor typo)
  • Updated some Charts to latest versions
  • Some small corrections to the AT Values chart

Changelog - 3.2.05_PUBLIC. 20 January 2024

  • Added all new Deluxe charts and player aids to Charts menus
  • Updated Enemy Activity Charts to Deluxe 2023
  • Added ‘Convert to..’ to enemy LATs (for HQ Rally Events)
  • Added Delete back to the vehicle menus (had lost it when Retreating was added)
  • Reworded ‘Execute Mission’ to ‘Flip’ on Pending Indirect Fire VOFs
  • Corrected Deep Bunker not being in correct menu on terrain right click
  • Made Command Markers start on ‘Activation Completed’ side
  • Added some image variety to the Long Tan Plantation cards (now 3 types)
  • Corrected Hue Marine 2-step hit menu (Separate CF & FC)
  • Updated art/rounded corners on Hue Marine Rifle Squads
  • Corrected NKPA 1/1/1’s 2-step counter
  • Moved 57mm RCLs to ‘Core’ unit menu for Korea
  • Corrected last step of Mortar breakdowns: Germans, North Korean, Peleliu, Chosin, Hue, Normandy, Korea
  • German 75mm Infantry Gun counters corrected to Ed3 (now S^G!)


Changelog - 3.2.03H_PUBLIC. 28 September 2023

  • Added Bulge PzG and VG Litter, Paralyzed and Casualty counters
  • Updated Sequence of Play chart
  • Experience markers now default as ‘on’ on command markers
  • Fixed Vietnam Terrain cards appearing on top of units counters
  • Made LZ-capable terrain cards enable placing of LZ Control markers
  • Corrected Vietnam 1/1PLT 3 step counter
  • Corrected some Flip to Fire Team behaviour
  • Updated Command & Control Actions chart to Deluxe version (just some rule refs changed)
  • Replaced 5th Marines Mtr FO with Bn Mtr FO for Peleliu and Hue
  • Added Arty Net SCR300 to assets (Vol2)

Changelog - 3.2.03D_Public

  • Hotfix to correct some of the German Hit behaviours

Changelog - 3.1.23X to 3.2.03A_Public

  • Huge overhaul of all the counter art, using the Edition 3 (Deluxe) countersheets. Vol 1, and most of Bulge done so far.
  • Added -7 Airstrike to terrain Card Place VOF menu
  • Removed Grid
  • Unit counters start as experience icon OFF by default (then just drag-select then Ctrl-E to mass update)
  • Added Rifle Fireteam to Peleliu Marine LAT menu
  • Added ‘Place Cleared’ to Terrain Card Place Control menu
  • Removed Normandy FAC
  • Corrected German SPWs to A C
  • Corrected Vol 2 Marine 3/3PLT 3 step (Range L now)
  • Added Clone to Light Level & Weather markers
  • Removed Place LZ/Medevac LZ on non-relevant eras’ Terrain cards’ Place control menu
  • Detached Teams now offset from parent counter
  • Renamed all German squads to Gps as per Ed3
  • Streamlined German hit results as per Ed3
  • Corrected behaviour of the markers when Japanese Activated 20mm was Pinned
  • Added Chart: Experience of multi-step units
  • Made armored cave [5] capacity as per pending Vol2 update
  • Fixed 5th Marines 4 step Mortar Team FC/CF hits
  • Added TAC312 phone CO TAC NET and BN TAC NET counters for Vietnam
  • Church Tower now defaults to +3
  • Added Rubble +4 (+2) counter
  • Tidied up right click menu on Aircraft
  • Added Experience and removed Ammo counter from Aircraft
  • Added an ‘Area Lost’ layer to the Secured/Cleared counter
  • Removed ability to draw specific units from the randomizer


3.1.23 X Changelog - 22 June 2023

  • Added TAC312 phone CO TAC NET and BN TAC NET counters for Vietnam
  • Church Tower now defaults to +3
  • Changed crashed Helicopter counters to Wreck and Burning Wreck for Ed3
  • Updated Vehicles & AT Chart (minor edit – added ‘standard Vol1’ M4 Sherman)
  • Tidied up right click menu on Aircraft
  • Added Experience and removed Ammo counter from Aircraft
  • Changed Air Support Departs counter to FAC Departs
  • Added an ‘Area Lost’ layer to the Secured/Cleared counter
  • Removed ability to draw specific units from the randomizer
  • Added Missions 7B and 8 Terrain setups to Vietnam
  • Made new Loading Plan for Vietnam Mission 4 & 7
  • Updated Ed3 Art for: Skill counters, Coloured & HC Smoke; Cut Phone Line; KATUSA Paralyzed; Pending Attack Helicopters; German 88mms;
  • Vietnam Missions 7B & 8 Terrain now draws face up
  • Fixed VC Squad behaviour when receiving a Hit: A result
  • Corrected background colour on US Vietnam Squads
  • Added Updated Ed3 Art: NKPA units - T34/85, SU-76M, Truck, Litter, Paralyzed, 1- and 2-step Casualties, US Vietnam HQs (front side only)
  • Added Updated Ed3 Art: US Vietnam Squads, Night Sights, Wrecks and Burning Wrecks, CO TAC TA312, Booby Trap, Deep Bunkers
  • Added Updated Ed3 Art: FAC Departs; Claymore; NKPA, German and NVA/VC Mtr/Arty Targets; NKPA Squads; NKPA Fire and Assault Teams; NKPA Leaders;
  • Updated Ed3 Art: VC and NVA
  • Updated Ed3 Art: Vietnam HQ Fire Teams, O-2 counter and 50cal HMG
  • Removed 2/.50 cal from Normandy and Korea
  • Added 3D edge to VC MG counters
  • Added HMG PLT HQ to Naktong counters
  • Added/renamed Naktong HMG Teams to four teams
  • Fixed Japanese 3-step PF Hit result
  • Fixed Peleliu Terrain cards’ ‘Return to deck’ function
  • Added Japanese Mortar and Arty Tgt Markers
  • Improved grouping/naming of Target Markers and Turn Track Markers in the Markers menu
  • Added Cleared Area to Control right click on terrain cards


3.1.22_X Changelog - 12 March 2023

  • Added ‘Flip to Fire Team’ to all relevant Fire Team-sided units
  • Corrected hit behaviour of various eras’ Fire Team-sided units when getting an A or F hit (weren’t pinning before)
  • 5th Marines Peleliu 1/2/MG detach step function fixed
  • Renamed 9th Infantry MGs to #/LMG from #/Wpns
  • Removed ‘Send to Evacuated’ and ‘Send to Captured’ function from US casualties (was broken anyway)
  • Changed all Field Phone Asset counters to Ed3: EE8 (and added MTR FD NET EE8)
  • Updated AT Values chart following conversations with Ben
  • Removed second MG team from each Korea platoon in Units menu (i.e. 2/W/n (MG).. The 2/W/n units are now just the Bazooka teams)
  • Added KATUSA units, LATs and hit functionality for Naktong River
  • Added functionality to shuffle Gully terrain cards into the HBR deck to help create maps
  • Added Ed3 Heartbreak Ridge Hill cards (x11)
  • Some counter art updates as we work towards Ed3

Screen Shots

Players

  • Mycroft147
  • Alexander331bc
  • WeeBeasties
  • Colin Parsons
  • Chris Davis
  • Greg Amos